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		<title><![CDATA[Pokemon Pets Game Official Forum - General Discussions]]></title>
		<link>https://forum.pokemonpets.com/</link>
		<description><![CDATA[Pokemon Pets Game Official Forum - https://forum.pokemonpets.com]]></description>
		<pubDate>Sun, 05 Apr 2026 18:50:07 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[Basic tips for new Pokémon Pets players]]></title>
			<link>https://forum.pokemonpets.com/Thread-Basic-tips-for-new-Pokemon-Pets-players</link>
			<pubDate>Sat, 04 Oct 2025 03:54:35 +0100</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.pokemonpets.com/member.php?action=profile&uid=113396">katyperry</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.pokemonpets.com/Thread-Basic-tips-for-new-Pokemon-Pets-players</guid>
			<description><![CDATA[Hello everyone,<br />
<br />
I'm new to Pokémon Pets and want to share some tips for beginners:<br />
<br />
Choose easy-to-play Pokémon before hunting rare ones.<br />
Understand the counter-type table to gain an advantage in battle.<br />
Don't forget to level up to make your Pokémon stronger.<br />
<br />
? When you first start playing, which Pokémon do you choose as your first "companion"?]]></description>
			<content:encoded><![CDATA[Hello everyone,<br />
<br />
I'm new to Pokémon Pets and want to share some tips for beginners:<br />
<br />
Choose easy-to-play Pokémon before hunting rare ones.<br />
Understand the counter-type table to gain an advantage in battle.<br />
Don't forget to level up to make your Pokémon stronger.<br />
<br />
? When you first start playing, which Pokémon do you choose as your first "companion"?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Adding more Pokemon to this game]]></title>
			<link>https://forum.pokemonpets.com/Thread-Adding-more-Pokemon-to-this-game</link>
			<pubDate>Tue, 15 Apr 2025 00:41:32 +0100</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.pokemonpets.com/member.php?action=profile&uid=110847">PokeExpertNoah</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.pokemonpets.com/Thread-Adding-more-Pokemon-to-this-game</guid>
			<description><![CDATA[Hello PokemonPets users,<br />
<br />
As you all may (or may not) know, the latest Pokemon generation is generation 9. However, this game has all the pokemon up to generation 8 (more specifically Legends: Arceus). I'm starting to get a little impatient from waiting on Gen 9 pokemon being added to this game. <br />
<br />
<img src="https://forum.pokemonpets.com/images/smilies/undecided.gif" alt="Undecided" title="Undecided" class="smilie smilie_20"/> <br />
<br />
Let's be real, they all deserve to be here whether you like it or not. I'm saying that because there are at least some people who don't like certain gen 9 pokemon for one reason or another. I also think it's fair that way for these pokemon to get the same treatment as all the other pokemon that made the cut.<br />
<br />
I hope this gets the developers attention because I would love to see all of them in here.<br />
<br />
Sincerely,<br />
<br />
PokeExpertNoah]]></description>
			<content:encoded><![CDATA[Hello PokemonPets users,<br />
<br />
As you all may (or may not) know, the latest Pokemon generation is generation 9. However, this game has all the pokemon up to generation 8 (more specifically Legends: Arceus). I'm starting to get a little impatient from waiting on Gen 9 pokemon being added to this game. <br />
<br />
<img src="https://forum.pokemonpets.com/images/smilies/undecided.gif" alt="Undecided" title="Undecided" class="smilie smilie_20"/> <br />
<br />
Let's be real, they all deserve to be here whether you like it or not. I'm saying that because there are at least some people who don't like certain gen 9 pokemon for one reason or another. I also think it's fair that way for these pokemon to get the same treatment as all the other pokemon that made the cut.<br />
<br />
I hope this gets the developers attention because I would love to see all of them in here.<br />
<br />
Sincerely,<br />
<br />
PokeExpertNoah]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Three Good Tank Pokemon - Shiny Legendaries]]></title>
			<link>https://forum.pokemonpets.com/Thread-Three-Good-Tank-Pokemon-Shiny-Legendaries</link>
			<pubDate>Sun, 25 Sep 2022 17:55:52 +0100</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.pokemonpets.com/member.php?action=profile&uid=111450">Arixon</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.pokemonpets.com/Thread-Three-Good-Tank-Pokemon-Shiny-Legendaries</guid>
			<description><![CDATA[<span style="font-size: medium;" class="mycode_size"><span style="font-family: Times New Roman;" class="mycode_font"><span style="color: #fffa1e;" class="mycode_color">Supadoodle doo</span>. From what I know, there are three good tank Pokemon. These being <span style="color: #cf2be7;" class="mycode_color">Shiny-Mega-Giratina</span>, <span style="color: #1e92f7;" class="mycode_color">Shiny Blaggron</span>, and <span style="color: #ffffff;" class="mycode_color">Shiny-Mega-Lugia</span>.</span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: Times New Roman;" class="mycode_font">The tank builds of these Pokemon is displayed below. I will update this thread with their moves on a later date.</span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: Times New Roman;" class="mycode_font">Stats: </span><span style="color: #cf2be7;" class="mycode_color"><span style="font-family: Times New Roman;" class="mycode_font">Shiny-Mega-Giratina</span></span></span><br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: Times New Roman;" class="mycode_font">Nature: Relaxed (-10% Speed, +10% Defence) or Sassy (-10% Speed, +10% Sp.Defence)</span></span><br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: Times New Roman;" class="mycode_font">Item: Ghost Orb</span></span><br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: Times New Roman;" class="mycode_font">EVs: </span></span><br />
<ul class="mycode_list"><li><span style="font-size: medium;" class="mycode_size"><span style="font-family: Times New Roman;" class="mycode_font"> Def: 252</span></span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size"><span style="font-family: Times New Roman;" class="mycode_font"> Sp.Def: 252</span></span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size"><span style="font-family: Times New Roman;" class="mycode_font"> HP: 6</span></span><br />
</li>
</ul>
<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: Times New Roman;" class="mycode_font">Stats: </span></span><span style="font-size: medium;" class="mycode_size"><span style="color: #1e92f7;" class="mycode_color"><span style="font-family: Times New Roman;" class="mycode_font">Shiny </span></span><span style="color: #1e92f7;" class="mycode_color"><span style="font-family: Times New Roman;" class="mycode_font">B</span></span><span style="color: #1e92f7;" class="mycode_color"><span style="font-family: Times New Roman;" class="mycode_font">laggron</span></span></span><br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: Times New Roman;" class="mycode_font">Nature:<span style="font-family: Times New Roman;" class="mycode_font"> Sassy (-10% Speed, +10% Sp.Defence</span><span style="font-family: Times New Roman;" class="mycode_font">)</span></span></span><br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: Times New Roman;" class="mycode_font">Item: Defense Armor</span></span><br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: Times New Roman;" class="mycode_font">EVs: </span></span><br />
<ul class="mycode_list"><li><span style="font-size: medium;" class="mycode_size"><span style="font-family: Times New Roman;" class="mycode_font"> Def: 252</span></span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size"><span style="font-family: Times New Roman;" class="mycode_font"> Sp.Def: 252</span></span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size"><span style="font-family: Times New Roman;" class="mycode_font"> HP: 6</span></span><br />
</li>
</ul>
<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: Times New Roman;" class="mycode_font">Stats: <span style="color: #ffffff;" class="mycode_color">Shiny-Mega-Lugia</span></span></span><br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: Times New Roman;" class="mycode_font">Nature: <span style="font-family: Times New Roman;" class="mycode_font">Relaxed (-10% S</span><span style="font-family: Times New Roman;" class="mycode_font">peed, +10% Defence</span><span style="font-family: Times New Roman;" class="mycode_font">)</span></span></span><br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: Times New Roman;" class="mycode_font">Item: Flying Orb</span></span><br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: Times New Roman;" class="mycode_font">EVs: </span></span><br />
<ul class="mycode_list"><li><span style="font-family: Times New Roman;" class="mycode_font"> Def: 252</span><br />
</li>
<li><span style="font-family: Times New Roman;" class="mycode_font"> Sp.Def: 252</span><br />
</li>
<li><span style="font-family: Times New Roman;" class="mycode_font"> HP: 6</span><br />
</li>
</ul>
]]></description>
			<content:encoded><![CDATA[<span style="font-size: medium;" class="mycode_size"><span style="font-family: Times New Roman;" class="mycode_font"><span style="color: #fffa1e;" class="mycode_color">Supadoodle doo</span>. From what I know, there are three good tank Pokemon. These being <span style="color: #cf2be7;" class="mycode_color">Shiny-Mega-Giratina</span>, <span style="color: #1e92f7;" class="mycode_color">Shiny Blaggron</span>, and <span style="color: #ffffff;" class="mycode_color">Shiny-Mega-Lugia</span>.</span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: Times New Roman;" class="mycode_font">The tank builds of these Pokemon is displayed below. I will update this thread with their moves on a later date.</span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: Times New Roman;" class="mycode_font">Stats: </span><span style="color: #cf2be7;" class="mycode_color"><span style="font-family: Times New Roman;" class="mycode_font">Shiny-Mega-Giratina</span></span></span><br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: Times New Roman;" class="mycode_font">Nature: Relaxed (-10% Speed, +10% Defence) or Sassy (-10% Speed, +10% Sp.Defence)</span></span><br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: Times New Roman;" class="mycode_font">Item: Ghost Orb</span></span><br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: Times New Roman;" class="mycode_font">EVs: </span></span><br />
<ul class="mycode_list"><li><span style="font-size: medium;" class="mycode_size"><span style="font-family: Times New Roman;" class="mycode_font"> Def: 252</span></span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size"><span style="font-family: Times New Roman;" class="mycode_font"> Sp.Def: 252</span></span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size"><span style="font-family: Times New Roman;" class="mycode_font"> HP: 6</span></span><br />
</li>
</ul>
<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: Times New Roman;" class="mycode_font">Stats: </span></span><span style="font-size: medium;" class="mycode_size"><span style="color: #1e92f7;" class="mycode_color"><span style="font-family: Times New Roman;" class="mycode_font">Shiny </span></span><span style="color: #1e92f7;" class="mycode_color"><span style="font-family: Times New Roman;" class="mycode_font">B</span></span><span style="color: #1e92f7;" class="mycode_color"><span style="font-family: Times New Roman;" class="mycode_font">laggron</span></span></span><br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: Times New Roman;" class="mycode_font">Nature:<span style="font-family: Times New Roman;" class="mycode_font"> Sassy (-10% Speed, +10% Sp.Defence</span><span style="font-family: Times New Roman;" class="mycode_font">)</span></span></span><br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: Times New Roman;" class="mycode_font">Item: Defense Armor</span></span><br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: Times New Roman;" class="mycode_font">EVs: </span></span><br />
<ul class="mycode_list"><li><span style="font-size: medium;" class="mycode_size"><span style="font-family: Times New Roman;" class="mycode_font"> Def: 252</span></span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size"><span style="font-family: Times New Roman;" class="mycode_font"> Sp.Def: 252</span></span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size"><span style="font-family: Times New Roman;" class="mycode_font"> HP: 6</span></span><br />
</li>
</ul>
<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: Times New Roman;" class="mycode_font">Stats: <span style="color: #ffffff;" class="mycode_color">Shiny-Mega-Lugia</span></span></span><br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: Times New Roman;" class="mycode_font">Nature: <span style="font-family: Times New Roman;" class="mycode_font">Relaxed (-10% S</span><span style="font-family: Times New Roman;" class="mycode_font">peed, +10% Defence</span><span style="font-family: Times New Roman;" class="mycode_font">)</span></span></span><br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: Times New Roman;" class="mycode_font">Item: Flying Orb</span></span><br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: Times New Roman;" class="mycode_font">EVs: </span></span><br />
<ul class="mycode_list"><li><span style="font-family: Times New Roman;" class="mycode_font"> Def: 252</span><br />
</li>
<li><span style="font-family: Times New Roman;" class="mycode_font"> Sp.Def: 252</span><br />
</li>
<li><span style="font-family: Times New Roman;" class="mycode_font"> HP: 6</span><br />
</li>
</ul>
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Dragon Arena - Pokemon Team]]></title>
			<link>https://forum.pokemonpets.com/Thread-Dragon-Arena-Pokemon-Team</link>
			<pubDate>Sat, 24 Sep 2022 06:52:19 +0100</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.pokemonpets.com/member.php?action=profile&uid=111450">Arixon</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.pokemonpets.com/Thread-Dragon-Arena-Pokemon-Team</guid>
			<description><![CDATA[<span style="font-size: medium;" class="mycode_size"><span style="font-family: Times New Roman;" class="mycode_font">The best two Pokemon for beating dragon arena is <span style="color: #4cea5e;" class="mycode_color">Shiny-Giga-Dianeas</span> with <span style="color: #0074d9;" class="mycode_color">Shiny-Mega-Giratina</span> as support. </span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: Times New Roman;" class="mycode_font">Stats: <span style="color: #4cea5e;" class="mycode_color">Shiny-Giga-Dianeas</span></span></span><br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: Times New Roman;" class="mycode_font">Nature: Modest</span></span><br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: Times New Roman;" class="mycode_font">Item: Epic Hammer</span></span><br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: Times New Roman;" class="mycode_font">Moves:</span></span><br />
<ul class="mycode_list"><li><span style="font-size: medium;" class="mycode_size"><span style="font-family: Times New Roman;" class="mycode_font"> Moonbeam</span></span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size"><span style="font-family: Times New Roman;" class="mycode_font"> Magnet Rise (increases Sp.Atk, Atk, and Speed by 1)</span></span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size"><span style="font-family: Times New Roman;" class="mycode_font"> Dragon Pulse</span></span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size"><span style="font-family: Times New Roman;" class="mycode_font"> Aura Sphere</span></span><br />
</li>
</ul>
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: Times New Roman;" class="mycode_font">EVs:</span></span><br />
<ul class="mycode_list"><li><span style="font-size: medium;" class="mycode_size"><span style="font-family: Times New Roman;" class="mycode_font"> HP: 252</span></span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size"><span style="font-family: Times New Roman;" class="mycode_font"> Sp.Atk: 252</span></span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size"><span style="font-family: Times New Roman;" class="mycode_font"> Sp.Def: 6</span></span><br />
</li>
</ul>
<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: Times New Roman;" class="mycode_font">Stats: <span style="color: #0074d9;" class="mycode_color"><span style="font-family: Times New Roman;" class="mycode_font">Shiny-Mega-Giratina</span></span></span></span><br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: Times New Roman;" class="mycode_font">Nature: Relaxed<br />
Item: Ghost Orb</span></span><br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: Times New Roman;" class="mycode_font">Moves:</span></span><br />
<ul class="mycode_list"><li><span style="font-size: medium;" class="mycode_size"><span style="font-family: Times New Roman;" class="mycode_font"> Protect (increases Def, Sp.Def, and Evasion by 1)</span></span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size"><span style="font-family: Times New Roman;" class="mycode_font"> Shadow Ball (important for decreasing enemy's Sp.Def)</span></span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size"><span style="font-family: Times New Roman;" class="mycode_font"> Toxic or Shadow Claw</span></span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size"><span style="font-family: Times New Roman;" class="mycode_font"> Dragon Pulse</span></span><br />
</li>
</ul>
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: Times New Roman;" class="mycode_font">EVs: </span></span><br />
<ul class="mycode_list"><li><span style="font-size: medium;" class="mycode_size"><span style="font-family: Times New Roman;" class="mycode_font"> Def: 252</span></span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size"><span style="font-family: Times New Roman;" class="mycode_font"> Sp.Def: 252</span></span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size"><span style="font-family: Times New Roman;" class="mycode_font"> HP: 6</span></span><br />
</li>
</ul>
]]></description>
			<content:encoded><![CDATA[<span style="font-size: medium;" class="mycode_size"><span style="font-family: Times New Roman;" class="mycode_font">The best two Pokemon for beating dragon arena is <span style="color: #4cea5e;" class="mycode_color">Shiny-Giga-Dianeas</span> with <span style="color: #0074d9;" class="mycode_color">Shiny-Mega-Giratina</span> as support. </span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: Times New Roman;" class="mycode_font">Stats: <span style="color: #4cea5e;" class="mycode_color">Shiny-Giga-Dianeas</span></span></span><br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: Times New Roman;" class="mycode_font">Nature: Modest</span></span><br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: Times New Roman;" class="mycode_font">Item: Epic Hammer</span></span><br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: Times New Roman;" class="mycode_font">Moves:</span></span><br />
<ul class="mycode_list"><li><span style="font-size: medium;" class="mycode_size"><span style="font-family: Times New Roman;" class="mycode_font"> Moonbeam</span></span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size"><span style="font-family: Times New Roman;" class="mycode_font"> Magnet Rise (increases Sp.Atk, Atk, and Speed by 1)</span></span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size"><span style="font-family: Times New Roman;" class="mycode_font"> Dragon Pulse</span></span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size"><span style="font-family: Times New Roman;" class="mycode_font"> Aura Sphere</span></span><br />
</li>
</ul>
