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Abilities
#61
just to know before starting to suggest or approve the abilities, I want to know if the original ones are the same the pokèmons have in the real game
#62
(2015-10-16, 04:38 PM)Daeva13 Wrote: just to know before starting to suggest or approve the abilities, I want to know if the original ones are the same the pokèmons have in the real game

nope
#63
yeah then in that case I approve the idea to change them, I dont know if spheal is in the list already but if it's not i think being an ice/water pokemon being immune to ice and fire is kinda pointless so those 2 abilities should be changed. Dont know with what tho as i still need to get to know all the abilities in the game
#64
(2015-10-16, 10:01 PM)Daeva13 Wrote: yeah then in that case I approve the idea to change them, I dont know if spheal is in the list already but if it's not i think being an ice/water pokemon being immune to ice and fire is kinda pointless so those 2 abilities should be changed. Dont know with what tho as i still need to get to know all the abilities in the game

thnx ur suggestions are greatly appreciated.
#65
(2015-10-17, 11:24 AM)umarwaseem439 Wrote:
(2015-10-16, 10:01 PM)Daeva13 Wrote: yeah then in that case I approve the idea to change them, I dont know if spheal is in the list already but if it's not i think being an ice/water pokemon being immune to ice and fire is kinda pointless so those 2 abilities should be changed. Dont know with what tho as i still need to get to know all the abilities in the game

thnx ur suggestions are greatly appreciated.

welcome and thanks, anyway I think basically all the pokemons who have the immunity to an element they are resistent need an ability change, because it's just a waste of potential, it would be better exchange those abilities with some attack ones like the type master or similar. And other abilities that should be used the less possible are the ones who decrease the accuracy. My druddigon has one and most of the time it misses the target. Other ability family i dont find useful is the gainer one, I mean who want an ability that basically works on luck????
#66
In original game, every pkm only a ability, only a few abilities +damage and no OP (e.g same camouflage, perfect body, evasion master..), so no pkm can OP (except mega-rayquaza)..
I think in this web game, maybe we shouldn't give many strong abilities in a pkm..I propose two options:
 *One: decreases effect of ability (e.g master =20%, expert =15%, decreaser =10%, slow strong/touch = +25%/-15%, berserk =+30%/-10%, mania =30/30...) and not legend pkm +over 40% damage or defenses (some ultra rare or below can this). This option because it same with a stat +1 (+20%)..
Maybe add some new abilities: (name can change, lol )
 -Hard Attacker: when this pkm uses a move that is not very effective on its target, the damage is doubled.
 -Unaware: if a pkm with the ability Unaware is the target of an attack, all of the attacker's boosts are ignored. If a pkm with the ability Unaware is attacking, all of the defender's boosts are ignored.
 -Devil Tag: enemy pkm cannot switch out unless they have the ability Devil Tag.
 -Natural Cure: all status conditions heal when the pkm switches out. (we have Perfect Body better but it's OP, should limited pkm have it)
 -Great Wall: reduces 50% the damage taken by the pkm when its HP is full. (user's HP)
 -Effect Master: boosts the likelihood of additional effects occurring (double chances).
 -Marvel Bonus: +40% def and sp.def stat if the pkm has a status condition
 -No Guard: +20% accuracy in status moves and can make status on pkm have ability Perfect Body 
 *or Two: legendary pkm r not allowed +over 60% damage or defenses, i suggest change some pkm :
 -Arceus normal: bonus dmg - camouflage - maximum guard
 -Mewtwo: psychic master - perfect body - regenerator

 -Yveltal: dark master - shield master - speed decreaser or combo: bonus dmg - speed decreaser - regenerator
 -Xerneas: fairy master - camouflage - stat master (or speed expert)

 -Rayquaza: dragon master - perfect body - flying master or combo: bonus dmg - evasion expert - speed expert
 -Kyogre: water master - sp.atk expert - regenerator (or electric shield)
 -Groudon: ground master - atk expert - regenerator (or water shield)

 -Kyurem white: ice master - dragon expert - speed expert
 -Kyurem black: dragon master - ice expert - speed expert
 -Kyurem: ice master - dragon master - speed expert

 -Dialga: bonus dmg - regenerator - shield expert
 -Palkia: bonus dmg -  radiation - scary

