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Guild Wars
#1
Information 
0: Guild wars page : http://www.pokemonpets.com/GuildWars.aspx

1: You will need guild war keys in order to declare war on other guilds. Only guild leader and guild co-leader can declare war

2: Your guild will receive 1 guild war key once every 12 hours and maximum number of a key your guild can have will be 2. So, it is best to start wars as soon as possible you obtain a key to not lose any time

3: Only guild leader and co-leader will be able to declare war upon other guilds

4: To participate any guild war, you need to have at least 10 guild members that can participate the guild war

5: The members that have joined the guild less than 12 hours ago will not able to participate any guild wars

6: Always the minimum size having guild will be taken into the consideration. Lets say guild A have 13 members that can participate the guild war and guild B have 21 members. So the top 13 members of the guild A and top 13 members of the guild B will participate the guild war

7: You can set the order of members that will join the war. The number 1 will be number 1 to join. If more than 1 member is set to same join order, the one who has more all time guild quest damage will have higher priority

8: Once the war starts, the members will be locked. You can not change members of a war after the war starts

9: Each member of both defender and attacker side of the war will get 2 defense points and 2 attack points

10: Each attack against the enemy guild member will consume 1 of your attack point. So in each guild war, you will be able to do maximum 2 attacks to the enemy guild. This can be against the same player or different players

11: If the defender lose in guild war, his/her defense points will decrease by 1. When he/she has 0 defense points, he/she can not be attacked anymore

12: The guild war will end automatically in 12 hours after started. It may have up to 3 minutes delay.

13: When the war ends, the guild which has most of the remaining defense points will win the war

14: If both guilds get 0 defense points or equal number of points, the match will be a tie

15: The guilds will have all time and weekly guild war scores. The score is same as ELO league score system : http://forum.pokemonpets.com/Thread-How-...stem-Works

16: The base starting guild war scores will be 400

17: The weekly score will be reset to 400 each week. They are static and the reset will happen every 7th, 14th, 21th and 28th day of the month at the 11.59 AM game time

18: At the each reset, each guild will get reward based on their weekly rank

19: The reward will be given from the Accumulated Weekly Guild War Reward Gold In The Pool. The gold accumulated in the pool is based on the entire game gold gain. In every wild Pokemon or NPC battle, 100% of the gold gain will go into the pool

20: Your guild will get certain percent of the total gold in the pool. It will be like this. Number #1 guild gets 100x, #2 gets 100*95/100=95x, #3 gets 95*95/100=90.25x, #4 gets 85.73x, #5 gets 81.45 and so on

21: You can see percentage of the gold each guild gets here : https://docs.google.com/spreadsheets/d/1...LDV7ZZ87A/

22: The guild war score will be given like this. The attacker guild will gain score if wins and will lose score if loses

23: The defender guild will not gain any score even if wins. The defender guild will lose score if loses. This is made this way to prevent abuse of alt guilds

24: All war statistics of the guilds is shown in guild wars page

25: All war statistics of players are shown in player page

26: When you battle against the enemy guild's member, if you have set your guild war attack team it will be used. It can be set from here (GuildWar_Atk) : http://www.pokemonpets.com/ManageMonstersStore.aspx

27: When enemy guild's player attacks you as guild war battle, if you have set your guild war defense team (GuildWar_Def), that team will be used : http://www.pokemonpets.com/ManageMonstersStore.aspx

28: Normally defender player will be controlled by AI however if the defender set accept  live guild war battle from control panel, he can battle against the attacker in a live pvp battle. This setting can be turned on from : http://www.pokemonpets.com/Settings.aspx

29: For having live pvp battle, the defending player has to be online. So if you dont want to get battled as live pvp while you are afk, make sure you logout from the game

30: When your guild is attacker, each war your guild wins will grant you (you have to be participating that war) 2 Silver Medals and each war your guild lose will grant you (you have to be participating that war) only 1 Silver Medal. You can use Silver Medals in Reward Shop: http://www.pokemonpets.com/RewardShop.aspx