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: Times New Roman;" class="mycode_font">EVs:</span></span><br />
<ul class="mycode_list"><li><span style="font-size: medium;" class="mycode_size"><span style="font-family: Times New Roman;" class="mycode_font"> HP: 252</span></span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size"><span style="font-family: Times New Roman;" class="mycode_font"> Sp.Atk: 252</span></span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size"><span style="font-family: Times New Roman;" class="mycode_font"> Sp.Def: 6</span></span><br />
</li>
</ul>
<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: Times New Roman;" class="mycode_font">Stats: <span style="color: #0074d9;" class="mycode_color"><span style="font-family: Times New Roman;" class="mycode_font">Shiny-Mega-Giratina</span></span></span></span><br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: Times New Roman;" class="mycode_font">Nature: Relaxed<br />
Item: Ghost Orb</span></span><br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: Times New Roman;" class="mycode_font">Moves:</span></span><br />
<ul class="mycode_list"><li><span style="font-size: medium;" class="mycode_size"><span style="font-family: Times New Roman;" class="mycode_font"> Protect (increases Def, Sp.Def, and Evasion by 1)</span></span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size"><span style="font-family: Times New Roman;" class="mycode_font"> Shadow Ball (important for decreasing enemy's Sp.Def)</span></span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size"><span style="font-family: Times New Roman;" class="mycode_font"> Toxic or Shadow Claw</span></span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size"><span style="font-family: Times New Roman;" class="mycode_font"> Dragon Pulse</span></span><br />
</li>
</ul>
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: Times New Roman;" class="mycode_font">EVs: </span></span><br />
<ul class="mycode_list"><li><span style="font-size: medium;" class="mycode_size"><span style="font-family: Times New Roman;" class="mycode_font"> Def: 252</span></span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size"><span style="font-family: Times New Roman;" class="mycode_font"> Sp.Def: 252</span></span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size"><span style="font-family: Times New Roman;" class="mycode_font"> HP: 6</span></span><br />
</li>
</ul>
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Dynamax]]></title>
			<link>https://forum.pokemonpets.com/Thread-Dynamax</link>
			<pubDate>Tue, 09 Mar 2021 19:14:55 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.pokemonpets.com/member.php?action=profile&uid=111349">DarkKingLimon</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.pokemonpets.com/Thread-Dynamax</guid>
			<description><![CDATA[Can dynamax bands be added to the game? i really wish they were and please add calyrex]]></description>
			<content:encoded><![CDATA[Can dynamax bands be added to the game? i really wish they were and please add calyrex]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[New zone leadership brainstorm]]></title>
			<link>https://forum.pokemonpets.com/Thread-New-zone-leadership-brainstorm</link>
			<pubDate>Mon, 29 Jun 2020 12:53:48 +0100</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.pokemonpets.com/member.php?action=profile&uid=1">CeFurkan</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.pokemonpets.com/Thread-New-zone-leadership-brainstorm</guid>
			<description><![CDATA[1: Each zone will have 1 leader at a time<br />
<br />
2: You will be able to defeat this leader anytime you want and take ownership<br />
<br />
3: Meanwhile you are in leader position, 1% of all of the gold from wild and NPC battles in that zone will be transferred to you<br />
<br />
4: This accumulated gold will be added to your profile once your leadership ends or you manually claimed it from your settings page<br />
<br />
5: At the beginning, zone leaders will be randomly set inactive accounts<br />
<br />
6: The battles will be like this<br />
: You will challenge against top 1000 Pokemon of current leader. At least 1 type has to match that zone's type<br />
: You also will be able to use top 1000 of your all Pokemon that matches that zone's type<br />
: The Pokemon will be automatically decided like in Endless Tower Battles<br />
: For mixed zone, all types will be used<br />
<br />
7: There will be a new page which will show each zone's current leader and how much gold accumulated during his/her leadership<br />
: At this page you will be able to challenge and defeat that leader<br />
<br />
8: Everyone will be able to challenge against current leader at the same time (everyone will have their own battle)<br />
: The leader will be always computer controlled<br />
: Meanwhile you are in battle, if the leadership changes by another player, you will not get leadership. You will be needed to defeat new leader]]></description>
			<content:encoded><![CDATA[1: Each zone will have 1 leader at a time<br />
<br />
2: You will be able to defeat this leader anytime you want and take ownership<br />
<br />
3: Meanwhile you are in leader position, 1% of all of the gold from wild and NPC battles in that zone will be transferred to you<br />
<br />
4: This accumulated gold will be added to your profile once your leadership ends or you manually claimed it from your settings page<br />
<br />
5: At the beginning, zone leaders will be randomly set inactive accounts<br />
<br />
6: The battles will be like this<br />
: You will challenge against top 1000 Pokemon of current leader. At least 1 type has to match that zone's type<br />
: You also will be able to use top 1000 of your all Pokemon that matches that zone's type<br />
: The Pokemon will be automatically decided like in Endless Tower Battles<br />
: For mixed zone, all types will be used<br />
<br />
7: There will be a new page which will show each zone's current leader and how much gold accumulated during his/her leadership<br />
: At this page you will be able to challenge and defeat that leader<br />
<br />
8: Everyone will be able to challenge against current leader at the same time (everyone will have their own battle)<br />
: The leader will be always computer controlled<br />
: Meanwhile you are in battle, if the leadership changes by another player, you will not get leadership. You will be needed to defeat new leader]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Seasonal system discussion]]></title>
			<link>https://forum.pokemonpets.com/Thread-Seasonal-system-discussion</link>
			<pubDate>Fri, 03 Jan 2020 18:17:47 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.pokemonpets.com/member.php?action=profile&uid=1">CeFurkan</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.pokemonpets.com/Thread-Seasonal-system-discussion</guid>
			<description><![CDATA[Guys please read carefully and make any suggestions you want<br />
<br />
<span style="color: #c10300;" class="mycode_color"><span style="font-size: xx-large;" class="mycode_size">Seasonal Rankings Brain Storm</span></span><br />
<br />
Every season will start 1 st day March, June, September, December at 12 PM game time just like Seasonal Badge reset<br />
<br />
After this update, badges will reset at 12 PM too<br />
<br />
Seasons will be numbered as Season 1, 2, 3, and so on and each one will last 3 months<br />
<br />
Top 1000 players of each seasons' scores will be historically kept<br />
<br />
The following rankings will be kept so that you can see historical improvements of players<br />
<br />
If you think that anymore statistics need to be saved let me know so I can keep record of that as well<br />
<br />
1 Top Trainers Score<br />
2 Gold Amount<br />
3 Endless Tower Max Level<br />
4 ELO Score - this will get reset to 400 at the beginning of each season<br />
5 ELO Battle Win Count<br />
6 ELO Battle Loss Count<br />
7 Official Tournaments Points<br />
8 Official Seasonal Tournament Points - this will get reset to 0 at the beginning of each season. This will be taken into consideration when calculating top trainers score<br />
9 Official Tournament Win Count<br />
10 Official Tournament Battle Count<br />
11 Official Tournament Battle Win Count<br />
12 Tournaments Coins Count<br />
13 Pokedex Event Completion<br />
14 Total Number of Pokemon<br />
15 Total Pokemon EXP<br />
16 Average Pokemon EXP<br />
17 Different Pokemon Count<br />
18 Different Pokemon Score<br />
19 Account Level and EXP<br />
20 Prestige Level and Points<br />
21 Silver Medals Count<br />
22 Gold Medals Count<br />
23 Referred Players Count<br />
24 Verified Referred Players Count<br />
25 All Time Maximum Daily Boss Damage<br />
26 Clan Quest Battles Count<br />
27 Clan Quest Damage Amount<br />
28 Battle Count<br />
29 Victorious Battle Count<br />
30 Battle Flee Count<br />
31 NPC Battle Count<br />
32 Victorious NPC Battle Count<br />
33 Guild Battle Attack Win Count<br />
34 Guild Battle Attack Loss Count<br />
35 Guild Battle Defense Win Count<br />
36 Guild Battle Defense Loss Count<br />
<br />
From all above historical statistics, only 3 of them will be rewarded at the beginning of each season.<br />
These are ELO Score, Official Seasonal Tournament Points and Top Trainers Ranking<br />
<br />
The rewards will be like below<br />
<br />
Rank (1) : 5 Gold Medals + 150 Silver Medals + 100,000,000 Gold + 15 Shiny Eggs<br />
Rank (2) : 4 Gold Medals + 125 Silver Medals + 90,000,000 Gold + 12 Shiny Eggs<br />
Rank (3) : 3 Gold Medals + 100 Silver Medals + 80,000,000 Gold + 8 Shiny Eggs<br />
Rank 4-10 : 2 Gold Medals + 80 Silver Medals + 70,000,000 Gold + 5 Shiny Eggs<br />
Rank 11-25 : 1 Gold Medal + 50 Silver Medals + 50,000,000 Gold + 3 Shiny Eggs<br />
Rank 26-50 : 40 Silver Medals + 40,000,000 Gold + 1 Shiny Eggs<br />
Rank 51-100 : 30 Silver Medals + 30,000,000 Gold<br />
Rank 101-200 : 20 Silver Medals + 20,000,000 Gold<br />
Rank 201-500 : 10 Silver Medals + 10,000,000 Gold<br />
Rank 500-1000 : 5 Silver Medal + 5,000,000 Gold<br />
Rank 1000+ : No rewards<br />
<br />
So lets say you get #1 in Top Trainers, #3 in Official Seasonal Tournament Points and #2 in ELO Score<br />
<br />
So you would get 12 Gold Medals, 270m Gold, 275 Silver Medals and 35 Shiny Eggs as reward<br />
<br />
The top trainers ranking system will be modified as below<br />
<br />
⇨ Category 1--- ELO League Score // Maximum Points: 125,000 - this will become seasonal<br />
⇨ Category 2--- Official Seasonal Tournament Points // Maximum Points: 125,000 - this will become seasonal<br />
⇨ Category 3--- AVG EXP * DPS // Maximum Points: 175,000 (only top 6 most experienced of each Pokemon (same Pokemon ID) is counted rest ignored)<br />
⇨ Category 4--- AVG Level * DPS // Maximum Points: 175,000 (only top 6 most experienced of each Pokemon (same Pokemon ID) is counted rest ignored)<br />
⇨ Category 5--- Arena Badges Count // Maximum Points: 150,000<br />
⇨ Category 6--- Total EXP // Maximum Points: 100,000 (only top 6 most experienced of each Pokemon (same Pokemon ID) is counted rest ignored)<br />
⇨ Category 7--- Infinite Tower Battles Maximum Reached Level // Maximum Points: 50,000<br />
⇨ Category 8--- Total Gold // Maximum Points: 50,000<br />
⇨ Category 9--- Pokedex Event Completion // Maximum Points: 50,000]]></description>
			<content:encoded><![CDATA[Guys please read carefully and make any suggestions you want<br />
<br />
<span style="color: #c10300;" class="mycode_color"><span style="font-size: xx-large;" class="mycode_size">Seasonal Rankings Brain Storm</span></span><br />
<br />
Every season will start 1 st day March, June, September, December at 12 PM game time just like Seasonal Badge reset<br />
<br />
After this update, badges will reset at 12 PM too<br />
<br />
Seasons will be numbered as Season 1, 2, 3, and so on and each one will last 3 months<br />
<br />
Top 1000 players of each seasons' scores will be historically kept<br />
<br />
The following rankings will be kept so that you can see historical improvements of players<br />
<br />
If you think that anymore statistics need to be saved let me know so I can keep record of that as well<br />
<br />
1 Top Trainers Score<br />
2 Gold Amount<br />
3 Endless Tower Max Level<br />
4 ELO Score - this will get reset to 400 at the beginning of each season<br />
5 ELO Battle Win Count<br />
6 ELO Battle Loss Count<br />
7 Official Tournaments Points<br />
8 Official Seasonal Tournament Points - this will get reset to 0 at the beginning of each season. This will be taken into consideration when calculating top trainers score<br />
9 Official Tournament Win Count<br />
10 Official Tournament Battle Count<br />
11 Official Tournament Battle Win Count<br />
12 Tournaments Coins Count<br />
13 Pokedex Event Completion<br />
14 Total Number of Pokemon<br />
15 Total Pokemon EXP<br />
16 Average Pokemon EXP<br />
17 Different Pokemon Count<br />
18 Different Pokemon Score<br />
19 Account Level and EXP<br />
20 Prestige Level and Points<br />
21 Silver Medals Count<br />
22 Gold Medals Count<br />
23 Referred Players Count<br />
24 Verified Referred Players Count<br />
25 All Time Maximum Daily Boss Damage<br />
26 Clan Quest Battles Count<br />
27 Clan Quest Damage Amount<br />
28 Battle Count<br />
29 Victorious Battle Count<br />
30 Battle Flee Count<br />
31 NPC Battle Count<br />
32 Victorious NPC Battle Count<br />
33 Guild Battle Attack Win Count<br />
34 Guild Battle Attack Loss Count<br />
35 Guild Battle Defense Win Count<br />
36 Guild Battle Defense Loss Count<br />
<br />
From all above historical statistics, only 3 of them will be rewarded at the beginning of each season.<br />
These are ELO Score, Official Seasonal Tournament Points and Top Trainers Ranking<br />
<br />
The rewards will be like below<br />
<br />
Rank (1) : 5 Gold Medals + 150 Silver Medals + 100,000,000 Gold + 15 Shiny Eggs<br />
Rank (2) : 4 Gold Medals + 125 Silver Medals + 90,000,000 Gold + 12 Shiny Eggs<br />
Rank (3) : 3 Gold Medals + 100 Silver Medals + 80,000,000 Gold + 8 Shiny Eggs<br />
Rank 4-10 : 2 Gold Medals + 80 Silver Medals + 70,000,000 Gold + 5 Shiny Eggs<br />
Rank 11-25 : 1 Gold Medal + 50 Silver Medals + 50,000,000 Gold + 3 Shiny Eggs<br />
Rank 26-50 : 40 Silver Medals + 40,000,000 Gold + 1 Shiny Eggs<br />
Rank 51-100 : 30 Silver Medals + 30,000,000 Gold<br />
Rank 101-200 : 20 Silver Medals + 20,000,000 Gold<br />
Rank 201-500 : 10 Silver Medals + 10,000,000 Gold<br />
Rank 500-1000 : 5 Silver Medal + 5,000,000 Gold<br />
Rank 1000+ : No rewards<br />
<br />
So lets say you get #1 in Top Trainers, #3 in Official Seasonal Tournament Points and #2 in ELO Score<br />
<br />
So you would get 12 Gold Medals, 270m Gold, 275 Silver Medals and 35 Shiny Eggs as reward<br />
<br />
The top trainers ranking system will be modified as below<br />
<br />
⇨ Category 1--- ELO League Score // Maximum Points: 125,000 - this will become seasonal<br />
⇨ Category 2--- Official Seasonal Tournament Points // Maximum Points: 125,000 - this will become seasonal<br />
⇨ Category 3--- AVG EXP * DPS // Maximum Points: 175,000 (only top 6 most experienced of each Pokemon (same Pokemon ID) is counted rest ignored)<br />
⇨ Category 4--- AVG Level * DPS // Maximum Points: 175,000 (only top 6 most experienced of each Pokemon (same Pokemon ID) is counted rest ignored)<br />
⇨ Category 5--- Arena Badges Count // Maximum Points: 150,000<br />
⇨ Category 6--- Total EXP // Maximum Points: 100,000 (only top 6 most experienced of each Pokemon (same Pokemon ID) is counted rest ignored)<br />
⇨ Category 7--- Infinite Tower Battles Maximum Reached Level // Maximum Points: 50,000<br />
⇨ Category 8--- Total Gold // Maximum Points: 50,000<br />
⇨ Category 9--- Pokedex Event Completion // Maximum Points: 50,000]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[TEMP - Account Bound Items]]></title>
			<link>https://forum.pokemonpets.com/Thread-TEMP-Account-Bound-Items</link>
			<pubDate>Mon, 11 Nov 2019 11:15:31 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.pokemonpets.com/member.php?action=profile&uid=109368">LegnaX</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.pokemonpets.com/Thread-TEMP-Account-Bound-Items</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><img src="https://live.staticflickr.com/65535/49047649338_ae30d6fcf4_o.jpg" loading="lazy"  width="771" height="250" alt="[Image: 49047649338_ae30d6fcf4_o.jpg]" class="mycode_img" /><br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: x-large;" class="mycode_size"><span style="font-family: Trebuchet MS;" class="mycode_font">ACCOUNT BOUND ITEMS</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: x-large;" class="mycode_size"><span style="font-family: Trebuchet MS;" class="mycode_font">Gear for your trainers!</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><img src="https://live.staticflickr.com/65535/49033776151_6c36d737f5_o.png" loading="lazy"  alt="[Image: 49033776151_6c36d737f5_o.png]" class="mycode_img" /></div>
<br />
<div style="text-align: center;" class="mycode_align">Account bound items can be reached from <a href="https://www.pokemonpets.com/AccountItems.aspx" target="_blank" rel="noopener" class="mycode_url"><span style="font-weight: bold;" class="mycode_b">this page</span></a>.</div>
<div style="text-align: center;" class="mycode_align">Page link is positioned under the Profile tab and named as <span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Account Bound Items</span></span>.</div>
<br />
<br />
1) Account bound items are <span style="font-weight: bold;" class="mycode_b">permanent items that affect all your pokemon at the same time on every fight</span>.<br />
<br />
<br />
2) They require you to meet <span style="font-weight: bold;" class="mycode_b">certain requirements</span> to activate them.<br />
<br />
<br />
3) When you press on the "Try to activate" button, it will show you all the requirements that you have to meet. Example:<br />
<br />
<img src="https://live.staticflickr.com/65535/49023341791_916c51b05a_o.png" loading="lazy"  width="500" height="350" alt="[Image: 49023341791_916c51b05a_o.png]" class="mycode_img" /><br />
<br />
3.1) Top 10 players don't have requirements. They just need to afford the activation gold:<br />
<img src="https://live.staticflickr.com/65535/49023209623_75ded81340_o.png" loading="lazy"  width="500" height="280" alt="[Image: 49023209623_75ded81340_o.png]" class="mycode_img" /><br />
<br />
4) Once you meet all of the requirements, you can activate the item as level 1 (paying the activation cost) and get level 1 bonus and unlock bonus (which normally is worth the item at level 20, instantly).<br />
<br />
<br />
5) Each item can be upgraded to level 100.<br />
<br />
5.1) After level 70, each level grants double bonus per level, making the upgrade cost worthwhile.<br />
<br />
<br />
6) Both on the Account Items page screen and in the upgrade message, it will show Success and De-Level chance.<br />
<br />
6.1) First, a random number between 1 and 100 is generated including 1 and 100. Then, the upgrade system works like below (we are using an example here):<br />
<br />
6.1.1) <span style="font-weight: bold;" class="mycode_b">Random generated number is 71</span>, <span style="color: #17b529;" class="mycode_color">success chance is 65</span>, <span style="color: #ff851b;" class="mycode_color">fail probability is 35</span>, <span style="color: #c10300;" class="mycode_color">de-level probability is 25</span>:<br />
6.1.2) <span style="color: #17b529;" class="mycode_color">Since 71 is bigger than 35, <span style="font-weight: bold;" class="mycode_b">the upgrade is successful</span></span>.<br />
<br />
6.2.1) <span style="font-weight: bold;" class="mycode_b">Random generated number is 71</span>, <span style="color: #17b529;" class="mycode_color">success chance is 28</span>, <span style="color: #e86e04;" class="mycode_color">fail probability is 72</span>, <span style="color: #c10300;" class="mycode_color">de-level probability is 57</span>:<br />
