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#1
ID
Ability Name
Ability Description1
Accelerator
Increases the Speed stat of the Pokémon by 1 at the end of every turn.
2
Accuracy Decreaser
Decreases the opponent's Accuracy stat by 15%.
3
Accuracy Expert
Increases the Pokémon's Accuracy stat by 20%.
4
Accuracy Gainer
Increases the Pokémon's Accuracy stat by 1 stage at the end of every turn with a chance of 25%.
5
Accuracy Master
Increases the Pokémon's Accuracy stat by 30%.
6
Accuracy Novice
Increases the Pokémon's Accuracy stat by 10%.
7
Anger
Increases move base power by 40% as long as burning, poisoned, paralyzed or bleeding.
8
Assassin
Increases critical hit damage by 50% (making it equal to 3x the normal damage).
9
Attack Decreaser
Decreases the opponent's Attack stat by 15%.
10
Attack Expert
Increases the Pokémon's Attack stat by 20%.
11
Attack Gainer
Increases the Pokémon's Attack stat by 1 stage at the end of every turn with a chance of 25%.
12
Attack Master
Increases the Pokémon's Attack stat by 30%.
13
Attack Novice
Increases the Pokémon's Attack stat by 10%.
14
Berserk
Increases the Pokémon's Attack and Special Attack stats by 50%, but decreases it's Accuracy stat by 15%.
15
Beyond Type
Allows the Pokémon to hit immune opponents (ignores type immunities).
16
Blazing
The Pokémon has a 25% chance to burn the opponent with damaging moves.
17
Bleeding Immunity
The Pokémon is immune to bleeding.
18
Bonus Damage
Increases the Pokémon's same type attack bonus from 1.5x to 2.0x.
19
Bug Expert
Increases the Pokémon's Bug moves base Power by 20%.
20
Bug Immunity
The Pokémon is immune to Bug moves.
21
Bug Mania
Increases the Pokémon's Bug moves base Power by 40% if the Pokémon's HP are below 40% of it's maximum HP.
22
Bug Master
Increases the Pokémon's Bug moves base Power by 30%.
23
Bug Novice
Increases the Pokémon's Bug moves base Power by 10%.
24
Bug Shield
Decreases the opponent's Bug moves base Power by 25%.
25
Burn Immunity
The Pokémon is immune to burning.
26
Butcher
The Pokémon has a 25% chance to inflict a bleeding on the opponent with damaging moves.
27
Camouflage
Opponent's move effectiveness is reduced to 1.
28
Cautious
Increases the Pokémon's Defense and Special Defense stats by 50%, but decreases it's Accuracy stat by 15%.
29
Competition
Increases move base power by 40% against opponents of the same gender, but decreases it by 40% against enemies of the opposite gender.
30
Confusion Immunity
The Pokémon is immune to confusion.
31
Cringe Immunity
The Pokémon is immune to cringe.
32
Crippling
The Pokémon has a 25% chance to paralyze the opponent with damaging moves.
33
Critic Expert
Increases the Pokémon's Critical Hit Chance stat by 20%.
34
Critic Master
Increases the Pokémon's Critical Hit Chance stat by 30%.
35
Critic Novice
Increases the Pokémon's Critical Hit Chance stat by 10%.
36
Critical Immunity
Makes the Pokémon immune to critical hits.
37
Dark Expert
Increases the Pokémon's Dark moves base Power by 20%.
38
Dark Immunity
The Pokémon is immune to Dark moves.
39
Dark Mania
Increases the Pokémon's Dark moves base Power by 40% if the Pokémon's HP are below 40% of it's maximum HP.
40
Dark Master
Increases the Pokémon's Dark moves base Power by 30%.
41
Dark Novice
Increases the Pokémon's Dark moves base Power by 10%.
42
Dark Shield
Decreases the opponent's Dark moves base Power by 25%.
43
Defense Decreaser
Decreases the opponent's Defense stat by 15%.
44
Defense Expert
Increases the Pokémon's Defense stat by 20%.
45
Defense Gainer
Increases the Pokémon's Defense stat by 1 stage at the end of every turn with a chance of 25%.
46
Defense Master
Increases the Pokémon's Defense stat by 30%.
47
Defense Novice
Increases the Pokémon's Defense stat by 10%.
48
Dragon Expert
Increases the Pokémon's Dragon moves base Power by 20%.
49
Dragon Immunity
The Pokémon is immune to Dragon moves.