31: So if your guild is defender, you will not gain any Silver Medal even if your guild wins the war

32: To prevent abuse of the system, only the members that have at least 500 (wild Pokemon + NPC) battles victory or have at least 10 badges will get gold reward in the guild

33: When you get your Guild Wars Money reward, you will receive also a private message that tells how much gold you have received and what was your guild rank

34: Another multiplier is weekly guild war participation. Once your reward gold is determined, it will be also multiplied by your guild's weekly war participation

35: Only the Attacking Guild Wars that your guild Win and Defending Guild Wars that your guild lose will be counted as weekly guild participation (to prevent abuse with alt guilds)

36: We have determined that 10 guild war participation will get 100% reward. So if your Guild wins 3 attacking guild wars and loses 2 defending guild wars, your guild will be counted as 5 active guild war participated in that week and you will get 50% of your deserved reward by your rank. Min is 1% and max is 100%

37: Once the guild wars are given, you will receive a fully explanatory PM like below one

[Image: weekly_guild_war_reward_pm_by_monstermmorpg-dbh2g6y.png]

38: You can also set to not participate any guild wars from guild wars page : http://www.pokemonpets.com/GuildWars.aspx

39: If you set to not participate, you can not attack any other guilds. If you are in a battle with another guild (if you are attacker), you can not turn of guild war participation until your attacking guild war ends

40: When guilds are sorted with their weekly rank, first sorting parameter is weekly score, then all time score, then weekly active war participation count, then attacking war win count and then defending guild war count. This is set to sort properly exactly same score having guilds

41: When guilds are sorted with their all time rank, first sorting parameter is all time score, then attacking war win count and then defending guild war count. This is set to sort properly exactly same score having guilds

42: If you try to cheat the system with alt accounts and alt guilds, your all accounts will get banned, do not try to cheat the system. Also report me the players you suspect

43: You can have multiple alts but you can not make guild war attacks with them. Otherwise it will be counted as exploiting the system

44: So if your alts enter the war even though you set them lower priority, you can not make attacks with them. This is the risk you are taking
#2
34: To prevent abuse of the system, only the members that have at least 500 (wild Pokemon + NPC) battles victory or have at least 10 badges will get gold reward in the guild

35: When you get your Guild Wars Money reward, you will receive also a private message that tells how much gold you have received and what was your guild rank
#3
2 problems:

1. Creation of trash guilds to farm off them.
* 500 wild monster battles, perhaps even 1000, would sure scare off newbies from doing this.
* BUT how to prevent old timers with several years old alts from cheating? Only with advanced security? Anti-proxy?

2. Currently already there are many weak guilds which experienced guilds currently proudly farm.
* Give Guild Leaders option to toggle if guild is participating in guild wars or not. This option should be OFF by DEFAULT.
* Like in ELO, if you have high score and you're attacking a weakling, you'll get 0 points for victory, there should also be a evaluation mechanism between attacker and defender in Guild Wars: if attacker's account has better arsenal for attacking than defender's account, then attacker shouldn't be rewarded for picking on weaklings.
"Let another man praise thee, and not thine own mouth; a stranger, and not thine own lips." - Proverbs 27:2
"He that loveth pastime, shall be a poor man: and he that loveth wine and oil, shall not be rich." - Proverbs 21:17
[-] The following 1 user Likes Mysterium's post:
  • CeFurkan
#4
(06-23-2017, 06:25 AM)Mysterium Wrote: * Give Guild Leaders option to toggle if guild is participating in guild wars or not. This option should be OFF by DEFAULT.

I support this idea.
[Image: ezgif-4-580c54941a.png]
#5
(06-23-2017, 06:41 AM)sea2003main Wrote:
(06-23-2017, 06:25 AM)Mysterium Wrote: * Give Guild Leaders option to toggle if guild is participating in guild wars or not. This option should be OFF by DEFAULT.