6.2.2) <span style="color: #e86e04;" class="mycode_color">Since 71 is lower than 72, <span style="font-weight: bold;" class="mycode_b">the upgrade failed</span></span>. However, since 71 is bigger than 57, it didn't de-level.<br />
<br />
6.2.1) <span style="font-weight: bold;" class="mycode_b">Random generated number is 71</span>, <span style="color: #17b529;" class="mycode_color">success chance is 28</span>, <span style="color: #e86e04;" class="mycode_color">fail probability is 72</span>, <span style="color: #c10300;" class="mycode_color">de-level probability is 73</span>:<br />
6.2.2) <span style="color: #e86e04;" class="mycode_color">Since 71 is lower than 72 upgrade is failed</span>. <span style="color: #c10300;" class="mycode_color">Moreover, since 71 is lower than 73, <span style="font-weight: bold;" class="mycode_b">de-level also happens</span> (that means the item loses one level)</span>.<br />
<br />
<br />
7) Each item provides different bonuses:<br />
<br />
7.1) <img src="https://static.monstermmorpg.com/images/Account_Items/32/Espada_1.png" loading="lazy"  width="30" height="30" alt="[Image: Espada_1.png]" class="mycode_img" /> <span style="font-weight: bold;" class="mycode_b">Espada</span>: Attack Bonus. Activation bonus: 2%. Level bonus (from level 1 to 70, each level): 0.1%. Level bonus (from level 71 to 100, each level): 0.2%. Total bonus (at level 100) = 15%. <br />
<br />
7.2) <img src="https://static.monstermmorpg.com/images/Account_Items/32/ClawBlade_1.png" loading="lazy"  width="30" height="30" alt="[Image: ClawBlade_1.png]" class="mycode_img" /> <span style="font-weight: bold;" class="mycode_b">Claw Blade</span>: Special Attack Bonus. Activation bonus: 2%. Level bonus (from level 1 to 70, each level): 0.1%. Level bonus (from level 71 to 100, each level): 0.2%. Total bonus (at level 100) = 15%.<br />
<br />
7.3) <img src="https://static.monstermmorpg.com/images/Account_Items/32/SturdyPants_1.png" loading="lazy"  alt="[Image: SturdyPants_1.png]" class="mycode_img" /> <span style="font-weight: bold;" class="mycode_b">Sturdy Pants</span>: Defense Bonus. Activation bonus: 2%. Level bonus (from level 1 to 70, each level): 0.1%. Level bonus (from level 71 to 100, each level): 0.2%. Total bonus (at level 100) = 15%.<br />
<br />
7.4) <img src="https://static.monstermmorpg.com/images/Account_Items/32/IridescentPearl_1.png" loading="lazy"  alt="[Image: IridescentPearl_1.png]" class="mycode_img" /> <span style="font-weight: bold;" class="mycode_b">Iridescent Pearl</span>: Special Defense Bonus. Activation bonus: 2%. Level bonus (from level 1 to 70, each level): 0.1%. Level bonus (from level 71 to 100, each level): 0.2%. Total bonus (at level 100) = 15%.<br />
<br />
7.5) <img src="https://static.monstermmorpg.com/images/Account_Items/32/AgilityBoots_1.png" loading="lazy"  alt="[Image: AgilityBoots_1.png]" class="mycode_img" /> <span style="font-weight: bold;" class="mycode_b">Agility Boots</span>: Speed Bonus. Activation bonus: 2%. Level bonus (from level 1 to 70, each level): 0.1%. Level bonus (from level 71 to 100, each level): 0.2%. Total bonus (at level 100) = 15%.<br />
<br />
7.6) <img src="https://static.monstermmorpg.com/images/Account_Items/32/PrecisionSpectacles_1.png" loading="lazy"  alt="[Image: PrecisionSpectacles_1.png]" class="mycode_img" /> <span style="font-weight: bold;" class="mycode_b">Precision Spectacles</span>: Accuracy Bonus. Activation bonus: 2%. Level bonus (from level 1 to 70, each level): 0.1%. Level bonus (from level 71 to 100, each level): 0.2%. Total bonus (at level 100) = 15%.<br />
<br />
7.7) <img src="https://static.monstermmorpg.com/images/Account_Items/32/SwiftCape_1.png" loading="lazy"  alt="[Image: SwiftCape_1.png]" class="mycode_img" /> <span style="font-weight: bold;" class="mycode_b">Swift Cape</span>: Evasion Chance Bonus. Activation bonus: 2%. Level bonus (from level 1 to 70, each level): 0.1%. Level bonus (from level 71 to 100, each level): 0.2%. Total bonus (at level 100) = 15%.<br />
<br />
7.8) <img src="https://static.monstermmorpg.com/images/Account_Items/32/RazorRing_1.png" loading="lazy"  alt="[Image: RazorRing_1.png]" class="mycode_img" /> <span style="font-weight: bold;" class="mycode_b">Razor Ring</span>: Critical Chance Bonus. Activation bonus: 2%. Level bonus (from level 1 to 70, each level): 0.1%. Level bonus (from level 71 to 100, each level): 0.2%. Total bonus (at level 100) = 15%.<br />
<br />
7.9) <img src="https://static.monstermmorpg.com/images/Account_Items/32/ConfusionHammer_1.png" loading="lazy"  alt="[Image: ConfusionHammer_1.png]" class="mycode_img" /> <span style="font-weight: bold;" class="mycode_b">Confusion Hammer</span>: Attack and Special Attack Bonus. Activation bonus: 1%. Level bonus (from level 1 to 70, each level): 0.05%. Level bonus (from level 71 to 100, each level): 0.1%. Total bonus (at level 100) = 7.5%.<br />
<br />
7.10) <img src="https://static.monstermmorpg.com/images/Account_Items/32/Armaduras_1.png" loading="lazy"  alt="[Image: Armaduras_1.png]" class="mycode_img" /> <span style="font-weight: bold;" class="mycode_b">Armaduras</span>: Defense and Special Defense Bonus. Activation bonus: 1%. Level bonus (from level 1 to 70, each level): 0.05%. Level bonus (from level 71 to 100, each level): 0.1%. Total bonus (at level 100) = 7.5%.<br />
<br />
7.11) <img src="https://static.monstermmorpg.com/images/Account_Items/32/FortuneAmulet_1.png" loading="lazy"  alt="[Image: FortuneAmulet_1.png]" class="mycode_img" /> <span style="font-weight: bold;" class="mycode_b">Fortune Amulet</span>: Gold boost from all NPC and Wild Pokemon battles. Activation bonus: 20%. Level bonus (from level 1 to 70, each level): 1%. Level bonus (from level 71 to 100, each level): 2%. Total bonus (at level 100) = 150%.<br />
<br />
7.12) <img src="https://static.monstermmorpg.com/images/Account_Items/32/ShinyAmulet_1.png" loading="lazy"  alt="[Image: ShinyAmulet_1.png]" class="mycode_img" /> <span style="font-weight: bold;" class="mycode_b">Shiny Amulet</span>: Shiny Pokémon Escape Counter Boost when searching wild Pokemon. Activation bonus: 2.000. Level bonus (from level 1 to 70, each level): 100. Level bonus (from level 71 to 100, each level): 200. Total bonus (at level 100) = 15.000. Read more information about Escape Counters at <a href="https://forum.pokemonpets.com/Thread-What-are-Pokemon-escape-counters" target="_blank" rel="noopener" class="mycode_url">this thread</a>.<br />
<br />
For example: let's say you have level 75 of this item. That means your shiny counter becomes 2.000 + 7.000 + 1.000 = 10.000. Thus, your shiny encounter chance becomes (1 + 1) / 10000 which means double chance.<br />
<br />
Have in mind that this bonus stacks to the shiny pokemons from the event tab. If a pokemon has 0.05% chance of appearing, and your item is level 75, then the final chance is 0.06% instead of 0.1%.<br />
<br />
<br />
8) <span style="font-weight: bold;" class="mycode_b">All bonuses are additive instead of multiplying</span>. So if you have bonuses from other sources (like items, account level, guild level, statuses, abilities, etc...) they are added, not multiplied.<br />
<br />
<br />
9) User account items will be displayed in <a href="https://www.pokemonpets.com/profile.aspx" target="_blank" rel="noopener" class="mycode_url">their profile</a>.<br />
<br />
<br />
10) <span style="font-weight: bold;" class="mycode_b">The images of items are also changed based on level</span>. Level 0 - 9 gets level 1 item image. Level 10 - 19 gets level 2 item image. Level 20 - 29 gets level 3 item image... and finally, level 100 item gets ultimate level 11 item image (epic!).<br />
<br />
<br />
11) The amount of upgrade tries and total spent gold is displayed in the <a href="https://www.pokemonpets.com/AccountItems.aspx" target="_blank" rel="noopener" class="mycode_url">account items page</a> and also on the <a href="https://www.pokemonpets.com/profile.aspx" target="_blank" rel="noopener" class="mycode_url">user profile</a> item image when you hover them.<br />
<br />
11.1) Item activation cost is also included in total spent gold.<br />
<br />
<br />
12) Account bound items are permanent and can not be destroyed, sold, or traded.<br />
<br />
<br />
13) After item activation, it becomes level 1. For each next level upgrade try, the upgrade trying cost is determined as (current_level + 1) * 100,000 Gold. For example: if the item level is 5, next-level upgrade cost would be (5 + 1) * 100000 = 600,000 Gold<br />
<br />
<br />
14) How each level upgrade success chances and de-level probabilities are determined is based on an advanced algorithm.<br />
<br />
14.1) We have done thousands of tests and after activation of the item. <span style="font-weight: bold;" class="mycode_b">Upgrading an item to level 100 requires 10,000,000,000 Gold total on average.</span><br />
<br />
14.2) Our 100,000 upgrade to level 100 experimental results are shown below:<br />
<br />
14.2.1) <span style="text-decoration: underline;" class="mycode_u">Average number of upgrade tries</span> to reach level 100: <span style="font-weight: bold;" class="mycode_b">1,342</span>.<br />
<br />
14.2.2) <span style="text-decoration: underline;" class="mycode_u">Average spent Gold</span> to reach level 100: <span style="font-weight: bold;" class="mycode_b">10,376,708,602</span>]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><img src="https://live.staticflickr.com/65535/49047649338_ae30d6fcf4_o.jpg" loading="lazy"  width="771" height="250" alt="[Image: 49047649338_ae30d6fcf4_o.jpg]" class="mycode_img" /><br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: x-large;" class="mycode_size"><span style="font-family: Trebuchet MS;" class="mycode_font">ACCOUNT BOUND ITEMS</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: x-large;" class="mycode_size"><span style="font-family: Trebuchet MS;" class="mycode_font">Gear for your trainers!</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><img src="https://live.staticflickr.com/65535/49033776151_6c36d737f5_o.png" loading="lazy"  alt="[Image: 49033776151_6c36d737f5_o.png]" class="mycode_img" /></div>
<br />
<div style="text-align: center;" class="mycode_align">Account bound items can be reached from <a href="https://www.pokemonpets.com/AccountItems.aspx" target="_blank" rel="noopener" class="mycode_url"><span style="font-weight: bold;" class="mycode_b">this page</span></a>.</div>
<div style="text-align: center;" class="mycode_align">Page link is positioned under the Profile tab and named as <span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Account Bound Items</span></span>.</div>
<br />
<br />
1) Account bound items are <span style="font-weight: bold;" class="mycode_b">permanent items that affect all your pokemon at the same time on every fight</span>.<br />
<br />
<br />
2) They require you to meet <span style="font-weight: bold;" class="mycode_b">certain requirements</span> to activate them.<br />
<br />
<br />
3) When you press on the "Try to activate" button, it will show you all the requirements that you have to meet. Example:<br />
<br />
<img src="https://live.staticflickr.com/65535/49023341791_916c51b05a_o.png" loading="lazy"  width="500" height="350" alt="[Image: 49023341791_916c51b05a_o.png]" class="mycode_img" /><br />
<br />
3.1) Top 10 players don't have requirements. They just need to afford the activation gold:<br />
<img src="https://live.staticflickr.com/65535/49023209623_75ded81340_o.png" loading="lazy"  width="500" height="280" alt="[Image: 49023209623_75ded81340_o.png]" class="mycode_img" /><br />
<br />
4) Once you meet all of the requirements, you can activate the item as level 1 (paying the activation cost) and get level 1 bonus and unlock bonus (which normally is worth the item at level 20, instantly).<br />
<br />
<br />
5) Each item can be upgraded to level 100.<br />
<br />
5.1) After level 70, each level grants double bonus per level, making the upgrade cost worthwhile.<br />
<br />
<br />
6) Both on the Account Items page screen and in the upgrade message, it will show Success and De-Level chance.<br />
<br />
6.1) First, a random number between 1 and 100 is generated including 1 and 100. Then, the upgrade system works like below (we are using an example here):<br />
<br />
6.1.1) <span style="font-weight: bold;" class="mycode_b">Random generated number is 71</span>, <span style="color: #17b529;" class="mycode_color">success chance is 65</span>, <span style="color: #ff851b;" class="mycode_color">fail probability is 35</span>, <span style="color: #c10300;" class="mycode_color">de-level probability is 25</span>:<br />
6.1.2) <span style="color: #17b529;" class="mycode_color">Since 71 is bigger than 35, <span style="font-weight: bold;" class="mycode_b">the upgrade is successful</span></span>.<br />
<br />
6.2.1) <span style="font-weight: bold;" class="mycode_b">Random generated number is 71</span>, <span style="color: #17b529;" class="mycode_color">success chance is 28</span>, <span style="color: #e86e04;" class="mycode_color">fail probability is 72</span>, <span style="color: #c10300;" class="mycode_color">de-level probability is 57</span>:<br />
6.2.2) <span style="color: #e86e04;" class="mycode_color">Since 71 is lower than 72, <span style="font-weight: bold;" class="mycode_b">the upgrade failed</span></span>. However, since 71 is bigger than 57, it didn't de-level.<br />
<br />
6.2.1) <span style="font-weight: bold;" class="mycode_b">Random generated number is 71</span>, <span style="color: #17b529;" class="mycode_color">success chance is 28</span>, <span style="color: #e86e04;" class="mycode_color">fail probability is 72</span>, <span style="color: #c10300;" class="mycode_color">de-level probability is 73</span>:<br />
6.2.2) <span style="color: #e86e04;" class="mycode_color">Since 71 is lower than 72 upgrade is failed</span>. <span style="color: #c10300;" class="mycode_color">Moreover, since 71 is lower than 73, <span style="font-weight: bold;" class="mycode_b">de-level also happens</span> (that means the item loses one level)</span>.<br />
<br />
<br />
7) Each item provides different bonuses:<br />
<br />
7.1) <img src="https://static.monstermmorpg.com/images/Account_Items/32/Espada_1.png" loading="lazy"  width="30" height="30" alt="[Image: Espada_1.png]" class="mycode_img" /> <span style="font-weight: bold;" class="mycode_b">Espada</span>: Attack Bonus. Activation bonus: 2%. Level bonus (from level 1 to 70, each level): 0.1%. Level bonus (from level 71 to 100, each level): 0.2%. Total bonus (at level 100) = 15%. <br />
<br />
7.2) <img src="https://static.monstermmorpg.com/images/Account_Items/32/ClawBlade_1.png" loading="lazy"  width="30" height="30" alt="[Image: ClawBlade_1.png]" class="mycode_img" /> <span style="font-weight: bold;" class="mycode_b">Claw Blade</span>: Special Attack Bonus. Activation bonus: 2%. Level bonus (from level 1 to 70, each level): 0.1%. Level bonus (from level 71 to 100, each level): 0.2%. Total bonus (at level 100) = 15%.<br />
<br />
7.3) <img src="https://static.monstermmorpg.com/images/Account_Items/32/SturdyPants_1.png" loading="lazy"  alt="[Image: SturdyPants_1.png]" class="mycode_img" /> <span style="font-weight: bold;" class="mycode_b">Sturdy Pants</span>: Defense Bonus. Activation bonus: 2%. Level bonus (from level 1 to 70, each level): 0.1%. Level bonus (from level 71 to 100, each level): 0.2%. Total bonus (at level 100) = 15%.<br />
<br />
7.4) <img src="https://static.monstermmorpg.com/images/Account_Items/32/IridescentPearl_1.png" loading="lazy"  alt="[Image: IridescentPearl_1.png]" class="mycode_img" /> <span style="font-weight: bold;" class="mycode_b">Iridescent Pearl</span>: Special Defense Bonus. Activation bonus: 2%. Level bonus (from level 1 to 70, each level): 0.1%. Level bonus (from level 71 to 100, each level): 0.2%. Total bonus (at level 100) = 15%.<br />
<br />
7.5) <img src="https://static.monstermmorpg.com/images/Account_Items/32/AgilityBoots_1.png" loading="lazy"  alt="[Image: AgilityBoots_1.png]" class="mycode_img" /> <span style="font-weight: bold;" class="mycode_b">Agility Boots</span>: Speed Bonus. Activation bonus: 2%. Level bonus (from level 1 to 70, each level): 0.1%. Level bonus (from level 71 to 100, each level): 0.2%. Total bonus (at level 100) = 15%.<br />
<br />
7.6) <img src="https://static.monstermmorpg.com/images/Account_Items/32/PrecisionSpectacles_1.png" loading="lazy"  alt="[Image: PrecisionSpectacles_1.png]" class="mycode_img" /> <span style="font-weight: bold;" class="mycode_b">Precision Spectacles</span>: Accuracy Bonus. Activation bonus: 2%. Level bonus (from level 1 to 70, each level): 0.1%. Level bonus (from level 71 to 100, each level): 0.2%. Total bonus (at level 100) = 15%.<br />
<br />
7.7) <img src="https://static.monstermmorpg.com/images/Account_Items/32/SwiftCape_1.png" loading="lazy"  alt="[Image: SwiftCape_1.png]" class="mycode_img" /> <span style="font-weight: bold;" class="mycode_b">Swift Cape</span>: Evasion Chance Bonus. Activation bonus: 2%. Level bonus (from level 1 to 70, each level): 0.1%. Level bonus (from level 71 to 100, each level): 0.2%. Total bonus (at level 100) = 15%.<br />
<br />
7.8) <img src="https://static.monstermmorpg.com/images/Account_Items/32/RazorRing_1.png" loading="lazy"  alt="[Image: RazorRing_1.png]" class="mycode_img" /> <span style="font-weight: bold;" class="mycode_b">Razor Ring</span>: Critical Chance Bonus. Activation bonus: 2%. Level bonus (from level 1 to 70, each level): 0.1%. Level bonus (from level 71 to 100, each level): 0.2%. Total bonus (at level 100) = 15%.<br />
<br />
7.9) <img src="https://static.monstermmorpg.com/images/Account_Items/32/ConfusionHammer_1.png" loading="lazy"  alt="[Image: ConfusionHammer_1.png]" class="mycode_img" /> <span style="font-weight: bold;" class="mycode_b">Confusion Hammer</span>: Attack and Special Attack Bonus. Activation bonus: 1%. Level bonus (from level 1 to 70, each level): 0.05%. Level bonus (from level 71 to 100, each level): 0.1%. Total bonus (at level 100) = 7.5%.<br />
<br />
7.10) <img src="https://static.monstermmorpg.com/images/Account_Items/32/Armaduras_1.png" loading="lazy"  alt="[Image: Armaduras_1.png]" class="mycode_img" /> <span style="font-weight: bold;" class="mycode_b">Armaduras</span>: Defense and Special Defense Bonus. Activation bonus: 1%. Level bonus (from level 1 to 70, each level): 0.05%. Level bonus (from level 71 to 100, each level): 0.1%. Total bonus (at level 100) = 7.5%.<br />
<br />
7.11) <img src="https://static.monstermmorpg.com/images/Account_Items/32/FortuneAmulet_1.png" loading="lazy"  alt="[Image: FortuneAmulet_1.png]" class="mycode_img" /> <span style="font-weight: bold;" class="mycode_b">Fortune Amulet</span>: Gold boost from all NPC and Wild Pokemon battles. Activation bonus: 20%. Level bonus (from level 1 to 70, each level): 1%. Level bonus (from level 71 to 100, each level): 2%. Total bonus (at level 100) = 150%.<br />
<br />
7.12) <img src="https://static.monstermmorpg.com/images/Account_Items/32/ShinyAmulet_1.png" loading="lazy"  alt="[Image: ShinyAmulet_1.png]" class="mycode_img" /> <span style="font-weight: bold;" class="mycode_b">Shiny Amulet</span>: Shiny Pokémon Escape Counter Boost when searching wild Pokemon. Activation bonus: 2.000. Level bonus (from level 1 to 70, each level): 100. Level bonus (from level 71 to 100, each level): 200. Total bonus (at level 100) = 15.000. Read more information about Escape Counters at <a href="https://forum.pokemonpets.com/Thread-What-are-Pokemon-escape-counters" target="_blank" rel="noopener" class="mycode_url">this thread</a>.<br />
<br />
For example: let's say you have level 75 of this item. That means your shiny counter becomes 2.000 + 7.000 + 1.000 = 10.000. Thus, your shiny encounter chance becomes (1 + 1) / 10000 which means double chance.<br />
