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Version 2.2.6
#1
> This is a progressive update and not complete yet

> I will update the thread as i update the game

> Fantastic battle animations added to the game check them out. Close your browser and relogin to see. You can also do F5 refresh

> The game money system is improved.
>> All of the income is reduced to 1/10 from the npc battles, wild Pokemon battles, voting, daily boss event
>> All of the item prices reduced to 1/10
>> All of the monsters sales on bazaar prices reduced to 1/10
>> All of the item sales on bazaar prices reduced to 1/10
>> All of the money of all users reduced to 1/10
>> Basically everything is same except the money worths 10 times more now
>> Maximum money cap is still 2,100,000,000 Gold

> Reward box filtering added to the Trade monsters search page: http://www.pokemonpets.com/LookTradeMonsters.aspx

> Moves that are supposed to be working only when asleep such as Snore are fixed

> Move Points MP labeling fixed in the entire game by Power Points PP. If you see any remaining MP or Move points let me know ty

> IV change system added to the existing Pokemon : http://www.pokemonpets.com/ManageRewardPokemon.aspx
>> You can set up to 27 max per IV, if you set 28 or above it will be set as 27

> At the Pokemon details page, now a red Diamond icon represents whether that Pokemon's ability or IV values can be changed or not

> IV and Nature change by gold system activated : http://www.pokemonpets.com/ManageMonstersStore.aspx
>> Once you activate any change, it is permanent and you can change as many as times you want after that
>> The necessary Gold amounts are as below

===========================

Nature change

Shiny Legendary: 100,000,000 : 100m
Shiny: 40,000,000 : 40m
Legendary: 15,000,000 : 15m
Starter: 10,000,000 : 10m
Ultra Rare: 10,000,000 : 10m
Rare: 4,000,000 : 4m
Uncommon: 1,000,000 : 1m
Common: 250,000 : 250k

===========================

IV change (Up to 27 each one)

Shiny Legendary: 200,000,000 : 200m
Shiny: 80,000,000 : 80
Legendary: 30,000,000 : 30m
Starter: 20,000,000 : 20m
Ultra Rare: 20,000,000 : 20m
Rare: 8,000,000 : 8m
Uncommon: 2,000,000 : 2m
Common: 500,000: 500k

===========================

> Sell Pokemon to NPC by Gold feature added to the game
>> You can sell them easily from the set Pokemon team page: http://www.pokemonpets.com/ManageMonstersStore.aspx
>> Sell prices are class based and like below:
>>> Shiny Legendary: 4,000,000 : 4m Gold
>>> Shiny: 4,000,000 : 4m
>>> Starter: 1,000,000 : 1m
>>> Legendary: 200,000 : 200k
>>> Ultra Rare: 10,000 : 10k
>>> Rare: 2,000 : 2k
>>> Uncommon: 500 : 500
>>> Common: 100 : 100

===========================


> Now chat masters can post in upper case to the chat
> Now players can post links of maps and chat rules etc.

> ELO PvP League system implemented in to the game. Please read more details here: http://forum.pokemonpets.com/Thread-How-...stem-Works

> Top trainers ranking system updated according to the ELO PvP League: http://forum.pokemonpets.com/Thread-How-...nformation

> Top trainers page interface improved: http://www.pokemonpets.com/TopTrainers.aspx

> PvP Battles board interface improved and results of ELO Battles added: http://www.pokemonpets.com/PVPBoard.aspx

> User profile page interface improved and ELO Scores added: http://www.pokemonpets.com/profile.aspx

> PvP Battle offer page interface improved and ELO battles system added: http://www.pokemonpets.com/PVPBattleOffer.aspx

> Search players page interface improved and ELO scores added. You can see live ELO scores there and sort by top ELO score players: http://www.pokemonpets.com/SearchPlayer.aspx

> Online players page link changed: http://www.pokemonpets.com/SearchPlayer....ePlayers=1

> New trainer sprites (overworld trainer image 77-80) added to the settings page that you can use on the maps: http://www.pokemonpets.com/Settings.aspx
>> Trainer sprites image animation improved

> Messagebox/Inbox , Sent Messages/Outbox pagination is improved and now you can navigate all pages: http://www.pokemonpets.com/MessageBox.aspx?method=1

> Batch item sell added to the Sell Item to the NPCs page. It asks confirmation dialog. Restart your browser if you do not see the dialog
>> Batch sell to All of your TM items feature added to the market. This sells all of your TM moves items at once. Wait a little bit after pressed button. It asks confirmation as well

> New item Epic Hammer added to the market : Item ID: 7 , Item description: Increases the base power of special category moves of the holder by 30% and decreases the base power of physical category moves of the holder by 20%.