 -Reshiram: fire master - accuracy expert - speed decreaser (or blazing)
 -Zekrom: electric master - evasion decreaser - speed expert (or crippling)

 -Lugia: camouflage - perfect body - maximum accuracy (or defense gainer). Or combo camouflage - shield expert - expert regenerator
 -HoOh: expert regenerator - fire master - radiation (or shield master)

 -Giratina: shield master - camouflage - effect expert
 -Giratina Ori: ghost master - camouflage - ground immunity

 -Darkrai: dark master - accuracy expert (or evasion expert) - radiation
 -Genesect: atk master - sp.atk master - speed master
 -Kyoswarm: water master - ground master - shield master

 -Celebi: grass master - perfect body - expert regenerator
 -Jirachi: steel master - perfect body - expert regenerator
 -Victini: fire master - accuracy master - perfect body
 -Manaphy: water master - accuracy master - perfect body

 -Deoxys Defense: camouflage - shield expert - accuracy master
 -Deoxys Speed: atk master - sp.atk master - evasion expert

 -Shaymin Sky: flying master - accuracy expert - perfect body
 -Heatran: fire master - evasion expert - fire immunity
 -Diancie (note mega form): fairy master - perfect body - maximum guard

 -Slaking: normal expert - slow touch - natural heal
 -Metagross: atk master - ground immunity - maximum guard
 -Salamence: bonus dmg - shield master - fighting eager
 -Tyranitar: rock master - evasion expert - radiation
 -Dragonite: dragon master - perfect body - regenerator
 -Garchomp: ground master - evasion expert - radiation
 -Goodra: perfect body - evasion master - speed decreaser
 -Hydreigon: berseck - scary - ground immunity

 -Scizor: bonus dmg - move expert - regenerator
 -Gliscor: atk master - perfect body - evasion expert

 -Kangaskhan: normal master - physical master - perfect body
 -Mawile: atk master - physical master - shield master (or slow touch)
 -Azumaril: physical master - bonus dmg - grass immunity
 -Diggersby: bonus dmg - atk master - regenerator (or beyond type)
 -Medicham: physical master - bonus dmg - evasion expert

 -Sabeyes: slow touch - perfect body - radiation
 -Aegislash Shield: slow touch - regenerator (or evasion expert) - effect expert
 -Aegislash Blade: slow strong - shield master (or evasion expert) - stat master

 -Excadrill: speed master - critic master - fire immunity (or mind breaker)
 -Gengar: ghost master - ground immunity - venomous
 -Carbink: slow touch - camouflage - sleep immunity
 -Rotom all form: bonus dmg - ground immunity - effect expert

 -Ferrothorn: slow touch - radiation - perfect body
 -Abomasnow: slow touch (or ice master) - camouflage - radiation

 -Espeon: psychic master - speed expert - perfect body
 -Sylveon: fairy master - radiation - evasion expert
 -Umbreon: dark master - slow touch - perfect body
 -Glaceon: ice master - evasion expert - shield master
 -Leafeon: grass master - regenerator - perfect body
 -Flareon: fire master - camouflage - fire immunity
 -Jolteon: electric master - evasion expert - electric immunity
 -Vaporeon: water master - perfect body - water immunity
and more....

*I see in this web game, no one have a Wall team, because unsupported good from system move and ability..I think we can do something e.g about status:
 -Poison, paralyze, burn, bleed effects in 8 turn instead of 5
 -Poison: -15% hp every turn, -10% all stats
 -Paralyze: -50% speed, 30% chance flinched every turn
 -Burn: -10% hp.., -40% atk and 20% sp.atk stat
 -Bleed: -10% hp.., -30% def and sp.def stat
 Some moves in official game very useful but do not see the occurred here, maybe the system is not implemented but we can change a little bit compared to the original:
 -Move Protect, Detect, Wide Guard: accuracy 1000, priority +3, 60% chance make target flinch / 40% chance -30% the damage taken
 -Move Roar, Whirlwind: acc 1k, pri -3, reset all stats change of target
 -Move Dragon Tail (type dragon), Circle Throw (type fight): acc 90, pri -6, power 60, reset all stats change of target
 -Move Dragon Ascent (type Fly - Rayquaza can learn): acc 100, bp 120, -1 stage def and sp.def of user
 -Move V-Create (type Fire - Ray, Victini can learn): acc 95, bp 180, -1 stage def, sp.def and speed of user
*I think with some my changes, no pkm can OP, pvp will more tactical and interesting..
P/s: if u disagree with my opinion, pls tell me reason (remember consider movepool of pkm)..Thanks
#67
I disagree with almost all of this, I would explain all of it but it would take me all night but I'll explain some.

