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Version 2.2.6
#31
> Sell Pokemon to NPC by Gold feature added to the game
>> You can sell them easily from the set Pokemon team page: http://www.pokemonpets.com/ManageMonstersStore.aspx
>> Sell prices are class based and like below:
>>> Shiny Legendary: 4,000,000 : 4m Gold
>>> Shiny: 4,000,000 : 4m
>>> Starter: 1,000,000 : 1m
>>> Legendary: 200,000 : 200k
>>> Ultra Rare: 10,000 : 10k
>>> Rare: 2,000 : 2k
>>> Uncommon: 500 : 500
>>> Common: 100 : 100
#32
Nice updateShy ty cef
#33
Now this system we can used lots of advantage.......
#34
Not sure if I lost 30 ivs or the other thing saved wrong number:

[Image: 2qly7iw.jpg]

I'm so hoping I had 30ivs in spdef previously Sad
#35
I dislike that changing IVs and natures will cost 20-30 times more than you can sell the mon for, way too pricey.

Additionally I noticed that all mega's default to the price of ultra rare, is it possible for you to get the price from previous evolution class? Cause as it stands, you have to unevolve a mega, then pay for the IV, then re-evolve it to get the best deal.
#36
(2016-05-15, 01:16 PM)Krigeris Wrote: I dislike that changing IVs and natures will cost 20-30 times more than you can sell the mon for, way too pricey.

Additionally I noticed that all mega's default to the price of ultra rare, is it possible for you to get the price from previous evolution class? Cause as it stands, you have to unevolve a mega, then pay for the IV, then re-evolve it to get the best deal.

Bro, you even look at prices? changing ivs and nature cheaper than default reward boxes.

If you're talking about the ratio of the nc/full iv to any random trash, that's a fair price, maybe too cheap. if you can find a pokemon with ivs as good as all 27 every 30 pokemon, that would be amazing. oh wait, you can't. 1/300? nope. even 1/3000 is a nope. your complaining about selling 20-30 of something to get its nc or max ivs is unfounded.

The mega thing isn't even that annoying. Its not like you're gonna be changing ivs and nature of your megas every day.
#37
new update has arrived

> Now chat masters can post in upper case to the chat
> Now players can post links of maps and chat rules etc.

> ELO PvP League system implemented in to the game. Please read more details here: http://forum.pokemonpets.com/Thread-How-...stem-Works

> Top trainers ranking system updated according to the ELO PvP League: http://forum.pokemonpets.com/Thread-How-...nformation

> Top trainers page interface improved: http://www.pokemonpets.com/TopTrainers.aspx

> PvP Battles board interface improved and results of ELO Battles added: http://www.pokemonpets.com/PVPBoard.aspx

> User profile page interface improved and ELO Scores added: http://www.pokemonpets.com/profile.aspx

> PvP Battle offer page interface improved and ELO battles system added: http://www.pokemonpets.com/PVPBattleOffer.aspx

> Search players page interface improved and ELO scores added. You can see live ELO scores there and sort by top ELO score players: http://www.pokemonpets.com/SearchPlayer.aspx

> Online players page link changed: http://www.pokemonpets.com/SearchPlayer....ePlayers=1

> New trainer sprites (overworld trainer image 77-80) added to the settings page that you can use on the maps: http://www.pokemonpets.com/Settings.aspx
>> Trainer sprites image animation improved
#38
(2016-05-15, 01:16 PM)Krigeris Wrote: I dislike that changing IVs and natures will cost 20-30 times more than you can sell the mon for, way too pricey.

Additionally I noticed that all mega's default to the price of ultra rare, is it possible for you to get the price from previous evolution class? Cause as it stands, you have to unevolve a mega, then pay for the IV, then re-evolve it to get the best deal.

yes you have to return to basic form
#39
(2016-05-14, 05:17 PM)SomebodyUnown Wrote: Not sure if I lost 30 ivs or the other thing saved wrong number:

[Image: 2qly7iw.jpg]

I'm so hoping I had 30ivs in spdef previously Sad

yes you lose 30 ivs

ivs are saved only up to 27 after changed
#40
(2016-05-16, 04:18 PM)CeFurkan Wrote:
(2016-05-14, 05:17 PM)SomebodyUnown Wrote: Not sure if I lost 30 ivs or the other thing saved wrong number:

[Image: 2qly7iw.jpg]

