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#31
* Co-leader system added. You can set co-leader by a player's UserId. Player has to be a member of the guild
** Co-leader can kick members, can reset members chat history and can accept new members into the guild
** Co-leader can not kick the guild leader of course Smile
** To remove current co-leader, enter UserId as 0
#32
(2017-06-07, 10:05 PM)CeFurkan Wrote: guys we cant keep adding rules

you need to use your judgement sometimes

if something is obvious spamming and abusing you can tell to stop

Yes, true, but without it being in the rules, some trouble making players will say we're abusing our powers or harassing them if we tell them to stop.
[Image: ezgif-2-1ece84c32476.jpg]
#33
* From now on, if you are guild leader and you want to leave the guild, thus disband entire guild, it will ask your account password for extra security
#34
i like the guild co leader system,
These Rocks are yung! I said with a posed look
#35
* Multi-level gain in a single battle is implemented. Please check it thoroughly and let me know if any bug or unexpected behavior
#36
members Last CQ damage were supposed to be reset whenever the new CQ starts

This was not happening. Fixed
#37
* The frequency of the anti bot security question google recaptcha is halved. Now every once 1000 actions (run or battle) it will be asked to you
#38
thanks cefurkan your awesome bro very very amazing admin Smile
GhostJokerCoen
#39
(2017-06-07, 10:05 PM)CeFurkan Wrote: guys we cant keep adding rules

you need to use your judgement sometimes

if something is obvious spamming and abusing you can tell to stop

alright now that you have allowed us. we will take care of it.
#40
(2017-06-06, 12:50 PM)CeFurkan Wrote: * Guild system statistics: https://docs.google.com/spreadsheets/d/1...o5SyfIn4Q/

You made such a long excel, but in reality, people will give up already way before level 50. The question is, do you or do you not want players to actually reach 1000 in reasonable time? Is this just mockery?

What imo would make sense is that total damage req and stat bonuses increase by +1% per guild level.
"Let another man praise thee, and not thine own mouth; a stranger, and not thine own lips." - Proverbs 27:2
"He that loveth pastime, shall be a poor man: and he that loveth wine and oil, shall not be rich." - Proverbs 21:17
#41
* EV rewards of encountered wild Pokemon will be displayed in the gamepage from now on

* Total Guild Quest damage is added back to the game. Both total and current damages will get reset to 0 if you leave a guild or get kicked from a guild
#42
(2017-06-08, 06:11 PM)Mysterium Wrote:
(2017-06-06, 12:50 PM)CeFurkan Wrote: * Guild system statistics: https://docs.google.com/spreadsheets/d/1...o5SyfIn4Q/

You made such a long excel, but in reality, people will give up already way before level 50. The question is, do you or do you not want players to actually reach 1000 in reasonable time? Is this just mockery?

What imo would make sense is that total damage req and stat bonuses increase by +1% per guild level.

we dont expect guilds to reach there. but this brings longevity to the game
#43
Heart 
Great job CeFurkan 
#44
Good job on the updates, i have a suggestion for also increasing shiny bonus for .001 for each guild level gain or maybe increasing player shiny bonus based on War points
These Rocks are yung! I said with a posed look
#45
Your next big update must focus on the coolness of the game. The current layout is as some say "blocking" aka too ugly to play.
You need to modernize the layout, take out the trash, make it smooth, add eye candy. Young kids nowadays go for anything that's bright and shiny.
Currently ppets looks like old relic and is broken here and there.
"Let another man praise thee, and not thine own mouth; a stranger, and not thine own lips." - Proverbs 27:2
"He that loveth pastime, shall be a poor man: and he that loveth wine and oil, shall not be rich." - Proverbs 21:17
#46
There is a turn limit in Guild Quest now??

At 5,000 turns it ends the battle, Why? what happened to-
"There is no attack limit or move limit to the guild quest"

Kind of annoying to have a turn limit on it, specially when you've got over 6mil+ in damage you've gotta do.
[Image: ezgif-2-1ece84c32476.jpg]
#47
(2017-07-04, 01:55 AM)sea2003main Wrote: There is a turn limit in Guild Quest now??

At 5,000 turns it ends the battle, Why? what happened to-
"There is no attack limit or move limit to the guild quest"

Kind of annoying to have a turn limit on it, specially when you've got over 6mil+ in damage you've gotta do.

i just saw 
"* There is no attack limit or move limit to the guild quest""
which u wrote :p 

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