Keep Rayquaza the way it is but make kyogre and groudon weaker than they are now when they are much more balanced than Rayquaza to begin with? That doesn't make much sense. 

Replace slow tough on giratina with shield master barely changes anything, it needs to lose slow tough and get something that doesn't help it at all defensively or at least lose effect expert. ^.^

Adding accuracy expert to Darkrai would op it since dark void already has 80 accuracy, wonder what it would be like if dark void never missed, I have a really good s-darkrai and even I don't want it that op. I think it's fine the way it is.

Taking beyond type away from Arceus would be a huge mistake since it's best moves are normal type, it's already weaker than it should be already..


These are just some but I have an issue with almost every suggestion, also many of the abilities you suggest should be on lower class pokes and not the ones you are suggesting them for. Higher class pokes should get the higher class abilities.

Also I use walls and they work fine enough for me.
#68
(2015-10-29, 06:18 AM)Minordaddy Wrote: 1. Keep Rayquaza the way it is but make kyogre and groudon weaker than they are now when they are much more balanced than Rayquaza to begin with? That doesn't make much sense. 

2. Replace slow tough on giratina with shield master barely changes anything, it needs to lose slow tough and get something that doesn't help it at all defensively or at least lose effect expert. ^.^

3. Adding accuracy expert to Darkrai would op it since dark void already has 80 accuracy, wonder what it would be like if dark void never missed, I have a really good s-darkrai and even I don't want it that op. I think it's fine the way it is.

4. Taking beyond type away from Arceus would be a huge mistake since it's best moves are normal type, it's already weaker than it should be already..

5. Higher class pokes should get the higher class abilities.

6. Also I use walls and they work fine enough for me.
1. Ok, i replaced bonus damage, give it dragon-flying master..But Rayquaza not tank = Kyogre, Groudon and they have another abilities useful..this is reason i give Ray bonus dmg
2. Very good base stat + camouflage i think this enough strong with all Giratina, if give it slow strong / slow touch, i think they can OP..And almost legendary have bs speed 90 or higher, it's decent, why give them slow trong / slow touch ?
3. I know Dark Void, i give him acc expert because many pkm with +evasion or -accuracy or perfect body or immune sleep. In pvp system tournament official game, move double team banned (so no pkm can +evasion) and no pkm have immune all status. But if change it, accuracy novice or evasion expert maybe good
4. Arceus have bs strongest + camouflage, if give him Beyond type, no pkm can switch in him safety..In pvp, predict skill very important and interesting..So i think no beyond type in arceus normal maybe ok, it makes pvp with Arceus need more tactical
5. What makes the popularity of pokemon series game? If u do as u say, u will destroy the most interesting thing of game..Pokemon is a very special game, which lower class can kill some higher class (if u've ever played official game, u can see almost legend have a not strong ability), it different with almost other rpg game and make game more tactical, interesting...
6.I was surprised if a Wall team (4 wall pkm in a team) can championship a tournament league in this web game.

*I give these suggestions based on the official original game. I choose the good filter from there. I think a good pokemon game fan made should do something to preserve and promote the original nice things from the official game, this will attract the loyal fans of the series game pokemon. E.g: CeF did Rayquaza when mega - have a hidden ability (eliminates all the flying type's weaknesses, same from official game, thanks to CeF). I think maybe do same with mega Kyogre and Groudon, because in official game, they r immune with fire type (Kyogre primal) and water type (Groudon primal) if 1 in 2 not switch in. But in this web game, if mega groudon (type ground-fire) immune water type maybe can OP, so i think it can take dmg x1 from water type (instead of x4) and mega kyogre will immune with fire type seems ok.
#69
well it is not possible to make very similar to original game

however if we can balance like in original games with our current abilities that would work much better
#70
(2015-10-29, 11:19 AM)CeFurkan Wrote: well it is not possible to make very similar to original game

however if we can balance like in original games with our current abilities that would work much better
Thanks CeF, i know it..I'm trying to make this web game balance, along with help from people who have experience as Arthava88, MirnorDaddy, UMAR, Caps Obvition...
#71
(2015-10-29, 01:56 PM)General_StevN Wrote:
(2015-10-29, 11:19 AM)CeFurkan Wrote: well it is not possible to make very similar to original game

however if we can balance like in original games with our current abilities that would work much better
Thanks CeF, i know it..I'm trying to make this web game balance, along with help from people who have experience as Arthava88, MirnorDaddy, UMAR, Caps Obvition...