I support this idea.

ye will add this tomorrow hopefully

i dont see any easy solution for the other issue though. waiting your ideas and we need to test at least few weeks to see how it goes
#6
(06-23-2017, 10:42 AM)CeFurkan Wrote:
(06-23-2017, 06:41 AM)sea2003main Wrote:
(06-23-2017, 06:25 AM)Mysterium Wrote: * Give Guild Leaders option to toggle if guild is participating in guild wars or not. This option should be OFF by DEFAULT.

I support this idea.

ye will add this tomorrow hopefully

i dont see any easy solution for the other issue though. waiting your ideas and we need to test at least few weeks to see how it goes

For the problem with farming alt guilds, perhaps there should be an ip check like myst suggested, maybe like :

If 1 player in a guild has an alt that's in another guild, e.g. I, from LOLzz, have a spare in Lazyz guild, LOLzz may not attack Lazyz. Therefore preventing any member from a guild, to have an alt account in another guild and attack it.
It at least, hopefully, will cut down major abuse.
[Image: ezgif-4-580c54941a.png]
#7
(06-23-2017, 11:56 AM)sea2003main Wrote:
(06-23-2017, 10:42 AM)CeFurkan Wrote:
(06-23-2017, 06:41 AM)sea2003main Wrote:
(06-23-2017, 06:25 AM)Mysterium Wrote: * Give Guild Leaders option to toggle if guild is participating in guild wars or not. This option should be OFF by DEFAULT.

I support this idea.

ye will add this tomorrow hopefully

i dont see any easy solution for the other issue though. waiting your ideas and we need to test at least few weeks to see how it goes

For the problem with farming alt guilds, perhaps there should be an ip check like myst suggested, maybe like :

If 1 player in a guild has an alt that's in another guild, e.g. I, from LOLzz, have a spare in Lazyz guild, LOLzz may not attack Lazyz. Therefore preventing any member from a guild, to have an alt account in another guild and attack it.
It at least, hopefully, will cut down major abuse.

it may prevent all guild war system based on 1 member. not very doable
#8
34: To prevent abuse of the system, only the members that have at least 500 (wild Pokemon + NPC) battles victory or have at least 10 badges will get gold reward in the guild

35: When you get your Guild Wars Money reward, you will receive also a private message that tells how much gold you have received and what was your guild rank

36: Another multiplier is weekly guild war participation. Once your reward gold is determined, it will be also multiplied by your guild's weekly war participation

37: Only the Attacking Guild Wars that your guild Win and Defending Guild Wars that your guild lose will be counted as weekly guild participation (to prevent abuse with alt guilds)

38: We have determined that 10 guild war participation will get 100% reward. So if your Guild wins 3 attacking guild wars and loses 2 defending guild wars, your guild will be counted as 5 active guild war participated in that week and you will get 50% of your deserved reward by your rank. Min is 1% and max is 100%

37: Once the guild wars are given, you will receive a fully explanatory PM like below one

[Image: p9647wcy7e5z.png]

38: You can also set to not participate any guild wars from guild wars page : http://www.pokemonpets.com/GuildWars.aspx

39: If you set to not participate, you can not attack any other guilds. If you are in a battle with another guild (if you are attacker), you can not turn of guild war participation until your attacking guild war ends

40: When guilds are sorted with their weekly rank, first sorting parameter is weekly score, then all time score, then weekly active war participation count, then attacking war win count and then defending guild war count. This is set to sort properly exactly same score having guilds

41: When guilds are sorted with their all time rank, first sorting parameter is all time score, then attacking war win count and then defending guild war count. This is set to sort properly exactly same score having guilds
#9
(06-23-2017, 06:25 AM)Mysterium Wrote: 2 problems:


2. Currently already there are many weak guilds which experienced guilds currently proudly farm.

We won't have to worry about ppl farming on small guilds,

Those who want to be topped rank will have to battle the top ranked guilds, to lower the opponent guilds score aswell as raise their own.
[Image: ezgif-4-580c54941a.png]
#10
Quote:29: For having live pvp battle, the defending player has to be online. So if you dont want to get battled as live pvp while you are afk, make sure you logout from the game

So if we don't log out, then AI won't take over fully and defender will lose?
Could you in that case make an AFK checker? For e.g. if player hasn't done any operations in ppets in 4 minutes, then let AI fully control defense. Otherwise it is very unfair.

