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Version 2.2.6
#91
Minor bugs:

On http://www.pokemonpets.com/ManageItems.aspx
it is not possible to Filter by item name for Power-Up Punch (TM98  : Power-Up Punch)

New quantity input box on http://www.pokemonpets.com/ManageItems.aspx should be removed after item has been used and reappear after an item has been selected.
Currently it stays after an item has been used, pushed below success notification text, forcing a scroll bar, and serving no purpose.

Mega Slaking should have equal DEF and SP. DEF right?
http://www.pokemonpets.com/Mega-Slaking-...kedex-8289
When I look in the calculator
http://www.pokemonpets.com/Stat-Calculator
It shows that indeed, both end up equal by level 100.
But, why does this happen:
http://www.pokemonpets.com/Player-Pokemon-1956701
Lacking 2 points from DEF. Not just on that page, but on every page, except calc. I had similar problem with Mega Blastoise before. Then I removed stats and retrained - it got corrected then.
Oh! I just found something even better:
http://www.pokemonpets.com/Player-Pokemon-1888715
When to put its ID into the calc, not a single number matches!
Lacks 59 speed points, but has increases in other stats. According to calc, max total should be 1446, but mine has 1465.
"Let another man praise thee, and not thine own mouth; a stranger, and not thine own lips." - Proverbs 27:2
"He that loveth pastime, shall be a poor man: and he that loveth wine and oil, shall not be rich." - Proverbs 21:17
#92
(2016-05-27, 06:24 AM)Mysterium Wrote: Minor bugs:

On http://www.pokemonpets.com/ManageItems.aspx
it is not possible to Filter by item name for Power-Up Punch (TM98  : Power-Up Punch)

New quantity input box on http://www.pokemonpets.com/ManageItems.aspx should be removed after item has been used and reappear after an item has been selected.
Currently it stays after an item has been used, pushed below success notification text, forcing a scroll bar, and serving no purpose.

Mega Slaking should have equal DEF and SP. DEF right?
http://www.pokemonpets.com/Mega-Slaking-...kedex-8289
When I look in the calculator
http://www.pokemonpets.com/Stat-Calculator
It shows that indeed, both end up equal by level 100.
But, why does this happen:
http://www.pokemonpets.com/Player-Pokemon-1956701
Lacking 2 points from DEF. Not just on that page, but on every page, except calc. I had similar problem with Mega Blastoise before. Then I removed stats and retrained - it got corrected then.
Oh! I just found something even better:
http://www.pokemonpets.com/Player-Pokemon-1888715
When to put its ID into the calc, not a single number matches!
Lacks 59 speed points, but has increases in other stats. According to calc, max total should be 1446, but mine has 1465.

Return to storage to fix total stats.
#93
Bad bug is it fixable?
мертвая душа
#94
(2016-05-27, 08:07 PM)SomebodyUnown Wrote: Return to storage to fix total stats.

Thanks, that fixes it.
Just move any broken monster from team > storage or storage > team > storage until stats are fixed.
"Let another man praise thee, and not thine own mouth; a stranger, and not thine own lips." - Proverbs 27:2
"He that loveth pastime, shall be a poor man: and he that loveth wine and oil, shall not be rich." - Proverbs 21:17
#95
(2016-05-11, 01:43 PM)CeFurkan Wrote: > This is a progressive update and not complete yet

> I will update the thread as i update the game

> Fantastic battle animations added to the game check them out. Close your browser and relogin to see. You can also do F5 refresh

> The game money system is improved.
>> All of the income is reduced to 1/10 from the npc battles, wild Pokemon battles, voting, daily boss event
>> All of the item prices reduced to 1/10
>> All of the monsters sales on bazaar prices reduced to 1/10
>> All of the item sales on bazaar prices reduced to 1/10
>> All of the money of all users reduced to 1/10
>> Basically everything is same except the money worths 10 times more now
>> Maximum money cap is still 2,100,000,000 Gold

> Reward box filtering added to the Trade monsters search page: http://www.pokemonpets.com/LookTradeMonsters.aspx

> Moves that are supposed to be working only when asleep such as Snore are fixed

> Move Points MP labeling fixed in the entire game by Power Points PP. If you see any remaining MP or Move points let me know ty

> IV change system added to the existing Pokemon : http://www.pokemonpets.com/ManageRewardPokemon.aspx
>> You can set up to 27 max per IV, if you set 28 or above it will be set as 27

> At the Pokemon details page, now a red Diamond icon represents whether that Pokemon's ability or IV values can be changed or not

> IV and Nature change by gold system activated : http://www.pokemonpets.com/ManageMonstersStore.aspx
>> Once you activate any change, it is permanent and you can change as many as times you want after that
>> The necessary Gold amounts are as below

===========================

Nature change

Shiny Legendary: 100,000,000 : 100m
Shiny: 40,000,000 : 40m
Legendary: 15,000,000 : 15m
Starter: 10,000,000 : 10m
Ultra Rare: 10,000,000 : 10m
Rare: 4,000,000 : 4m
Uncommon: 1,000,000 : 1m
Common: 250,000 : 250k

===========================

IV change (Up to 27 each one)

Shiny Legendary: 200,000,000 : 200m
Shiny: 80,000,000 : 80
Legendary: 30,000,000 : 30m
Starter: 20,000,000 : 20m
Ultra Rare: 20,000,000 : 20m
Rare: 8,000,000 : 8m
Uncommon: 2,000,000 : 2m
Common: 500,000: 500k