Sad face, still thanks for putting me in there lol
#72
[quote pid='144603' dateline='1446104783']

1. Ok, i replaced bonus damage, give it dragon-flying master..But Rayquaza not tank = Kyogre, Groudon and they have another abilities useful..this is reason i give Ray bonus dmg
2. Very good base stat + camouflage i think this enough strong with all Giratina, if give it slow strong / slow touch, i think they can OP..And almost legendary have bs speed 90 or higher, it's decent, why give them slow trong / slow touch ?
3. I know Dark Void, i give him acc expert because many pkm with +evasion or -accuracy or perfect body or immune sleep. In pvp system tournament official game, move double team banned (so no pkm can +evasion) and no pkm have immune all status. But if change it, accuracy novice or evasion expert maybe good
4. Arceus have bs strongest + camouflage, if give him Beyond type, no pkm can switch in him safety..In pvp, predict skill very important and interesting..So i think no beyond type in arceus normal maybe ok, it makes pvp with Arceus need more tactical
5. What makes the popularity of pokemon series game? If u do as u say, u will destroy the most interesting thing of game..Pokemon is a very special game, which lower class can kill some higher class (if u've ever played official game, u can see almost legend have a not strong ability), it different with almost other rpg game and make game more tactical, interesting...
6.I was surprised if a Wall team (4 wall pkm in a team) can championship a tournament league in this web game.

*I give these suggestions based on the official original game. I choose the good filter from there. I think a good pokemon game fan made should do something to preserve and promote the original nice things from the official game, this will attract the loyal fans of the series game pokemon. E.g: CeF did Rayquaza when mega - have a hidden ability (eliminates all the flying type's weaknesses, same from official game, thanks to CeF). I think maybe do same with mega Kyogre and Groudon, because in official game, they r immune with fire type (Kyogre primal) and water type (Groudon primal) if 1 in 2 not switch in. But in this web game, if mega groudon (type ground-fire) immune water type maybe can OP, so i think it can take dmg x1 from water type (instead of x4) and mega kyogre will immune with fire type seems ok.
[/quote]
I don't play Pokemonpets because it's the like the official game, I play it because it's different and a lot of other players like this about Pokemonpets.
There is no way to make pokemon on this game exactly like they are in the official game, not without completely changing the ability system. Balancing pokes with the abilities we have should be the goal, not trying to turn them into the official pokemon, you can try that all you wan't it's not gonna happen. Since when is official giratina as strong as it is here, since when has official venomoth had accuracy master or when did official rayquaza get berserk?
They have these abilities here because this isn't the official game and the abilities here are very different. 
The goal should be to make all pokes as strong as they should be but balance the power more than it currently is, we don't want only a handful of pokes to be much stronger than the rest because this would make things boring and more like the official game....
#73
(2015-10-30, 06:57 AM)Minordaddy Wrote: I don't play Pokemonpets because it's the like the official game, I play it because it's different and a lot of other players like this about Pokemonpets.
There is no way to make pokemon on this game exactly like they are in the official game, not without completely changing the ability system. Balancing pokes with the abilities we have should be the goal, not trying to turn them into the official pokemon, you can try that all you wan't it's not gonna happen. Since when is official giratina as strong as it is here, since when has official venomoth had accuracy master or when did official rayquaza get berserk?
They have these abilities here because this isn't the official game and the abilities here are very different. 
The goal should be to make all pokes as strong as they should be but balance the power more than it currently is, we don't want only a handful of pokes to be much stronger than the rest because this would make things boring and more like the official game....
As you-bro, i play pkmpets because it's different..But it would be boring if there is no balance, no strategy in the system. Pokemon is a very attractive game based on the discovery, exploration, need to use a flexible mind, predict skill and some luck for winner, unlike many other games have a trail "high class will get high support and..easy win". 
I don't want "make pokemon on this game exactly like they are in the official game" (official game every pkm only a ability, this game all have 3 abilities and much more things different, never exactly same). I just want to emphasize so how distill the best ones from official game and promote more to make a difference but must still balance and strategy..it will also attract loyal players from official game.
We created this system ability, so i think there should be some specific rules to make everything balance (e.g no legendary pkm, some ultra strong would have abilities +over 50% damage or defenses and many OP abilities..)
Now, can u feedback details from my list ? I want to discuss with u and some men here
#74
The first ability sets were meant to copy the original abilities of the pokemon.
This as you can clearly tell.. lead to some being OP, others ridiculously underwhelming.
So trying to go back to trying to copy original game abilities, is just plain out of the Question.
Inofficial megas furthermore don't allow going there either.
Minor is correct on every single thing.
PokePets is being played by me cause IMHO PP> Official Games.