> Critical Weapon now increases 2 stages: Increases the Critical Hit Chance stat of the holder by 2 stage.

> Type based master abilities base power increased to 40% from 30%. Updated abilities here : http://www.pokemonpets.com/Abilities
>> For example: Bug Master : Increases the Pokémon's Bug moves base Power by 40%.

> Your Pokemon's moves type effectiveness against enemy Pokemon's type, info added to the battle screen such as : 1x, 2x, 0.25x

> How the 2 moves works updated. Now they works like in original games
>> Return : TM27 : Return deals damage based on the happiness of the Pokemon. The greater the Pokemon's friendship, the greater the base power. Minimum base power is 1 and maximum base power is 150. When happiness is 0, BP is 50, when 5000 BP is 150
>> Frustration: TM21 : Frustration deals damage based on the unhappiness of the Pokemon. The greater the Pokemon's frustration, the greater the base power. Minimum base power is 1 and maximum base power is 150. When happiness is 0, BP is 50, when -5000 BP is 150

> Recoil damage is now limited to enemy Pokemon's current HP

> There was a glitch which allowed Pokemon to learn multiple times the same move. This glitch is patched and all of the multiple moves learned Pokemon moves got reset

> Battle AI of the computer is improved for all battles. Read more here: http://forum.pokemonpets.com/Thread-Batt...e-computer

> ELO League Scoring precision is increased like 1000x or even more times
> Now you can do an ELO re-match with the players who have defeated you in an ELO match from PvP battles page

> Now you can quickly Fly to the routes from route's details page if you have a Pokemon in your team that knows Fly move and if you have visited that Route before

> Now your Pokemon will not become fainted once all of the moves' PPs are exhausted. You will be able to use Struggle move
>> Struggle deals damage to the opponent and the user receives recoil damage equal to 50% of the damage the attack did to the opponent. Struggle can be used by a Pokémon when the Pokémon doesn't have any left PP.

> All computer controlled battle Pokemon PP values are not anymore unlimited
>> Now the PP of wild Pokemon will be limited to 250
>> Now the PP of NPC's Pokemon will be limited to 250
>> Now when computer battling against another player or doing an ELO League PvP Battle, the Pokemon's PP will be double
>> Once all PP of the computer-controlled Pokemon is depleted, the computer-controlled Pokemon will use Struggle move

> Multiple item usage is enabled for the following items:
  • Unhappiness Potion
  • Protein
  • Iron
  • HP Up
  • Calcium
  • Zinc
  • Carbos
  • Happiness Potion
  • Kelpsy Berry
  • Qualot Berry
  • Pomeg Berry
  • Hondew Berry
  • Grepa Berry
  • Tamato Berry

> Quick Repel item usage icon implemented to the game page

> Massive internal update has applied
>> Several technologies updated to latest version such as AjaxToolKit
>> Now walking on the map is much more fluent and should faster for some people. I have worked like 3 days to synchronize the walking animation and the server response Smile
>> If you encounter any problem, any unexpected event, please let me know

> Several things at the battle mechanism are fixed.
>> Now it will first calculate the initial base power of the move then the base power modifiers will be applied. For example if a move sets a base power to something randomly, then the other modifiers such as status problems abilities etc will be applied
>> Now it will be print initial base power of the executed move and the final base power of the move before damage calculated. So we can see if anything is missing or wrong etc
>> Now weather status and the used move's attack type are considered. Previously they were not considered

> An epic battle AI improvement is done. Read more details here: http://forum.pokemonpets.com/Thread-Batt...e-computer

Update: 15 June 2016
> New ELO League revenge system is implemented : http://forum.pokemonpets.com/Thread-How-...stem-works