===========================

> Sell Pokemon to NPC by Gold feature added to the game
>> You can sell them easily from the set Pokemon team page: http://www.pokemonpets.com/ManageMonstersStore.aspx
>> Sell prices are class based and like below:
>>> Shiny Legendary: 4,000,000 : 4m Gold
>>> Shiny: 4,000,000 : 4m
>>> Starter: 1,000,000 : 1m
>>> Legendary: 200,000 : 200k
>>> Ultra Rare: 10,000 : 10k
>>> Rare: 2,000 : 2k
>>> Uncommon: 500 : 500
>>> Common: 100 : 100

===========================


> Now chat masters can post in upper case to the chat
> Now players can post links of maps and chat rules etc.

> ELO PvP League system implemented in to the game. Please read more details here: http://forum.pokemonpets.com/Thread-How-...stem-Works

> Top trainers ranking system updated according to the ELO PvP League: http://forum.pokemonpets.com/Thread-How-...nformation

> Top trainers page interface improved: http://www.pokemonpets.com/TopTrainers.aspx

> PvP Battles board interface improved and results of ELO Battles added: http://www.pokemonpets.com/PVPBoard.aspx

> User profile page interface improved and ELO Scores added: http://www.pokemonpets.com/profile.aspx

> PvP Battle offer page interface improved and ELO battles system added: http://www.pokemonpets.com/PVPBattleOffer.aspx

> Search players page interface improved and ELO scores added. You can see live ELO scores there and sort by top ELO score players: http://www.pokemonpets.com/SearchPlayer.aspx

> Online players page link changed: http://www.pokemonpets.com/SearchPlayer....ePlayers=1

> New trainer sprites (overworld trainer image 77-80) added to the settings page that you can use on the maps: http://www.pokemonpets.com/Settings.aspx
>> Trainer sprites image animation improved

> Messagebox/Inbox , Sent Messages/Outbox pagination is improved and now you can navigate all pages: http://www.pokemonpets.com/MessageBox.aspx?method=1

> Batch item sell added to the Sell Item to the NPCs page. It asks confirmation dialog. Restart your browser if you do not see the dialog
>> Batch sell to All of your TM items feature added to the market. This sells all of your TM moves items at once. Wait a little bit after pressed button. It asks confirmation as well

> New item Epic Hammer added to the market : Item ID: 7 , Item description: Increases the base power of special category moves of the holder by 30% and decreases the base power of physical category moves of the holder by 20%.

> Critical Weapon now increases 2 stages: Increases the Critical Hit Chance stat of the holder by 2 stage.

> Type based master abilities base power increased to 40% from 30%. Updated abilities here : http://www.pokemonpets.com/Abilities
>> For example: Bug Master : Increases the Pokémon's Bug moves base Power by 40%.

> Your Pokemon's moves type effectiveness against enemy Pokemon's type, info added to the battle screen such as : 1x, 2x, 0.25x

> How the 2 moves works updated. Now they works like in original games
>> Return : TM27 : Return deals damage based on the happiness of the Pokemon. The greater the Pokemon's friendship, the greater the base power. Minimum base power is 1 and maximum base power is 150. When happiness is 0, BP is 50, when 5000 BP is 150
>> Frustration: TM21 : Frustration deals damage based on the unhappiness of the Pokemon. The greater the Pokemon's frustration, the greater the base power. Minimum base power is 1 and maximum base power is 150. When happiness is 0, BP is 50, when -5000 BP is 150

> Recoil damage is now limited to enemy Pokemon's current HP

> There was a glitch which allowed Pokemon to learn multiple times the same move. This glitch is patched and all of the multiple moves learned Pokemon moves got reset

> Battle AI of the computer is improved for all battles. Read more here: http://forum.pokemonpets.com/Thread-Batt...e-computer

> ELO League Scoring precision is increased like 1000x or even more times
> Now you can do an ELO re-match with the players who have defeated you in an ELO match from PvP battles page

> Now you can quickly Fly to the routes from route's details page if you have a Pokemon in your team that knows Fly move and if you have visited that Route before

> Now your Pokemon will not become fainted once all of the moves' PPs are exhausted. You will be able to use Struggle move
>> Struggle deals damage to the opponent and the user receives recoil damage equal to 50% of the damage the attack did to the opponent. Struggle can be used by a Pokémon when the Pokémon doesn't have any left PP.

> All computer controlled battle Pokemon PP values are not anymore unlimited
>> Now the PP of wild Pokemon will be limited to 250
>> Now the PP of NPC's Pokemon will be limited to 250
>> Now when computer battling against another player or doing an ELO League PvP Battle, the Pokemon's PP will be double
>> Once all PP of the computer-controlled Pokemon is depleted, the computer-controlled Pokemon will use Struggle move

> Multiple item usage is enabled for the following items:
  • Unhappiness Potion
  • Protein
  • Iron
  • HP Up
  • Calcium
  • Zinc
  • Carbos
  • Happiness Potion
  • Kelpsy Berry
  • Qualot Berry
  • Pomeg Berry
  • Hondew Berry
  • Grepa Berry
  • Tamato Berry

> Quick Repel item usage icon implemented to the game page

I dont like it now the pokemon in the bazzar cost 2x what they did
#96
Lightbulb 
(2016-05-11, 01:43 PM)CeFurkan Wrote: > This is a progressive update and not complete yet

