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2016-04-20, 01:27 PM
Hey, it would be too hard on the mechanic of the game to have frustration and return powers based on the happiness stats as it should be? I am asking cause we have the stats and they are used for the evolutions so why not for the attacks?
2016-04-20, 01:33 PM
do they exists in the official games?
can you give me its explanation link
can you give me its explanation link
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2016-04-20, 01:39 PM
(2016-04-20, 01:33 PM)CeFurkan Wrote: do they exists in the official games?
can you give me its explanation link
yes sure:
https://bulbapedia.bulbagarden.net/wiki/...%28move%29
https://bulbapedia.bulbagarden.net/wiki/...%28move%29
2016-05-04, 09:11 PM
Alternatively you can just set their base power at 100 (104 in pokemon games), to simulate the optimal level of happiness.
2016-05-18, 05:40 PM
ok moves are updated and now effective as in original pokemon games
Frustration deals damage based on the unhappiness of the Pokemon.
The greater the Pokemon's frustration, the greater the base power.
Minimum base power is 1 and maximum base power is 150
Return deals damage based on the happiness of the Pokemon.
The greater the Pokemon's friendship, the greater the base power.
Minimum base power is 1 and maximum base power is 150
If you have 0 happiness its base power will be 50
If you have 5000 happiness return will have 150 BP
If you have -5000 happiness Frustration will have 150 BP
Frustration deals damage based on the unhappiness of the Pokemon.
The greater the Pokemon's frustration, the greater the base power.
Minimum base power is 1 and maximum base power is 150
Return deals damage based on the happiness of the Pokemon.
The greater the Pokemon's friendship, the greater the base power.
Minimum base power is 1 and maximum base power is 150
If you have 0 happiness its base power will be 50
If you have 5000 happiness return will have 150 BP
If you have -5000 happiness Frustration will have 150 BP
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2016-05-18, 08:30 PM
Yay. Stoneage has been buffed! We've always needed that!
But at least bunch of normal types are aot less useless.
But at least bunch of normal types are aot less useless.
2016-05-23, 07:29 AM
(2016-05-18, 05:40 PM)CeFurkan Wrote: ok moves are updated and now effective as in original pokemon games
Frustration deals damage based on the unhappiness of the Pokemon.
The greater the Pokemon's frustration, the greater the base power.
Minimum base power is 1 and maximum base power is 150
Return deals damage based on the happiness of the Pokemon.
The greater the Pokemon's friendship, the greater the base power.
Minimum base power is 1 and maximum base power is 150
If you have 0 happiness its base power will be 50
If you have 5000 happiness return will have 150 BP
If you have -5000 happiness Frustration will have 150 BP
thats very good, thanks for following my advice. I checked how many happiness points they get or lose when they win or get defeated and its like 1 point for winning and -5 for losing? if its really that way can you change it that they win it 5, as its more fair?
(2016-05-23, 07:29 AM)Daeva13 Wrote:(2016-05-18, 05:40 PM)CeFurkan Wrote: ok moves are updated and now effective as in original pokemon games
Frustration deals damage based on the unhappiness of the Pokemon.
The greater the Pokemon's frustration, the greater the base power.
Minimum base power is 1 and maximum base power is 150
Return deals damage based on the happiness of the Pokemon.
The greater the Pokemon's friendship, the greater the base power.
Minimum base power is 1 and maximum base power is 150
If you have 0 happiness its base power will be 50
If you have 5000 happiness return will have 150 BP
If you have -5000 happiness Frustration will have 150 BP
thats very good, thanks for following my advice. I checked how many happiness points they get or lose when they win or get defeated and its like 1 point for winning and -5 for losing? if its really that way can you change it that they win it 5, as its more fair?
you can use multiple happiness potion from market now
battle win : 1 happiness
loss : -5
level gain : 15
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2016-05-27, 03:59 PM
I know this is not big deal but when i was at shop the text next return said this
Teachable Technical Machine Move - consumed upon use. Power Class: 1. Attack Type: Normal, Attack Category: Physical, Base Power: 60 Accuracy: 100 Priority: 0 Power Points (PP): 20
while if u hover over the ? it say the right thing. And thank for this change this move is going to become meta so soon for high power no after effect.
Teachable Technical Machine Move - consumed upon use. Power Class: 1. Attack Type: Normal, Attack Category: Physical, Base Power: 60 Accuracy: 100 Priority: 0 Power Points (PP): 20
while if u hover over the ? it say the right thing. And thank for this change this move is going to become meta so soon for high power no after effect.
2016-06-03, 09:31 PM
(2016-05-27, 03:59 PM)mikeheck Wrote: I know this is not big deal but when i was at shop the text next return said this
Teachable Technical Machine Move - consumed upon use. Power Class: 1. Attack Type: Normal, Attack Category: Physical, Base Power: 60 Accuracy: 100 Priority: 0 Power Points (PP): 20
while if u hover over the ? it say the right thing. And thank for this change this move is going to become meta so soon for high power no after effect.
ty both should be fixed now
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