Abilities we currently have, suffice. 
So finding the balance with what we got, shouldn't just be the way to go, but furthermore also the ONLY one.


P.s.: Suggestions, for the love of, take per body off of lugia, put shield master back on.
Take camo off of dunsparce, this little fella needs some serious stat buffing abis.
Take move Expert off off Mr.Mime. there are 3 atks affected it can learn, of which 2are completely useless.
Give it speed master or accelerator.
-2Easy-



M30 - Galliant
#75
Capt, Blau and I have discussed these and decided on these changes.

Latios, mega-latios - Camouflage, spdefense master and dragon master.

latias, mega-latias - Camouflage, spattack master and dragon master.

Ho-oh, mega-ho-oh - attack master, shield master and Expert regenerator.

Lugia, mega-lugia - effect expert, shield master, and camouflage.

Klefki and shiny-klefki - accuracy decreaser, effect expert, and evasion master. 

Scyther and shiny-scyther - bug master, move expert, and bonus damage.

Scizor, mega-scizor - Steel master, bonus damage, and move expert.
 

Krookodile, mega-krookodile - give dark master, ground master, and accelerator. 

Salamence, mega-salamence - camouflage, dragon master and fighting eager.

Electabuzz, electivire, mega-electivire - speed decreaser, crippling and electric master.

Gyarados, mega-gyarados - Physical master, water master and fighting eager.

Giratina, mega-giratina - Remove effect expert and give it Butcher.

This one is tough and some players won't like it some may agree with it.
Without slow tough and camo gira won't be good at all but with effect expert it kinda makes it OP so
toning it down a bit but also not giving it a useless ability is the compromise we decided on.
#76
Since we talked about it already, my seal of approval is given.
The necessity of those changes certainly is given.
And i agree on the Giratina, eventho, it ain't OP in that degree, player let it seem, it is true that the given combination makes IT just that bit "too good". 
With Butcher for EE, the least important abi, therefore the lesser "evil" is out but Butcher makes up for it imo.

So yeah, seal of approval given.
-2Easy-



M30 - Galliant
#77
All suggestions are still being appreciated , especially the gira ones ^^
next update will be the ability update for sure Smile
#78
(2015-11-01, 04:56 AM)Atharvaa898 Wrote: All suggestions are still being appreciated , especially the gira ones ^^
next update will be the ability update for sure Smile

Gyarados is not a dragon type, why you want to put dragon master on it? Anyway can someone explain me why venonat has water shield and grass master? I hope that is an error and that someone didnt really give it those abilities on purpose
#79
(2015-11-03, 08:05 AM)Daeva13 Wrote:
(2015-11-01, 04:56 AM)Atharvaa898 Wrote: All suggestions are still being appreciated , especially the gira ones ^^
next update will be the ability update for sure Smile

Gyarados is not a dragon type, why you want to put dragon master on it? Anyway can someone explain me why venonat has water shield and grass master? I hope that is an error and that someone didnt really give it those abilities on purpose

Yeah little mistakes lol , even meag-mew has dragon master never found the person who gave those abis :p
#80
(2015-11-03, 10:24 AM)Atharvaa898 Wrote:
(2015-11-03, 08:05 AM)Daeva13 Wrote:
(2015-11-01, 04:56 AM)Atharvaa898 Wrote: All suggestions are still being appreciated , especially the gira ones ^^
next update will be the ability update for sure Smile

