2017-06-09, 02:34 PM
(This post was last modified: 2017-06-09, 02:38 PM by kunwarkharbanda.)
(2017-06-09, 11:16 AM)CeFurkan Wrote: what others are thinking about @kane001 order?
Order is fine but 75 WP for a shiny legendary looks a lot but like i said game is already easy so wouldnt complaint but order ofc mega and mega legendary worth less then shiny and shiny legendary
EDIT - ppl want shiny and shiny legndary to have that 15 WP, and 25 WP ONLY TO MAKE IT EASY FOR THEM TO HAVE SHINY RB.
the fact even they know that shiny > mega in terms of value and usage
jsut to make it easy ppl prefer your order @cefurkan/
but actually the mega and mega legendary are less valuable then shinyy
2017-06-10, 12:29 AM
Hmm i think kane's order makes more sense Mega at 30 war points and shiny legendary at 25 war points seems like a little too little so i think a mega at 20 war points and shiny legendary at 30 war points would be a good idea
These Rocks are yung! I said with a posed look
2017-06-10, 04:02 AM
Here is my suggestion
You say that attacker can choose the opponent in enemy guild to attack
So why cant we even make that a live PvP? That would.make more sense
Here it.is
The attacker decides the opponent from enemy guild
Once opponenets are decided
Both.opponenets picks multiple times out of 24 hrs when they can be present
For example player 1 choose 1-2 pm 4-5 pm 8- 12 pm
Player 2 chooses 3-4 pm 12-1 pm 9-10 pm
So the common time is decided which is 9-10 pm
Now that time is decided live pvp can happen
At 9pm both playwrs do pvp. If the defender isnoffline the attacker will face comouter controlled team like elo
If players arent present there we can have the computer controlled battle being suggested now but atleast we gave chance to others to defend and beat in a fair way
You say that attacker can choose the opponent in enemy guild to attack
So why cant we even make that a live PvP? That would.make more sense
Here it.is
The attacker decides the opponent from enemy guild
Once opponenets are decided
Both.opponenets picks multiple times out of 24 hrs when they can be present
For example player 1 choose 1-2 pm 4-5 pm 8- 12 pm
Player 2 chooses 3-4 pm 12-1 pm 9-10 pm
So the common time is decided which is 9-10 pm
Now that time is decided live pvp can happen
At 9pm both playwrs do pvp. If the defender isnoffline the attacker will face comouter controlled team like elo
If players arent present there we can have the computer controlled battle being suggested now but atleast we gave chance to others to defend and beat in a fair way
2017-06-12, 06:57 AM
(2017-06-10, 04:02 AM)kunwarkharbanda Wrote: Here is my suggestion
You say that attacker can choose the opponent in enemy guild to attack
So why cant we even make that a live PvP? That would.make more sense
Here it.is
The attacker decides the opponent from enemy guild
Once opponenets are decided
Both.opponenets picks multiple times out of 24 hrs when they can be present
For example player 1 choose 1-2 pm 4-5 pm 8- 12 pm
Player 2 chooses 3-4 pm 12-1 pm 9-10 pm
So the common time is decided which is 9-10 pm
Now that time is decided live pvp can happen
At 9pm both playwrs do pvp. If the defender isnoffline the attacker will face comouter controlled team like elo
If players arent present there we can have the computer controlled battle being suggested now but atleast we gave chance to others to defend and beat in a fair way
live pvp is not doable for no other than instance based events
in no game i have seen such system. all of the popular games uses offline match
so you better try to work on AI decision system improvement
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2017-06-12, 06:58 AM
rewards are re-ordered as requested
☑ Common: 1 War Point (WP)
☑ Uncommon: 2 (WP)
☑ Rare: 4 (WP)
☑ Ultra Rare: 8 (WP)
☑ Legendary: 10 (WP)
☑ Starter: 10 (WP)
☑ Mega: 15 (WP)
☑ Mega-legendary: 25 (WP)
☑ Shiny: 30 (WP)
☑ Shiny-Legendary: 75 (WP)
☑ Mega-Shiny: 150 (WP)
☑ Mega-Shiny-Legendary: 300 (WP)
☑ Common: 1 War Point (WP)
☑ Uncommon: 2 (WP)
☑ Rare: 4 (WP)
☑ Ultra Rare: 8 (WP)
☑ Legendary: 10 (WP)
☑ Starter: 10 (WP)
☑ Mega: 15 (WP)
☑ Mega-legendary: 25 (WP)
☑ Shiny: 30 (WP)
☑ Shiny-Legendary: 75 (WP)
☑ Mega-Shiny: 150 (WP)
☑ Mega-Shiny-Legendary: 300 (WP)
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2017-06-12, 05:43 PM
(2017-06-12, 06:57 AM)CeFurkan Wrote: live pvp is not doable for no other than instance based events
in no game i have seen such system. all of the popular games uses offline match
so you better try to work on AI decision system improvement
You can always program a strict hybrid PvP:
1. Attacker starts attacking the defender:
1.1. Is target player online?
1.1.1. Yes? Send Live PvP invite.
1.1.1.1. This unique invite will be shown on defending player's screen in form of an exalted popup.
1.1.1.2. If defender refuses live battle it will be counted as loss.
1.1.2. No? Defender's team will be AI controlled.
With current AI, battles against live person should give 4x higher reward.
