Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Rsorder The scope of the story is huge
#1
We're not searching for missions that only push the story forward. We would like everything, including our actions to feel as if they're increasing the momentum of the story.

What kind of impact could Desperate Measures impact our world of RuneScape? Given the ties to Elder Gods, I can't imagine it being a tiny occasion.

The scope of the story is huge, but the scope of this will not be apparent immediately. The quest prepares us for some major developments in the coming season of stories, and certain discoveries have significant implications which our 'lorehounds' be interested in.

There are several major discoveries in this quest that I'm very excited to play out. We create the lore many years in advance, and look for ways to put the information out with a well-written story.

Have players included anything in this planned content via comments on Desperate Times? What is the reaction of fans been to the new content?

We've attempted to create the quest in a way that is as close to what the players have told us are the best criteria for a successful quest. We've added elements that are frequently requested We've also made sure to consider what we can do to get the most of the is available. The main reason we've done this is by simply trying to create the most efficient quest possible and I believe this should be a hit.

The reaction of fans to new content may differ greatly. Some people do not like each piece of content and there are many players who a new quest is their biggest nightmare. But, there are those who are begging for more of the story to be told. This is the reason we've targeted this quest to those who aren't in the group, and I'm confident that they'll be dissatisfied.

We are engaged on social media, along together with players. I spend my evenings and talk to them about the design of content and quests and am able to get extremely strong opinions regarding how things are conducted. I also share my thoughts as well and we bounce between us often about compromises and how things are being done and what could be done, and how they should be executed.

What is the impact of the release of Old School RuneScape (OSRS) on mobile affected the development of brand new RuneScape content?

From a manpower or resource viewpoint, OSRS Mobile has had practically none of an impact on RuneScape. This is a distinct team with different capabilities in releasing a mobile RuneScape in a different period of time in comparison to RuneScape Mobile. It's not required to'make an excuse' for the work to be completed. To be honest the launch of OSRS Mobile has, over time, turned out to be a good thing for RuneScape The teams who have been responsible for the launch, the compliance with different stores, marketing, etc. have gained a lot of knowledge of what it takes to allow RuneScape to succeed on mobile and are able to pass this knowledge on onto teams in the RuneScape Mobile teams. It increases the likelihood of the game getting played by and loved by many players.

There have been multiple consecutive years of growth and OSRS is definitely a major component of it. Old School itself, even when you factor in those numbers for mobile, has been growing in terms of membership and players at any given moment, and RuneScape is also seeing advantages of mobile. We're especially fortunate on RuneScape since the Archaeology feature was released on March 30th, right when lockdown was becoming more severe for many players, and is resulting in some of the most high numbers of players over the last five years.
Rsorder.com:Buy osrs accounts from reputable rs accounts seller

Forum Jump:

Users browsing this thread: 1 Guest(s)

Users browsed this thread: joenxxx24