<br />
Have in mind that this bonus stacks to the shiny pokemons from the event tab. If a pokemon has 0.05% chance of appearing, and your item is level 75, then the final chance is 0.06% instead of 0.1%.<br />
<br />
<br />
8) <span style="font-weight: bold;" class="mycode_b">All bonuses are additive instead of multiplying</span>. So if you have bonuses from other sources (like items, account level, guild level, statuses, abilities, etc...) they are added, not multiplied.<br />
<br />
<br />
9) User account items will be displayed in <a href="https://www.pokemonpets.com/profile.aspx" target="_blank" rel="noopener" class="mycode_url">their profile</a>.<br />
<br />
<br />
10) <span style="font-weight: bold;" class="mycode_b">The images of items are also changed based on level</span>. Level 0 - 9 gets level 1 item image. Level 10 - 19 gets level 2 item image. Level 20 - 29 gets level 3 item image... and finally, level 100 item gets ultimate level 11 item image (epic!).<br />
<br />
<br />
11) The amount of upgrade tries and total spent gold is displayed in the <a href="https://www.pokemonpets.com/AccountItems.aspx" target="_blank" rel="noopener" class="mycode_url">account items page</a> and also on the <a href="https://www.pokemonpets.com/profile.aspx" target="_blank" rel="noopener" class="mycode_url">user profile</a> item image when you hover them.<br />
<br />
11.1) Item activation cost is also included in total spent gold.<br />
<br />
<br />
12) Account bound items are permanent and can not be destroyed, sold, or traded.<br />
<br />
<br />
13) After item activation, it becomes level 1. For each next level upgrade try, the upgrade trying cost is determined as (current_level + 1) * 100,000 Gold. For example: if the item level is 5, next-level upgrade cost would be (5 + 1) * 100000 = 600,000 Gold<br />
<br />
<br />
14) How each level upgrade success chances and de-level probabilities are determined is based on an advanced algorithm.<br />
<br />
14.1) We have done thousands of tests and after activation of the item. <span style="font-weight: bold;" class="mycode_b">Upgrading an item to level 100 requires 10,000,000,000 Gold total on average.</span><br />
<br />
14.2) Our 100,000 upgrade to level 100 experimental results are shown below:<br />
<br />
14.2.1) <span style="text-decoration: underline;" class="mycode_u">Average number of upgrade tries</span> to reach level 100: <span style="font-weight: bold;" class="mycode_b">1,342</span>.<br />
<br />
14.2.2) <span style="text-decoration: underline;" class="mycode_u">Average spent Gold</span> to reach level 100: <span style="font-weight: bold;" class="mycode_b">10,376,708,602</span>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[TEMP - Update 5.0.0]]></title>
			<link>https://forum.pokemonpets.com/Thread-TEMP-Update-5-0-0</link>
			<pubDate>Sun, 10 Nov 2019 23:16:27 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.pokemonpets.com/member.php?action=profile&uid=109368">LegnaX</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.pokemonpets.com/Thread-TEMP-Update-5-0-0</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: xx-large;" class="mycode_size">PATCH NOTES VERSION 5</span></span></div>
<br />
<span style="font-size: large;" class="mycode_size"><img src="https://live.staticflickr.com/65535/49033776151_6c36d737f5_o.png" loading="lazy"  alt="[Image: 49033776151_6c36d737f5_o.png]" class="mycode_img" /></span><br />
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size">-&gt; <a href="https://www.pokemonpets.com/" target="_blank" rel="noopener" class="mycode_url"><span style="color: #ff2423;" class="mycode_color"><span style="font-size: small;" class="mycode_size">Game Link</span></span></a> &lt;-</span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size">-&gt; <a href="https://www.pokemonpets.com/Register" target="_blank" rel="noopener" class="mycode_url"><span style="color: #ff2423;" class="mycode_color"><span style="font-size: small;" class="mycode_size">Game Register Link</span></span></a> &lt;-</span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size">-&gt; <a href="https://forum.pokemonpets.com/Forum-Version-Records" target="_blank" rel="noopener" class="mycode_url"><span style="color: #ff2423;" class="mycode_color"><span style="font-size: small;" class="mycode_size">Previous version update logs</span></span></a> &lt;-</span></div>
<div style="text-align: center;" class="mycode_align"> </div>
<div style="text-align: center;" class="mycode_align">This update will be a progressive update, so check this thread frequently. The version number will not change for a while.</div>
<br />
<br />
<hr class="mycode_hr" />
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size">=== <span style="font-weight: bold;" class="mycode_b">November 11th 2019</span> ===</span></div>
<span style="font-size: large;" class="mycode_size"><img src="https://live.staticflickr.com/65535/49033776151_6c36d737f5_o.png" loading="lazy"  alt="[Image: 49033776151_6c36d737f5_o.png]" class="mycode_img" /></span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">62</span>: Moved from .NET 4.7.2 framework to .NET 4.8.0 framework. This may bring small performance improvement.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">63</span>: All external critical stat bonuses (including from pokemon abilities) will be added to the current critical bonus instead of multiplied to the current critical stat: Account level, Guild bonus and Account-bound item bonus. Therefore:<br />
<span style="font-weight: bold;" class="mycode_b">63.1</span>: There was a glitch caused by the fact that all the previous specified bonuses were multiplying the current critical stat instead of adding the critical. That caused a heavy overflow when the player had +6 critical stat and too many bonuses at once, completely nullifying the critical stat. This doesn't happen anymore.<br />
<span style="font-weight: bold;" class="mycode_b">63.2</span>: Fixed an overflow glitch with critical boost moves and holding critical boost items (like Critical Weapon). It was making, for example, Focus energy to grant +3 critical stages instead of 1, and Laser Focus +4 instead of +2. Now they give the correct amount of critical stages.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">64</span>: Now, all account-bound item bonuses will have their bonus doubled after level 70. That means you will get twice the bonus for each level after level 70.<br />
<span style="font-weight: bold;" class="mycode_b">64.1</span>: This means all account-bound items will grant +15% bonus at level 100 instead of +12%, being +9% at level 70 (2% unlock bonus + 7% from levels) and +15% at level 100 (30 levels with double stat bonus).<br />
<span style="font-weight: bold;" class="mycode_b">64.2</span>: Hybrid items will have the same bonus but divided by half. They will grant +7,5% at level 100 instead of +6%. +4,5% at level 70 (1% unlock bonus + 3,5% for 70 levels), and +7,5% at level 100 (3% for 30 levels).<br />
<br />
<span style="font-weight: bold;" class="mycode_b">65</span>: Updated several wrong descriptions in the game: cloudless weather boosting "Light" moves, for example.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">66</span>: Detected and fixed a late-game glitch on the Endless Tower, making the challenge to abruptly end unexpectedly (it was happening around Floor 700 due to stat overflow).<br />
<br />
<span style="font-weight: bold;" class="mycode_b">67</span>: Added the Shiny Amulet images to the Shiny Amulet account-bound item.<br />
<br />
<br />
<hr class="mycode_hr" />
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"> </span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size">=== <span style="font-weight: bold;" class="mycode_b">November 5th 2019</span> ===</span></div>
<span style="font-size: large;" class="mycode_size"><img src="https://live.staticflickr.com/65535/49033776151_6c36d737f5_o.png" loading="lazy"  alt="[Image: 49033776151_6c36d737f5_o.png]" class="mycode_img" /></span><br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">54</span>: Gold bonus reward (e.g. from account level, guild level, items, etc.) in Wild Pokemon and NPC battles were not correctly calculated. This issue is now fixed and you will get higher and correct bonus now.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">55</span>: Now you can teach TM moves to Pokemon that naturally learn those moves by leveling up.<br />
<span style="font-weight: bold;" class="mycode_b">55.1</span>: The TM will require the Pokemon to have the required level (the level Pokemon can learn that move) in order to be able to be taught.<br />
<span style="font-weight: bold;" class="mycode_b">55.2</span>: So, let's say your Pokemon can learn Trick Room move at Level 55. In that case, if your Pokemon is Level 55 or above, you can teach that move via TM item directly.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">56</span>: Berserk and Cautious abilities were decreasing the Accuracy stat by 25%. This is changed to 15%.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">57</span>: Accuracy and Evasion values were not displayed in the Battle page correctly. This visual error is now fixed.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">58</span>: Displayed precision of stats has been increased in the battle page. For example, now it will show Attack stat boost as 100.1% instead of 100%.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">59</span>: Now all badges will be displayed on your profile page whether you have them or not. However, they will be greyed out if you do not have them currently.<br />
<span style="font-weight: bold;" class="mycode_b">59.1</span>: Some of the badge images has been updated and improved.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">60</span>: The account Level current EXP, next Level remaining EXP, total EXP displayed on the user profile page is improved. You can find account levels required exp at <a href="https://www.pokemonpets.com/AccountLevelExp.aspx" target="_blank" rel="noopener" class="mycode_url"><span style="color: #ff2423;" class="mycode_color"><span style="font-size: small;" class="mycode_size">this page</span></span></a>.<br />
<span style="font-weight: bold;" class="mycode_b">60.1</span>: The Account level EXP table is listed under the Misc tab, under the button <a href="https://www.pokemonpets.com/AccountLevelExp.aspx" target="_blank" rel="noopener" class="mycode_url"><span style="color: #ff2423;" class="mycode_color"><span style="font-size: small;" class="mycode_size">Account Level EXP Table</span></span></a>.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">61</span>: Account bound permanent item system has been implemented to the game. You can find more information about account-bound items at <a href="https://forum.pokemonpets.com/Thread-Account-Bound-Items" target="_blank" rel="noopener" class="mycode_url"><span style="color: #ff2423;" class="mycode_color"><span style="font-size: small;" class="mycode_size">this thread</span></span></a>.<br />
<span style="font-weight: bold;" class="mycode_b">61.1</span>: You can find the <a href="https://www.pokemonpets.com/AccountItems.aspx" target="_blank" rel="noopener" class="mycode_url"><span style="color: #ff2423;" class="mycode_color"><span style="font-size: small;" class="mycode_size">Account bound items page</span></span></a> under the profile tab.<br />
<br />
<br />
<hr class="mycode_hr" />
 <br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size">=== <span style="font-weight: bold;" class="mycode_b">October 8th 2019</span> ===</span></div>
<img src="https://live.staticflickr.com/65535/49033776151_6c36d737f5_o.png" loading="lazy"  alt="[Image: 49033776151_6c36d737f5_o.png]" class="mycode_img" /><br />
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<span style="font-weight: bold;" class="mycode_b">52</span>: There was a scoring error in <a href="https://www.pokemonpets.com/GuildWars.aspx" target="_blank" rel="noopener" class="mycode_url"><span style="color: #ff2423;" class="mycode_color"><span style="font-size: small;" class="mycode_size">Guild Wars</span></span></a>. This error is now fixed and scores are re-calculated. Due to this fix, weekly scores of this week also got reset. <span style="text-decoration: underline;" class="mycode_u">If you still see any errors in Guild Wars scores, please let me know</span>.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">53</span>: The background code (how we store the data) of ELO score system has also been updated. You should not feel any difference. However, <span style="text-decoration: underline;" class="mycode_u">if you encounter any unexpected error, please let me know</span>.<br />
<br />
<br />
<hr class="mycode_hr" />
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<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size">=== <span style="font-weight: bold;" class="mycode_b">September 4th 2019</span> ===</span></div>
<img src="https://live.staticflickr.com/65535/49033776151_6c36d737f5_o.png" loading="lazy"  alt="[Image: 49033776151_6c36d737f5_o.png]" class="mycode_img" /><br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">51</span>: Now you can sell more than 1 Pokemon to the NPC at once. In order to sell multiple Pokemon at once, check the checkboxes on the right of the Pokemon in <a href="https://www.pokemonpets.com/ManageMonstersStore.aspx" target="_blank" rel="noopener" class="mycode_url"><span style="color: #ff2423;" class="mycode_color"><span style="font-size: small;" class="mycode_size">Set Your Pokemon Team page</span></span></a>.<br />
<span style="font-weight: bold;" class="mycode_b">51.1</span>: After checking the Pokemon, click the multi sell button at the very bottom.<br />
<span style="font-weight: bold;" class="mycode_b">51.2</span>: Make sure that you have filtered and listed only Pokemon you want to sell to the NPC.<br />
<a href="https://forum.pokemonpets.com/attachment.php?aid=1171" target="_blank" rel="noopener" class="mycode_url"><span style="color: #ff2423;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><img src="https://forum.pokemonpets.com/attachment.php?thumbnail=1171" loading="lazy"  alt="[Image: attachment.php?thumbnail=1171]" class="mycode_img" /></span></span></span></a><br />
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<hr class="mycode_hr" />
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<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size">=== <span style="font-weight: bold;" class="mycode_b">August 30th 2019</span> ===</span></div>
<img src="https://live.staticflickr.com/65535/49033776151_6c36d737f5_o.png" loading="lazy"  alt="[Image: 49033776151_6c36d737f5_o.png]" class="mycode_img" /><br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">50.0</span>: <a href="https://forum.pokemonpets.com/Thread-Game-ShortCuts-Hot-Keys-HotKey" target="_blank" rel="noopener" class="mycode_url"><span style="color: #ff2423;" class="mycode_color"><span style="font-size: small;" class="mycode_size">Gameplay shortcuts</span></span></a> have been updated.<br />
<br />
<br />
<hr class="mycode_hr" />
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<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size">=== <span style="font-weight: bold;" class="mycode_b">August 27th 2019</span> ===</span></div>
<img src="https://live.staticflickr.com/65535/49033776151_6c36d737f5_o.png" loading="lazy"  alt="[Image: 49033776151_6c36d737f5_o.png]" class="mycode_img" /><br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">1</span>: For years, the waited <a href="https://www.pokemonpets.com/Tournaments.aspx" target="_blank" rel="noopener" class="mycode_url"><span style="color: #ff2423;" class="mycode_color"><span style="font-size: small;" class="mycode_size">Tournament system</span></span></a> has arrived with full features. Please read more about the system at <a href="https://forum.pokemonpets.com/Thread-How-Tournaments-System-Works-Pokemon-Pets-Game" target="_blank" rel="noopener" class="mycode_url"><span style="color: #ff2423;" class="mycode_color"><span style="font-size: small;" class="mycode_size">this official thread</span></span></a>.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">2</span>: Your ongoing battle will get deleted only if you do not log in the game over 24 hours.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">3</span>: Ability change unlocking feature by Gold has been added to the game on <a href="https://www.pokemonpets.com/ManageMonstersStore.aspx" target="_blank" rel="noopener" class="mycode_url"><span style="color: #ff2423;" class="mycode_color"><span style="font-size: small;" class="mycode_size">Manage &amp; Set Your Pokemon Team page</span></span></a>.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">4</span>: <a href="https://www.pokemonpets.com/Stat-Calculator" target="_blank" rel="noopener" class="mycode_url"><span style="color: #ff2423;" class="mycode_color"><span style="font-size: small;" class="mycode_size">Calculate the Pokemon stats page</span></span></a> has been improved. Now when you open a user's Pokemon in stats calculator, you do not need to click to calculate stats button. It will be auto-calculated.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">5</span>: Chat message post-cool-down for Level 30 and above accounts has been reduced from 5 seconds to 2 seconds.<br />
<span style="font-weight: bold;" class="mycode_b">5.1</span>: If your account level is below 2, the chat message sending cool-down is now 180 seconds (3 minutes).<br />
<span style="font-weight: bold;" class="mycode_b">5.2</span>: If your account level is equal to 2 and lower than 30, the chat message sending cool-down is now 5 seconds.<br />
<span style="font-weight: bold;" class="mycode_b">5.3</span>: If your account level is equal to or above 30, chat message sending cool-down is now 2 seconds.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">6</span>: Now when you use Repel item via a shortcut in-game page, it will use the best Repel you have in your bag. The Repel item usage order will be as follows: Ultimate Repel &gt; Super Repel &gt; Repel.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">7</span>: The Pokemon level of daily Boss battles has been increased to the maximum Pokemon level allowed in the game (currently level 120).<br />
<br />
<span style="font-weight: bold;" class="mycode_b">8</span>: Now you can see daily boss beating rewards in daily boss history.<br />
<span style="font-weight: bold;" class="mycode_b">8.1</span>: Previously you were only seeing how much you have earned total.<br />
<span style="font-weight: bold;" class="mycode_b">8.2</span>: Now it will be displayed as how much reward gold you have earned from inflicted damage and how much reward gold you have earned from defeating it (if you have defeated it).<br />
<br />
<span style="font-weight: bold;" class="mycode_b">9</span>: You can see the maximum allowed level anytime from checking any Pokemon level gain speed table in Pokedex (currently level 120).<br />
<br />
<span style="font-weight: bold;" class="mycode_b">10</span>: Heal Block move is modified. Previously it was preventing switch of enemy Pokemon for 99 turns. Now it is limited to only 5 turns. This change is made to prevent abuse in PvP battles.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">11</span>: Now when you open the page for offering pokémons on trade, your Pokemons will be ordered by their ID, so there won't be random sorting each time when you change page or make an offer.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">12</span>: When you offer your Pokemon for trading and your offer gets cancelled, your offered Pokemon place was remaining as "offered" instead of returning to "storage". This bug has been fixed and all pokemons stuck as "offered" have returned to the "storage".<br />
