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Daily Boss Event System
#1
Information 
✓ Each day a special NPC trainer will be composed

✓ This trainer will have zone 19 trainers Power. However after final stats calculated with this boost, their Attack, Defense, SpAttack, SpDefense and Speed power will be 1.25x

✓ In addition this trainer Pokemon's HP will be set to 15000 (15k)

✓ You will be able to battle with this trainers from below page

✓ Event page : ➪ https://www.pokemonpets.com/DailyBoss.aspx

✓ This trainer will have 1 random Pokemon from the following classes: "Legendary", "Shiny", "Mega", "Mega-L", "Mega-S", "Mega-SL"

✓ These Pokemon will be level 100

✓ You will have maximum 500 turns. After that you will automatically lose

✓ Item usage is disabled in Boss battles

✓ If you can beat this NPC you will get 2 million EXP point and 1m Gold reward. Your bonuses will also get added to these rewards

✓ You can battle as many as times you want until you defeat the NPC. Your highest cumulative damage will be recorded as your score to the event

✓ Cumulative damage means the total damage you have inflicted upon enemy team Pokemon. Each battle damage is calculated individually. Only direct damage will be counted not the effects

✓ In the battle page you will see your cumulative damage of that battle in the right panel under enemy team Pokemon statistics

✓ The explanation of table in the Daily Boss Events page is as below:

✓ Event Your Best Total Damage: Your best cumulative damage that you have inflicted in 1 battle. If you battle again and make higher damage, it will get updated with this. If you get lower, it will not change

✓ Your Damage Rank: Your damage rank among all participants of that event

✓ Your Damage Ratio: This will determine how much Gold you will get from the event. It is your damage / sum of all participant users damage.

✓ Event Cumulative Collected Gold: This is the globally collected Gold amount in the event. This Gold will be collected this way. All of the Monster sell at bazaar taxes + 10% of all of the NPC and wild Pokemon battles generated Gold  

✓ Your Current Gold Reward: This is your damage ratio X globally generated Gold amount in the event / 2. As you get higher damage your Gold reward will increase

✓ The remaining half of the globally generated money will be equally distributed between boss beaten players

✓ Your Gold reward will be added to your account automatically after each day NPC reset which happens at 7 AM game time

✓ If your Gold amount surpasses 2.1 billion it will get reduced to 2.1 billion

✓ After each day NPC reset a new event will start automatically

✓ Ask any questions that you have

✓ This system hopefully coming at V 2.2.4

✓ If you use secondary or alt accounts or share your Pokemon with your friends, you will get 2x gold removal of your reward from your account as punishment
✓ Do not share your Pokemon for daily BOSS event and never use any alt account!
✓ If you repeatedly abuse the system, your account will get banned!

System update

2 abused system mechanic fixed

From now on, in boss battles, enemy HP percent based damages and enemy attack stat using damages will not be counted as total damage. They will still inflict damage however will not be counted

All base power = 1 moves will not be counted as total damage

For example Super Fang and Foul Play. 

Because these moves are independent from your Pokemon power

We can reduce BOSS Pokemon power later if necessary

=================

From now on, suicide moves will not be counted as total damage in Boss battles because of mechanical abuse

=================

From now on The Boss NPC will not have any Pokemon that has both Regenerator (or Expert Regenerator) and Perfect Body abilities

=================

From now on

Before the game update time (7 AM game time), if you are still in a Daily Boss battle, your battle will get deleted with the update

Whenever you make a page refresh on the battle page, you current Daily Boss battle event damage will get updated (not with every attack with page refresh e.g. Pokemon switching)

Still, it would be best to end your Daily Boss battle before the game update happens (7 AM game time)
#2
can't wait for it!!! when is the update coming? is it coming any time soon?
#3
(2016-01-27, 11:35 AM)umarwaseem439 Wrote: can't wait for it!!! when is the update coming? is it coming any time soon?