Gyarados is not a dragon type, why you want to put dragon master on it? Anyway can someone explain me why venonat has water shield and grass master? I hope that is an error and that someone didnt really give it those abilities on purpose

Yeah little mistakes lol , even meag-mew has dragon master never found the person who gave those abis :p

yeah ok, let's hope they get all fixed together with the other abilities because venonat is ridicolous with that abilities set
#81
(2015-10-31, 07:26 PM)Minordaddy Wrote: Latios, mega-latios - Camouflage, spdefense master and dragon master.

latias, mega-latias - Camouflage, spattack master and dragon master.

Ho-oh, mega-ho-oh - attack master, shield master or rock shield and Expert regenerator.

Lugia, mega-lugia - effect expert, shield master, and camouflage.

Klefki and shiny-klefki - accuracy decreaser, effect expert, and evasion master. 

Scyther and shiny-scyther - bug master, move expert, and bonus damage.

Scizor, mega-scizor - Steel master, bonus damage, and move expert.
 

Krookodile, mega-krookodile - give dark master, ground master, and accelerator. 

Salamence, mega-salamence - camouflage, dragon master and fighting eager.

Electabuzz, electivire, mega-electivire - speed decreaser, crippling and electric master.

Gyarados, mega-gyarados - Physical master, dragon master and fighting eager.

Giratina, mega-giratina - Remove effect expert and give it Butcher.

This one is tough and some players won't like it some may agree with it.
Without slow tough and camo gira won't be good at all but with effect expert it kinda makes it OP so
toning it down a bit but also not giving it a useless ability is the compromise we decided on.
*Lati-twin i think can give them ground immunity, better for predict ground type, and same original game-anime..Maybe: camou - ground immune and sp.atk master (Latios), sp.def master (Latias)

*Lugia and Gira: same camou, shield master for Lugia, slow touch for Gira, but why Lugia have effect expert and Gira not..while Lugia can use move recover HP, Gira not..I think can change: camou-shield master-regenerator for Lugia/ camou-shield master-effect expert or camou-slow touch-accuracy master for Gira. About Gira-origin, i think should give it camou same Gira and ground immune (same original game): camou-ground immune-bonus dmg

*Ho-oh: shield master maybe a little OP but rock shield weak, i think defense master maybe fine

*Scizor and Scyther: bonus dmg + steel master (bug master-Scyther) + move expert maybe a little OP in low class, especially Scizor..Maybe: bonus dmg + move expert + shield master or steel master (bug master-Scyther) + move expert + evasion master

*Gyarados not a dragon type, why give dragon master ? I think: bonus dmg - accuracy expert - fighting eager maybe fine, this set not as OP nor weak
#82
can we change grass immunity on deerling and sawsbuck with grass novice and grass master? Being a grass type pokemon it takes already only half the damage from grass attacks.

Same thing goes for girafarig, no idea why it has grass immunity, but it would be more useful with psychic master or if we really need to keep it immune to something let it be dark or bug immunity, but i would stick to psychic master. 

Feel free to ignore this if it has been said already
#83
(2015-11-03, 02:11 PM)General_StevN Wrote:
(2015-10-31, 07:26 PM)Minordaddy Wrote: Latios, mega-latios - Camouflage, spdefense master and dragon master.

latias, mega-latias - Camouflage, spattack master and dragon master.

Ho-oh, mega-ho-oh - attack master, shield master or rock shield and Expert regenerator.

Lugia, mega-lugia - effect expert, shield master, and camouflage.

Klefki and shiny-klefki - accuracy decreaser, effect expert, and evasion master. 

Scyther and shiny-scyther - bug master, move expert, and bonus damage.

Scizor, mega-scizor - Steel master, bonus damage, and move expert.
 

Krookodile, mega-krookodile - give dark master, ground master, and accelerator. 

Salamence, mega-salamence - camouflage, dragon master and fighting eager.

Electabuzz, electivire, mega-electivire - speed decreaser, crippling and electric master.

Gyarados, mega-gyarados - Physical master, dragon master and fighting eager.

Giratina, mega-giratina - Remove effect expert and give it Butcher.