<br />
<span style="font-weight: bold;" class="mycode_b">13</span>: When you use a move (for example, Super Fang) that does % damage based on the enemy Pokemon's current HP, we were applying class-based move power's reduction based on the enemy Pokemon class. It was working like below:<br />
<span style="font-weight: bold;" class="mycode_b">13.1</span>: For Rare class: 40% decrease.<br />
<span style="font-weight: bold;" class="mycode_b">13.2</span>: For Ultra Rare class: 50% decrease.<br />
<span style="font-weight: bold;" class="mycode_b">13.3</span>: For Legendary and Starter class: 60% decrease.<br />
<span style="font-weight: bold;" class="mycode_b">13.4</span>: For Shiny class: 70% decrease.<br />
<span style="font-weight: bold;" class="mycode_b">13.5</span>: For other classes, there was no decrease.<br />
<span style="font-weight: bold;" class="mycode_b">13.6</span>: Now, we have also included all Mega classes to get a 70% decrease.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">14</span>: When computer determining which move to use, it was using self-damaging moves even if the move's executing Pokemon were going to faint due to recoil damage such as Belly Drum move. This behaviour is fixed now fixed:<br />
<span style="font-weight: bold;" class="mycode_b">14.1</span>: For example, Belly Drum does 50% self-damage. So, if the computer-controlled Pokemon's HP is lower than 60% (self-damage ratio +10), it will pick another move instead. This will prevent pokemons from autofainting themselves.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">15</span>: The item names of Ultra Ball and Super Ball have been switch:<br />
<span style="font-weight: bold;" class="mycode_b">15.1</span>: Item Id 137 --- Super Ball --- Pokeball --- Catches wild Pokémon with a rate of 2.5.<br />
<span style="font-weight: bold;" class="mycode_b">15.2</span>: Item Id 161 --- Ultra Ball --- Pokeball --- Catches wild Pokémon with a rate of 3.5.<br />
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<span style="font-weight: bold;" class="mycode_b">16</span>: The annoying menu buttons vibration glitch when navigating between pages in the main menu has been fixed.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">17</span>: There was a bug that prevented some items not to be searched in manage items page. It is fixed and now you can filter by all item names.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">18</span>: Custom given pet names were not correctly displayed when selecting Pokemon to use items on them in manage items page. This is fixed now.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">19</span>: Now when a Tournament PvP, ELO PvP or Guild War PvP battle against you is started, if you are online and the battle has not ended yet, you will hear an alert sound and your page will be automatically navigated to do PvP battles page.<br />
<span style="font-weight: bold;" class="mycode_b">19.1</span>: On PvP battles page, you will be able to take control of these PvP battles ongoing against you if you are not automatically entered those battles.<br />
<span style="font-weight: bold;" class="mycode_b">19.2</span>: Moreover, if you didn't automatically enter ELO PvP, Guild War PvP or Tournament PvP, you will get a private message that notifies you about ongoing PvP battle.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">20</span>: Automatically entering live PvP battles can be set on or off from <a href="https://www.pokemonpets.com/Settings.aspx" target="_blank" rel="noopener" class="mycode_url"><span style="color: #ff2423;" class="mycode_color"><span style="font-size: small;" class="mycode_size">control panel</span></span></a>.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">21</span>: Now when someone mentions you in the chat panel via using @username, you will hear an alert sound <br />
<span style="font-weight: bold;" class="mycode_b">21.1</span>: This alert can be set to on or off from <a href="https://www.pokemonpets.com/Settings.aspx" target="_blank" rel="noopener" class="mycode_url"><span style="color: #ff2423;" class="mycode_color"><span style="font-size: small;" class="mycode_size">control panel</span></span></a>.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">22</span>: Now the Pokemon you have captured in wild Pokemon battles, obtained via egg hatching or got from reward shop will have first owner registered as you.<br />
<span style="font-weight: bold;" class="mycode_b">22.1</span>: The first recorded owner will never change later.<br />
<span style="font-weight: bold;" class="mycode_b">22.2</span>: You can see the first owner of Pokemon any time by checking their details page.<br />
<span style="font-weight: bold;" class="mycode_b">22.3</span>: The Pokemon you have obtained before Version 5.0.0 will not have the first owner and they will display N/A (Not Available) as the first owner.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">23</span>: Number of custom quick setup teams in set your <a href="https://www.pokemonpets.com/ManageMonstersStore.aspx" target="_blank" rel="noopener" class="mycode_url"><span style="color: #ff2423;" class="mycode_color"><span style="font-size: small;" class="mycode_size">Pokemon team page</span></span></a> has been increased from 18 to 28.<br />
<span style="font-weight: bold;" class="mycode_b">23.1</span>: I plan to implement custom naming quick set teams.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">24</span>: Now you can filter Pokemon in Pokedex by a combination of multiple moves learning. Just separate the move names with ; (semicolon).<br />
<span style="font-weight: bold;" class="mycode_b">24.1</span>: A semicolon should be automatically added to the end of the selected move when you select auto name suggestions which appear as you type letters.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">25</span>: Some filterings in both market and set your Pokemon team page were not persisting when you change pages. This bug has been fixed.<br />
<span style="font-weight: bold;" class="mycode_b">25.1</span>: There can be still filterings which reset as you change pages. <span style="text-decoration: underline;" class="mycode_u">Please reply them to this thread</span>.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">26</span>: If you want to remove your custom given pet name, just type null or enter an empty value.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">27</span>: Increased the maximum allowed amount of pokemon, from 5,000 to 10,000.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">28</span>: Now daily boss battles will not be counted as NPC battle. Thus, when you lose or win daily boss battle, your battle lose or win count will not change.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">29</span>: Now in order to do an ELO match, you have to complete your awaiting revenge matches. You can either do revenge PvP matches or discard them, but if any revenge match is awaiting, you are not allowed anymore to do an ELO match. This new rule is added to prevent ELO revenge system abuse.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">30</span>: Filter by letter in manage team page was not working correctly and it is fixed now.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">31</span>: Now, on <a href="https://www.pokemonpets.com/ManageRewardPokemon.aspx" target="_blank" rel="noopener" class="mycode_url"><span style="color: #ff2423;" class="mycode_color"><span style="font-size: small;" class="mycode_size">manage reward Pokemon page</span></span></a>, the current abilities of the Pokemon will be displayed as well, so it will be easier to change abilities for ability change unlocked Pokemon.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">32</span>: IP based country location system has been updated. <span style="text-decoration: underline;" class="mycode_u">If you see incorrect country on your profile please reply and let me know</span>.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">33</span>: An additional filter has been added to the <a href="https://www.pokemonpets.com/PokedexEvent.aspx" target="_blank" rel="noopener" class="mycode_url"><span style="color: #ff2423;" class="mycode_color"><span style="font-size: small;" class="mycode_size">Pokedex Event page</span></span></a>:<br />
<span style="font-weight: bold;" class="mycode_b">33.1</span>: Now you can display only collected or not collected yet Pokemon <br />
<br />
<span style="font-weight: bold;" class="mycode_b">34</span>: Weekly event process system has been improved:<br />
<span style="font-weight: bold;" class="mycode_b">34.1</span>: Now, players with an equal score will get sorted by their top trainers rank.<br />
<span style="font-weight: bold;" class="mycode_b">34.2</span>: The better top trainers rank (lower is better) will put the equal score player on top. <br />
<span style="font-weight: bold;" class="mycode_b">34.3</span>: So, let's say Player 1 collected 10 weekly event score and his top trainers rank is 19. Meanwhile, the Player 2 has collected also 10 weekly event score but his top trainers rank is 17. So the Player 2 will have better weekly event rank than Player 1.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">35</span>: New label added to the <a href="https://www.pokemonpets.com/SellMonstersAtBazaar.aspx" target="_blank" rel="noopener" class="mycode_url"><span style="color: #ff2423;" class="mycode_color"><span style="font-size: small;" class="mycode_size">sell Pokemon at Bazaar page</span></span></a>.<br />
<span style="font-weight: bold;" class="mycode_b">35.1</span>: Now you can see how many of that particular Pokemon you are selling.<br />
<span style="font-weight: bold;" class="mycode_b">35.2</span>: Also, now you can sort Pokemon by name in buy and sell Pokemon at bazaar pages.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">36</span>: Now, after doing a daily boss battle, you will be automatically redirected to the <a href="https://www.pokemonpets.com/DailyBoss.aspx" target="_blank" rel="noopener" class="mycode_url"><span style="color: #ff2423;" class="mycode_color"><span style="font-size: small;" class="mycode_size">daily boss page</span></span></a>.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">37</span>: Now you can de-transform to most basic form account bound Pokemon too. However, you will not get transformation gem items back such as Mega Gem if you de-transform mega Pokemon.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">38</span>: New filtering added to the manage Pokemon page.<br />
<span style="font-weight: bold;" class="mycode_b">38.1</span>: Now you can filter Pokemon by either you are the first owner of the Pokemon or not.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">39</span>: In the Pokemon Events chat channel, now Shiny class Pokemon events have orange colour and Starter and Legendary class Pokemon events have a red colour.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">40</span>: Explanation tool-tips (they appear when you move over them) of chat channels have been improved.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">41</span>: Top menu's shortcut items are updated. Now you can easily access all of our social networks.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">42</span>: The <a href="https://www.pokemonpets.com/PVPBoard.aspx" target="_blank" rel="noopener" class="mycode_url"><span style="color: #ff2423;" class="mycode_color"><span style="font-size: small;" class="mycode_size">PvP Battles Board</span></span></a> has been improved. Now it will display each battle type as following:<br />
<span style="font-weight: bold;" class="mycode_b">42.1</span>: Guild War Battle.<br />
<span style="font-weight: bold;" class="mycode_b">42.2</span>: Winner ELO Score (ELO Battle).<br />
<span style="font-weight: bold;" class="mycode_b">42.3</span>: Tournament Battle.<br />
<span style="font-weight: bold;" class="mycode_b">42.4</span>: Live PvP (Free Battle).<br />
<span style="font-weight: bold;" class="mycode_b">42.5</span>: Computer Controlled (Free Battle).<br />
<br />
<span style="font-weight: bold;" class="mycode_b">43</span>: If a PvP battle gets deleted automatically by the system such as unfinished Tournament battles in the maximum allowed time, or when a player is offline more than 24 hours, they will not be posted on the PvP battles board.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">44</span>: There was a bug which was causing some guild member counts to be not exactly the same as their total number of members. This bug is now fixed.<br />
<span style="font-weight: bold;" class="mycode_b">44.1:</span> Due to this bug, you were allowed to apply to other guilds meanwhile you were already in a guild. Now you have to leave your existing guild to apply to other guilds.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">45</span>: Now you can change the sorting order of your members in your guild page. Default is List by Guild Quest Damage Amount:<br />
<span style="font-weight: bold;" class="mycode_b">45.1</span>: List by Guild War Participating Order.<br />
<span style="font-weight: bold;" class="mycode_b">45.2</span>: List by Guild Quest Damage Amount.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">46</span>: Now the forum supports HTTPS as well.<br />
<span style="font-weight: bold;" class="mycode_b">46.1</span>: All links in the game that redirects to the forum are upgraded to HTTPS links from HTTP links.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">47</span>: New sort by ranking options added to the <a href="https://www.pokemonpets.com/TopTrainers.aspx" target="_blank" rel="noopener" class="mycode_url"><span style="color: #ff2423;" class="mycode_color"><span style="font-size: small;" class="mycode_size">top trainers ranking page</span></span></a> Sort players by:<br />
<span style="font-weight: bold;" class="mycode_b">47.1</span>: Official Tournaments Points.<br />
<span style="font-weight: bold;" class="mycode_b">47.2</span>: Official Tournament Win Count.<br />
<span style="font-weight: bold;" class="mycode_b">47.3</span>: Official Tournament Battle Count.<br />
<span style="font-weight: bold;" class="mycode_b">47.4</span>: Official Tournament Battle Win Count.<br />
<span style="font-weight: bold;" class="mycode_b">47.5</span>: Tournaments Coins Count.<br />
<br />
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<hr class="mycode_hr" />
<br />
<span style="color: #afbed0;" class="mycode_color"><span style="font-size: small;" class="mycode_size">→ <a href="https://discord.gg/26rffCU" target="_blank" rel="noopener" class="mycode_url"><span style="color: #ff2423;" class="mycode_color"><span style="font-size: small;" class="mycode_size">Official Discord Channel (Definitely Join)</span></span></a><br />
<span style="color: #afbed0;" class="mycode_color"><span style="font-size: small;" class="mycode_size">→ <a href="https://www.facebook.com/PokemonPets" target="_blank" rel="noopener" class="mycode_url"><span style="color: #ff2423;" class="mycode_color"><span style="font-size: small;" class="mycode_size">Official Facebook Page</span></span></a><br />
<span style="color: #afbed0;" class="mycode_color"><span style="font-size: small;" class="mycode_size">→ <a href="https://twitter.com/PokemonPets" target="_blank" rel="noopener" class="mycode_url"><span style="color: #ff2423;" class="mycode_color"><span style="font-size: small;" class="mycode_size">Official Twitter Page</span></span></a><br />
<span style="font-size: small;" class="mycode_size"><span style="color: #afbed0;" class="mycode_color"><span style="font-size: small;" class="mycode_size">→ </span><a href="https://www.instagram.com/pokemonpets/" target="_blank" rel="noopener" class="mycode_url"><span style="color: #ff2423;" class="mycode_color"><span style="font-size: small;" class="mycode_size">Official Instagram Page</span></span></a><br />
<span style="color: #afbed0;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">→ <a href="https://www.deviantart.com/monstermmorpg" target="_blank" rel="noopener" class="mycode_url"><span style="color: #ff2423;" class="mycode_color"><span style="font-size: small;" class="mycode_size">Official Deviantart Page</span></span></a><br />
<span style="color: #afbed0;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">→ <a href="https://www.reddit.com/r/PokemonPets/" target="_blank" rel="noopener" class="mycode_url"><span style="color: #ff2423;" class="mycode_color"><span style="font-size: small;" class="mycode_size">Official Reddit Page</span></span></a><br />
<span style="color: #afbed0;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">→ <a href="https://www.pinterest.com/PokemonPets/" target="_blank" rel="noopener" class="mycode_url"><span style="color: #ff2423;" class="mycode_color"><span style="font-size: small;" class="mycode_size">Official Pinterest Page</span></span></a><br />
<span style="color: #afbed0;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">→ <span style="color: #ff2423;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><a href="https://www.youtube.com/PokemonPets" target="_blank" rel="noopener" class="mycode_url">Official Youtube Page</a></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span>]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: xx-large;" class="mycode_size">PATCH NOTES VERSION 5</span></span></div>
<br />
<span style="font-size: large;" class="mycode_size"><img src="https://live.staticflickr.com/65535/49033776151_6c36d737f5_o.png" loading="lazy"  alt="[Image: 49033776151_6c36d737f5_o.png]" class="mycode_img" /></span><br />
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size">-&gt; <a href="https://www.pokemonpets.com/" target="_blank" rel="noopener" class="mycode_url"><span style="color: #ff2423;" class="mycode_color"><span style="font-size: small;" class="mycode_size">Game Link</span></span></a> &lt;-</span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size">-&gt; <a href="https://www.pokemonpets.com/Register" target="_blank" rel="noopener" class="mycode_url"><span style="color: #ff2423;" class="mycode_color"><span style="font-size: small;" class="mycode_size">Game Register Link</span></span></a> &lt;-</span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size">-&gt; <a href="https://forum.pokemonpets.com/Forum-Version-Records" target="_blank" rel="noopener" class="mycode_url"><span style="color: #ff2423;" class="mycode_color"><span style="font-size: small;" class="mycode_size">Previous version update logs</span></span></a> &lt;-</span></div>
<div style="text-align: center;" class="mycode_align"> </div>
<div style="text-align: center;" class="mycode_align">This update will be a progressive update, so check this thread frequently. The version number will not change for a while.</div>
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<hr class="mycode_hr" />
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<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size">=== <span style="font-weight: bold;" class="mycode_b">November 11th 2019</span> ===</span></div>
<span style="font-size: large;" class="mycode_size"><img src="https://live.staticflickr.com/65535/49033776151_6c36d737f5_o.png" loading="lazy"  alt="[Image: 49033776151_6c36d737f5_o.png]" class="mycode_img" /></span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">62</span>: Moved from .NET 4.7.2 framework to .NET 4.8.0 framework. This may bring small performance improvement.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">63</span>: All external critical stat bonuses (including from pokemon abilities) will be added to the current critical bonus instead of multiplied to the current critical stat: Account level, Guild bonus and Account-bound item bonus. Therefore:<br />