Btw, if 2 players are attacking at the same time and win against a defender who has only 1 defense point remaining, will defender lose 2 points or only 1?
"Let another man praise thee, and not thine own mouth; a stranger, and not thine own lips." - Proverbs 27:2
"He that loveth pastime, shall be a poor man: and he that loveth wine and oil, shall not be rich." - Proverbs 21:17
#11
(06-24-2017, 04:34 PM)Mysterium Wrote:
Quote:29: For having live pvp battle, the defending player has to be online. So if you dont want to get battled as live pvp while you are afk, make sure you logout from the game

So if we don't log out, then AI won't take over fully and defender will lose?
Could you in that case make an AFK checker? For e.g. if player hasn't done any operations in ppets in 4 minutes, then let AI fully control defense. Otherwise it is very unfair.

Btw, if 2 players are attacking at the same time and win against a defender who has only 1 defense point remaining, will defender lose 2 points or only 1?

For 1st . I wouldnt suggest 4 mins
Unstead ill say if opponent dont choose move for 5 turns. Instead of losing its cpu controlled  cuz at 6 he loses so after 5 it can be cpu controlled
#12
(06-24-2017, 06:22 PM)kunwarkharbanda Wrote:
(06-24-2017, 04:34 PM)Mysterium Wrote:
Quote:29: For having live pvp battle, the defending player has to be online. So if you dont want to get battled as live pvp while you are afk, make sure you logout from the game

So if we don't log out, then AI won't take over fully and defender will lose?
Could you in that case make an AFK checker? For e.g. if player hasn't done any operations in ppets in 4 minutes, then let AI fully control defense. Otherwise it is very unfair.

Btw, if 2 players are attacking at the same time and win against a defender who has only 1 defense point remaining, will defender lose 2 points or only 1?

For 1st . I wouldnt suggest 4 mins
Unstead ill say if opponent dont choose move for 5 turns. Instead of losing its cpu controlled  cuz at 6 he loses so after 5 it can be cpu controlled

I'm for whichever idea can be implemented.


Also, I wish each guild had a feature to mark a member out of guild wars, so we could keep all friends without harming guild's position.
"Let another man praise thee, and not thine own mouth; a stranger, and not thine own lips." - Proverbs 27:2
"He that loveth pastime, shall be a poor man: and he that loveth wine and oil, shall not be rich." - Proverbs 21:17
#13
(06-24-2017, 04:34 PM)Mysterium Wrote:
Quote:29: For having live pvp battle, the defending player has to be online. So if you dont want to get battled as live pvp while you are afk, make sure you logout from the game

So if we don't log out, then AI won't take over fully and defender will lose?
Could you in that case make an AFK checker? For e.g. if player hasn't done any operations in ppets in 4 minutes, then let AI fully control defense. Otherwise it is very unfair.

Btw, if 2 players are attacking at the same time and win against a defender who has only 1 defense point remaining, will defender lose 2 points or only 1?

AI doesnt take control but the system already checks your last movement date before count you as online. I think it was 10 minute or 5 minute not sure atm. I am not in city so cant check

about sceneraio 2, if defender have only 1 point, then defender would get to 0 defense score instead of -1
#14
(06-24-2017, 10:13 PM)Mysterium Wrote:
(06-24-2017, 06:22 PM)kunwarkharbanda Wrote:
(06-24-2017, 04:34 PM)Mysterium Wrote:
Quote:29: For having live pvp battle, the defending player has to be online. So if you dont want to get battled as live pvp while you are afk, make sure you logout from the game

So if we don't log out, then AI won't take over fully and defender will lose?
Could you in that case make an AFK checker? For e.g. if player hasn't done any operations in ppets in 4 minutes, then let AI fully control defense. Otherwise it is very unfair.

