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The damage calculation system has so many different variables but the most simple way is this below for direct damage
* = multiply in math
ModDamage = type_resistance * stab_damage * critical (if)
random_val = this is a random value between 0.85 - 1.15
damage = ModDamage * random_val * ( ( (2 x UserLevel + 15) / 300 ) * user_attack_stat / enemy_defense_stat * used_move_base_power +1 )
* = multiply in math
ModDamage = type_resistance * stab_damage * critical (if)
random_val = this is a random value between 0.85 - 1.15
damage = ModDamage * random_val * ( ( (2 x UserLevel + 15) / 300 ) * user_attack_stat / enemy_defense_stat * used_move_base_power +1 )
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2016-01-26, 11:17 PM
interesting...
2016-01-27, 06:30 AM
not understand any of that @_@
2016-01-27, 12:18 PM
Oh the value 075-1.25 seems useful ^^
2016-05-26, 05:10 PM
(This post was last modified: 2016-05-26, 05:17 PM by Trainer_Sven.)
thanks CeFurkan for the formula how to calculate it :-)
...but some users / players (including me) doesn't seem to clearly understand it?
e.g. I was reading your post, but I think, that I would better know which numbers should be inserted into which field, if I can see e.g. an example of a pokemon with specific amounts of attack, etc. (e.g. low numbers, which are easy-to-remember)? maybe also instead of that, a screenshot of a specific pokemon, showing us with coloured text, which number (also coloured with the same colour) should be inserted where of this formula, to get the result ...how much damage each attack will do?
...but some users / players (including me) doesn't seem to clearly understand it?
e.g. I was reading your post, but I think, that I would better know which numbers should be inserted into which field, if I can see e.g. an example of a pokemon with specific amounts of attack, etc. (e.g. low numbers, which are easy-to-remember)? maybe also instead of that, a screenshot of a specific pokemon, showing us with coloured text, which number (also coloured with the same colour) should be inserted where of this formula, to get the result ...how much damage each attack will do?
2016-05-31, 03:33 PM
If you not mind letting me know how envision and accuracy equation work
2016-06-03, 09:37 PM
(2016-05-26, 05:10 PM)Trainer_Sven Wrote: thanks CeFurkan for the formula how to calculate it :-)
...but some users / players (including me) doesn't seem to clearly understand it?
e.g. I was reading your post, but I think, that I would better know which numbers should be inserted into which field, if I can see e.g. an example of a pokemon with specific amounts of attack, etc. (e.g. low numbers, which are easy-to-remember)? maybe also instead of that, a screenshot of a specific pokemon, showing us with coloured text, which number (also coloured with the same colour) should be inserted where of this formula, to get the result ...how much damage each attack will do?
it has so many other variables as well
but what are important?
your luck - random variable
your level
type resistance
type based stab damage bonus
mod damage - this is affected by many things such as status effects etc
your attack or sp attack based on the move type
enemy defense or sp defense based on the move type
the base power of the used move
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2016-06-22, 04:22 PM
but how can the enemy got damage when i throw a pokeball at them?
2016-07-10, 10:40 PM
Looks like this formula does not work correctly. For example, I using lvl 60 monster with 119 attack and 70 power to hit lvl 26 monster with 33 defense. All type resistance modifiers equal 1, also this attack is not crit.
In theory, damage should be ((0.75-1.25) * (2*60+15)/300 * 119/30 * 70) + 1 = 95-157 damage. Actual damage is 188, which is way outside of that range. Was this formula changed?
In theory, damage should be ((0.75-1.25) * (2*60+15)/300 * 119/30 * 70) + 1 = 95-157 damage. Actual damage is 188, which is way outside of that range. Was this formula changed?
2016-07-12, 10:45 PM
(2016-07-10, 10:40 PM)DragonRU Wrote: Looks like this formula does not work correctly. For example, I using lvl 60 monster with 119 attack and 70 power to hit lvl 26 monster with 33 defense. All type resistance modifiers equal 1, also this attack is not crit.
In theory, damage should be ((0.75-1.25) * (2*60+15)/300 * 119/30 * 70) + 1 = 95-157 damage. Actual damage is 188, which is way outside of that range. Was this formula changed?
attack type
enemy defense type
enemy types
they matter
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2016-07-12, 10:46 PM
(2016-06-22, 04:22 PM)hinanoc Wrote: but how can the enemy got damage when i throw a pokeball at them?
what do you mean?
can you show screenshot
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2025-02-05, 08:15 AM
Damage calculation in most games or systems typically considers factors like the attacker's stats, the target's defenses, and any modifiers from abilities or buffs. The Calculator processes these variables to determine the final damage dealt. The result is influenced by randomness or specific formulas unique to each game or system.
2025-02-13, 06:35 AM
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2025-02-13, 06:38 AM
(This post was last modified: 2025-02-13, 06:39 AM by LAURA WILSON.)
Wondering if you can install freecine apk on iOS? Since it's designed for Android, there’s no official version for iPhones or iPads. But don’t worry! You can still enjoy free streaming by exploring web-based alternatives or third-party apps that work on iOS.
Be cautious when downloading from unverified sources, as they may pose security risks. If you're looking for a safe and smooth streaming experience on iPhone, checking out trusted streaming platforms is the best option. Stay tuned for any updates on an official iOS release!
Be cautious when downloading from unverified sources, as they may pose security risks. If you're looking for a safe and smooth streaming experience on iPhone, checking out trusted streaming platforms is the best option. Stay tuned for any updates on an official iOS release!
2025-03-03, 08:56 AM
Damage in Pokémon is calculated using this simple formula:
Damage = (Attack / Defense) × Move Power × Effectiveness
Attack/Defense – Higher attack deals more damage; higher defense reduces damage.
Move Power – Stronger moves hit harder.
Effectiveness – Type matchups (super effective = 2×, not very effective = 0.5×).
Damage = (Attack / Defense) × Move Power × Effectiveness
Attack/Defense – Higher attack deals more damage; higher defense reduces damage.
Move Power – Stronger moves hit harder.
Effectiveness – Type matchups (super effective = 2×, not very effective = 0.5×).
2025-03-14, 03:43 PM
In PokemonPets, damage is calculated based on a simple formula similar to main Pokémon games:
Damage = (Attack / Defense) × Move Power × Type Effectiveness × Random Factor
Damage = (Attack / Defense) × Move Power × Type Effectiveness × Random Factor
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