This one is tough and some players won't like it some may agree with it.
Without slow tough and camo gira won't be good at all but with effect expert it kinda makes it OP so
toning it down a bit but also not giving it a useless ability is the compromise we decided on.
*Lati-twin i think can give them ground immunity, better for predict ground type, and same original game-anime..Maybe: camou - ground immune and sp.atk master (Latios), sp.def master (Latias)

*Lugia and Gira: same camou, shield master for Lugia, slow touch for Gira, but why Lugia have effect expert and Gira not..while Lugia can use move recover HP, Gira not..I think can change: camou-shield master-regenerator for Lugia/ camou-shield master-effect expert or camou-slow touch-accuracy master for Gira. About Gira-origin, i think should give it camou same Gira and ground immune (same original game): camou-ground immune-bonus dmg

*Ho-oh: shield master maybe a little OP but rock shield weak, i think defense master maybe fine

*Scizor and Scyther: bonus dmg + steel master (bug master-Scyther) + move expert maybe a little OP in low class, especially Scizor..Maybe: bonus dmg + move expert + shield master or steel master (bug master-Scyther) + move expert + evasion master

*Gyarados not a dragon type, why give dragon master ? I think: bonus dmg - accuracy expert - fighting eager maybe fine, this set not as OP nor weak

Camo makes any immunity unneeded.
Lugia isn't allround like giratina, and giratina doesn't Need to be nerfed, it's for the sake of crybabies, that we came to that conclusion.
On top gira can use Rest, and a load of other good status move. 
Scizor won't be op. Scizor is slow, got Enough weakneases, and bullet punch doesn't wreck as much as one think it would. On top, there are no classes.
Complaining bout Scizor but not about hax? Rofl....

And i thought we were done with trying to copy game/anime abilities?
-2Easy-



M30 - Galliant
#84
Ok, so the abilities that were made by Minordaddy and Blau, of which I agreed upon and did not make with them, should be discussed to see if this list can be given to CeFurkan, instead of making it a cat-and-mouse-game of what is the least harmful for what we, the users, own and try to hold dear.

As far as Steven's suggestions, I don't agree with your alterations to the list that they made up with except that of Gyarados and with that being said Ultra rare and up, this including mega's for me, should NEVER get -something- expert
This goes for Mega-Dragonite-Blade too btw, it still having regenerator.

Also I do agree with Blau, again (maybe this means he's actually right about something) about the fact that THIS GAME IS NOT THE SAME THING AS THE ORIGINAL ANIME AND/OR GAME.
#85
Gyarados was fixed, slight mistake on my part.

The others I suggested are perfectly fine and I won't be changing my opinions on them.

Latias/latios will be fine with the abilities I suggested, camo plus ground immunity gave me a good laugh, I'll just say no to that suggestion.

Lugia gets effect expert because it doesn't have slow tough, if that's not a good enough explanation then I'm sorry. 

Scyther/scizor won't be OP. 

Ho-oh is overwhelming weak as it is now and I doubt the abilities I suggested for it will even make it a top pvp poke. Defense master won't be enough to help anything and would be a waste of an ability. I think slow tough would be the only ability to give it justice but I'm also not trying to OP anything which is why I suggested shield master instead. In fact I'm going to remove rock shield as an option.

And now time I could have been working on more ability suggestions I had to waste my time writing this..............
#86
(2015-11-11, 01:54 AM)Cpt. Obvious Wrote: Also I do agree with Blau, again (maybe this means he's actually right about something) about the fact that THIS GAME IS NOT THE SAME THING AS THE ORIGINAL ANIME AND/OR GAME.
Base stats, many abilities this game from original game..and before happened a big change ability, i see many pkm this game have abilities same original game..on the other hand- the ability of each pkm from original game was near perfect..(ofc not all)
So i think we can make 1 ability from original + 2 other abilities (but not all pkms must also have this), we express the creativity but still have to keep the balance and strategy
Ok, if u think u right (and seems like "flatte.."), i don't say any things
#87
(2015-11-11, 02:39 PM)General_StevN Wrote:
(2015-11-11, 01:54 AM)Cpt. Obvious Wrote: Also I do agree with Blau, again (maybe this means he's actually right about something) about the fact that THIS GAME IS NOT THE SAME THING AS THE ORIGINAL ANIME AND/OR GAME.
Base stats, many abilities this game from original game..and before happened a big change ability, i see many pkm this game have abilities same original game..on the other hand- the ability of each pkm from original game was near perfect..(ofc not all)
So i think we can make 1 ability from original + 2 other abilities (but not all pkms must also have this), we express the creativity but still have to keep the balance and strategy
Ok, if u think u right (and seems like "flatte.."), i don't say any things

It's not even close to that, nothing from original whatsoever..
If you like the original games, than play that.