ye hopefully today
#4
wow that's awesome x_x and make sure to add the megas which jordanqv made.
#5
here is the link to his thread.you can pm me if u need any kind of help with their stats Big Grin and btw make sure to update the abilities whose list capt sent u.they were the most agreed one's.
#6
btw Persian,Mega-Persian,Shiny-Persian,Shiny-Mega-Persian are already too weak but they are supposed to be sweeper but they are having Shield Master ability.My suggestion is to give them Attack Master.
And Starmie,Mega-Starmie,Shiny-Starmie,Shiny-Mega-Starmie have very high speed and they are having Observer which is clearly unsuitable for this evo line.Give them Special Master to make them a bit usable.
#7
(2016-01-27, 12:08 PM)umarwaseem439 Wrote: btw Persian,Mega-Persian,Shiny-Persian,Shiny-Mega-Persian are already too weak but they are supposed to be sweeper but they are having Shield Master ability.My suggestion is to give them Attack Master.
And Starmie,Mega-Starmie,Shiny-Starmie,Shiny-Mega-Starmie have very high speed and they are having Observer which is clearly unsuitable for this evo line.Give them Special Master to make them a bit usable.

Make cats and starfishes more powerful *.*
#8
Sounds good but ca you explain these points in detail please ._.



Event Your Best Total Damage: Your best cumulative damage that you have inflicted in 1 battle. If you battle again and make higher damage, it will get updated with this. If you get lower, it will not change

✓ Your Damage Rank: Your damage rank among all participants of that event

✓ Your Damage Ratio: This will determine how much Gold you will get from the event. It is your damage / sum of all participant users damage. 

✓ Event Cumulative Collected Gold: This is the globally collected Gold amount in the event. This Gold will be collected this way. All of the Monster sell at bazaar taxes + 10% of all of the NPC and wild Pokemon battles generated Gold  

✓ Your Current Gold Reward: This is your damage ratio X globally generated Gold amount in the event. As you get higher damage your Gold reward will increase




Pretty confused if the rewards are extra , i mean what else will we get from the NPC except 1 mil?
#9
(2016-01-27, 12:37 PM)Atharvaa898 Wrote: Sounds good but ca you explain these points in detail please ._.



Event Your Best Total Damage: Your best cumulative damage that you have inflicted in 1 battle. If you battle again and make higher damage, it will get updated with this. If you get lower, it will not change

✓ Your Damage Rank: Your damage rank among all participants of that event

✓ Your Damage Ratio: This will determine how much Gold you will get from the event. It is your damage / sum of all participant users damage. 

✓ Event Cumulative Collected Gold: This is the globally collected Gold amount in the event. This Gold will be collected this way. All of the Monster sell at bazaar taxes + 10% of all of the NPC and wild Pokemon battles generated Gold  

✓ Your Current Gold Reward: This is your damage ratio X globally generated Gold amount in the event. As you get higher damage your Gold reward will increase




Pretty confused if the rewards are extra , i mean what else will we get from the NPC except 1 mil?

wait for system to understand fully Smile
#10
Sounds great, I would love this idea!
[Image: untitled_drawing_by_ali_purdy_ferguson-d7wdeqw.png]
#11
Should work same as m3o with given Strategies, dunno if it wouldn't eventually need a minor nerf on here, we'll see Big Grin
-2Easy-



M30 - Galliant
#12
we can nerf system if it becomes necessary Smile
#13
(2016-01-27, 04:59 PM)CeFurkan Wrote:
(2016-01-27, 12:37 PM)Atharvaa898 Wrote: Sounds good but ca you explain these points in detail please ._.



Event Your Best Total Damage: Your best cumulative damage that you have inflicted in 1 battle. If you battle again and make higher damage, it will get updated with this. If you get lower, it will not change

✓ Your Damage Rank: Your damage rank among all participants of that event

✓ Your Damage Ratio: This will determine how much Gold you will get from the event. It is your damage / sum of all participant users damage. 

✓ Event Cumulative Collected Gold: This is the globally collected Gold amount in the event. This Gold will be collected this way. All of the Monster sell at bazaar taxes + 10% of all of the NPC and wild Pokemon battles generated Gold  

✓ Your Current Gold Reward: This is your damage ratio X globally generated Gold amount in the event. As you get higher damage your Gold reward will increase




Pretty confused if the rewards are extra , i mean what else will we get from the NPC except 1 mil?

wait for system to understand fully Smile

As expected ^^
#14
what would you say guys if we cap the damage limit at 100k?
#15
agreed.
#16
(2016-01-28, 07:33 PM)CeFurkan Wrote: what would you say guys if we cap the damage limit at 100k?