Btw, if 2 players are attacking at the same time and win against a defender who has only 1 defense point remaining, will defender lose 2 points or only 1?

For 1st . I wouldnt suggest 4 mins
Unstead ill say if opponent dont choose move for 5 turns. Instead of losing its cpu controlled  cuz at 6 he loses so after 5 it can be cpu controlled

I'm for whichever idea can be implemented.


Also, I wish each guild had a feature to mark a member out of guild wars, so we could keep all friends without harming guild's position.


ye we can reduce to 4 minutes online time, also can add make computer controlled if misses all moves

about your another idea, i have thought about that and it would be totally unfair. because guild leader can pick top 10 players and others can totally slack and get free rewards. also picking top 10 players would be unfair
#15
(06-24-2017, 11:29 PM)CeFurkan Wrote:
(06-24-2017, 10:13 PM)Mysterium Wrote:
(06-24-2017, 06:22 PM)kunwarkharbanda Wrote:
(06-24-2017, 04:34 PM)Mysterium Wrote:
Quote:29: For having live pvp battle, the defending player has to be online. So if you dont want to get battled as live pvp while you are afk, make sure you logout from the game

So if we don't log out, then AI won't take over fully and defender will lose?
Could you in that case make an AFK checker? For e.g. if player hasn't done any operations in ppets in 4 minutes, then let AI fully control defense. Otherwise it is very unfair.

Btw, if 2 players are attacking at the same time and win against a defender who has only 1 defense point remaining, will defender lose 2 points or only 1?

For 1st . I wouldnt suggest 4 mins
Unstead ill say if opponent dont choose move for 5 turns. Instead of losing its cpu controlled  cuz at 6 he loses so after 5 it can be cpu controlled

I'm for whichever idea can be implemented.


Also, I wish each guild had a feature to mark a member out of guild wars, so we could keep all friends without harming guild's position.


ye we can reduce to 4 minutes online time, also can add make computer controlled if misses all moves

about your another idea, i have thought about that and it would be totally unfair. because guild leader can pick top 10 players and others can totally slack and get free rewards. also picking top 10 players would be unfair


how can others get free reward by slacking?
u said rewar don % base basedon player who enter the guild war

another suggestion 
for live pvp guild war instead of guild war defense team /// pvp team should be selected
if possible ofc 


and there are some bugs like even u win by defending your defense point reduce . visual glitch only i guess   jsut have a look 

already reported by @seaqueen
[-] The following 1 user Likes kunwarkharbanda's post:
  • CeFurkan
#16
(06-25-2017, 10:23 PM)kunwarkharbanda Wrote:
(06-24-2017, 11:29 PM)CeFurkan Wrote:
(06-24-2017, 10:13 PM)Mysterium Wrote:
(06-24-2017, 06:22 PM)kunwarkharbanda Wrote:
(06-24-2017, 04:34 PM)Mysterium Wrote: So if we don't log out, then AI won't take over fully and defender will lose?
Could you in that case make an AFK checker? For e.g. if player hasn't done any operations in ppets in 4 minutes, then let AI fully control defense. Otherwise it is very unfair.

Btw, if 2 players are attacking at the same time and win against a defender who has only 1 defense point remaining, will defender lose 2 points or only 1?

For 1st . I wouldnt suggest 4 mins
Unstead ill say if opponent dont choose move for 5 turns. Instead of losing its cpu controlled  cuz at 6 he loses so after 5 it can be cpu controlled

I'm for whichever idea can be implemented.