I'm so hoping I had 30ivs in spdef previously Sad

yes you lose 30 ivs

ivs are saved only up to 27 after changed

I think you missed what happened. I DID NOT MAX IV. only changed nature. On the details page, it is a 0 spdefense. On the dropdown, there appears a 30. I have a 30 on 3 other stats that did not change which should be normal.
#41
> Messagebox/Inbox , Sent Messages/Outbox pagination is improved and now you can navigate all pages: http://www.pokemonpets.com/MessageBox.aspx?method=1
#42
(2016-05-14, 05:17 PM)SomebodyUnown Wrote: Not sure if I lost 30 ivs or the other thing saved wrong number:

[Image: 2qly7iw.jpg]

I'm so hoping I had 30ivs in spdef previously Sad

ok there were a visual error since dropdown boxes were not having 0 value

now you can set iv values to 0 and it should display correctly test again
#43
> Batch item sell added to the Sell Item to the NPCs page. It asks confirmation dialog. Restart your browser if you do not see the dialog
>> Batch sell to All of your TM items feature added to the market. This sells all of your TM moves items at once. Wait a little bit after pressed button. It asks confirmation as well
#44
For the elo to rank points formula, I feel that 
(score-min score)/(max score-min score)*500k would be a more accurate depiction.
Increases the amount a difference in skill would impact rank.
Also, we don't want new players getting a free 153K of rank points. that's just strange...
#45
(2016-05-17, 07:22 AM)SomebodyUnown Wrote: For the elo to rank points formula, I feel that 
(score-min score)/(max score-min score)*500k would be a more accurate depiction.
Increases the amount a difference in skill would impact rank.
Also, we don't want new players getting a free 153K of rank points. that's just strange...

well you are right about new player stuff

if we set it min = min can get to 0 that way nothing would change

we can make it that way under 400 gets no score

i will update the system that way

so i will set min score as 400
#46
> New item Epic Hammer added to the market : Item ID: 7 , Item description: Increases the base power of special category moves of the holder by 30% and decreases the base power of physical category moves of the holder by 20%.
#47
> Critical Weapon now increases 2 stages: Increases the Critical Hit Chance stat of the holder by 2 stage.

> Type based master abilities base power increased to 40% from 30%. Updated abilities here : http://www.pokemonpets.com/Abilities
>> For example: Bug Master : Increases the Pokémon's Bug moves base Power by 40%.
#48
Thank you for the updates and the great work you put into the site Cef, also thanks to the design team for them poke arts
Temp Signature Until I can Make A Better One
[Image: omeg_ruby_male_trainer_sig_01_by_gmc_aniki-d7sj23i.png]
#49
> Your Pokemon's moves type effectiveness against enemy Pokemon's type, info added to the battle screen such as : 1x, 2x, 0.25x
#50
TY CEF
мертвая душа
#51
(2016-05-17, 10:49 PM)CeFurkan Wrote: > Your Pokemon's moves type effectiveness against enemy Pokemon's type, info added to the battle screen such as : 1x, 2x, 0.25x

More unnecessary features for people casuals :/
#52
(2016-05-17, 10:49 PM)CeFurkan Wrote: > Your Pokemon's moves type effectiveness against enemy Pokemon's type, info added to the battle screen such as : 1x, 2x, 0.25x

Made some fights to check this and its all ok with 0x, 1x, 2x and 4x. But when it should show 0,50x and 0,25x it shows 1x.
#53
> How the 2 moves works updated. Now they works like in original games
>> Return : TM27 : Return deals damage based on the happiness of the Pokemon. The greater the Pokemon's friendship, the greater the base power. Minimum base power is 1 and maximum base power is 150. When happiness is 0, BP is 50, when 5000 BP is 150
>> Frustration: TM21 : Frustration deals damage based on the unhappiness of the Pokemon. The greater the Pokemon's frustration, the greater the base power. Minimum base power is 1 and maximum base power is 150. When happiness is 0, BP is 50, when -5000 BP is 150

> Recoil damage is now limited to enemy Pokemon's current HP

> There was a glitch which allowed Pokemon to learn multiple times the same move. This glitch is patched and all of the multiple moves learned Pokemon moves got reset

