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![[Image: 49047649338_ae30d6fcf4_o.jpg]](https://live.staticflickr.com/65535/49047649338_ae30d6fcf4_o.jpg)
ACCOUNT BOUND ITEMS
Gear for your trainers!
![[Image: 49033776151_6c36d737f5_o.png]](https://live.staticflickr.com/65535/49033776151_6c36d737f5_o.png)
Account bound items can be reached from this page.
Page link is positioned under the Profile tab and named as Account Bound Items.
1) Account bound items are permanent items that affect all your pokemon at the same time on every fight.
2) They require you to meet certain requirements to activate them.
3) When you press on the "Try to activate" button, it will show you all the requirements that you have to meet. Example:
![[Image: 49023341791_916c51b05a_o.png]](https://live.staticflickr.com/65535/49023341791_916c51b05a_o.png)
3.1) Top 10 players don't have requirements. They just need to afford the activation gold:
![[Image: 49023209623_75ded81340_o.png]](https://live.staticflickr.com/65535/49023209623_75ded81340_o.png)
4) Once you meet all of the requirements, you can activate the item as level 1 (paying the activation cost) and get level 1 bonus and unlock bonus (which normally is worth the item at level 20, instantly).
5) Each item can be upgraded to level 100.
5.1) After level 70, each level grants double bonus per level, making the upgrade cost worthwhile.
6) Both on the Account Items page screen and in the upgrade message, it will show Success and De-Level chance.
6.1) First, a random number between 1 and 100 is generated including 1 and 100. Then, the upgrade system works like below (we are using an example here):
6.1.1) Random generated number is 71, success chance is 65, fail probability is 35, de-level probability is 25:
6.1.2) Since 71 is bigger than 35, the upgrade is successful.
6.2.1) Random generated number is 71, success chance is 28, fail probability is 72, de-level probability is 57:
6.2.2) Since 71 is lower than 72, the upgrade failed. However, since 71 is bigger than 57, it didn't de-level.
6.2.1) Random generated number is 71, success chance is 28, fail probability is 72, de-level probability is 73:
6.2.2) Since 71 is lower than 72 upgrade is failed. Moreover, since 71 is lower than 73, de-level also happens (that means the item loses one level).
7) Each item provides different bonuses:
7.1)
![[Image: Espada_1.png]](https://static.monstermmorpg.com/images/Account_Items/32/Espada_1.png)
7.2)
![[Image: ClawBlade_1.png]](https://static.monstermmorpg.com/images/Account_Items/32/ClawBlade_1.png)
7.3)
![[Image: SturdyPants_1.png]](https://static.monstermmorpg.com/images/Account_Items/32/SturdyPants_1.png)
7.4)
![[Image: IridescentPearl_1.png]](https://static.monstermmorpg.com/images/Account_Items/32/IridescentPearl_1.png)
7.5)
![[Image: AgilityBoots_1.png]](https://static.monstermmorpg.com/images/Account_Items/32/AgilityBoots_1.png)
7.6)
![[Image: PrecisionSpectacles_1.png]](https://static.monstermmorpg.com/images/Account_Items/32/PrecisionSpectacles_1.png)
7.7)
![[Image: SwiftCape_1.png]](https://static.monstermmorpg.com/images/Account_Items/32/SwiftCape_1.png)
7.8)
![[Image: RazorRing_1.png]](https://static.monstermmorpg.com/images/Account_Items/32/RazorRing_1.png)
7.9)
![[Image: ConfusionHammer_1.png]](https://static.monstermmorpg.com/images/Account_Items/32/ConfusionHammer_1.png)
7.10)
![[Image: Armaduras_1.png]](https://static.monstermmorpg.com/images/Account_Items/32/Armaduras_1.png)
7.11)
![[Image: FortuneAmulet_1.png]](https://static.monstermmorpg.com/images/Account_Items/32/FortuneAmulet_1.png)
7.12)
![[Image: ShinyAmulet_1.png]](https://static.monstermmorpg.com/images/Account_Items/32/ShinyAmulet_1.png)
For example: let's say you have level 75 of this item. That means your shiny counter becomes 2.000 + 7.000 + 1.000 = 10.000. Thus, your shiny encounter chance becomes (1 + 1) / 10000 which means double chance.
Have in mind that this bonus stacks to the shiny pokemons from the event tab. If a pokemon has 0.05% chance of appearing, and your item is level 75, then the final chance is 0.06% instead of 0.1%.
8) All bonuses are additive instead of multiplying. So if you have bonuses from other sources (like items, account level, guild level, statuses, abilities, etc...) they are added, not multiplied.
9) User account items will be displayed in their profile.
10) The images of items are also changed based on level. Level 0 - 9 gets level 1 item image. Level 10 - 19 gets level 2 item image. Level 20 - 29 gets level 3 item image... and finally, level 100 item gets ultimate level 11 item image (epic!).
11) The amount of upgrade tries and total spent gold is displayed in the account items page and also on the user profile item image when you hover them.
11.1) Item activation cost is also included in total spent gold.
12) Account bound items are permanent and can not be destroyed, sold, or traded.
13) After item activation, it becomes level 1. For each next level upgrade try, the upgrade trying cost is determined as (current_level + 1) * 100,000 Gold. For example: if the item level is 5, next-level upgrade cost would be (5 + 1) * 100000 = 600,000 Gold
14) How each level upgrade success chances and de-level probabilities are determined is based on an advanced algorithm.
14.1) We have done thousands of tests and after activation of the item. Upgrading an item to level 100 requires 10,000,000,000 Gold total on average.
14.2) Our 100,000 upgrade to level 100 experimental results are shown below:
14.2.1) Average number of upgrade tries to reach level 100: 1,342.
14.2.2) Average spent Gold to reach level 100: 10,376,708,602
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