Your mix of abilities make no sense, giving camo and immunity (just the first example I come up with atm).. no use whatsoever.

So how about, idk, instead of trying to make everything change, stick to the stuff that has been used here since the beginning and help everyone change that to a positive note
#88
(2015-11-10, 10:45 PM)Blau Wrote: [quote pid='144857' dateline='1446559893']
[quote pid='144772' dateline='1446319588']
Scyther, shiny scyther - bug master, bonus damage, move expert 

Scizor, mega-scizor - Steel master, bonus damage, and move expert.

[/quote]
Lugia isn't allround like giratina, and giratina doesn't Need to be nerfed, it's for the sake of crybabies, that we came to that conclusion.
On top gira can use Rest, and a load of other good status move. 
Scizor won't be op. Scizor is slow, got Enough weakneases, and bullet punch doesn't wreck as much as one think it would. On top, there are no classes.
[/quote]
"allround" this mean ? Btw, Lugia and Gira same have many useful status move, why Lugia have EE and Gira should not ?
If not change in Scizor, Bullet punch will ~160 power always hit first and Scizor only One weakness..This not OP ? Allow me LOL
#89
(2015-11-11, 03:13 PM)Cpt. Obvious Wrote: It's not even close to that, nothing from original whatsoever..
If you like the original games, than play that.

Your mix of abilities make no sense, giving camo and immunity (just the first example I come up with atm).. no use whatsoever.

So how about, idk, instead of trying to make everything change, stick to the stuff that has been used here since the beginning and help everyone change that to a positive note
My english not good, i don't understand what exactly would u say..But have u ever played original game yet ? "nothing from original"..lol
Camou decrease the damage taken from a super effective move, but immunity it very different this..It make a chance u can switch in face to face with a type..I think u underestimated mix camou + immune type, as well as never played battle in Showdown with high Elo
#90
(2015-11-11, 03:14 PM)General_StevN Wrote: Blau
[quote pid='144939' dateline='1447195528']
[quote pid='144857' dateline='1446559893']
[quote pid='144772' dateline='1446319588']
Scyther, shiny scyther - bug master,bonus damage, move expert 

Scizor, mega-scizor - Steel master, bonus damage, and move expert.

[/quote]
Lugia isn't allround like giratina, and giratina doesn't Need to be nerfed, it's for the sake of crybabies, that we came to that conclusion.
On top gira can use Rest, and a load of other good status move. 
Scizor won't be op. Scizor is slow, got Enough weakneases, and bullet punch doesn't wreck as much as one think it would. On top, there are no classes.
[/quote]
"allround" this mean ? Btw, Lugia and Gira same have many useful status move, why Lugia have EE and Gira should not ?
If not change in Scizor, Bullet punch will ~160 power always hit first and Scizor only One weakness..This not OP ? Allow me LOL
[/quote]

Giratina has great offense AND defenses, and a massive chunk of HP.
But mostly, slow tough.
Taking EE from gira, is the only acceptable way of nerfing it.
Cause in COMBINATION with the other 2abilities, EE makes it just that much "harder".
Lugia is softer than Giratina, ergo easier to inflict dmg, ergo a priority heal doesn't make it much like giratina.

Bullet Punch is mostly 0.5x effective.
Beyond type just makes it 1x.
And that Mostly doesn't suffice to prio hit one shot.
That teeny weeny prio bullet punch, is the only thing, which makes scizor useable.
As to only one weakness yeah, but not the defenses to take a hit.
EQ will still oneshot it.
Shield Master/Eva Master, would result in it being able able to take more hits, or to use bullet punch more often, which would result in it being more "OP" than allowing a regular 1x effective Bullet Punch. 
-2Easy-



M30 - Galliant

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