Also, I wish each guild had a feature to mark a member out of guild wars, so we could keep all friends without harming guild's position.


ye we can reduce to 4 minutes online time, also can add make computer controlled if misses all moves

about your another idea, i have thought about that and it would be totally unfair. because guild leader can pick top 10 players and others can totally slack and get free rewards. also picking top 10 players would be unfair


how can others get free reward by slacking?
u said rewar don % base basedon player who enter the guild war

another suggestion 
for live pvp guild war instead of guild war defense team /// pvp team should be selected
if possible ofc 


and there are some bugs like even u win by defending your defense point reduce . visual glitch only i guess   jsut have a look 

already reported by @seaqueen

i can check back bugs when returned to the home

ye for live pvp defending battle it can pick your guild war attacking team

and  no all guild members get the reward not only participated ones
#17
(06-26-2017, 01:03 AM)CeFurkan Wrote:
(06-25-2017, 10:23 PM)kunwarkharbanda Wrote:
(06-24-2017, 11:29 PM)CeFurkan Wrote:
(06-24-2017, 10:13 PM)Mysterium Wrote:
(06-24-2017, 06:22 PM)kunwarkharbanda Wrote: For 1st . I wouldnt suggest 4 mins
Unstead ill say if opponent dont choose move for 5 turns. Instead of losing its cpu controlled  cuz at 6 he loses so after 5 it can be cpu controlled

I'm for whichever idea can be implemented.


Also, I wish each guild had a feature to mark a member out of guild wars, so we could keep all friends without harming guild's position.


ye we can reduce to 4 minutes online time, also can add make computer controlled if misses all moves

about your another idea, i have thought about that and it would be totally unfair. because guild leader can pick top 10 players and others can totally slack and get free rewards. also picking top 10 players would be unfair


how can others get free reward by slacking?
u said rewar don % base basedon player who enter the guild war

another suggestion 
for live pvp guild war instead of guild war defense team /// pvp team should be selected
if possible ofc 


and there are some bugs like even u win by defending your defense point reduce . visual glitch only i guess   jsut have a look 

already reported by @seaqueen

i can check back bugs when returned to the home

ye for live pvp defending battle it can pick your guild war attacking team

and  no all guild members get the reward not only participated ones

i think only participated ones should get reward
or all money goes in clan bank and leader can give to all or whatever he feels deserve

""ye for live pvp defending battle it can pick your guild war attacking team"" i think that would be right if u do this way 

btw enjoy your holidays and festival :d
[-] The following 1 user Likes kunwarkharbanda's post:
  • CeFurkan
#18
Secondly, i finally read whole thread 
In many lines in thread or i say everywhere i see u mentioned XYZ is done to prevent alt guild abuse or any abuse for that matter 

so IF I FIND WAYS AND ABUSE . IT SHOULD BE FAIR TO SAY I SHOULDNT BE BLAMED FOR IT OR SHOULD BE SAID ANYTHING  as so called puninshment Tongue

cuz honestly there are many ways to abuse but as i see its abuse free if i  or any1 else abuse . is it alright >
#19
Such weird bugs going on. Our guild had 30 defense points. I attacked twice, won both. Our defense dropped to 29. I checked log, none of our members lost. So, after few minutes enemy attacked our member, lost, BUT our defense still dropped down to 28... What is this?
Enemy attacked second time, lost again. Alright our defense points remained. Or was it a delayed bug from first attack? E.g.: attacked twice, lost twice, but WE lost 2 defense points?
I also noticed that opposing guild's Attack Chance didn't lower at all after their attacks.
"Let another man praise thee, and not thine own mouth; a stranger, and not thine own lips." - Proverbs 27:2
"He that loveth pastime, shall be a poor man: and he that loveth wine and oil, shall not be rich." - Proverbs 21:17
#20
Why is it that when there are 2 guilds, with the exact same points, one gets ranked higher then the other?

for example :
2 guilds, both level 1, both with only 1 player, both with only 400 points, one will get rank 7 and the other rank 8

I find it highly unfair when the 2 guilds on top get ranked like that..
[Image: ezgif-4-580c54941a.png]
#21
(06-26-2017, 11:12 AM)sea2003main Wrote: Why is it that when there are 2 guilds, with the exact same points, one gets ranked higher then the other?

for example :
2 guilds, both level 1, both with only 1 player, both with only 400 points, one will get rank 7 and the other rank 8

I find it highly unfair when the 2 guilds on top get ranked like that..

