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PokemonPets Status Problems - Status Ailments
#1
Here below the Pokemon Pets status effects

-> Bleeding decreases the affected Pokémon's HP by 15% of it's maximum HP every turn and reduces it's Defense and Special Defense by 15% while active. 
-> Bleeding status problem lasts 5 turns.

-> Burning decreases the affected Pokémon's HP by 10% of it's maximum HP every turn and decreases its Attack and Special Attack by 25% while active.
-> Burning status problem lasts 5 turns.

-> Poisoning decreases the affected Pokémon's HP by 10% of it's maximum HP every turn and decreases its Attack, Special Attack, Defense, Special Defense and Speed stats by 10% while active.
-> Poisoning status problem lasts 5 turns.

-> Freezing prevents the affected Pokémon from attacking except curing all status effect - moves.
-> Freezing status problem lasts between 1 and 5 turns randomly.

-> Paralyzing prevents the affected Pokémon from attacking 30% of the time and also decreases its Speed stat by 30% while active.
-> Paralyzing status problem lasts between 1 and 5 turns randomly.

-> Sleep prevents the affected Pokémon from attacking except curing all status effect - moves.
-> Sleep status problem lasts between 1 and 5 turns randomly.

-> Cringe prevents the affected Pokémon from doing anything for this turn.
-> Cringe status problem lasts 1 turn.

-> Confusion causes the affected Pokémon to hurt itself with a 50 base power typeless attack 35% of the time.
-> Confusion status problem lasts between 1 and 5 turns randomly.

-> Trapped prevents the user to switch Pokémon unless the current Pokémon faints.
-> Trapped status problem depends on the attack executed.



Feel free to ask any questions or make any suggestions
#2
If monster is resting because of move Rest or because of two-turn attack, wouldn't it also be nice to show some informative status? Like an hourglass which would say "Monster is busy because of move" or something like this?
"Let another man praise thee, and not thine own mouth; a stranger, and not thine own lips." - Proverbs 27:2
"He that loveth pastime, shall be a poor man: and he that loveth wine and oil, shall not be rich." - Proverbs 21:17
#3
(2016-04-21, 04:30 AM)Mysterium Wrote: If monster is resting because of move Rest or because of two-turn attack, wouldn't it also be nice to show some informative status? Like an hourglass which would say "Monster is busy because of move" or something like this?

good idea noted
#4
CeF, also add how long the effects last.
"Let another man praise thee, and not thine own mouth; a stranger, and not thine own lips." - Proverbs 27:2
"He that loveth pastime, shall be a poor man: and he that loveth wine and oil, shall not be rich." - Proverbs 21:17
#5
(2017-04-07, 06:47 PM)Mysterium Wrote: CeF, also add how long the effects last.

i have updated the first post and added turn counts

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