Update 12 July 2016
> ELO score impact on top trainers ranking system is reduced to maximum 200K score from 500K score after numerous requests and complaints : http://forum.pokemonpets.com/Thread-How-...nformation

Update 29 July 2016
> Guild system has arrived
> Check this page: http://www.pokemonpets.com/ManageGuild.aspx

Update 1 August 2016
> The game backbone frameworks are updated to latest
> The game server Windows updates are updated to latest
> I have started to make some major improvements at the server side coding to improve the game speed for everyone around the world.
>> This progress is still going on and i am planning to every page of the game.
>> If you encounter any unexpected problem please let me know.

Update 16 August 2016
> Now you can change types of the Arceus Pokemon
>> To change the type, mount the Orb or Crystal item that has the type you want and then transform like usual: http://www.pokemonpets.com/ManageTeam.aspx
>> After type change, the held item will disappear
> More infrastructure improvement has been done to improve the overall game speed. Please report any unexpected errors or events
> There was a glitch in Pokemon ordering in computer controlled battles
>> Normally, your Pokemon should be ordered by the Pokemon order you have set at the Select Pokemon page ascending when someone else makes a ELO PvP or computer controlled battle with you
>> This glitch is fixed and now they should be correctly ordered by the order you gave them at the select page

Update 1 October 2016
> The damage calculation random coefficient range has changed to 0.85-1.15 from 0.75-1.25
>> Thus, you will inflict less fluctuating damages
#2
Super nice !
-2Easy-



M30 - Galliant
#3
could you add rb search to player profiles?
мертвая душа
#4
So this means we are techincally richer as we can accumulate more gold considering "life" now costs less?
#5
perfect!
#6
(05-12-2016, 01:13 AM)Daeva13 Wrote: So this means we are techincally richer as we can accumulate more gold considering "life" now costs less?

yes
#8
Takes me to gamepage
[Image: tyranitar_in_dragon_form_by_black_wing24-d47c29u.jpg]

Beat me? Ha, when Tyranitars fly...

~ch17175
#9
(05-12-2016, 12:09 PM)ch17175 Wrote: Takes me to gamepage

Same, seems to be related to the amount of rbs one owns.
On PP, where i only have the starter to adjust it works, however others habe Problems.
On m3o where i have several, it doesn't work for me and others persons which also have several. 
Seems to not be related to mobile phones Big Grin
-2Easy-



M30 - Galliant
#10
(05-12-2016, 10:05 AM)CeFurkan Wrote: > IV change system added to the existing Pokemon : http://www.pokemonpets.com/ManageRewardPokemon.aspx

So we can change the ivs of our rbs? But they are already at 27 so we cant get them higher
#11
(05-12-2016, 08:13 AM)CeFurkan Wrote:
(05-12-2016, 01:13 AM)Daeva13 Wrote: So this means we are techincally richer as we can accumulate more gold considering "life" now costs less?

yes

thats good, its just now people need to understand the new money or more dont try to get advantage on other people putting high prices like they are already doing
#12
i checked it.it is due to the pokemon for whom you got nature change.i got it for my shiny mega gyarados.as i can't max it's ivs it won't even let me check the manage reward box section.
i transferred my sm gyarados to my alt and faced the same problem there but my main account was working fine.
and btw, i can't change natures of most of my reward box pokemons now.idk why though....
#13
(05-12-2016, 05:34 PM)umarwaseem439 Wrote: i checked it.it is due to the pokemon for whom you got nature change.i got it for my shiny mega gyarados.as i can't max it's ivs it won't even let me check the manage reward box section.
i transferred my sm gyarados to my alt and faced the same problem there but my main account was working fine.
and btw, i can't change natures of most of my reward box pokemons now.idk why though....

are you still having problem? i checked with hundreds of pokemon and works
#14
> IV change system added to the existing Pokemon : http://www.pokemonpets.com/ManageRewardPokemon.aspx
>> You can set up to 27 max per IV, if you set 28 or above it will be set as 27
#15
many of the pokemons are showing nature and ivs dropdowns disabled, so i cant change them..... Whats the problem?
only few rbs around 10 are showing enabled, and all bottom ones are disabled.