50
Dragon Mania
Increases the Pokémon's Dragon moves base Power by 40% if the Pokémon's HP are below 40% of it's maximum HP.
51
Dragon Master
Increases the Pokémon's Dragon moves base Power by 30%.
52
Dragon Novice
Increases the Pokémon's Dragon moves base Power by 10%.
53
Dragon Shield
Decreases the opponent's Dragon moves base Power by 25%.
54
Effect Expert
Increases the priority of the Pokémon's status category moves by 1.
55
Effective Healing
Increases the effectiveness of usable healing items by 100% and the effectiveness of held items by 50%.
56
Electric Expert
Increases the Pokémon's Electric moves base Power by 20%.
57
Electric Immunity
The Pokémon is immune to Electric moves.
58
Electric Mania
Increases the Pokémon's Electric moves base Power by 40% if the Pokémon's HP are below 40% of it's maximum HP.
59
Electric Master
Increases the Pokémon's Electric moves base Power by 30%.
60
Electric Novice
Increases the Pokémon's Electric moves base Power by 10%.
61
Electric Shield
Decreases the opponent's Electric moves base Power by 25%.
62
Evasion Decreaser
Decreases the opponent's Evasion stat by 15%.
63
Evasion Expert
Increases the Pokémon's Evasion stat by 20%.
64
Evasion Master
Increases the Pokémon's Evasion stat by 30%.
65
Evasion Novice
Increases the Pokémon's Evasion stat by 10%.
66
Expert Defender
Decreases the enemy Pokémon's ultra effective (4x damaging) moves base power by 40%.
67
Expert Leader
Adds 50% to the experience gain from wild monsters and NPC's. This stacks with other experience boosts.
68
Expert Regenerator
Heal the Pokémon for 15% of it's maximum HP at the end of every turn.
69
Fairy Expert
Increases the Pokémon's Fairy moves base Power by 20%.
70
Fairy Immunity
The Pokémon is immune to Fairy moves.
71
Fairy Mania
Increases the Pokémon's Fairy moves base Power by 40% if the Pokémon's HP are below 40% of it's maximum HP.
72
Fairy Master
Increases the Pokémon's Fairy moves base Power by 30%.
73
Fairy Novice
Increases the Pokémon's Fairy moves base Power by 10%.
74
Fairy Shield
Decreases the opponent's Fairy moves base Power by 25%.
75
Fighting Eager
Increases the Pokémon's Attack and Special Attack stats by 1 stage after fainting each opponent.
76
Fighting Expert
Increases the Pokémon's Fighting moves base Power by 20%.
77
Fighting Immunity
The Pokémon is immune to Fighting moves.
78
Fighting Mania
Increases the Pokémon's Fighting moves base Power by 40% if the Pokémon's HP are below 40% of it's maximum HP.
79
Fighting Master
Increases the Pokémon's Fighting moves base Power by 30%.
80
Fighting Novice
Increases the Pokémon's Fighting moves base Power by 10%.
81
Fighting Shield
Decreases the opponent's Fighting moves base Power by 25%.
82
Fire Expert
Increases the Pokémon's Fire moves base Power by 20%.
83
Fire Immunity
The Pokémon is immune to Fire moves.
84
Fire Mania
Increases the Pokémon's Fire moves base Power by 40% if the Pokémon's HP are below 40% of it's maximum HP.
85
Fire Master
Increases the Pokémon's Fire moves base Power by 30%.
86
Fire Novice
Increases the Pokémon's Fire moves base Power by 10%.
87
Fire Shield
Decreases the opponent's Fire moves base Power by 25%.
88
Flame Body
Increases the Pokémon's Attack and Special Attack stats by 50% when the Pokémon is burning.
89
Flying Expert
Increases the Pokémon's Flying moves base Power by 20%.
90
Flying Immunity
The Pokémon is immune to Flying moves.
91
Flying Mania
Increases the Pokémon's Flying moves base Power by 40% if the Pokémon's HP are below 40% of it's maximum HP.
92
Flying Master
Increases the Pokémon's Flying moves base Power by 30%.
93
Flying Novice
Increases the Pokémon's Flying moves base Power by 10%.
94
Flying Shield
Decreases the opponent's Flying moves base Power by 25%.
95
Freeze Immunity
The Pokémon is immune to freezing.
96
Frost Body
Increases the Pokémon's Defense and Special Defense stats by 100% when the Pokémon is frozen.
97
Frosty
The Pokémon has a 15% chance to freeze the opponent with damaging moves.