<span style="font-weight: bold;" class="mycode_b">63.1</span>: There was a glitch caused by the fact that all the previous specified bonuses were multiplying the current critical stat instead of adding the critical. That caused a heavy overflow when the player had +6 critical stat and too many bonuses at once, completely nullifying the critical stat. This doesn't happen anymore.<br />
<span style="font-weight: bold;" class="mycode_b">63.2</span>: Fixed an overflow glitch with critical boost moves and holding critical boost items (like Critical Weapon). It was making, for example, Focus energy to grant +3 critical stages instead of 1, and Laser Focus +4 instead of +2. Now they give the correct amount of critical stages.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">64</span>: Now, all account-bound item bonuses will have their bonus doubled after level 70. That means you will get twice the bonus for each level after level 70.<br />
<span style="font-weight: bold;" class="mycode_b">64.1</span>: This means all account-bound items will grant +15% bonus at level 100 instead of +12%, being +9% at level 70 (2% unlock bonus + 7% from levels) and +15% at level 100 (30 levels with double stat bonus).<br />
<span style="font-weight: bold;" class="mycode_b">64.2</span>: Hybrid items will have the same bonus but divided by half. They will grant +7,5% at level 100 instead of +6%. +4,5% at level 70 (1% unlock bonus + 3,5% for 70 levels), and +7,5% at level 100 (3% for 30 levels).<br />
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<span style="font-weight: bold;" class="mycode_b">65</span>: Updated several wrong descriptions in the game: cloudless weather boosting "Light" moves, for example.<br />
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<span style="font-weight: bold;" class="mycode_b">66</span>: Detected and fixed a late-game glitch on the Endless Tower, making the challenge to abruptly end unexpectedly (it was happening around Floor 700 due to stat overflow).<br />
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<span style="font-weight: bold;" class="mycode_b">67</span>: Added the Shiny Amulet images to the Shiny Amulet account-bound item.<br />
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<hr class="mycode_hr" />
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"> </span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size">=== <span style="font-weight: bold;" class="mycode_b">November 5th 2019</span> ===</span></div>
<span style="font-size: large;" class="mycode_size"><img src="https://live.staticflickr.com/65535/49033776151_6c36d737f5_o.png" loading="lazy"  alt="[Image: 49033776151_6c36d737f5_o.png]" class="mycode_img" /></span><br />
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<span style="font-weight: bold;" class="mycode_b">54</span>: Gold bonus reward (e.g. from account level, guild level, items, etc.) in Wild Pokemon and NPC battles were not correctly calculated. This issue is now fixed and you will get higher and correct bonus now.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">55</span>: Now you can teach TM moves to Pokemon that naturally learn those moves by leveling up.<br />
<span style="font-weight: bold;" class="mycode_b">55.1</span>: The TM will require the Pokemon to have the required level (the level Pokemon can learn that move) in order to be able to be taught.<br />
<span style="font-weight: bold;" class="mycode_b">55.2</span>: So, let's say your Pokemon can learn Trick Room move at Level 55. In that case, if your Pokemon is Level 55 or above, you can teach that move via TM item directly.<br />
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<span style="font-weight: bold;" class="mycode_b">56</span>: Berserk and Cautious abilities were decreasing the Accuracy stat by 25%. This is changed to 15%.<br />
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<span style="font-weight: bold;" class="mycode_b">57</span>: Accuracy and Evasion values were not displayed in the Battle page correctly. This visual error is now fixed.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">58</span>: Displayed precision of stats has been increased in the battle page. For example, now it will show Attack stat boost as 100.1% instead of 100%.<br />
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<span style="font-weight: bold;" class="mycode_b">59</span>: Now all badges will be displayed on your profile page whether you have them or not. However, they will be greyed out if you do not have them currently.<br />
<span style="font-weight: bold;" class="mycode_b">59.1</span>: Some of the badge images has been updated and improved.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">60</span>: The account Level current EXP, next Level remaining EXP, total EXP displayed on the user profile page is improved. You can find account levels required exp at <a href="https://www.pokemonpets.com/AccountLevelExp.aspx" target="_blank" rel="noopener" class="mycode_url"><span style="color: #ff2423;" class="mycode_color"><span style="font-size: small;" class="mycode_size">this page</span></span></a>.<br />
<span style="font-weight: bold;" class="mycode_b">60.1</span>: The Account level EXP table is listed under the Misc tab, under the button <a href="https://www.pokemonpets.com/AccountLevelExp.aspx" target="_blank" rel="noopener" class="mycode_url"><span style="color: #ff2423;" class="mycode_color"><span style="font-size: small;" class="mycode_size">Account Level EXP Table</span></span></a>.<br />
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<span style="font-weight: bold;" class="mycode_b">61</span>: Account bound permanent item system has been implemented to the game. You can find more information about account-bound items at <a href="https://forum.pokemonpets.com/Thread-Account-Bound-Items" target="_blank" rel="noopener" class="mycode_url"><span style="color: #ff2423;" class="mycode_color"><span style="font-size: small;" class="mycode_size">this thread</span></span></a>.<br />
<span style="font-weight: bold;" class="mycode_b">61.1</span>: You can find the <a href="https://www.pokemonpets.com/AccountItems.aspx" target="_blank" rel="noopener" class="mycode_url"><span style="color: #ff2423;" class="mycode_color"><span style="font-size: small;" class="mycode_size">Account bound items page</span></span></a> under the profile tab.<br />
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<hr class="mycode_hr" />
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<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size">=== <span style="font-weight: bold;" class="mycode_b">October 8th 2019</span> ===</span></div>
<img src="https://live.staticflickr.com/65535/49033776151_6c36d737f5_o.png" loading="lazy"  alt="[Image: 49033776151_6c36d737f5_o.png]" class="mycode_img" /><br />
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<span style="font-weight: bold;" class="mycode_b">52</span>: There was a scoring error in <a href="https://www.pokemonpets.com/GuildWars.aspx" target="_blank" rel="noopener" class="mycode_url"><span style="color: #ff2423;" class="mycode_color"><span style="font-size: small;" class="mycode_size">Guild Wars</span></span></a>. This error is now fixed and scores are re-calculated. Due to this fix, weekly scores of this week also got reset. <span style="text-decoration: underline;" class="mycode_u">If you still see any errors in Guild Wars scores, please let me know</span>.<br />
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<span style="font-weight: bold;" class="mycode_b">53</span>: The background code (how we store the data) of ELO score system has also been updated. You should not feel any difference. However, <span style="text-decoration: underline;" class="mycode_u">if you encounter any unexpected error, please let me know</span>.<br />
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<hr class="mycode_hr" />
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<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size">=== <span style="font-weight: bold;" class="mycode_b">September 4th 2019</span> ===</span></div>
<img src="https://live.staticflickr.com/65535/49033776151_6c36d737f5_o.png" loading="lazy"  alt="[Image: 49033776151_6c36d737f5_o.png]" class="mycode_img" /><br />
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<span style="font-weight: bold;" class="mycode_b">51</span>: Now you can sell more than 1 Pokemon to the NPC at once. In order to sell multiple Pokemon at once, check the checkboxes on the right of the Pokemon in <a href="https://www.pokemonpets.com/ManageMonstersStore.aspx" target="_blank" rel="noopener" class="mycode_url"><span style="color: #ff2423;" class="mycode_color"><span style="font-size: small;" class="mycode_size">Set Your Pokemon Team page</span></span></a>.<br />
<span style="font-weight: bold;" class="mycode_b">51.1</span>: After checking the Pokemon, click the multi sell button at the very bottom.<br />
<span style="font-weight: bold;" class="mycode_b">51.2</span>: Make sure that you have filtered and listed only Pokemon you want to sell to the NPC.<br />
<a href="https://forum.pokemonpets.com/attachment.php?aid=1171" target="_blank" rel="noopener" class="mycode_url"><span style="color: #ff2423;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><img src="https://forum.pokemonpets.com/attachment.php?thumbnail=1171" loading="lazy"  alt="[Image: attachment.php?thumbnail=1171]" class="mycode_img" /></span></span></span></a><br />
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<hr class="mycode_hr" />
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<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size">=== <span style="font-weight: bold;" class="mycode_b">August 30th 2019</span> ===</span></div>
<img src="https://live.staticflickr.com/65535/49033776151_6c36d737f5_o.png" loading="lazy"  alt="[Image: 49033776151_6c36d737f5_o.png]" class="mycode_img" /><br />
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<span style="font-weight: bold;" class="mycode_b">50.0</span>: <a href="https://forum.pokemonpets.com/Thread-Game-ShortCuts-Hot-Keys-HotKey" target="_blank" rel="noopener" class="mycode_url"><span style="color: #ff2423;" class="mycode_color"><span style="font-size: small;" class="mycode_size">Gameplay shortcuts</span></span></a> have been updated.<br />
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<br />
<hr class="mycode_hr" />
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<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size">=== <span style="font-weight: bold;" class="mycode_b">August 27th 2019</span> ===</span></div>
<img src="https://live.staticflickr.com/65535/49033776151_6c36d737f5_o.png" loading="lazy"  alt="[Image: 49033776151_6c36d737f5_o.png]" class="mycode_img" /><br />
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<span style="font-weight: bold;" class="mycode_b">1</span>: For years, the waited <a href="https://www.pokemonpets.com/Tournaments.aspx" target="_blank" rel="noopener" class="mycode_url"><span style="color: #ff2423;" class="mycode_color"><span style="font-size: small;" class="mycode_size">Tournament system</span></span></a> has arrived with full features. Please read more about the system at <a href="https://forum.pokemonpets.com/Thread-How-Tournaments-System-Works-Pokemon-Pets-Game" target="_blank" rel="noopener" class="mycode_url"><span style="color: #ff2423;" class="mycode_color"><span style="font-size: small;" class="mycode_size">this official thread</span></span></a>.<br />
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<span style="font-weight: bold;" class="mycode_b">2</span>: Your ongoing battle will get deleted only if you do not log in the game over 24 hours.<br />
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<span style="font-weight: bold;" class="mycode_b">3</span>: Ability change unlocking feature by Gold has been added to the game on <a href="https://www.pokemonpets.com/ManageMonstersStore.aspx" target="_blank" rel="noopener" class="mycode_url"><span style="color: #ff2423;" class="mycode_color"><span style="font-size: small;" class="mycode_size">Manage &amp; Set Your Pokemon Team page</span></span></a>.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">4</span>: <a href="https://www.pokemonpets.com/Stat-Calculator" target="_blank" rel="noopener" class="mycode_url"><span style="color: #ff2423;" class="mycode_color"><span style="font-size: small;" class="mycode_size">Calculate the Pokemon stats page</span></span></a> has been improved. Now when you open a user's Pokemon in stats calculator, you do not need to click to calculate stats button. It will be auto-calculated.<br />
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<span style="font-weight: bold;" class="mycode_b">5</span>: Chat message post-cool-down for Level 30 and above accounts has been reduced from 5 seconds to 2 seconds.<br />
<span style="font-weight: bold;" class="mycode_b">5.1</span>: If your account level is below 2, the chat message sending cool-down is now 180 seconds (3 minutes).<br />
<span style="font-weight: bold;" class="mycode_b">5.2</span>: If your account level is equal to 2 and lower than 30, the chat message sending cool-down is now 5 seconds.<br />
<span style="font-weight: bold;" class="mycode_b">5.3</span>: If your account level is equal to or above 30, chat message sending cool-down is now 2 seconds.<br />
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<span style="font-weight: bold;" class="mycode_b">6</span>: Now when you use Repel item via a shortcut in-game page, it will use the best Repel you have in your bag. The Repel item usage order will be as follows: Ultimate Repel &gt; Super Repel &gt; Repel.<br />
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<span style="font-weight: bold;" class="mycode_b">7</span>: The Pokemon level of daily Boss battles has been increased to the maximum Pokemon level allowed in the game (currently level 120).<br />
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<span style="font-weight: bold;" class="mycode_b">8</span>: Now you can see daily boss beating rewards in daily boss history.<br />
<span style="font-weight: bold;" class="mycode_b">8.1</span>: Previously you were only seeing how much you have earned total.<br />
<span style="font-weight: bold;" class="mycode_b">8.2</span>: Now it will be displayed as how much reward gold you have earned from inflicted damage and how much reward gold you have earned from defeating it (if you have defeated it).<br />
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<span style="font-weight: bold;" class="mycode_b">9</span>: You can see the maximum allowed level anytime from checking any Pokemon level gain speed table in Pokedex (currently level 120).<br />
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<span style="font-weight: bold;" class="mycode_b">10</span>: Heal Block move is modified. Previously it was preventing switch of enemy Pokemon for 99 turns. Now it is limited to only 5 turns. This change is made to prevent abuse in PvP battles.<br />
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<span style="font-weight: bold;" class="mycode_b">11</span>: Now when you open the page for offering pokémons on trade, your Pokemons will be ordered by their ID, so there won't be random sorting each time when you change page or make an offer.<br />
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<span style="font-weight: bold;" class="mycode_b">12</span>: When you offer your Pokemon for trading and your offer gets cancelled, your offered Pokemon place was remaining as "offered" instead of returning to "storage". This bug has been fixed and all pokemons stuck as "offered" have returned to the "storage".<br />
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<span style="font-weight: bold;" class="mycode_b">13</span>: When you use a move (for example, Super Fang) that does % damage based on the enemy Pokemon's current HP, we were applying class-based move power's reduction based on the enemy Pokemon class. It was working like below:<br />
<span style="font-weight: bold;" class="mycode_b">13.1</span>: For Rare class: 40% decrease.<br />
<span style="font-weight: bold;" class="mycode_b">13.2</span>: For Ultra Rare class: 50% decrease.<br />
<span style="font-weight: bold;" class="mycode_b">13.3</span>: For Legendary and Starter class: 60% decrease.<br />
<span style="font-weight: bold;" class="mycode_b">13.4</span>: For Shiny class: 70% decrease.<br />
<span style="font-weight: bold;" class="mycode_b">13.5</span>: For other classes, there was no decrease.<br />
<span style="font-weight: bold;" class="mycode_b">13.6</span>: Now, we have also included all Mega classes to get a 70% decrease.<br />
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<span style="font-weight: bold;" class="mycode_b">14</span>: When computer determining which move to use, it was using self-damaging moves even if the move's executing Pokemon were going to faint due to recoil damage such as Belly Drum move. This behaviour is fixed now fixed:<br />
<span style="font-weight: bold;" class="mycode_b">14.1</span>: For example, Belly Drum does 50% self-damage. So, if the computer-controlled Pokemon's HP is lower than 60% (self-damage ratio +10), it will pick another move instead. This will prevent pokemons from autofainting themselves.<br />
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<span style="font-weight: bold;" class="mycode_b">15</span>: The item names of Ultra Ball and Super Ball have been switch:<br />
<span style="font-weight: bold;" class="mycode_b">15.1</span>: Item Id 137 --- Super Ball --- Pokeball --- Catches wild Pokémon with a rate of 2.5.<br />
<span style="font-weight: bold;" class="mycode_b">15.2</span>: Item Id 161 --- Ultra Ball --- Pokeball --- Catches wild Pokémon with a rate of 3.5.<br />
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<span style="font-weight: bold;" class="mycode_b">16</span>: The annoying menu buttons vibration glitch when navigating between pages in the main menu has been fixed.<br />
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<span style="font-weight: bold;" class="mycode_b">17</span>: There was a bug that prevented some items not to be searched in manage items page. It is fixed and now you can filter by all item names.<br />
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<span style="font-weight: bold;" class="mycode_b">18</span>: Custom given pet names were not correctly displayed when selecting Pokemon to use items on them in manage items page. This is fixed now.<br />
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<span style="font-weight: bold;" class="mycode_b">19</span>: Now when a Tournament PvP, ELO PvP or Guild War PvP battle against you is started, if you are online and the battle has not ended yet, you will hear an alert sound and your page will be automatically navigated to do PvP battles page.<br />
<span style="font-weight: bold;" class="mycode_b">19.1</span>: On PvP battles page, you will be able to take control of these PvP battles ongoing against you if you are not automatically entered those battles.<br />
<span style="font-weight: bold;" class="mycode_b">19.2</span>: Moreover, if you didn't automatically enter ELO PvP, Guild War PvP or Tournament PvP, you will get a private message that notifies you about ongoing PvP battle.<br />
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<span style="font-weight: bold;" class="mycode_b">20</span>: Automatically entering live PvP battles can be set on or off from <a href="https://www.pokemonpets.com/Settings.aspx" target="_blank" rel="noopener" class="mycode_url"><span style="color: #ff2423;" class="mycode_color"><span style="font-size: small;" class="mycode_size">control panel</span></span></a>.<br />
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<span style="font-weight: bold;" class="mycode_b">21</span>: Now when someone mentions you in the chat panel via using @username, you will hear an alert sound <br />