If you do not beat their score, it is not a win, so they retain their position.
It's like Guinness world record - if you make same numbers, you will not be rewarded, but if you beat the record, you'll be the new record holder.
"Let another man praise thee, and not thine own mouth; a stranger, and not thine own lips." - Proverbs 27:2
"He that loveth pastime, shall be a poor man: and he that loveth wine and oil, shall not be rich." - Proverbs 21:17
#22
(06-24-2017, 11:29 PM)CeFurkan Wrote: ye we can reduce to 4 minutes online time, also can add make computer controlled if misses all moves

about your another idea, i have thought about that and it would be totally unfair. because guild leader can pick top 10 players and others can totally slack and get free rewards. also picking top 10 players would be unfair

Only participating players should get reward. And players who get excluded from gw they know why they are out: busy school/work, no time to play, using ppets for chatting only etc.

Or is it perhaps that you are too lazy to program to such detail level? ^^
"Let another man praise thee, and not thine own mouth; a stranger, and not thine own lips." - Proverbs 27:2
"He that loveth pastime, shall be a poor man: and he that loveth wine and oil, shall not be rich." - Proverbs 21:17
#23
i agree. only players who participate in guild war should get the reward. you can transfer the reward to guild bank and then the leader should be able to select the players who should get the reward and then the reward will be equally distributed among all the selected players.
#24
And we shall be able to disable few players frm guild wars

So if we have 20 players 
We disable 10

All  wars should be 10 v 10
#25
would be good because some players don't participate in war or can't make it on time.
#26
nice to see guild wars arrive :p
#27
sorry guys but i dont plan to bring disable feature

so you better need to manage your guild

about those defense points etc i will check again

and ranks are odered like this

40: When guilds are sorted with their weekly rank, first sorting parameter is weekly score, then all time score, then weekly active war participation count, then attacking war win count and then defending guild war count. This is set to sort properly exactly same score having guilds

41: When guilds are sorted with their all time rank, first sorting parameter is all time score, then attacking war win count and then defending guild war count. This is set to sort properly exactly same score having guilds
#28
(06-26-2017, 03:21 AM)kunwarkharbanda Wrote: Secondly, i finally read whole thread 
In many lines in thread or i say everywhere i see u mentioned XYZ is done to prevent alt guild abuse or any abuse for that matter 

so IF I FIND WAYS AND ABUSE . IT SHOULD BE FAIR TO SAY I SHOULDNT BE BLAMED FOR IT OR SHOULD BE SAID ANYTHING  as so called puninshment Tongue

cuz honestly there are many ways to abuse but as i see its abuse free if i  or any1 else abuse . is it alright >

no you are not allowed to abuse the system

let me know any abuseable ways we have left
#29
(06-28-2017, 05:27 AM)CeFurkan Wrote:
(06-26-2017, 03:21 AM)kunwarkharbanda Wrote: Secondly, i finally read whole thread 
In many lines in thread or i say everywhere i see u mentioned XYZ is done to prevent alt guild abuse or any abuse for that matter 

so IF I FIND WAYS AND ABUSE . IT SHOULD BE FAIR TO SAY I SHOULDNT BE BLAMED FOR IT OR SHOULD BE SAID ANYTHING  as so called puninshment Tongue

cuz honestly there are many ways to abuse but as i see its abuse free if i  or any1 else abuse . is it alright >

no you are not allowed to abuse the system

let me know any abuseable ways we have left

No fair :p 

Well abuse way is simple alt way

Use of alts leads to abuse in gw

Multiple ways alts can be used in gw to do abuse
And it cant directly be prevented by system
#30
Well if we can't have disable, can we do some guild wing?


Divide guild in 2 section: 1st war, 2nd wing.

Only war section goes for war. And wing remains for chat with friends

And rewards only get divided between wars one.


Or better all gold to go in clan bank . Leader can send that golds to players equally.

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