All so simple.
"Let another man praise thee, and not thine own mouth; a stranger, and not thine own lips." - Proverbs 27:2
"He that loveth pastime, shall be a poor man: and he that loveth wine and oil, shall not be rich." - Proverbs 21:17
"He that loveth pastime, shall be a poor man: and he that loveth wine and oil, shall not be rich." - Proverbs 21:17
2017-06-12, 05:58 PM
(This post was last modified: 2017-06-12, 06:02 PM by kunwarkharbanda.)
(2017-06-12, 06:57 AM)CeFurkan Wrote:(2017-06-10, 04:02 AM)kunwarkharbanda Wrote: Here is my suggestion
You say that attacker can choose the opponent in enemy guild to attack
So why cant we even make that a live PvP? That would.make more sense
Here it.is
The attacker decides the opponent from enemy guild
Once opponenets are decided
Both.opponenets picks multiple times out of 24 hrs when they can be present
For example player 1 choose 1-2 pm 4-5 pm 8- 12 pm
Player 2 chooses 3-4 pm 12-1 pm 9-10 pm
So the common time is decided which is 9-10 pm
Now that time is decided live pvp can happen
At 9pm both playwrs do pvp. If the defender isnoffline the attacker will face comouter controlled team like elo
If players arent present there we can have the computer controlled battle being suggested now but atleast we gave chance to others to defend and beat in a fair way
live pvp is not doable for no other than instance based events
in no game i have seen such system. all of the popular games uses offline match
so you better try to work on AI decision system improvement
why to even have that live pvp feature when its of no use
anyways i give up.
2017-06-21, 05:45 PM
(2017-06-12, 05:43 PM)Mysterium Wrote:(2017-06-12, 06:57 AM)CeFurkan Wrote: live pvp is not doable for no other than instance based events
in no game i have seen such system. all of the popular games uses offline match
so you better try to work on AI decision system improvement
You can always program a strict hybrid PvP:
1. Attacker starts attacking the defender:
1.1. Is target player online?
1.1.1. Yes? Send Live PvP invite.
1.1.1.1. This unique invite will be shown on defending player's screen in form of an exalted popup.
1.1.1.2. If defender refuses live battle it will be counted as loss.
1.1.2. No? Defender's team will be AI controlled.
With current AI, battles against live person should give 4x higher reward.
All so simple.
unfortunately it is not that simple but i will make both guildwar and ELO matches like this
if player is not in any battle, he will be automatically entered into live pvp battle
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2017-06-21, 05:48 PM
(2017-06-09, 02:20 PM)kunwarkharbanda Wrote: 7: Each guild will have 400 starting guild score every week
7.1: You will gain guild war ELO score from only the ones your guild started the war and you will lose guild war ELO score from only the ones you are attacked
7.2: For example there are guild A, B, and C. If A attacks B and loses, the score of A does not change. If B is attacked by C and C wins, B loses score and C gains score.
7.3: This system is designed to prevent score abuse by having alt guilds
so how does it stop abuse
consider guild A, declare war on 2 alt guilds B and C../// thats win for guild A cuz alt guilds B and C are weak
15: Each war win will grant you a war point. With these points, you will be able to get reward Pokemon from reward Pokemon shop
so war point to each player of guild ? thats maximum 2 war point a day sicne 1 war ends in 12 hrs
9: During each war, members will have 2 tickets to battle against other players. So you will choose your enemy in enemy guild to attack
9.1: Each guild member will have 2 defense point. Once he is defeated in match, his 1 defense point will be deducted and when 0 points left, no more enemy guild members will be
able to attack that player
9.2: The more defense points remaining guild will win the war. If both sides have 0 defense points, no side will lose any score or will gain any score
so elo starts from 400.
if its a 10 vs 10 player
max u can beat a player 2 times that is 10*2 = 20 battles won
20 battles = ?xyz how much elo score how will it be determined
and if its max 20 battles guild A can win against guild B wont it be so obvious no guild will loose cuz the computer controlled battle it itself awful and terrible to defend
Lastly WP required for mega and mega legendary should be lower then shiny and shiny legendary
as shiny >>> megas
WP required for rewards are high i feel but since game is too easy i wouldnt complain
so how does it stop abuse
consider guild A, declare war on 2 alt guilds B and C../// thats win for guild A cuz alt guilds B and C are weak
yes but guild D attacks A, and when A loses, D gains score and A loses score, so D surpasses A. so it will be about defeating strong guilds as well
if both sides get 0 defense points in the end, the match will be a tie and no point gain or point lose
i will focus on rewards later i want to push the system first
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2017-06-21, 05:48 PM
the system is almost ready guys
hopefully i will update the game tomorrow
hopefully i will update the game tomorrow
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2017-06-22, 12:11 AM
ok you will be able to set 2 options from control panel for live defense
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