> I will update the thread as i update the game

> Fantastic battle animations added to the game check them out. Close your browser and relogin to see. You can also do F5 refresh

> The game money system is improved.
>> All of the income is reduced to 1/10 from the npc battles, wild Pokemon battles, voting, daily boss event
>> All of the item prices reduced to 1/10
>> All of the monsters sales on bazaar prices reduced to 1/10
>> All of the item sales on bazaar prices reduced to 1/10
>> All of the money of all users reduced to 1/10
>> Basically everything is same except the money worths 10 times more now
>> Maximum money cap is still 2,100,000,000 Gold

> Reward box filtering added to the Trade monsters search page: http://www.pokemonpets.com/LookTradeMonsters.aspx

> Moves that are supposed to be working only when asleep such as Snore are fixed

> Move Points MP labeling fixed in the entire game by Power Points PP. If you see any remaining MP or Move points let me know ty

> IV change system added to the existing Pokemon : http://www.pokemonpets.com/ManageRewardPokemon.aspx
>> You can set up to 27 max per IV, if you set 28 or above it will be set as 27

> At the Pokemon details page, now a red Diamond icon represents whether that Pokemon's ability or IV values can be changed or not

> IV and Nature change by gold system activated : http://www.pokemonpets.com/ManageMonstersStore.aspx
>> Once you activate any change, it is permanent and you can change as many as times you want after that
>> The necessary Gold amounts are as below

===========================

Nature change

Shiny Legendary: 100,000,000 : 100m
Shiny: 40,000,000 : 40m
Legendary: 15,000,000 : 15m
Starter: 10,000,000 : 10m
Ultra Rare: 10,000,000 : 10m
Rare: 4,000,000 : 4m
Uncommon: 1,000,000 : 1m
Common: 250,000 : 250k

===========================

IV change (Up to 27 each one)

Shiny Legendary: 200,000,000 : 200m
Shiny: 80,000,000 : 80
Legendary: 30,000,000 : 30m
Starter: 20,000,000 : 20m
Ultra Rare: 20,000,000 : 20m
Rare: 8,000,000 : 8m
Uncommon: 2,000,000 : 2m
Common: 500,000: 500k

===========================

> Sell Pokemon to NPC by Gold feature added to the game
>> You can sell them easily from the set Pokemon team page: http://www.pokemonpets.com/ManageMonstersStore.aspx
>> Sell prices are class based and like below:
>>> Shiny Legendary: 4,000,000 : 4m Gold
>>> Shiny: 4,000,000 : 4m
>>> Starter: 1,000,000 : 1m
>>> Legendary: 200,000 : 200k
>>> Ultra Rare: 10,000 : 10k
>>> Rare: 2,000 : 2k
>>> Uncommon: 500 : 500
>>> Common: 100 : 100

===========================


> Now chat masters can post in upper case to the chat
> Now players can post links of maps and chat rules etc.

> ELO PvP League system implemented in to the game. Please read more details here: http://forum.pokemonpets.com/Thread-How-...stem-Works

> Top trainers ranking system updated according to the ELO PvP League: http://forum.pokemonpets.com/Thread-How-...nformation

> Top trainers page interface improved: http://www.pokemonpets.com/TopTrainers.aspx

> PvP Battles board interface improved and results of ELO Battles added: http://www.pokemonpets.com/PVPBoard.aspx

> User profile page interface improved and ELO Scores added: http://www.pokemonpets.com/profile.aspx

> PvP Battle offer page interface improved and ELO battles system added: http://www.pokemonpets.com/PVPBattleOffer.aspx

> Search players page interface improved and ELO scores added. You can see live ELO scores there and sort by top ELO score players: http://www.pokemonpets.com/SearchPlayer.aspx

> Online players page link changed: http://www.pokemonpets.com/SearchPlayer....ePlayers=1

> New trainer sprites (overworld trainer image 77-80) added to the settings page that you can use on the maps: http://www.pokemonpets.com/Settings.aspx
>> Trainer sprites image animation improved

> Messagebox/Inbox , Sent Messages/Outbox pagination is improved and now you can navigate all pages: http://www.pokemonpets.com/MessageBox.aspx?method=1

> Batch item sell added to the Sell Item to the NPCs page. It asks confirmation dialog. Restart your browser if you do not see the dialog
>> Batch sell to All of your TM items feature added to the market. This sells all of your TM moves items at once. Wait a little bit after pressed button. It asks confirmation as well

> New item Epic Hammer added to the market : Item ID: 7 , Item description: Increases the base power of special category moves of the holder by 30% and decreases the base power of physical category moves of the holder by 20%.

> Critical Weapon now increases 2 stages: Increases the Critical Hit Chance stat of the holder by 2 stage.

> Type based master abilities base power increased to 40% from 30%. Updated abilities here : http://www.pokemonpets.com/Abilities
>> For example: Bug Master : Increases the Pokémon's Bug moves base Power by 40%.