Earlier i was able to change at least nature for them, at least those which i won in daily rewards, but now even nature dropdown is disabled for them.
[Image: done_opt_1.jpg]

I am a Rank Freak. Now hold a legendary record of being Rank 1 in both games Pokemonpets and Monstermmorpg
Dont get confused over username though, it is jecklin over there.
#16
(05-12-2016, 09:14 PM)CeFurkan Wrote:
(05-12-2016, 05:34 PM)umarwaseem439 Wrote: i checked it.it is due to the pokemon for whom you got nature change.i got it for my shiny mega gyarados.as i can't max it's ivs it won't even let me check the manage reward box section.
i transferred my sm gyarados to my alt and faced the same problem there but my main account was working fine.
and btw, i can't change natures of most of my reward box pokemons now.idk why though....

are you still having problem? i checked with hundreds of pokemon and works
yes.i am able to open the reward box page though,but still not able to change natures of many of my reward box pokemons and my shiny mega gyarados for whom i got nature change.
#17
btw,i got max iv's and nature change for my shiny mega giratina and nature change for my shiny rayquaza.enable nature changing for these 2 as well since now we can change natures as much times as we want.and i can nether nature nor iv's for most of my reward box pokemons.please fix it ASAP.
#18
Mine works...mobile idk bout computer but ik tablet works..but i only have 3rb
мертвая душа
#19
perfect update , we needed it for so long Idea Big Grin
Charizard Rules

[Image: latest?cb=20120724210625&path-prefix=protagonist]
#20
CeF,
My first starter which previously had IV point capped at 22 can now go up to 27, which I successfully did. But, is this okay, that thanks to that, Hidden Power has raised to 81?
"Let another man praise thee, and not thine own mouth; a stranger, and not thine own lips." - Proverbs 27:2
"He that loveth pastime, shall be a poor man: and he that loveth wine and oil, shall not be rich." - Proverbs 21:17
#21
(05-13-2016, 04:37 AM)Mysterium Wrote: CeF,
My first starter which previously had IV point capped at 22 can now go up to 27, which I successfully did. But, is this okay, that thanks to that, Hidden Power has raised to 81?


yes we allow this for starters
#22
> At the Pokemon details page, now a red Diamond icon represents whether that Pokemon's ability or IV values can be changed or not

> IV and Nature change by gold system activated : http://www.pokemonpets.com/ManageMonstersStore.aspx
>> Once you activate any change, it is permanent and you can change as many as times you want after that
>> The necessary Gold amounts are as below

===========================

Nature change

Shiny Legendary: 100,000,000 : 100m
Shiny: 40,000,000 : 40m
Legendary: 15,000,000 : 15m
Starter: 10,000,000 : 10m
Ultra Rare: 10,000,000 : 10m
Rare: 4,000,000 : 4m
Uncommon: 1,000,000 : 1m
Common: 250,000 : 250k

===========================

IV change (Up to 27 each one)

Shiny Legendary: 200,000,000 : 200m
Shiny: 80,000,000 : 80
Legendary: 30,000,000 : 30m
Starter: 20,000,000 : 20m
Ultra Rare: 20,000,000 : 20m
Rare: 8,000,000 : 8m
Uncommon: 2,000,000 : 2m
Common: 500,000: 500k

===========================
#24
Best update I've seen.
#25
Before you end this update:

http://forum.pokemonpets.com/Thread-need...#pid147479
#26
A bug:
If you kill a pokemon on npcs, the animation happens on the next pokemon unless there is no next pokemon.
#27
just to be clear, the amount of gold for the iv change is for all of them or we need to spend the gold for each stat we wanna change?
#28
Epic update  thanx  a lot
#29
(05-13-2016, 04:04 PM)Daeva13 Wrote: just to be clear, the amount of gold for the iv change is for all of them or we need to spend the gold for each stat we wanna change?

its for all ivs not just for 1 stat
#30
(05-13-2016, 04:04 PM)Daeva13 Wrote: just to be clear, the amount of gold for the iv change is for all of them or we need to spend the gold for each stat we wanna change?

yes it is for all iv changes not for only 1

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