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Version 1.0.3 Beta
#1
Information 
✓ Version 1.0.3 Beta Update - Read previous updates as well

✓ Please read slowly and carefully all changes

✓ The official release is very close. It totally depends on how agresive you will test and give me feedback!

✓ All accounts wiped however the top 10 players will get rewards as promised

✓ Top 10 players list before server wiped: lekad, kun, Mileyo, HeaT, Mlinka, Ardahann, DarkVoid, Elmico, Santy, Malvagio

✓ Beta still goes on and this time top 10 players also will get a full iv, any nature Pokemon as a reward, class ultra rare or below

✓ Arena Badges images replaced with official Pokemon Gym Badges

✓ Use Rare Candy items count will be saved from now on and will be displayed at Pokemon details page

✓ You can not use any item during battle if your current Pokemon is fainted. You need to switch your Pokemon first before using any item

✓ The required EXP amount for per level is increased 6x times of official games to improve game long playability

✓ Monster Boxes at Monster Center healing replaced with animated Pokeball

✓ Shiny and Legendary Pokemon buy/sell/trade should be now correctly displayed at the history page

✓ Paralyze miss rate fixed and decreased to 30%

✓ Confuse miss rate fixed and decreased to 35%

✓ Fighting Eager ability fixed

✓ Cautious and Berserk ability accuracy decrease rate decreased to 15%

✓ Item descriptions updated/fixed

✓ Monster Boxes replaced with Pokeballs

✓ Several Pokemon abilities changed to make them more useful please check all

✓ Several Pokemon classes changed to make them more logical please check all

✓ Move class removed from the description

✓ Minimum HP requirements to catch Pokemon with a Pokeball activated for All class Pokemon
✓ Before you decrease wild Pokemon HP to below ratios you can not throw a Pokeball
☑ Min 95% HP for Common class
☑ Min 85% HP for Uncommon class
☑ Min 75% HP for Rare class
☑ Min 50% HP for Ultra Rare class
☑ Min 35% HP for Legendary class
☑ Min 25% HP for Shiny class

✓ Maximum possible IV is reduced to 31 like in official games please check this carefully during beta

✓ Unique Power system replaced with Hidden Power same as official Pokemon games

✓ Reward Pokemon will come with all IV set to 27, hidden power = 70 and hidden power type : dark

✓ Starter Pokemon will have 22 IV , 70 hidden power and hidden power type : Fighting

✓ Maximum total EV reduced to 510 and each maximum EV reduced to 252 like in official Pokemon games

✓ Increasing EV by items reduced to 100 like in official games
✓ Please check these above carefully during beta

✓ During beta item prices in market set to 1/50 official version prices in order to test them
✓ During beta bonus EXP event increased to 500%

✓ Items names, prices changed as below
☑ Master Ball price increased to 500k
☑ Old rod= 25k, Good Rod= 150k, Super Rod= 500k
☑ Amulet Coin= 750k
☑ Transformation items set to 100k
☑ Ultimate Revive set to 25k


✓ The following items names changed and images updated
☑ Experience Armor >    Lucky Egg
☑ Educational Armor >    Exp. Share
☑ Double Money >    Amulet Coin
☑ EXP Max >    Rare Candy    
☑ Regular Net >     Old Rod
☑ Quality Net    > Good Rod
☑ Perfect Net >    Super Rod
☑ Speed Degrade >    Tamato Berry
☑ SpDefense Degrade >    Grepa Berry
☑ SpAttack Degrade >    Hondew Berry
☑ Defense Degrade >    Qualot Berry
☑ Attack Degrade >    Kelpsy Berry
☑ HP Degrade >    Pomeg Berry
☑ HP Nutrition >    HP Up
☑ Attack Nutrition >    Protein
☑ Defense Nutrition >    Iron
☑ SpAttack Nutrition >    Calcium
☑ SpDefense Nutrition >    Zinc
☑ Speed Nutrition >    Carbos
☑ Double Training >    Macho Brace
☑ mp gain > pp up
☑ mp max > pp max

✓ Pokemon Capture formula updated as in official Pokemon games read below article carefully
https://www.smogon.com/ingame/guides/capture_mechanics

✓ Additional to above article the status modifiers as below in our system
☑ sleep: 2, freeze: 2, paralyze: 1.5, poison: 1.5, burn: 1.5 and bleeding 1.5

✓ Buttons updated at the following pages
☑ Register page
☑ Login page
☑ Battle result page
☑ Game page
☑ Monster Center page
☑ Market main page button

✓ Ability Venemous had naming error and fixed as Venomous

✓ Pokemon appear rates set as below

✓ If multiple Pokemon assigned to same map the appear rate gets equal split, for example 2 legendary in the same map would make each legendary 4/10000