<span style="font-weight: bold;" class="mycode_b">21.1</span>: This alert can be set to on or off from <a href="https://www.pokemonpets.com/Settings.aspx" target="_blank" rel="noopener" class="mycode_url"><span style="color: #ff2423;" class="mycode_color"><span style="font-size: small;" class="mycode_size">control panel</span></span></a>.<br />
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<span style="font-weight: bold;" class="mycode_b">22</span>: Now the Pokemon you have captured in wild Pokemon battles, obtained via egg hatching or got from reward shop will have first owner registered as you.<br />
<span style="font-weight: bold;" class="mycode_b">22.1</span>: The first recorded owner will never change later.<br />
<span style="font-weight: bold;" class="mycode_b">22.2</span>: You can see the first owner of Pokemon any time by checking their details page.<br />
<span style="font-weight: bold;" class="mycode_b">22.3</span>: The Pokemon you have obtained before Version 5.0.0 will not have the first owner and they will display N/A (Not Available) as the first owner.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">23</span>: Number of custom quick setup teams in set your <a href="https://www.pokemonpets.com/ManageMonstersStore.aspx" target="_blank" rel="noopener" class="mycode_url"><span style="color: #ff2423;" class="mycode_color"><span style="font-size: small;" class="mycode_size">Pokemon team page</span></span></a> has been increased from 18 to 28.<br />
<span style="font-weight: bold;" class="mycode_b">23.1</span>: I plan to implement custom naming quick set teams.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">24</span>: Now you can filter Pokemon in Pokedex by a combination of multiple moves learning. Just separate the move names with ; (semicolon).<br />
<span style="font-weight: bold;" class="mycode_b">24.1</span>: A semicolon should be automatically added to the end of the selected move when you select auto name suggestions which appear as you type letters.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">25</span>: Some filterings in both market and set your Pokemon team page were not persisting when you change pages. This bug has been fixed.<br />
<span style="font-weight: bold;" class="mycode_b">25.1</span>: There can be still filterings which reset as you change pages. <span style="text-decoration: underline;" class="mycode_u">Please reply them to this thread</span>.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">26</span>: If you want to remove your custom given pet name, just type null or enter an empty value.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">27</span>: Increased the maximum allowed amount of pokemon, from 5,000 to 10,000.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">28</span>: Now daily boss battles will not be counted as NPC battle. Thus, when you lose or win daily boss battle, your battle lose or win count will not change.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">29</span>: Now in order to do an ELO match, you have to complete your awaiting revenge matches. You can either do revenge PvP matches or discard them, but if any revenge match is awaiting, you are not allowed anymore to do an ELO match. This new rule is added to prevent ELO revenge system abuse.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">30</span>: Filter by letter in manage team page was not working correctly and it is fixed now.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">31</span>: Now, on <a href="https://www.pokemonpets.com/ManageRewardPokemon.aspx" target="_blank" rel="noopener" class="mycode_url"><span style="color: #ff2423;" class="mycode_color"><span style="font-size: small;" class="mycode_size">manage reward Pokemon page</span></span></a>, the current abilities of the Pokemon will be displayed as well, so it will be easier to change abilities for ability change unlocked Pokemon.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">32</span>: IP based country location system has been updated. <span style="text-decoration: underline;" class="mycode_u">If you see incorrect country on your profile please reply and let me know</span>.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">33</span>: An additional filter has been added to the <a href="https://www.pokemonpets.com/PokedexEvent.aspx" target="_blank" rel="noopener" class="mycode_url"><span style="color: #ff2423;" class="mycode_color"><span style="font-size: small;" class="mycode_size">Pokedex Event page</span></span></a>:<br />
<span style="font-weight: bold;" class="mycode_b">33.1</span>: Now you can display only collected or not collected yet Pokemon <br />
<br />
<span style="font-weight: bold;" class="mycode_b">34</span>: Weekly event process system has been improved:<br />
<span style="font-weight: bold;" class="mycode_b">34.1</span>: Now, players with an equal score will get sorted by their top trainers rank.<br />
<span style="font-weight: bold;" class="mycode_b">34.2</span>: The better top trainers rank (lower is better) will put the equal score player on top. <br />
<span style="font-weight: bold;" class="mycode_b">34.3</span>: So, let's say Player 1 collected 10 weekly event score and his top trainers rank is 19. Meanwhile, the Player 2 has collected also 10 weekly event score but his top trainers rank is 17. So the Player 2 will have better weekly event rank than Player 1.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">35</span>: New label added to the <a href="https://www.pokemonpets.com/SellMonstersAtBazaar.aspx" target="_blank" rel="noopener" class="mycode_url"><span style="color: #ff2423;" class="mycode_color"><span style="font-size: small;" class="mycode_size">sell Pokemon at Bazaar page</span></span></a>.<br />
<span style="font-weight: bold;" class="mycode_b">35.1</span>: Now you can see how many of that particular Pokemon you are selling.<br />
<span style="font-weight: bold;" class="mycode_b">35.2</span>: Also, now you can sort Pokemon by name in buy and sell Pokemon at bazaar pages.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">36</span>: Now, after doing a daily boss battle, you will be automatically redirected to the <a href="https://www.pokemonpets.com/DailyBoss.aspx" target="_blank" rel="noopener" class="mycode_url"><span style="color: #ff2423;" class="mycode_color"><span style="font-size: small;" class="mycode_size">daily boss page</span></span></a>.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">37</span>: Now you can de-transform to most basic form account bound Pokemon too. However, you will not get transformation gem items back such as Mega Gem if you de-transform mega Pokemon.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">38</span>: New filtering added to the manage Pokemon page.<br />
<span style="font-weight: bold;" class="mycode_b">38.1</span>: Now you can filter Pokemon by either you are the first owner of the Pokemon or not.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">39</span>: In the Pokemon Events chat channel, now Shiny class Pokemon events have orange colour and Starter and Legendary class Pokemon events have a red colour.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">40</span>: Explanation tool-tips (they appear when you move over them) of chat channels have been improved.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">41</span>: Top menu's shortcut items are updated. Now you can easily access all of our social networks.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">42</span>: The <a href="https://www.pokemonpets.com/PVPBoard.aspx" target="_blank" rel="noopener" class="mycode_url"><span style="color: #ff2423;" class="mycode_color"><span style="font-size: small;" class="mycode_size">PvP Battles Board</span></span></a> has been improved. Now it will display each battle type as following:<br />
<span style="font-weight: bold;" class="mycode_b">42.1</span>: Guild War Battle.<br />
<span style="font-weight: bold;" class="mycode_b">42.2</span>: Winner ELO Score (ELO Battle).<br />
<span style="font-weight: bold;" class="mycode_b">42.3</span>: Tournament Battle.<br />
<span style="font-weight: bold;" class="mycode_b">42.4</span>: Live PvP (Free Battle).<br />
<span style="font-weight: bold;" class="mycode_b">42.5</span>: Computer Controlled (Free Battle).<br />
<br />
<span style="font-weight: bold;" class="mycode_b">43</span>: If a PvP battle gets deleted automatically by the system such as unfinished Tournament battles in the maximum allowed time, or when a player is offline more than 24 hours, they will not be posted on the PvP battles board.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">44</span>: There was a bug which was causing some guild member counts to be not exactly the same as their total number of members. This bug is now fixed.<br />
<span style="font-weight: bold;" class="mycode_b">44.1:</span> Due to this bug, you were allowed to apply to other guilds meanwhile you were already in a guild. Now you have to leave your existing guild to apply to other guilds.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">45</span>: Now you can change the sorting order of your members in your guild page. Default is List by Guild Quest Damage Amount:<br />
<span style="font-weight: bold;" class="mycode_b">45.1</span>: List by Guild War Participating Order.<br />
<span style="font-weight: bold;" class="mycode_b">45.2</span>: List by Guild Quest Damage Amount.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">46</span>: Now the forum supports HTTPS as well.<br />
<span style="font-weight: bold;" class="mycode_b">46.1</span>: All links in the game that redirects to the forum are upgraded to HTTPS links from HTTP links.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">47</span>: New sort by ranking options added to the <a href="https://www.pokemonpets.com/TopTrainers.aspx" target="_blank" rel="noopener" class="mycode_url"><span style="color: #ff2423;" class="mycode_color"><span style="font-size: small;" class="mycode_size">top trainers ranking page</span></span></a> Sort players by:<br />
<span style="font-weight: bold;" class="mycode_b">47.1</span>: Official Tournaments Points.<br />
<span style="font-weight: bold;" class="mycode_b">47.2</span>: Official Tournament Win Count.<br />
<span style="font-weight: bold;" class="mycode_b">47.3</span>: Official Tournament Battle Count.<br />
<span style="font-weight: bold;" class="mycode_b">47.4</span>: Official Tournament Battle Win Count.<br />
<span style="font-weight: bold;" class="mycode_b">47.5</span>: Tournaments Coins Count.<br />
<br />
<br />
<hr class="mycode_hr" />
<br />
<span style="color: #afbed0;" class="mycode_color"><span style="font-size: small;" class="mycode_size">→ <a href="https://discord.gg/26rffCU" target="_blank" rel="noopener" class="mycode_url"><span style="color: #ff2423;" class="mycode_color"><span style="font-size: small;" class="mycode_size">Official Discord Channel (Definitely Join)</span></span></a><br />
<span style="color: #afbed0;" class="mycode_color"><span style="font-size: small;" class="mycode_size">→ <a href="https://www.facebook.com/PokemonPets" target="_blank" rel="noopener" class="mycode_url"><span style="color: #ff2423;" class="mycode_color"><span style="font-size: small;" class="mycode_size">Official Facebook Page</span></span></a><br />
<span style="color: #afbed0;" class="mycode_color"><span style="font-size: small;" class="mycode_size">→ <a href="https://twitter.com/PokemonPets" target="_blank" rel="noopener" class="mycode_url"><span style="color: #ff2423;" class="mycode_color"><span style="font-size: small;" class="mycode_size">Official Twitter Page</span></span></a><br />
<span style="font-size: small;" class="mycode_size"><span style="color: #afbed0;" class="mycode_color"><span style="font-size: small;" class="mycode_size">→ </span><a href="https://www.instagram.com/pokemonpets/" target="_blank" rel="noopener" class="mycode_url"><span style="color: #ff2423;" class="mycode_color"><span style="font-size: small;" class="mycode_size">Official Instagram Page</span></span></a><br />
<span style="color: #afbed0;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">→ <a href="https://www.deviantart.com/monstermmorpg" target="_blank" rel="noopener" class="mycode_url"><span style="color: #ff2423;" class="mycode_color"><span style="font-size: small;" class="mycode_size">Official Deviantart Page</span></span></a><br />
<span style="color: #afbed0;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">→ <a href="https://www.reddit.com/r/PokemonPets/" target="_blank" rel="noopener" class="mycode_url"><span style="color: #ff2423;" class="mycode_color"><span style="font-size: small;" class="mycode_size">Official Reddit Page</span></span></a><br />
<span style="color: #afbed0;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">→ <a href="https://www.pinterest.com/PokemonPets/" target="_blank" rel="noopener" class="mycode_url"><span style="color: #ff2423;" class="mycode_color"><span style="font-size: small;" class="mycode_size">Official Pinterest Page</span></span></a><br />
<span style="color: #afbed0;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">→ <span style="color: #ff2423;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><a href="https://www.youtube.com/PokemonPets" target="_blank" rel="noopener" class="mycode_url">Official Youtube Page</a></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Medal Pokemon]]></title>
			<link>https://forum.pokemonpets.com/Thread-Medal-Pokemon</link>
			<pubDate>Thu, 29 Aug 2019 01:41:07 +0100</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.pokemonpets.com/member.php?action=profile&uid=110343">OmegaX</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.pokemonpets.com/Thread-Medal-Pokemon</guid>
			<description><![CDATA[Im thinking about getting scyther with my silver medals for his false swipe, but I am concerned a tad because his ability move expert will power up moves  that are under 60 power by 50% and looking at the move details it says that other effects such as ability damage will still faint the pokemon. As false swipe is 40 power will it still faint the pokemon? Am I just wasting my medals?]]></description>
			<content:encoded><![CDATA[Im thinking about getting scyther with my silver medals for his false swipe, but I am concerned a tad because his ability move expert will power up moves  that are under 60 power by 50% and looking at the move details it says that other effects such as ability damage will still faint the pokemon. As false swipe is 40 power will it still faint the pokemon? Am I just wasting my medals?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Pokemonpets Protection Team/Move Requests/Pokemon Requests]]></title>
			<link>https://forum.pokemonpets.com/Thread-Pokemonpets-Protection-Team-Move-Requests-Pokemon-Requests</link>
			<pubDate>Sun, 09 Jun 2019 00:33:36 +0100</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.pokemonpets.com/member.php?action=profile&uid=110149">Rule Follower</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.pokemonpets.com/Thread-Pokemonpets-Protection-Team-Move-Requests-Pokemon-Requests</guid>
			<description><![CDATA[This thread is where u go to request moves and join the Pokemonpets Protection Team.And request pokes.<br />
I will request a move right now:<br />
Name:Final Guard<br />
Raises Defense stat by 4 stages.<br />
Raises SP Defense stat by 2 stages.<br />
Base Power:1<br />
Type:Normal<br />
Name:Final Crash<br />
Base Power:100<br />
Raises Attack stat by 3 stages.<br />
Raises SP Attack stat by 1 stage.<br />
Type:Normal<br />
And here is a poke 2 start it off with:<br />
Name:Crandos<br />
Base Level:40<br />
Class:Ultra Rare<br />
Type:Ground,Normal<br />
Base Moveset:<br />
Final Guard<br />
Final Crash<br />
Earth Power<br />
Judgment]]></description>
			<content:encoded><![CDATA[This thread is where u go to request moves and join the Pokemonpets Protection Team.And request pokes.<br />
I will request a move right now:<br />
Name:Final Guard<br />
Raises Defense stat by 4 stages.<br />
Raises SP Defense stat by 2 stages.<br />
Base Power:1<br />
Type:Normal<br />
Name:Final Crash<br />
Base Power:100<br />
Raises Attack stat by 3 stages.<br />
Raises SP Attack stat by 1 stage.<br />
Type:Normal<br />
And here is a poke 2 start it off with:<br />
Name:Crandos<br />
Base Level:40<br />
Class:Ultra Rare<br />
Type:Ground,Normal<br />
Base Moveset:<br />
Final Guard<br />
Final Crash<br />
Earth Power<br />
Judgment]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Move request(Inspired by Beyblade)(U may post requests here,too.)]]></title>
			<link>https://forum.pokemonpets.com/Thread-Move-request-Inspired-by-Beyblade-U-may-post-requests-here-too</link>
			<pubDate>Fri, 24 May 2019 23:23:07 +0100</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.pokemonpets.com/member.php?action=profile&uid=110047">Monyta</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.pokemonpets.com/Thread-Move-request-Inspired-by-Beyblade-U-may-post-requests-here-too</guid>
			<description><![CDATA[Here is the description of the moves I want added to pokemonpets:<br />
Name:Cyclone Wall<br />
Base Power:1<br />
Type:Flying<br />
Category:Status<br />
Increases user's Defense Stat by 2 stages<br />
Increases user's SPDefense by 1 stage<br />
If used by a Fighting or Flying type,effect doubles.<br />
Good move,right?<br />
"If used by a Fighting or Flying type,the effect doubles"would make DEF stat raise by 4 stages and SPDef would raise by 2 stages.<br />
Next 1:<br />
Name:Cyclone Counter<br />
Base Power:80<br />
Type:Flying<br />
Category is Physical<br />
BP doubles if the following effects occur:<br />
A Flying or Fighting type uses this,If used by a pokemon with the ATK stat highest,Using Cyclone Wall 2 times before Cyclone Counter's use.<br />
Good move?]]></description>
			<content:encoded><![CDATA[Here is the description of the moves I want added to pokemonpets:<br />
Name:Cyclone Wall<br />
Base Power:1<br />
Type:Flying<br />
Category:Status<br />
Increases user's Defense Stat by 2 stages<br />
Increases user's SPDefense by 1 stage<br />
If used by a Fighting or Flying type,effect doubles.<br />
Good move,right?<br />
"If used by a Fighting or Flying type,the effect doubles"would make DEF stat raise by 4 stages and SPDef would raise by 2 stages.<br />
Next 1:<br />
Name:Cyclone Counter<br />
Base Power:80<br />
Type:Flying<br />
Category is Physical<br />
BP doubles if the following effects occur:<br />
A Flying or Fighting type uses this,If used by a pokemon with the ATK stat highest,Using Cyclone Wall 2 times before Cyclone Counter's use.<br />
Good move?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Heal Block move game mechanic change suggestion]]></title>
			<link>https://forum.pokemonpets.com/Thread-Heal-Block-move-game-mechanic-change-suggestion</link>
			<pubDate>Sun, 19 May 2019 22:30:35 +0100</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.pokemonpets.com/member.php?action=profile&uid=1">CeFurkan</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.pokemonpets.com/Thread-Heal-Block-move-game-mechanic-change-suggestion</guid>
			<description><![CDATA[An experienced player has proposed that Heal Block move is causing trouble in PvP matches<br />
<br />
So he suggests that we should change move's effect like below<br />
<br />
Current : Heal Block has 100% chance to inflict a bleeding on the enemy<br />
Heal Block traps the enemy for 99 turns (the user can not switch)<br />
<br />
New : Heal Block has 100% chance to inflict a bleeding on the enemy<br />
Heal Block traps the enemy for 2 turns (the user can not switch)]]></description>
			<content:encoded><![CDATA[An experienced player has proposed that Heal Block move is causing trouble in PvP matches<br />
<br />