> Your Pokemon's moves type effectiveness against enemy Pokemon's type, info added to the battle screen such as : 1x, 2x, 0.25x

> How the 2 moves works updated. Now they works like in original games
>> Return : TM27 : Return deals damage based on the happiness of the Pokemon. The greater the Pokemon's friendship, the greater the base power. Minimum base power is 1 and maximum base power is 150. When happiness is 0, BP is 50, when 5000 BP is 150
>> Frustration: TM21 : Frustration deals damage based on the unhappiness of the Pokemon. The greater the Pokemon's frustration, the greater the base power. Minimum base power is 1 and maximum base power is 150. When happiness is 0, BP is 50, when -5000 BP is 150

> Recoil damage is now limited to enemy Pokemon's current HP

> There was a glitch which allowed Pokemon to learn multiple times the same move. This glitch is patched and all of the multiple moves learned Pokemon moves got reset

> Battle AI of the computer is improved for all battles. Read more here: http://forum.pokemonpets.com/Thread-Batt...e-computer

> ELO League Scoring precision is increased like 1000x or even more times
> Now you can do an ELO re-match with the players who have defeated you in an ELO match from PvP battles page

> Now you can quickly Fly to the routes from route's details page if you have a Pokemon in your team that knows Fly move and if you have visited that Route before

> Now your Pokemon will not become fainted once all of the moves' PPs are exhausted. You will be able to use Struggle move
>> Struggle deals damage to the opponent and the user receives recoil damage equal to 50% of the damage the attack did to the opponent. Struggle can be used by a Pokémon when the Pokémon doesn't have any left PP.

> All computer controlled battle Pokemon PP values are not anymore unlimited
>> Now the PP of wild Pokemon will be limited to 250
>> Now the PP of NPC's Pokemon will be limited to 250
>> Now when computer battling against another player or doing an ELO League PvP Battle, the Pokemon's PP will be double
>> Once all PP of the computer-controlled Pokemon is depleted, the computer-controlled Pokemon will use Struggle move

> Multiple item usage is enabled for the following items:
  • Unhappiness Potion
  • Protein
  • Iron
  • HP Up
  • Calcium
  • Zinc
  • Carbos
  • Happiness Potion
  • Kelpsy Berry
  • Qualot Berry
  • Pomeg Berry
  • Hondew Berry
  • Grepa Berry
  • Tamato Berry

> Quick Repel item usage icon implemented to the game page

I think use of carbos ,protien ,zinc,hp up, iron need to update and there system of only 10 need to change
#97
(2016-05-11, 01:43 PM)CeFurkan Wrote: > This is a progressive update and not complete yet

> I will update the thread as i update the game

> Fantastic battle animations added to the game check them out. Close your browser and relogin to see. You can also do F5 refresh

> The game money system is improved.
>> All of the income is reduced to 1/10 from the npc battles, wild Pokemon battles, voting, daily boss event
>> All of the item prices reduced to 1/10
>> All of the monsters sales on bazaar prices reduced to 1/10
>> All of the item sales on bazaar prices reduced to 1/10
>> All of the money of all users reduced to 1/10
>> Basically everything is same except the money worths 10 times more now
>> Maximum money cap is still 2,100,000,000 Gold

> Reward box filtering added to the Trade monsters search page: http://www.pokemonpets.com/LookTradeMonsters.aspx

> Moves that are supposed to be working only when asleep such as Snore are fixed

> Move Points MP labeling fixed in the entire game by Power Points PP. If you see any remaining MP or Move points let me know ty

> IV change system added to the existing Pokemon : http://www.pokemonpets.com/ManageRewardPokemon.aspx
>> You can set up to 27 max per IV, if you set 28 or above it will be set as 27

> At the Pokemon details page, now a red Diamond icon represents whether that Pokemon's ability or IV values can be changed or not

> IV and Nature change by gold system activated : http://www.pokemonpets.com/ManageMonstersStore.aspx
>> Once you activate any change, it is permanent and you can change as many as times you want after that
>> The necessary Gold amounts are as below

===========================

Nature change

Shiny Legendary: 100,000,000 : 100m
Shiny: 40,000,000 : 40m
Legendary: 15,000,000 : 15m
Starter: 10,000,000 : 10m
Ultra Rare: 10,000,000 : 10m
Rare: 4,000,000 : 4m
Uncommon: 1,000,000 : 1m
Common: 250,000 : 250k

===========================

IV change (Up to 27 each one)

Shiny Legendary: 200,000,000 : 200m
Shiny: 80,000,000 : 80
Legendary: 30,000,000 : 30m
Starter: 20,000,000 : 20m
Ultra Rare: 20,000,000 : 20m
Rare: 8,000,000 : 8m
Uncommon: 2,000,000 : 2m
Common: 500,000: 500k

===========================

> Sell Pokemon to NPC by Gold feature added to the game
>> You can sell them easily from the set Pokemon team page: http://www.pokemonpets.com/ManageMonstersStore.aspx
>> Sell prices are class based and like below:
>>> Shiny Legendary: 4,000,000 : 4m Gold
>>> Shiny: 4,000,000 : 4m
>>> Starter: 1,000,000 : 1m
>>> Legendary: 200,000 : 200k
>>> Ultra Rare: 10,000 : 10k
>>> Rare: 2,000 : 2k
>>> Uncommon: 500 : 500
>>> Common: 100 : 100

===========================


> Now chat masters can post in upper case to the chat
> Now players can post links of maps and chat rules etc.

