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Incoming guild war system discussion
#31
(2017-06-09, 11:16 AM)CeFurkan Wrote: what others are thinking about @kane001 order?

Order is fine but 75 WP for a shiny legendary looks a lot but like  i said game is already easy so wouldnt complaint but order  ofc mega and mega legendary worth less then shiny and shiny legendary


EDIT - ppl want shiny and shiny legndary to have that 15 WP, and 25 WP ONLY TO MAKE IT EASY FOR THEM TO HAVE SHINY RB.

the fact even they know that shiny > mega in terms of value and usage

jsut to make it easy ppl prefer your order @cefurkan/

but actually the mega and mega legendary are less valuable then shinyy
#32
Hmm i think kane's order makes more sense Mega at 30 war points and shiny legendary at 25 war points seems like a little too little so i think a mega at 20 war points and shiny legendary at 30 war points would be a good idea
These Rocks are yung! I said with a posed look
#33
Here is my suggestion 

You say that attacker   can choose the opponent in enemy guild to attack 

So why cant we even make that a live PvP?  That would.make more sense

Here it.is

The attacker  decides the opponent from enemy guild 

Once opponenets are decided
Both.opponenets picks multiple times out of 24 hrs when they can be present

For example player 1 choose 1-2 pm 4-5 pm 8- 12 pm

Player 2 chooses 3-4  pm 12-1 pm  9-10 pm

So the common time is decided  which is 9-10 pm

Now that time is decided  live pvp can happen 

At 9pm both playwrs do pvp. If the defender  isnoffline  the attacker will face comouter controlled team like elo 

If players  arent present there we can have the  computer controlled battle being suggested now but atleast  we gave chance to others to defend and beat in a fair way
#34
(2017-06-10, 04:02 AM)kunwarkharbanda Wrote: Here is my suggestion 

You say that attacker   can choose the opponent in enemy guild to attack 

So why cant we even make that a live PvP?  That would.make more sense

Here it.is

The attacker  decides the opponent from enemy guild 

Once opponenets are decided
Both.opponenets picks multiple times out of 24 hrs when they can be present

For example player 1 choose 1-2 pm 4-5 pm 8- 12 pm

Player 2 chooses 3-4  pm 12-1 pm  9-10 pm

So the common time is decided  which is 9-10 pm

Now that time is decided  live pvp can happen 

At 9pm both playwrs do pvp. If the defender  isnoffline  the attacker will face comouter controlled team like elo 

If players  arent present there we can have the  computer controlled battle being suggested now but atleast  we gave chance to others to defend and beat in a fair way

live pvp is not doable for no other than instance based events

in no game i have seen such system. all of the popular games uses offline match

so you better try to work on AI decision system improvement
#35
rewards are re-ordered as requested

☑ Common: 1 War Point (WP)
☑ Uncommon: 2 (WP)
☑ Rare: 4 (WP)
☑ Ultra Rare: 8 (WP)
☑ Legendary: 10 (WP)
☑ Starter: 10 (WP)
☑ Mega: 15 (WP)
☑ Mega-legendary: 25 (WP)
☑ Shiny: 30 (WP)
☑ Shiny-Legendary: 75 (WP)
☑ Mega-Shiny: 150 (WP)
☑ Mega-Shiny-Legendary: 300 (WP)
#36
(2017-06-12, 06:57 AM)CeFurkan Wrote: live pvp is not doable for no other than instance based events

in no game i have seen such system. all of the popular games uses offline match

so you better try to work on AI decision system improvement


You can always program a strict hybrid PvP:

1. Attacker starts attacking the defender:
1.1. Is target player online?

1.1.1. Yes? Send Live PvP invite.
1.1.1.1. This unique invite will be shown on defending player's screen in form of an exalted popup.
1.1.1.2. If defender refuses live battle it will be counted as loss.

1.1.2. No? Defender's team will be AI controlled.

With current AI, battles against live person should give 4x higher reward.