☑ Maximum 1 Shiny per map with maximum 1/10000 appear rate
☑ Maximum 2 Legendary per map with maximum 8/10000 appear rate
☑ Maximum 5 Ultra Rare per map with maximum 25/10000 appear rate
☑ Maximum 5 Rare per map with maximum 100/10000 appear rate
☑ Maximum 10 Uncommon per map with maximum 400/10000 appear rate
#2
on my bulbasaur i cant put a move in spot 4 not sure its change to only 3 moves or its a bug

and also then i press forget moves i can still get same moves 2-3 battles in row.
[Image: 2lizwjk.jpg]
#3
(2014-07-07, 02:40 PM)Elmico Wrote: on my bulbasaur i cant put a move in spot 4 not sure its change to only 3 moves or its a bug

and also then i press forget moves i can still get same moves 2-3 battles in row.

thanks for reporting fixed
#4
This is looking really clean Cef, Thanks!
#5
Shouldn't there be a pokeball next to a pokemon to see if it is caught or not instead of a monster box
[Image: 2i2mft.jpg]
What A Drag...
#6
this thread will be very useful in the future ahead Smile 
and thanks for all this Cef!
#7
Why dont we have vs seeker by the way?
[Image: 2i2mft.jpg]
What A Drag...
#8
(2014-07-07, 03:45 PM)Darkvoid Wrote: Why dont we have vs seeker by the way?

because that system is removed
#9
(2014-07-07, 03:42 PM)Darkvoid Wrote: Shouldn't there be a pokeball next to a pokemon to see if it is caught or not instead of a monster box

yes should be fixed
#10
monster box fixed at game page do refresh
#11
btw when will the rest of the pokemons be added?
#12
(2014-07-07, 04:25 PM)staff Wrote: btw when will the rest of the pokemons be added?

each week few new ones will be added
#13
Is everything supposed to be fixed?  If so, I noticed the healing centers are still called 'Monster Center', and the building still has 'MC' on it by the door.

[Image: 2qs8prb.jpg]

Also, why did this 100% accuracy, priority 1 move miss???

[Image: 2qi3f48.jpg]
#14
the monster center and the MC i believe will be fixed and also all those monster arena written at the doors of alot of arena centers need to be changed 
and 100% are supposed to miss if im not wrong priority is just to go first
#15
mileyo it won't miss
you are not showing previous round all values

status effects etc everything can cause

also unless someone fixes all monster center thing on maps etc we wont change it
#16
(2014-07-07, 05:49 PM)staff Wrote: the monster center and the MC i believe will be fixed and also all those monster arena written at the doors of alot of arena centers need to be changed 
and 100% are supposed to miss if im not wrong priority is just to go first

unless someone fixes they wont be changed

it requires pixel artwork artist
#17
IDK if this should happen, but when a pokemon faints, you can use an item, go back to battle page and then use an item etc without switching for example, my poliwrath dies, i use the item accuracy pill on my lapras, go back to battle page and keep doing it without having to switch out or the opponent making a move
[Image: 2i2mft.jpg]
What A Drag...
#18
(2014-07-07, 07:17 PM)Darkvoid Wrote: IDK if this should happen, but when a pokemon faints, you can use an item, go back to battle page and then use an item etc without switching for example, my poliwrath dies, i use the item accuracy pill on my lapras, go back to battle page and keep doing it without having to switch out or the opponent making a move

thanks a lot for reporting

please test again should be fixed now
#19
ok truly fixed now please try again now
#20
✓ Use Rare Candy items count will be saved from now on and will be displayed at Pokemon details page
#21
✓ You can not use any item during battle if your current Pokemon is fainted. You need to switch your Pokemon first before using any item
#22
Awesome update. I can't check out thr game right now cuz I'm not home. I'll get the reward when I come back home. Other than that, still a good update. Can't wait for official release
#23
Nice Big Grin
#24
(2014-07-07, 02:21 PM)undefined Wrote: ✓ Pokemon Capture formula updated as in official Pokemon games read below article carefully
https://www.smogon.com/ingame/guides/capture_mechanics
Did you use this exact formula cef?

Capture Rate = (( 1 + ( MaxHP × 3 - CurrentHP × 2 ) × CatchRate × BallRate × Status# ) ÷ ( MaxHP × 3 )) ÷ 256
#25
(2014-07-17, 07:14 AM)Daemonaquia Wrote:
(2014-07-07, 02:21 PM)undefined Wrote: ✓ Pokemon Capture formula updated as in official Pokemon games read below article carefully
https://www.smogon.com/ingame/guides/capture_mechanics
Did you use this exact formula cef?

Capture Rate = (( 1 + ( MaxHP × 3 - CurrentHP × 2 ) × CatchRate × BallRate × Status# ) ÷ ( MaxHP × 3 )) ÷ 256

yes and 1 additional parameter

BallRate = BallRate x (25 / Pokemon_level)
#26
Ho my god... Have to rewrite my Advanced post strategy guide... Thanks for the info.
#27
Its cool to see how far the game has come since beta. Glad I started playing after the server wipe haha Tongue

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