> ELO PvP League system implemented in to the game. Please read more details here: http://forum.pokemonpets.com/Thread-How-...stem-Works

> Top trainers ranking system updated according to the ELO PvP League: http://forum.pokemonpets.com/Thread-How-...nformation

> Top trainers page interface improved: http://www.pokemonpets.com/TopTrainers.aspx

> PvP Battles board interface improved and results of ELO Battles added: http://www.pokemonpets.com/PVPBoard.aspx

> User profile page interface improved and ELO Scores added: http://www.pokemonpets.com/profile.aspx

> PvP Battle offer page interface improved and ELO battles system added: http://www.pokemonpets.com/PVPBattleOffer.aspx

> Search players page interface improved and ELO scores added. You can see live ELO scores there and sort by top ELO score players: http://www.pokemonpets.com/SearchPlayer.aspx

> Online players page link changed: http://www.pokemonpets.com/SearchPlayer....ePlayers=1

> New trainer sprites (overworld trainer image 77-80) added to the settings page that you can use on the maps: http://www.pokemonpets.com/Settings.aspx
>> Trainer sprites image animation improved

> Messagebox/Inbox , Sent Messages/Outbox pagination is improved and now you can navigate all pages: http://www.pokemonpets.com/MessageBox.aspx?method=1

> Batch item sell added to the Sell Item to the NPCs page. It asks confirmation dialog. Restart your browser if you do not see the dialog
>> Batch sell to All of your TM items feature added to the market. This sells all of your TM moves items at once. Wait a little bit after pressed button. It asks confirmation as well

> New item Epic Hammer added to the market : Item ID: 7 , Item description: Increases the base power of special category moves of the holder by 30% and decreases the base power of physical category moves of the holder by 20%.

> Critical Weapon now increases 2 stages: Increases the Critical Hit Chance stat of the holder by 2 stage.

> Type based master abilities base power increased to 40% from 30%. Updated abilities here : http://www.pokemonpets.com/Abilities
>> For example: Bug Master : Increases the Pokémon's Bug moves base Power by 40%.

> Your Pokemon's moves type effectiveness against enemy Pokemon's type, info added to the battle screen such as : 1x, 2x, 0.25x

> How the 2 moves works updated. Now they works like in original games
>> Return : TM27 : Return deals damage based on the happiness of the Pokemon. The greater the Pokemon's friendship, the greater the base power. Minimum base power is 1 and maximum base power is 150. When happiness is 0, BP is 50, when 5000 BP is 150
>> Frustration: TM21 : Frustration deals damage based on the unhappiness of the Pokemon. The greater the Pokemon's frustration, the greater the base power. Minimum base power is 1 and maximum base power is 150. When happiness is 0, BP is 50, when -5000 BP is 150

> Recoil damage is now limited to enemy Pokemon's current HP

> There was a glitch which allowed Pokemon to learn multiple times the same move. This glitch is patched and all of the multiple moves learned Pokemon moves got reset

> Battle AI of the computer is improved for all battles. Read more here: http://forum.pokemonpets.com/Thread-Batt...e-computer

> ELO League Scoring precision is increased like 1000x or even more times
> Now you can do an ELO re-match with the players who have defeated you in an ELO match from PvP battles page

> Now you can quickly Fly to the routes from route's details page if you have a Pokemon in your team that knows Fly move and if you have visited that Route before

> Now your Pokemon will not become fainted once all of the moves' PPs are exhausted. You will be able to use Struggle move
>> Struggle deals damage to the opponent and the user receives recoil damage equal to 50% of the damage the attack did to the opponent. Struggle can be used by a Pokémon when the Pokémon doesn't have any left PP.

> All computer controlled battle Pokemon PP values are not anymore unlimited
>> Now the PP of wild Pokemon will be limited to 250
>> Now the PP of NPC's Pokemon will be limited to 250
>> Now when computer battling against another player or doing an ELO League PvP Battle, the Pokemon's PP will be double
>> Once all PP of the computer-controlled Pokemon is depleted, the computer-controlled Pokemon will use Struggle move

> Multiple item usage is enabled for the following items:
  • Unhappiness Potion
  • Protein
  • Iron
  • HP Up
  • Calcium
  • Zinc
  • Carbos
  • Happiness Potion
  • Kelpsy Berry
  • Qualot Berry
  • Pomeg Berry
  • Hondew Berry
  • Grepa Berry
  • Tamato Berry

> Quick Repel item usage icon implemented to the game page
good
#98
Nice update!! Been waiting for animations for a while!!! Also, don't forget Zygarde's new form (And Ash-Greninja).
#99
> Massive internal update has applied
>> Several technologies updated to latest version such as AjaxToolKit
>> Now walking on the map is much more fluent and should faster for some people. I have worked like 3 days to synchronize the walking animation and the server response Smile
>> If you encounter any problem, any unexpected event, please let me know
> Several things at the battle mechanism are fixed.
>> Now it will first calculate the initial base power of the move then the base power modifiers will be applied. For example if a move sets a base power to something randomly, then the other modifiers such as status problems abilities etc will be applied
>> Now it will be print initial base power of the executed move and the final base power of the move before damage calculated. So we can see if anything is missing or wrong etc
>> Now weather status and the used move's attack type are considered. Previously they were not considered

> An epic battle AI improvement is done. Read more details here: http://forum.pokemonpets.com/Thread-Batt...e-computer
(2016-06-10, 12:11 PM)CeFurkan Wrote: > Several things at the battle mechanism are fixed.
>> Now it will first calculate the initial base power of the move then the base power modifiers will be applied. For example if a move sets a base power to something randomly, then the other modifiers such as status problems abilities etc will be applied
>> Now it will be print initial base power of the executed move and the final base power of the move before damage calculated. So we can see if anything is missing or wrong etc
>> Now weather status and the used move's attack type are considered. Previously they were not considered

