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Battle item effects being carried to the next battle
#1
Basically, when we end a battle, the game seems to remember the battle item boosts.

Say we end the game with x5 attack, x3 evasion, x0 everything else.

The next game, a attack pill or serum will give the pokemon an instant x5 attack; a evasion pill will give the pokemon x4 evasion.

Neither healing the Pokemon, nor removing it from the team resets this boost


The Beginning of a Battle
[Image: 29mrk3s.jpg]


(Choosing the evasion pill)
[Image: 1z38nlu.jpg]


Behold, a sudden 5x evasion
[Image: 20tgvgw.jpg]
#2
(2015-07-24, 12:11 PM)SomebodyUnown Wrote: Basically, when we end a battle, the game seems to remember the battle item boosts.

Say we end the game with x5 attack, x3 evasion, x0 everything else.

The next game, a attack pill or serum will give the pokemon an instant x5 attack; a evasion pill will give the pokemon x4 evasion.

Where's the screenshot -_-
#3
hopefully it will be fixed soon
#4
dont know what to say about this...i had consecutive legendary + ultra rares battle = consecutive battles and i caught all 3 of them with shuckle, each time i had to boots his evasion to 5 from 0...
[youtube]yQNIs4Npog4[/youtube]
#5
confused ????
MAGIC..
[Image: images?q=tbn:ANd9GcS-tfUb2gC5IwntG5iml9_...H1kQu2hqeE]
#6
this is fixed now

if happens again reply this thread please

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