98
Ghost Expert
Increases the Pokémon's Ghost moves base Power by 20%.
99
Ghost Immunity
The Pokémon is immune to Ghost moves.
100
Ghost Mania
Increases the Pokémon's Ghost moves base Power by 40% if the Pokémon's HP are below 40% of it's maximum HP.
101
Ghost Master
Increases the Pokémon's Ghost moves base Power by 30%.
102
Ghost Novice
Increases the Pokémon's Ghost moves base Power by 10%.
103
Ghost Shield
Decreases the opponent's Ghost moves base Power by 25%.
104
Grass Expert
Increases the Pokémon's Grass moves base Power by 20%.
105
Grass Immunity
The Pokémon is immune to Grass moves.
106
Grass Mania
Increases the Pokémon's Grass moves base Power by 40% if the Pokémon's HP are below 40% of it's maximum HP.
107
Grass Master
Increases the Pokémon's Grass moves base Power by 30%.
108
Grass Novice
Increases the Pokémon's Grass moves base Power by 10%.
109
Grass Shield
Decreases the opponent's Grass moves base Power by 25%.
110
Ground Expert
Increases the Pokémon's Ground moves base Power by 20%.
111
Ground Immunity
The Pokémon is immune to Ground moves.
112
Ground Mania
Increases the Pokémon's Ground moves base Power by 40% if the Pokémon's HP are below 40% of it's maximum HP.
113
Ground Master
Increases the Pokémon's Ground moves base Power by 30%.
114
Ground Novice
Increases the Pokémon's Ground moves base Power by 10%.
115
Ground Shield
Decreases the opponent's Ground moves base Power by 25%.
116
Ice Expert
Increases the Pokémon's Ice moves base Power by 20%.
117
Ice Immunity
The Pokémon is immune to Ice moves.
118
Ice Mania
Increases the Pokémon's Ice moves base Power by 40% if the Pokémon's HP are below 40% of it's maximum HP.
119
Ice Master
Increases the Pokémon's Ice moves base Power by 30%.
120
Ice Novice
Increases the Pokémon's Ice moves base Power by 10%.
121
Ice Shield
Decreases the opponent's Ice moves base Power by 25%.
122
Maximum Accuracy
The Pokémon's Accuracy stat cannot be reduced by enemy moves.
123
Maximum Attack
The Pokémon's Attack stat cannot be reduced by enemy moves.
124
Maximum Defense
The Pokémon's Defense stat cannot be reduced by enemy moves.
125
Maximum Evasion
The Pokémon's Evasion stat cannot be reduced by enemy moves.
126
Maximum Guard
The Pokémon's stats cannot be reduced by enemy moves.
127
Maximum SpAttack
The Pokémon's Special Attack stat cannot be reduced by enemy moves.
128
Maximum SpDefense
The Pokémon's Special defense stat cannot be reduced by enemy moves.
129
Maximum Speed
The Pokémon's Speed stat cannot be reduced by enemy moves.
130
Mind Breaker
The Pokémon has a 20% chance to confuse the opponent with damaging moves.
131
Move Expert
Increases the power of moves with a base power of 60 or less by 50%.
132
Natural Heal
Heal the Pokémon for 5% of it's maximum HP at the end of every turn.
133
Normal Expert
Increases the Pokémon's Normal moves base Power by 20%.
134
Normal Immunity
The Pokémon is immune to Normal moves.
135
Normal Mania
Increases the Pokémon's Normal moves base Power by 40% if the Pokémon's HP are below 40% of it's maximum HP.
136
Normal Master
Increases the Pokémon's Normal moves base Power by 30%.
137
Normal Novice
Increases the Pokémon's Normal moves base Power by 10%.
138
Normal Shield
Decreases the opponent's Normal moves base Power by 25%.
139
Observer
Increases the Pokémon's move base power by 35% if the Pokémon attacks last this round.
140
Paralysis Immunity
The Pokémon is immune to paralyzation.
141
Perfect Body
Makes the Pokémon immune to all status problems. For instance Burn.
142
Physical Expert
Increases the Pokémon's Physical move's base power with by 20%.
143
Physical Master
Increases the Pokémon's Physical move's base power with by 30%.
144
Physical Novice
Increases the Pokémon's Physical move's base power with by 10%.
145
Poison Expert
Increases the Pokémon's Poison moves base Power by 20%.
146
Poison Immunity
The Pokémon is immune to Poison moves.