So he suggests that we should change move's effect like below<br />
<br />
Current : Heal Block has 100% chance to inflict a bleeding on the enemy<br />
Heal Block traps the enemy for 99 turns (the user can not switch)<br />
<br />
New : Heal Block has 100% chance to inflict a bleeding on the enemy<br />
Heal Block traps the enemy for 2 turns (the user can not switch)]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Incoming tournament system planning and brainstorm]]></title>
			<link>https://forum.pokemonpets.com/Thread-Incoming-tournament-system-planning-and-brainstorm</link>
			<pubDate>Mon, 06 May 2019 12:54:07 +0100</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.pokemonpets.com/member.php?action=profile&uid=1">CeFurkan</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.pokemonpets.com/Thread-Incoming-tournament-system-planning-and-brainstorm</guid>
			<description><![CDATA[The layout of live tournaments - brainstorm<br />
<br />
Note: Normally at every game update time, all ongoing battles are removed. It will be made like this: only 24 hours passed since battle start date battles will get deleted. Thus, tournaments will not get affected <br />
<br />
Official live tournaments will be saturday and sunday<br />
<br />
There will be 4 tournaments based on different time zones<br />
<br />
a) USA time zone - 1 AM game time , 20 PM local time (Saturday 1 AM, Sunday 1 AM)<br />
b) Other time zone - 8 AM game time (Saturday 8 AM, Sunday 8 AM)<br />
c) India time zone - 15 PM game time , 20 PM local time (Saturday 15 PM, Sunday 15 PM)<br />
d) Germany time zone - 22 PM game time , 20 PM local time (Saturday 22 PM, Sunday 22 PM)<br />
<br />
A player will be able to enter every tournaments in a day<br />
<br />
A player can join with maximum 1 of his/her account. Using multi accounts are ban reason. Also from 1 IP only 1 account will be allowed to register tournament battles<br />
<br />
A Pokemon will be available to use only 1 tournament each day. So if you use your Pokemon then trade it, the other player will not able to use it in that day's Tournament<br />
<br />
Tournament registrations will start 1 hour before starting time and you will be able to register the tournament until 10 minute left<br />
<br />
Once the last 10 minutes left, you wont be able to change your team or remove your registrations<br />
<br />
When registering tournament, it will register your current bag team<br />
<br />
Once the tournament starts, you wont be able to change or modify your team<br />
<br />
After the tournament registration, if you change any of your registered Pokemon, it will be removed from your team<br />
<br />
For example evolving or de-evolving your Pokemon, trading your Pokemon, releasing it into the wilderness<br />
<br />
If no Pokemon lefts in your registered team due to above issues, you will be automatically counted as lost the battle<br />
<br />
Tournament flow will be like below<br />
<br />
Once the registrations end, every registered player will be randomly matched to someone else randomly<br />
<br />
For example lets say 7 players registered to the tournament as Player 1 to Player 7<br />
<br />
First round will be as below<br />
<br />
Player 1 vs Player 3 : Winner Player 3<br />
Player 2 vs Player 6 : Winner Player 2<br />
Player 5 vs Player 4 : Winner Player 5<br />
Player 7 - automatically counted as winner<br />
<br />
Second round<br />
<br />
Player 3 vs Player 5 : Winner Player 3<br />
Player 2 vs Player 7 : Winner Player 7<br />
<br />
Final round <br />
<br />
Player 3 vs Player 7 : Winner Player 3<br />
<br />
There will be also a match between Player 5 and Player 2 for to be ranked as 3<br />
<br />
Player 5 vs Player 2 : Winner Player 2<br />
<br />
Rank 1 : Player 3<br />
Rank 2 : Player 7<br />
Rank 3 : Player 2<br />
<br />
So it will be always 1 match : winner moves up and loser get eliminated<br />
<br />
For every match you win, you will get 1 tournament point (unless your enemy is automatically counted as a loser)<br />
<br />
Once the tournament ends, number 3 ranked player will get extra 3 points, number 2 ranked player will get 5 extra points and number 1 will get extra 10 tournament points<br />
<br />
Also every player will get money reward like this = 200,000 * Number of Collected Tournament points + 200,000 * (1.3 ^ Number of Collected Tournament points)<br />
<br />
Player 1 gets 0 gold<br />
Player 2 gets (1+3) * 200,000 + 1.3^4 * 200,000 = 800,000 + 2.85 * 200,000 = 800,000 + 570,000 = 1,370,000 gold<br />
Player 3 gets (3+10) * 200,000 + 1.3^13 * 200,000 = 2,600,000 + 30.28 * 200,000 = 2,600,000 + 6,056,000 = 8,656,000 gold<br />
Player 4 gets 0 gold<br />
Player 5 gets 1 * 200,000 + 1.3^1 * 200,000 = 460,000 gold<br />
Player 6 gets 0 gold<br />
Player 7 gets (1+5) * 200,000 + 1.3^6 * 200,000 = 1,200,000 + 4.82 * 200,000 = 1,200,000 + 964,000 = 2,164,000 gold<br />
<br />
Also the number 1 player will get 3 shiny eggs, number 2 player will get 3 legendary eggs, number 3 player will get 3 ultra rare eggs and the rest of the players will get 3 rare egg as rewards<br />
<br />
The match starting times will be like below<br />
<br />
Lets say tournamen starting date is 8 AM so the registrations will be closed at 7:50 AM<br />
<br />
At the 8 AM you will be automatically entered live PvP tournament match<br />
<br />
If you are in a NPC or wild Pokemon battle, those battles will be deleted and your live PvP match will start<br />
<br />
However, if you are in any other match such as live PvP or ELO league battle etc, your tournament match will still start but it will be computer controlled<br />
<br />
Even if your current match ends, you still won't be able to do live match. So make sure that you are not in any battle before the tournament matches starting time<br />
<br />
The tournament battles will be limited to 30 minutes<br />
<br />
If in 30 minutes the battle does not end, 1 of the player will be randomly chosen as a winner<br />
<br />
So at 8:30 AM, all matches will be ended and the next round versues will be decided<br />
<br />
There will be resting time between 8:30 AM and 8:40 AM<br />
<br />
At 8:40 AM, round 2 will start<br />
<br />
At 9:10 AM, the round 2 will be ended and at 9:20 AM, round 3 will start<br />
<br />
At 9:50 AM, the round 3 will be ended and at 10:00 AM, round 4 will start<br />
<br />
This will continue until the final round starts<br />
<br />
At the same time of final round, there will be also match between number loser of the 1 before round of final round players to determine number 3 player<br />
<br />
Restrictions<br />
<br />
At saturday official tournaments there will be no class restriction<br />
<br />
At sunday official tournaments, the allowed classes will be one of the below ones randomly chosen<br />
<br />
{Common}, {Uncommon}, {Rare}, {Ultra Rare}, {Starter | Legendary}<br />
{Shiny Common | Shiny Uncommon | Shiny Rare | Shiny Ultra Rare | Shiny Starter | Shiny Legendary}<br />
{Mega Common | Mega Uncommon | Mega Rare | Mega Ultra Rare | Mega Starter}<br />
{Mega Legendary}<br />
{Shiny Mega Common | Shiny Mega Uncommon | Shiny Mega Rare | Shiny Mega Ultra Rare | Shiny Mega Starter}<br />
{Shiny Mega Legendary}<br />
<br />
So total 10 different groups<br />
<br />
You will be able to use any of the allowed filter class Pokemon however only 1 Id of a Pokemon will be allowed<br />
<br />
So you won't be able to use same Pokemon Id twice in your Pokemon team<br />
<br />
<br />
<br />
Player composed tournaments<br />
<br />
Any player will be able to start their own tournament<br />
<br />
To compose your own tournament, you will be need to distribute at least 5 million gold reward yourself<br />
<br />
The amount of gold reward you have determined for the tournament will be immediately deducted from your account as soon as you compose the tournament<br />
<br />
Collecting gold from participating players are strictly against rules and will get you get banned. So you have to put your own gold yourself alone<br />
<br />
The player determined money will be distributed like below<br />
<br />
Number 1 player of the tournament gets 50%, number 2 gets 30% and number 3 gets 20% of the tournament reward gold<br />
<br />
The player will be able to select composition any filter class Pokemon as a filter<br />
<br />
For example players can make a tournament where only Common and Shiny Mega Rare class Pokemon allowed<br />
<br />
Players will be able to ban any player from joining that tournament. The ban will be only for that specific tournament<br />
<br />
Players will be able to set start date of the tournament (at least 1 hours later than the composition time and maximum 24 hours later than the composition time)<br />
<br />
Registrations to the tournament will start immediately until 10 minutes lef to the start date<br />
<br />
Players will be able to set maximum match duration time among 5, 10, 20, 30, 40, 50 and 60 minutes (30 minutes in official tournaments)<br />
<br />
Players will be able to set rest time between matches among 5, 10, 20, 30, 40, 50 and 60 minutes (10 minutes in official tournaments)<br />
<br />
Players will be able to set maximum tournament size among 8, 16, 32, 64, 128, 256, 512, 1024 and unlimited players (default unlimited in official tournaments)<br />
<br />
Players will be able to allow only account bound Pokemon to be used or not as an allowed team filter<br />
<br />
Players will be able to set minimum or maximum allowed Pokemon level as an allowed team filter<br />
<br />
If Pokemon Id or level (only if maximum level filter is applied) of registered Pokemon changes, those will be removed from your team like in official tournaments. If your team get 0 Pokemon, you will be automatically counted as defeated <br />
<br />
The rest of the user composed tournaments flow is same as official tournaments <br />
<br />
<br />
<br />
All tournament ranking results and gained rewards will be sent as a private message to the user<br />
<br />
All tournaments battle results and rankings history will be kept]]></description>
			<content:encoded><![CDATA[The layout of live tournaments - brainstorm<br />
<br />
Note: Normally at every game update time, all ongoing battles are removed. It will be made like this: only 24 hours passed since battle start date battles will get deleted. Thus, tournaments will not get affected <br />
<br />
Official live tournaments will be saturday and sunday<br />
<br />
There will be 4 tournaments based on different time zones<br />
<br />
a) USA time zone - 1 AM game time , 20 PM local time (Saturday 1 AM, Sunday 1 AM)<br />
b) Other time zone - 8 AM game time (Saturday 8 AM, Sunday 8 AM)<br />
c) India time zone - 15 PM game time , 20 PM local time (Saturday 15 PM, Sunday 15 PM)<br />
d) Germany time zone - 22 PM game time , 20 PM local time (Saturday 22 PM, Sunday 22 PM)<br />
<br />
A player will be able to enter every tournaments in a day<br />
<br />
A player can join with maximum 1 of his/her account. Using multi accounts are ban reason. Also from 1 IP only 1 account will be allowed to register tournament battles<br />
<br />
A Pokemon will be available to use only 1 tournament each day. So if you use your Pokemon then trade it, the other player will not able to use it in that day's Tournament<br />
<br />
Tournament registrations will start 1 hour before starting time and you will be able to register the tournament until 10 minute left<br />
<br />
Once the last 10 minutes left, you wont be able to change your team or remove your registrations<br />
<br />
When registering tournament, it will register your current bag team<br />
<br />
Once the tournament starts, you wont be able to change or modify your team<br />
<br />
After the tournament registration, if you change any of your registered Pokemon, it will be removed from your team<br />
<br />
For example evolving or de-evolving your Pokemon, trading your Pokemon, releasing it into the wilderness<br />
<br />
If no Pokemon lefts in your registered team due to above issues, you will be automatically counted as lost the battle<br />
<br />
Tournament flow will be like below<br />
<br />
Once the registrations end, every registered player will be randomly matched to someone else randomly<br />
<br />
For example lets say 7 players registered to the tournament as Player 1 to Player 7<br />
<br />
First round will be as below<br />
<br />
Player 1 vs Player 3 : Winner Player 3<br />
Player 2 vs Player 6 : Winner Player 2<br />
Player 5 vs Player 4 : Winner Player 5<br />
Player 7 - automatically counted as winner<br />
<br />
Second round<br />
<br />
Player 3 vs Player 5 : Winner Player 3<br />
Player 2 vs Player 7 : Winner Player 7<br />
<br />
Final round <br />
<br />
Player 3 vs Player 7 : Winner Player 3<br />
<br />
There will be also a match between Player 5 and Player 2 for to be ranked as 3<br />
<br />
Player 5 vs Player 2 : Winner Player 2<br />
<br />
Rank 1 : Player 3<br />
Rank 2 : Player 7<br />
Rank 3 : Player 2<br />
<br />
So it will be always 1 match : winner moves up and loser get eliminated<br />
<br />
For every match you win, you will get 1 tournament point (unless your enemy is automatically counted as a loser)<br />
<br />
Once the tournament ends, number 3 ranked player will get extra 3 points, number 2 ranked player will get 5 extra points and number 1 will get extra 10 tournament points<br />
<br />
Also every player will get money reward like this = 200,000 * Number of Collected Tournament points + 200,000 * (1.3 ^ Number of Collected Tournament points)<br />
<br />
Player 1 gets 0 gold<br />
Player 2 gets (1+3) * 200,000 + 1.3^4 * 200,000 = 800,000 + 2.85 * 200,000 = 800,000 + 570,000 = 1,370,000 gold<br />
Player 3 gets (3+10) * 200,000 + 1.3^13 * 200,000 = 2,600,000 + 30.28 * 200,000 = 2,600,000 + 6,056,000 = 8,656,000 gold<br />
Player 4 gets 0 gold<br />
Player 5 gets 1 * 200,000 + 1.3^1 * 200,000 = 460,000 gold<br />
Player 6 gets 0 gold<br />
Player 7 gets (1+5) * 200,000 + 1.3^6 * 200,000 = 1,200,000 + 4.82 * 200,000 = 1,200,000 + 964,000 = 2,164,000 gold<br />
<br />
Also the number 1 player will get 3 shiny eggs, number 2 player will get 3 legendary eggs, number 3 player will get 3 ultra rare eggs and the rest of the players will get 3 rare egg as rewards<br />
<br />
The match starting times will be like below<br />
<br />
Lets say tournamen starting date is 8 AM so the registrations will be closed at 7:50 AM<br />
<br />
At the 8 AM you will be automatically entered live PvP tournament match<br />
<br />
If you are in a NPC or wild Pokemon battle, those battles will be deleted and your live PvP match will start<br />
<br />
However, if you are in any other match such as live PvP or ELO league battle etc, your tournament match will still start but it will be computer controlled<br />
<br />
Even if your current match ends, you still won't be able to do live match. So make sure that you are not in any battle before the tournament matches starting time<br />
<br />
The tournament battles will be limited to 30 minutes<br />
<br />
If in 30 minutes the battle does not end, 1 of the player will be randomly chosen as a winner<br />
<br />
So at 8:30 AM, all matches will be ended and the next round versues will be decided<br />
<br />
There will be resting time between 8:30 AM and 8:40 AM<br />
<br />
At 8:40 AM, round 2 will start<br />
<br />
At 9:10 AM, the round 2 will be ended and at 9:20 AM, round 3 will start<br />
<br />
At 9:50 AM, the round 3 will be ended and at 10:00 AM, round 4 will start<br />
<br />
This will continue until the final round starts<br />
<br />
At the same time of final round, there will be also match between number loser of the 1 before round of final round players to determine number 3 player<br />
<br />
Restrictions<br />
<br />
At saturday official tournaments there will be no class restriction<br />
<br />
At sunday official tournaments, the allowed classes will be one of the below ones randomly chosen<br />
<br />
{Common}, {Uncommon}, {Rare}, {Ultra Rare}, {Starter | Legendary}<br />
{Shiny Common | Shiny Uncommon | Shiny Rare | Shiny Ultra Rare | Shiny Starter | Shiny Legendary}<br />
{Mega Common | Mega Uncommon | Mega Rare | Mega Ultra Rare | Mega Starter}<br />
{Mega Legendary}<br />
{Shiny Mega Common | Shiny Mega Uncommon | Shiny Mega Rare | Shiny Mega Ultra Rare | Shiny Mega Starter}<br />
{Shiny Mega Legendary}<br />
<br />
So total 10 different groups<br />
<br />
You will be able to use any of the allowed filter class Pokemon however only 1 Id of a Pokemon will be allowed<br />
<br />
So you won't be able to use same Pokemon Id twice in your Pokemon team<br />
<br />
<br />
<br />
Player composed tournaments<br />
<br />
Any player will be able to start their own tournament<br />
<br />
To compose your own tournament, you will be need to distribute at least 5 million gold reward yourself<br />
<br />
The amount of gold reward you have determined for the tournament will be immediately deducted from your account as soon as you compose the tournament<br />
<br />
Collecting gold from participating players are strictly against rules and will get you get banned. So you have to put your own gold yourself alone<br />
<br />
The player determined money will be distributed like below<br />
<br />
Number 1 player of the tournament gets 50%, number 2 gets 30% and number 3 gets 20% of the tournament reward gold<br />
<br />
The player will be able to select composition any filter class Pokemon as a filter<br />
<br />
For example players can make a tournament where only Common and Shiny Mega Rare class Pokemon allowed<br />
<br />
Players will be able to ban any player from joining that tournament. The ban will be only for that specific tournament<br />
<br />
Players will be able to set start date of the tournament (at least 1 hours later than the composition time and maximum 24 hours later than the composition time)<br />
<br />
Registrations to the tournament will start immediately until 10 minutes lef to the start date<br />
<br />
Players will be able to set maximum match duration time among 5, 10, 20, 30, 40, 50 and 60 minutes (30 minutes in official tournaments)<br />
<br />
Players will be able to set rest time between matches among 5, 10, 20, 30, 40, 50 and 60 minutes (10 minutes in official tournaments)<br />
<br />
Players will be able to set maximum tournament size among 8, 16, 32, 64, 128, 256, 512, 1024 and unlimited players (default unlimited in official tournaments)<br />
<br />
Players will be able to allow only account bound Pokemon to be used or not as an allowed team filter<br />
<br />
Players will be able to set minimum or maximum allowed Pokemon level as an allowed team filter<br />
<br />
If Pokemon Id or level (only if maximum level filter is applied) of registered Pokemon changes, those will be removed from your team like in official tournaments. If your team get 0 Pokemon, you will be automatically counted as defeated <br />
<br />
The rest of the user composed tournaments flow is same as official tournaments <br />
<br />
<br />
<br />
All tournament ranking results and gained rewards will be sent as a private message to the user<br />
<br />
All tournaments battle results and rankings history will be kept]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Complaints]]></title>
			<link>https://forum.pokemonpets.com/Thread-Complaints</link>
			<pubDate>Sun, 05 May 2019 18:10:07 +0100</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.pokemonpets.com/member.php?action=profile&uid=110047">Monyta</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.pokemonpets.com/Thread-Complaints</guid>
			<description><![CDATA[Post complaints here.<br />
I WANNA BE ON DISCORD!]]></description>
			<content:encoded><![CDATA[Post complaints here.<br />
I WANNA BE ON DISCORD!]]></content:encoded>
		</item>
	</channel>
</rss>