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Incoming guild levels discussion thread
#31
9: There is no battle limit of how many times you can participate each clan quest (CQ). So until the CQ ends, you can continue to fight with enemy teams and reduce CQ's damage requirement
#32
(2017-06-03, 05:49 PM)CeFurkan Wrote: 9: There is no battle limit of how many times you can participate each clan quest (CQ). So until the CQ ends, you can continue to fight with enemy teams and reduce CQ's damage requirement

also CeF do we have only best recorded in a session or damage will be cumulative ?
coz if not best it will be like elo spam
#33
Original  thread is good 
I'd say start with 1 player 
Lvl6  2 players and then subsequently  

+1 player every 20 guild levels as 6 lvls  can be done in a day
Could be +1 per 10 lvl alsp as player said but with  6 lvl possible in a day that would be easy
#34
(2017-06-03, 06:00 PM)kane001 Wrote:
(2017-06-03, 05:49 PM)CeFurkan Wrote: 9: There is no battle limit of how many times you can participate each clan quest (CQ). So until the CQ ends, you can continue to fight with enemy teams and reduce CQ's damage requirement

also CeF do we have only best recorded in a session or damage will be cumulative ?
coz if not best it will be like elo spam

damage will be cumulative per each clan quest

and it will get reset at new level clan quest
#35
10: Clan Quest cooldown starts after you defeat the current one. Lets say you started level 10 quest at 13.00 game time. And you have defeated it in 1 hour. So next one can be started at 13+1+4 = 18.00 game time. There is no time limit for you to defeat current clan quest. So it can take even days or weeks etc
#36
11: The max level of the enemy team's pokemon in CQ will be equal to max level of your team
#37
(2017-06-04, 11:41 PM)CeFurkan Wrote: 11: The max level of the enemy team's pokemon in CQ will be equal to max level of your team

thats nice atleast new players can battle  and wont feel that hard in beginning but  at low lvl hp will be low so how you neutralize that ??


at lvl 50 max hp could be only 150 per poke so thats basically less damage  per beatdown of team  as compared to lvl 100

also i would say 1 player at start 
then +1 player  every 10 lvl  so at 11  2 player at 21 3 etc
#38
(2017-06-05, 07:05 AM)kunwarkharbanda Wrote:
(2017-06-04, 11:41 PM)CeFurkan Wrote: 11: The max level of the enemy team's pokemon in CQ will be equal to max level of your team

thats nice atleast new players can battle  and wont feel that hard in beginning but  at low lvl hp will be low so how you neutralize that ??


at lvl 50 max hp could be only 150 per poke so thats basically less damage  per beatdown of team  as compared to lvl 100

also i would say 1 player at start 
then +1 player  every 10 lvl  so at 11  2 player at 21 3 etc

with 1 player it would take too long to kill the boss

also players already have core friends and they would nee to wait till their guild get enough level

yes with level 50 the hp will be low but at least they will be able to inflict damage and help the CQ
#39
(2017-06-05, 08:40 AM)CeFurkan Wrote:
(2017-06-05, 07:05 AM)kunwarkharbanda Wrote:
(2017-06-04, 11:41 PM)CeFurkan Wrote: 11: The max level of the enemy team's pokemon in CQ will be equal to max level of your team

thats nice atleast new players can battle  and wont feel that hard in beginning but  at low lvl hp will be low so how you neutralize that ??


at lvl 50 max hp could be only 150 per poke so thats basically less damage  per beatdown of team  as compared to lvl 100

also i would say 1 player at start 
then +1 player  every 10 lvl  so at 11  2 player at 21 3 etc

with 1 player it would take too long to kill the boss

also players already have core friends and they would nee to wait till their guild get enough level

yes with level 50 the hp will be low but at least they will be able to inflict damage and help the CQ


 100k damage in nothing and either is 1m damage more so initial leveling up is too easy

moreover atleast it shows leader can do something and with max level equal to the team it doesnt give any extra advantage to lvl 100s  one as well except can do more dmg
#40
""3.3: 0.1% bonus stats in all battles once every guild level. Lets say you have 100 level guild and your Pokemon's HP is 100, Attack is 200. Then you will get 0.1*100=10% bonus. Your HP will be 110 and Attack will be 220""

all includes pvp also right ?