> Battle AI of the computer is improved for all battles. Read more here: http://forum.pokemonpets.com/Thread-Batt...e-computer
#54
(2016-05-18, 07:35 AM)Daeva13 Wrote:
(2016-05-17, 10:49 PM)CeFurkan Wrote: > Your Pokemon's moves type effectiveness against enemy Pokemon's type, info added to the battle screen such as : 1x, 2x, 0.25x

Made some fights to check this and its all ok with 0x, 1x, 2x and 4x. But when it should show 0,50x and 0,25x it shows 1x.

are you sure?

please screenshot
#55
I'll add to this, that when fighting against Magmortar Dark it doesn't show 2x on Dazzling Gleam.
"Let another man praise thee, and not thine own mouth; a stranger, and not thine own lips." - Proverbs 27:2
"He that loveth pastime, shall be a poor man: and he that loveth wine and oil, shall not be rich." - Proverbs 21:17
#56
(2016-05-18, 07:05 PM)Mysterium Wrote: I'll add to this, that when fighting against Magmortar Dark it doesn't show 2x on Dazzling Gleam.
that's because it's right 1x cause fire is resistent to fairy attacks.
#57
(2016-05-18, 07:04 PM)CeFurkan Wrote:
(2016-05-18, 07:35 AM)Daeva13 Wrote:
(2016-05-17, 10:49 PM)CeFurkan Wrote: > Your Pokemon's moves type effectiveness against enemy Pokemon's type, info added to the battle screen such as : 1x, 2x, 0.25x

Made some fights to check this and its all ok with 0x, 1x, 2x and 4x. But when it should show 0,50x and 0,25x it shows 1x.

are you sure?

please screenshot

sent you 3 pics on fb, the first 2 are about a fight where should show 0,50x and the third is about a 0,25x one
#58
Daeva13
[quote pid='147770' dateline='1463603719']
(2016-05-18, 07:05 PM)Mysterium Wrote: I'll add to this, that when fighting against Magmortar Dark it doesn't show 2x on Dazzling Gleam.
that's because it's right 1x cause fire is resistent to fairy attacks.
[/quote]

Oh that was very stupid of me. Angel

BUT, I'll still add something:
Is this okay, that it shows 2x on Dazzling Gleam against Zygarde which has Fairy Immunity?

"The enemy's Fairy Immunity ability makes it immune to Fairy type moves!"
"Let another man praise thee, and not thine own mouth; a stranger, and not thine own lips." - Proverbs 27:2
"He that loveth pastime, shall be a poor man: and he that loveth wine and oil, shall not be rich." - Proverbs 21:17
#59
(2016-05-18, 07:03 PM)CeFurkan Wrote: > How the 2 moves works updated. Now they works like in original games
>> Return : TM27 : Return deals damage based on the happiness of the Pokemon. The greater the Pokemon's friendship, the greater the base power. Minimum base power is 1 and maximum base power is 150. When happiness is 0, BP is 50, when 5000 BP is 150
>> Frustration: TM21 : Frustration deals damage based on the unhappiness of the Pokemon. The greater the Pokemon's frustration, the greater the base power. Minimum base power is 1 and maximum base power is 150. When happiness is 0, BP is 50, when -5000 BP is 150

Could you clarify that? Could we have some formula to calculate this?
Also, could you add the calc to monster detail's page like you did with Hidden Power?
All we currently know is that 0 = 50 dmg and 5000 = 150 dmg...
I checked Bulbapedia, but Return's and Frustration's formula given there does not fit this game; both moves would deal 2k dmg...
"Let another man praise thee, and not thine own mouth; a stranger, and not thine own lips." - Proverbs 27:2
"He that loveth pastime, shall be a poor man: and he that loveth wine and oil, shall not be rich." - Proverbs 21:17
#60
(2016-05-19, 06:02 AM)Mysterium Wrote: Daeva13
[quote pid='147770' dateline='1463603719']
(2016-05-18, 07:05 PM)Mysterium Wrote: I'll add to this, that when fighting against Magmortar Dark it doesn't show 2x on Dazzling Gleam.
that's because it's right 1x cause fire is resistent to fairy attacks.

Oh that was very stupid of me. Angel

BUT, I'll still add something:
Is this okay, that it shows 2x on Dazzling Gleam against Zygarde which has Fairy Immunity?

"The enemy's Fairy Immunity ability makes it immune to Fairy type moves!"
[/quote]

well this thing only shows the type weaknesses and resistence, without adding the abilities, which would be a good thing to implement if its possible

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