> An epic battle AI improvement is done. Read more details here: http://forum.pokemonpets.com/Thread-Batt...e-computer

a quick explanation on how the weather status works would be useful
(2016-06-10, 03:54 PM)Daeva13 Wrote:
(2016-06-10, 12:11 PM)CeFurkan Wrote: > Several things at the battle mechanism are fixed.
>> Now it will first calculate the initial base power of the move then the base power modifiers will be applied. For example if a move sets a base power to something randomly, then the other modifiers such as status problems abilities etc will be applied
>> Now it will be print initial base power of the executed move and the final base power of the move before damage calculated. So we can see if anything is missing or wrong etc
>> Now weather status and the used move's attack type are considered. Previously they were not considered

> An epic battle AI improvement is done. Read more details here: http://forum.pokemonpets.com/Thread-Batt...e-computer

a quick explanation on how the weather status works would be useful

here it is

http://forum.pokemonpets.com/Thread-How-...ts-battles
(2016-06-10, 04:16 PM)CeFurkan Wrote:
(2016-06-10, 03:54 PM)Daeva13 Wrote:
(2016-06-10, 12:11 PM)CeFurkan Wrote: > Several things at the battle mechanism are fixed.
>> Now it will first calculate the initial base power of the move then the base power modifiers will be applied. For example if a move sets a base power to something randomly, then the other modifiers such as status problems abilities etc will be applied
>> Now it will be print initial base power of the executed move and the final base power of the move before damage calculated. So we can see if anything is missing or wrong etc
>> Now weather status and the used move's attack type are considered. Previously they were not considered

> An epic battle AI improvement is done. Read more details here: http://forum.pokemonpets.com/Thread-Batt...e-computer

a quick explanation on how the weather status works would be useful

here it is

http://forum.pokemonpets.com/Thread-How-...ts-battles

thank u
> Revenge feature of the ELO PvP League is removed due to system abuse for now.
CeF, now that you have updated the server side engine, I was wondering...

Arenas are small rooms. Every time when moving with the toon towards map edge, the map scrolls, showing black border and then jumps back to hide the end of map. The map's up-down and left-right jumping is very annoying for sight. Could you please remove it?

Could you also please add an information bubble next to weather condition text about current weather effects? And also include corresponding info in battle log?

Please increase the width of item quantity input boxes in market from 2 to 3. While grinding arenas, items stack up pretty fast. Eventually I have hundreds in quantity. It's very annoying to adjust the maxlength attribute to 3 every time...

Could you please implement Escape Rope?

And have you ever thought of moving the game map display to the middle of the webpage? Make it look more like as if playing on handheld console?
"Let another man praise thee, and not thine own mouth; a stranger, and not thine own lips." - Proverbs 27:2
"He that loveth pastime, shall be a poor man: and he that loveth wine and oil, shall not be rich." - Proverbs 21:17
(2016-06-11, 10:53 AM)Mysterium Wrote: CeF, now that you have updated the server side engine, I was wondering...

Arenas are small rooms. Every time when moving with the toon towards map edge, the map scrolls, showing black border and then jumps back to hide the end of map. The map's up-down and left-right jumping is very annoying for sight. Could you please remove it?

Could you also please add an information bubble next to weather condition text about current weather effects? And also include corresponding info in battle log?

Please increase the width of item quantity input boxes in market from 2 to 3. While grinding arenas, items stack up pretty fast. Eventually I have hundreds in quantity. It's very annoying to adjust the maxlength attribute to 3 every time...

Could you please implement Escape Rope?

And have you ever thought of moving the game map display to the middle of the webpage? Make it look more like as if playing on handheld console?

info bubble added
battle log added

the item width increased to 4 which means up to 9999 

both in sell to market and sell to bazaar pages

for other things maybe later but not right now unfortunately
(2016-06-14, 07:21 PM)CeFurkan Wrote: info bubble added
battle log added

Bug:
Cloudless and Cloudy weather info bubbles on English page show text in Turkish, while Turkish page shows info in English.
And we do not have Light type moves in this game.
"Let another man praise thee, and not thine own mouth; a stranger, and not thine own lips." - Proverbs 27:2
"He that loveth pastime, shall be a poor man: and he that loveth wine and oil, shall not be rich." - Proverbs 21:17
(2016-06-14, 07:28 PM)Mysterium Wrote:
(2016-06-14, 07:21 PM)CeFurkan Wrote: info bubble added
battle log added

Bug:
Cloudless and Cloudy weather info bubbles on English page show text in Turkish, while Turkish page shows info in English.
And we do not have Light type moves in this game.


Light = fairy here
Update: 15 June 2016
> New ELO League revenge system is implemented : http://forum.pokemonpets.com/Thread-How-...stem-works
(2016-06-14, 07:28 PM)Mysterium Wrote:
(2016-06-14, 07:21 PM)CeFurkan Wrote: info bubble added
battle log added

Bug:
Cloudless and Cloudy weather info bubbles on English page show text in Turkish, while Turkish page shows info in English.
And we do not have Light type moves in this game.

fixed

yes we dont have light but not important

by the way fairy are not affected as light
(2016-05-13, 03:48 AM)SomebodyUnown Wrote: A bug:
If you kill a pokemon on npcs, the animation happens on the next pokemon unless there is no next pokemon.