Get's a no from me.
Turn limitations, and common moves are already a dmg cap.
Limiting it even more, would only take away challenge and competitive factors.
-2Easy-



M30 - Galliant
#17
(2016-01-28, 07:33 PM)CeFurkan Wrote: what would you say guys if we cap the damage limit at 100k?

np with damage cef 
but how if 1 ip = 1 boss? Big Grin 
because i see some player make new acc for boss battle Angel
#18
(2016-01-29, 04:13 AM)jecklin Wrote:
(2016-01-28, 07:33 PM)CeFurkan Wrote: what would you say guys if we cap the damage limit at 100k?

np with damage cef 
but how if 1 ip = 1 boss? Big Grin 
because i see some player make new acc for boss battle Angel

you yourself did it with 3 accounts :p
#19
and changing ip is not a problem,so leave it the way it is.
#20
By the way, not getting the accumulated gold after the rank update. A bug?
[Image: tyranitar_in_dragon_form_by_black_wing24-d47c29u.jpg]

Beat me? Ha, when Tyranitars fly...

~ch17175
#21
(2016-01-29, 12:04 PM)ch17175 Wrote: By the way, not getting the accumulated gold after the rank update. A bug?

yes and fixed

hopefully you will get rewards properly tomorrow for the currently active event
#22
(2016-01-29, 02:50 PM)CeFurkan Wrote:
(2016-01-29, 12:04 PM)ch17175 Wrote: By the way, not getting the accumulated gold after the rank update. A bug?

yes and fixed

hopefully you will get rewards properly tomorrow for the currently active event

What about the rewards from the last events? are we not going to get those?
[Image: tyranitar_in_dragon_form_by_black_wing24-d47c29u.jpg]

Beat me? Ha, when Tyranitars fly...

~ch17175
#23
✓ If you use secondary or alt accounts or share your Pokemon with your friends, you will get 2x gold removal of your reward from your account as punishment
✓ Do not share your Pokemon for daily BOSS event and never use any alt account!
✓ If you repeatedly abuse the system, your account will get banned!
#24
2 abused system mechanic fixed

From now on, in boss battles, enemy HP percent based damages and enemy attack stat using damages will not be counted as total damage. They will still inflict damage however will not be counted

For example Super Fang and Foul Play. 

All base power = 1 moves will not be counted as total damage

Because these moves are independent from your Pokemon power

We can reduce BOSS Pokemon power later if necessary
#25
Fix it back the way it was, super fang isn't abused thats the only way to do damage. You're taking away the only way to get a high damage rank.
[Image: tyranitar_in_dragon_form_by_black_wing24-d47c29u.jpg]

Beat me? Ha, when Tyranitars fly...

~ch17175
#26
BOSS power 50% decreased (halved)
#27
From now on, suicide moves will not be counted as total damage in Boss battles because of mechanical abuse

You have to re-battle again today
#28
(2016-03-04, 01:29 PM)Metin Wrote:
(2016-03-04, 11:58 AM)CeFurkan Wrote: From now on, suicide moves will not be counted as total damage in Boss battles because of mechanical abuse

You have to re-battle again today

Turkcesi ??

explosion , perish song move banned from boss battle
#29
(2016-02-21, 06:28 PM)CeFurkan Wrote: 2 abused system mechanic fixed

From now on, in boss battles, enemy HP percent based damages and enemy attack stat using damages will not be counted as total damage. They will still inflict damage however will not be counted

For example Super Fang and Foul Play. 

All base power = 1 moves will not be counted as total damage

Because these moves are independent from your Pokemon power

We can reduce BOSS Pokemon power later if necessary

The moves dependent on self HP (like reversal and eruption) are also not counted in damage. Is this a bug or was it intensional ?
#30
(2016-03-08, 06:26 PM)hotice Wrote:
(2016-02-21, 06:28 PM)CeFurkan Wrote: 2 abused system mechanic fixed

From now on, in boss battles, enemy HP percent based damages and enemy attack stat using damages will not be counted as total damage. They will still inflict damage however will not be counted

For example Super Fang and Foul Play. 

All base power = 1 moves will not be counted as total damage

Because these moves are independent from your Pokemon power

We can reduce BOSS Pokemon power later if necessary

The moves dependent on self HP (like reversal and eruption) are also not counted in damage. Is this a bug or was it intensional ?

nope i checked eruption and it should be counted

can you make a whole list of such moves and pm me? in return i shall grant you a legendary pokemon reward Smile

if someone makes such a list for monstermmorpg too can get another legendary reward

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