" No time limit to complete quest. But if you complete in 24 hours and others complete in 1 minute, they will get 6 guild level in a day while you get 1 guild level  " 


since u took 24 hour example  it can be more then 24 hrs as well ?   like 5 day 10 day etc 
#41
(2017-06-05, 02:13 PM)kunwarkharbanda Wrote: ""3.3: 0.1% bonus stats in all battles once every guild level. Lets say you have 100 level guild and your Pokemon's HP is 100, Attack is 200. Then you will get 0.1*100=10% bonus. Your HP will be 110 and Attack will be 220""

all includes pvp also right ?

" No time limit to complete quest. But if you complete in 24 hours and others complete in 1 minute, they will get 6 guild level in a day while you get 1 guild level  " 


since u took 24 hour example  it can be more then 24 hrs as well ?   like 5 day 10 day etc 

yes it can be 5 or 10 days

applies to pvp as well

however will not boos HP but it will boost attack, defense, spattack, spdefense, speed, and critical hit chance

also update almost ready

but i will be have to delete all guilds . so get ready to take your guild
#42
Cef can a small shiny bonus also be included with guild level? For example a higher guild level is a higher chance of finding a shiny but the chance is very minimal for example .0001 increase?
These Rocks are yung! I said with a posed look
#43
(2017-06-11, 12:56 PM)Helpme Wrote: Cef can a small shiny bonus also be included with guild level? For example a higher guild level is a higher chance of finding a shiny but the chance is very minimal for example .0001 increase?

unfortunately not possible because shiny is already minimum

i mean it is minimum ratio in the game so it can be only multiplied

like 1/10k chance can be 2/10k chance

maybe we can make it double for every 100 guild level what others say?
#44
(2017-06-12, 06:55 AM)CeFurkan Wrote:
(2017-06-11, 12:56 PM)Helpme Wrote: Cef can a small shiny bonus also be included with guild level? For example a higher guild level is a higher chance of finding a shiny but the chance is very minimal for example .0001 increase?

unfortunately not possible because shiny is already minimum

i mean it is minimum ratio in the game so it can be only multiplied

like 1/10k chance can be 2/10k chance

maybe we can make it double for every 100 guild level what others say?

ya could do 
dunno what others think 

games too easy already with shinies at 0.06 or 0.04% total  in events
#45
(2017-06-12, 06:06 PM)kunwarkharbanda Wrote:
(2017-06-12, 06:55 AM)CeFurkan Wrote:
(2017-06-11, 12:56 PM)Helpme Wrote: Cef can a small shiny bonus also be included with guild level? For example a higher guild level is a higher chance of finding a shiny but the chance is very minimal for example .0001 increase?

unfortunately not possible because shiny is already minimum

i mean it is minimum ratio in the game so it can be only multiplied

like 1/10k chance can be 2/10k chance

maybe we can make it double for every 100 guild level what others say?

ya could do 
dunno what others think 

games too easy already with shinies at 0.06 or 0.04% total  in events

It wouldn't break anything. Getting guild level to 100 takes several days, so, wouldn't be a cheat or anything.
"Let another man praise thee, and not thine own mouth; a stranger, and not thine own lips." - Proverbs 27:2
"He that loveth pastime, shall be a poor man: and he that loveth wine and oil, shall not be rich." - Proverbs 21:17
#46
yes i agree at making it double every 100 levels
These Rocks are yung! I said with a posed look
#47
I just gotta say it..

We're the first to level 100!!! Big Grin Big Grin Big Grin
[Image: ezgif-2-1ece84c32476.jpg]
#48
ok guys it is getting asked but i dont plan to implement extra shiny ratio as we have added medal system

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