I guess that's cause those npc's are very fast at switching pokemonTongue
IF YOU THINK YOU ARE NOT AS WISE AS YOU THOUGHT YOU WERE YESTERDAY THEN YOU ARE WISER THAN YESTERDAY
(2016-06-15, 04:06 AM)THE HAWK Wrote:
(2016-05-13, 03:48 AM)SomebodyUnown Wrote: A bug:
If you kill a pokemon on npcs, the animation happens on the next pokemon unless there is no next pokemon.

I guess that's cause those npc's are very fast at switching pokemonTongue

correct Big Grin
CeF,

When a wild monster appears, then player can just press E to accept battle. But why can't we use E to start battle with NPCs?

And modify chat filtering system to check for letter/word combinations, not just single words as it's currently very easy to advertise malicious sites or say useless words. The CMs aren't always there to delete or ban.
"Let another man praise thee, and not thine own mouth; a stranger, and not thine own lips." - Proverbs 27:2
"He that loveth pastime, shall be a poor man: and he that loveth wine and oil, shall not be rich." - Proverbs 21:17
(2016-06-10, 12:11 PM)CeFurkan Wrote: > Several things at the battle mechanism are fixed.
>> Now it will first calculate the initial base power of the move then the base power modifiers will be applied. For example if a move sets a base power to something randomly, then the other modifiers such as status problems abilities etc will be applied
>> Now it will be print initial base power of the executed move and the final base power of the move before damage calculated. So we can see if anything is missing or wrong etc
>> Now weather status and the used move's attack type are considered. Previously they were not considered

> An epic battle AI improvement is done. Read more details here: http://forum.pokemonpets.com/Thread-Batt...e-computer
It is much better if system of using of increasing ev items to be changed.ConfusedConfusedConfused
(2016-06-03, 05:01 AM)kane001 Wrote:
(2016-05-11, 01:43 PM)CeFurkan Wrote: > This is a progressive update and not complete yet

> I will update the thread as i update the game

> Fantastic battle animations added to the game check them out. Close your browser and relogin to see. You can also do F5 refresh

> The game money system is improved.
>> All of the income is reduced to 1/10 from the npc battles, wild Pokemon battles, voting, daily boss event
>> All of the item prices reduced to 1/10
>> All of the monsters sales on bazaar prices reduced to 1/10
>> All of the item sales on bazaar prices reduced to 1/10
>> All of the money of all users reduced to 1/10
>> Basically everything is same except the money worths 10 times more now
>> Maximum money cap is still 2,100,000,000 Gold

> Reward box filtering added to the Trade monsters search page: http://www.pokemonpets.com/LookTradeMonsters.aspx

> Moves that are supposed to be working only when asleep such as Snore are fixed

> Move Points MP labeling fixed in the entire game by Power Points PP. If you see any remaining MP or Move points let me know ty

> IV change system added to the existing Pokemon : http://www.pokemonpets.com/ManageRewardPokemon.aspx
>> You can set up to 27 max per IV, if you set 28 or above it will be set as 27

> At the Pokemon details page, now a red Diamond icon represents whether that Pokemon's ability or IV values can be changed or not

> IV and Nature change by gold system activated : http://www.pokemonpets.com/ManageMonstersStore.aspx
>> Once you activate any change, it is permanent and you can change as many as times you want after that
>> The necessary Gold amounts are as below

===========================

Nature change

Shiny Legendary: 100,000,000 : 100m
Shiny: 40,000,000 : 40m
Legendary: 15,000,000 : 15m
Starter: 10,000,000 : 10m
Ultra Rare: 10,000,000 : 10m
Rare: 4,000,000 : 4m
Uncommon: 1,000,000 : 1m
Common: 250,000 : 250k

===========================

IV change (Up to 27 each one)

Shiny Legendary: 200,000,000 : 200m
Shiny: 80,000,000 : 80
Legendary: 30,000,000 : 30m
Starter: 20,000,000 : 20m
Ultra Rare: 20,000,000 : 20m
Rare: 8,000,000 : 8m
Uncommon: 2,000,000 : 2m
Common: 500,000: 500k

===========================

> Sell Pokemon to NPC by Gold feature added to the game
>> You can sell them easily from the set Pokemon team page: http://www.pokemonpets.com/ManageMonstersStore.aspx
>> Sell prices are class based and like below:
>>> Shiny Legendary: 4,000,000 : 4m Gold
>>> Shiny: 4,000,000 : 4m
>>> Starter: 1,000,000 : 1m
>>> Legendary: 200,000 : 200k
>>> Ultra Rare: 10,000 : 10k
>>> Rare: 2,000 : 2k
>>> Uncommon: 500 : 500
>>> Common: 100 : 100

===========================


> Now chat masters can post in upper case to the chat
> Now players can post links of maps and chat rules etc.