All so simple.
"Let another man praise thee, and not thine own mouth; a stranger, and not thine own lips." - Proverbs 27:2
"He that loveth pastime, shall be a poor man: and he that loveth wine and oil, shall not be rich." - Proverbs 21:17
#37
(2017-06-12, 06:57 AM)CeFurkan Wrote:
(2017-06-10, 04:02 AM)kunwarkharbanda Wrote: Here is my suggestion 

You say that attacker   can choose the opponent in enemy guild to attack 

So why cant we even make that a live PvP?  That would.make more sense

Here it.is

The attacker  decides the opponent from enemy guild 

Once opponenets are decided
Both.opponenets picks multiple times out of 24 hrs when they can be present

For example player 1 choose 1-2 pm 4-5 pm 8- 12 pm

Player 2 chooses 3-4  pm 12-1 pm  9-10 pm

So the common time is decided  which is 9-10 pm

Now that time is decided  live pvp can happen 

At 9pm both playwrs do pvp. If the defender  isnoffline  the attacker will face comouter controlled team like elo 

If players  arent present there we can have the  computer controlled battle being suggested now but atleast  we gave chance to others to defend and beat in a fair way

live pvp is not doable for no other than instance based events

in no game i have seen such system. all of the popular games uses offline match

so you better try to work on AI decision system improvement

why to even have that live pvp feature when its of no use 
anyways i give up.
#38
(2017-06-12, 05:43 PM)Mysterium Wrote:
(2017-06-12, 06:57 AM)CeFurkan Wrote: live pvp is not doable for no other than instance based events

in no game i have seen such system. all of the popular games uses offline match

so you better try to work on AI decision system improvement


You can always program a strict hybrid PvP:

1. Attacker starts attacking the defender:
1.1. Is target player online?

1.1.1. Yes? Send Live PvP invite.
1.1.1.1. This unique invite will be shown on defending player's screen in form of an exalted popup.
1.1.1.2. If defender refuses live battle it will be counted as loss.

1.1.2. No? Defender's team will be AI controlled.

With current AI, battles against live person should give 4x higher reward.

All so simple.

unfortunately it is not that simple but i will make both guildwar and ELO matches like this

if player is not in any battle, he will be automatically entered into live pvp battle
#39
(2017-06-09, 02:20 PM)kunwarkharbanda Wrote: 7: Each guild will have 400 starting guild score every week

7.1: You will gain guild war ELO score from only the ones your guild started the war and you will lose guild war ELO score from only the ones you are attacked

7.2: For example there are guild A, B, and C. If A attacks B and loses, the score of A does not change. If B is attacked by C and C wins, B loses score and C gains score.

7.3: This system is designed to prevent score abuse by having alt guilds

so how does it stop abuse
consider guild A, declare war on 2 alt guilds B and C../// thats  win for guild A cuz alt guilds B and  C are weak 

15: Each war win will grant you a war point. With these points, you will be able to get reward Pokemon from reward Pokemon shop


so war point to each player of guild ? thats maximum 2 war point a day sicne 1 war ends in 12 hrs

9: During each war, members will have 2 tickets to battle against other players. So you will choose your enemy in enemy guild to attack


9.1: Each guild member will have 2 defense point. Once he is defeated in match, his 1 defense point will be deducted and when 0 points left, no more enemy guild members will be 

able to attack that player


9.2: The more defense points remaining guild will win the war. If both sides have 0 defense points, no side will lose any score or will gain any score 


so elo starts from 400.
if its a 10 vs 10 player
max u can beat a player 2 times  that is 10*2 = 20 battles won

20 battles = ?xyz  how much elo score  how will it be determined

and if its max 20 battles guild A can win against guild B wont it be so obvious no guild will loose cuz the computer controlled battle it itself awful and terrible to defend 

Lastly WP required for mega and mega legendary should be lower then shiny and shiny legendary

as shiny >>> megas 

WP required for rewards are high i feel but since game is too easy i wouldnt complain 

so how does it stop abuse
consider guild A, declare war on 2 alt guilds B and C../// thats  win for guild A cuz alt guilds B and  C are weak


yes but guild D attacks A, and when A loses, D gains score and A loses score, so D surpasses A. so it will be about defeating strong guilds as well

if both sides get 0 defense points in the end, the match will be a tie and no point gain or point lose

i will focus on rewards later i want to push the system first Smile
#40
the system is almost ready guys

hopefully i will update the game tomorrow
#41
ok you will be able to set 2 options from control panel for live defense

[Image: ofpnem52a35z.png]
#42
I have only one thing to say - 


THIS IS BLOODY AWESOME!!!!!!!!

THANK YOU SOO MUCH MR CEFURKAN!


"I hate you"  - Cynthia Lord

[Image: 1zoc7wp.jpg]

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