> ELO PvP League system implemented in to the game. Please read more details here: http://forum.pokemonpets.com/Thread-How-...stem-Works

> Top trainers ranking system updated according to the ELO PvP League: http://forum.pokemonpets.com/Thread-How-...nformation

> Top trainers page interface improved: http://www.pokemonpets.com/TopTrainers.aspx

> PvP Battles board interface improved and results of ELO Battles added: http://www.pokemonpets.com/PVPBoard.aspx

> User profile page interface improved and ELO Scores added: http://www.pokemonpets.com/profile.aspx

> PvP Battle offer page interface improved and ELO battles system added: http://www.pokemonpets.com/PVPBattleOffer.aspx

> Search players page interface improved and ELO scores added. You can see live ELO scores there and sort by top ELO score players: http://www.pokemonpets.com/SearchPlayer.aspx

> Online players page link changed: http://www.pokemonpets.com/SearchPlayer....ePlayers=1

> New trainer sprites (overworld trainer image 77-80) added to the settings page that you can use on the maps: http://www.pokemonpets.com/Settings.aspx
>> Trainer sprites image animation improved

> Messagebox/Inbox , Sent Messages/Outbox pagination is improved and now you can navigate all pages: http://www.pokemonpets.com/MessageBox.aspx?method=1

> Batch item sell added to the Sell Item to the NPCs page. It asks confirmation dialog. Restart your browser if you do not see the dialog
>> Batch sell to All of your TM items feature added to the market. This sells all of your TM moves items at once. Wait a little bit after pressed button. It asks confirmation as well

> New item Epic Hammer added to the market : Item ID: 7 , Item description: Increases the base power of special category moves of the holder by 30% and decreases the base power of physical category moves of the holder by 20%.

> Critical Weapon now increases 2 stages: Increases the Critical Hit Chance stat of the holder by 2 stage.

> Type based master abilities base power increased to 40% from 30%. Updated abilities here : http://www.pokemonpets.com/Abilities
>> For example: Bug Master : Increases the Pokémon's Bug moves base Power by 40%.

> Your Pokemon's moves type effectiveness against enemy Pokemon's type, info added to the battle screen such as : 1x, 2x, 0.25x

> How the 2 moves works updated. Now they works like in original games
>> Return : TM27 : Return deals damage based on the happiness of the Pokemon. The greater the Pokemon's friendship, the greater the base power. Minimum base power is 1 and maximum base power is 150. When happiness is 0, BP is 50, when 5000 BP is 150
>> Frustration: TM21 : Frustration deals damage based on the unhappiness of the Pokemon. The greater the Pokemon's frustration, the greater the base power. Minimum base power is 1 and maximum base power is 150. When happiness is 0, BP is 50, when -5000 BP is 150

> Recoil damage is now limited to enemy Pokemon's current HP

> There was a glitch which allowed Pokemon to learn multiple times the same move. This glitch is patched and all of the multiple moves learned Pokemon moves got reset

> Battle AI of the computer is improved for all battles. Read more here: http://forum.pokemonpets.com/Thread-Batt...e-computer

> ELO League Scoring precision is increased like 1000x or even more times
> Now you can do an ELO re-match with the players who have defeated you in an ELO match from PvP battles page

> Now you can quickly Fly to the routes from route's details page if you have a Pokemon in your team that knows Fly move and if you have visited that Route before

> Now your Pokemon will not become fainted once all of the moves' PPs are exhausted. You will be able to use Struggle move
>> Struggle deals damage to the opponent and the user receives recoil damage equal to 50% of the damage the attack did to the opponent. Struggle can be used by a Pokémon when the Pokémon doesn't have any left PP.

> All computer controlled battle Pokemon PP values are not anymore unlimited
>> Now the PP of wild Pokemon will be limited to 250
>> Now the PP of NPC's Pokemon will be limited to 250
>> Now when computer battling against another player or doing an ELO League PvP Battle, the Pokemon's PP will be double
>> Once all PP of the computer-controlled Pokemon is depleted, the computer-controlled Pokemon will use Struggle move

> Multiple item usage is enabled for the following items:
  • Unhappiness Potion
  • Protein
  • Iron
  • HP Up
  • Calcium
  • Zinc
  • Carbos
  • Happiness Potion
  • Kelpsy Berry
  • Qualot Berry
  • Pomeg Berry
  • Hondew Berry
  • Grepa Berry
  • Tamato Berry

> Quick Repel item usage icon implemented to the game page
good

Smile
Has anyone noticed that when you do PvP against a player who uses Turkish page language while you use English, the battle logs are displayed in Turkish language?
"Let another man praise thee, and not thine own mouth; a stranger, and not thine own lips." - Proverbs 27:2
"He that loveth pastime, shall be a poor man: and he that loveth wine and oil, shall not be rich." - Proverbs 21:17
Update 12 July 2016
> ELO score impact on top trainers ranking system is reduced to maximum 200K score from 500K score after numerous requests and complaints : http://forum.pokemonpets.com/Thread-How-...nformation
(2016-06-29, 07:55 PM)Mysterium Wrote: Has anyone noticed that when you do PvP against a player who uses Turkish page language while you use English, the battle logs are displayed in Turkish language?

yes 

unfortunately this is an hard bug to fix

it requires too much work
(2016-06-17, 09:28 AM)Mysterium Wrote: CeF,

When a wild monster appears, then player can just press E to accept battle. But why can't we use E to start battle with NPCs?

And modify chat filtering system to check for letter/word combinations, not just single words as it's currently very easy to advertise malicious sites or say useless words. The CMs aren't always there to delete or ban.

pm me examples of this

also i just made an update

now E button works for battle NPC pokemon
Update 29 July 2016
> Guild system has arrived
> Check this page: http://www.pokemonpets.com/ManageGuild.aspx

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