147
Poison Mania
Increases the Pokémon's Poison moves base Power by 40% if the Pokémon's HP are below 40% of it's maximum HP.
148
Poison Master
Increases the Pokémon's Poison moves base Power by 30%.
149
Poison Novice
Increases the Pokémon's Poison moves base Power by 10%.
150
Poison Shield
Decreases the opponent's Poison moves base Power by 25%.
151
Poisoning Immunity
The Pokémon is immune to poison.
152
Psychic Expert
Increases the Pokémon's Psychic moves base Power by 20%.
153
Psychic Immunity
The Pokémon is immune to Psychic moves.
154
Psychic Mania
Increases the Pokémon's Psychic moves base Power by 40% if the Pokémon's HP are below 40% of it's maximum HP.
155
Psychic Master
Increases the Pokémon's Psychic moves base Power by 30%.
156
Psychic Novice
Increases the Pokémon's Psychic moves base Power by 10%.
157
Psychic Shield
Decreases the opponent's Psychic moves base Power by 25%.
158
Radiation
Deals damage equal to 10% of the enemy Pokémon's maximum HP at the end of every turn.
159
Regenerator
Heal the Pokémon for 10% of it's maximum HP at the end of every turn.
160
Rock Expert
Increases the Pokémon's Rock moves base Power by 20%.
161
Rock Immunity
The Pokémon is immune to Rock moves.
162
Rock Mania
Increases the Pokémon's Rock moves base Power by 40% if the Pokémon's HP are below 40% of it's maximum HP.
163
Rock Master
Increases the Pokémon's Rock moves base Power by 30%.
164
Rock Novice
Increases the Pokémon's Rock moves base Power by 10%.
165
Rock Shield
Decreases the opponent's Rock moves base Power by 25%.
166
Scary
The Pokémon has a 15% chance to cringe the opponent with damaging moves. Only effective when the Pokémon attacks first.
167
Shield Expert
Decreases the opponent's move base power by 20%.
168
Shield Master
Decreases the opponent's move base power by 30%.
169
Shield Novice
Decreases the opponent's move base power by 10%.
170
Sleep Immunity
The Pokémon is immune to sleeping.
171
Sleep Master
The Pokémon has a 15% chance to put the opponent asleep with damaging moves.
172
Slow Strong
Increases the Pokémon's Attack and Special Attack stats by 40%, but decreases the Pokémon's Speed stat by 30%.
173
Slow Tough
Increases the Pokémon's Defense and Special Defense stats by 40%, but decreases the Pokémon's Speed stat by 30%.
174
SpAttack Decreaser
Decreases the opponent's Special Attack stat by 15%.
175
SpAttack Expert
Increases the Pokémon's Special Attack stat by 20%.
176
SpAttack Gainer
Increases the Pokémon's Special Attack stat by 1 stage at the end of every turn with a chance of 25%.
177
SpAttack Master
Increases the Pokémon's Special Attack stat by 30%.
178
SpAttack Novice
Increases the Pokémon's Special Attack stat by 10%.
179
SpDefense Decreaser
Decreases the opponent's Special Defense stat by 15%.
180
SpDefense Expert
Increases the Pokémon's Special Defense stat by 20%.
181
SpDefense Gainer
Increases the Pokémon's Special Defense stat by 1 stage at the end of every turn with a chance of 25%.
182
SpDefense Master
Increases the Pokémon's Special Defense stat by 30%.
183
SpDefense Novice
Increases the Pokémon's Special Defense stat by 10%.
184
Special Expert
Increases the Pokémon's Special move's base power with by 20%.
185
Special Master
Increases the Pokémon's Special move's base power with by 30%.
186
Special Novice
Increases the Pokémon's Special move's base power with by 10%.
187
Speed Decreaser
Decreases the opponent's Speed stat by 15%.
188
Speed Expert
Increases the Pokémon's Speed stat by 20%.
189
Speed Gainer
Increases the Pokémon's Speed stat by 1 stage at the end of every turn with a chance of 25%.
190
Speed Master
Increases the Pokémon's Speed stat by 30%.
191
Speed Novice
Increases the Pokémon's Speed stat by 10%.
192
Stat Expert
Increases 1 random stat of the Pokémon by 1 stage with a chance of 20% whenever it uses a damaging move.
193
Stat Master
Increases 1 random stat of the Pokémon by 1 stage with a chance of 30% whenever it uses a damaging move.
194
Stat Novice
Increases 1 random stat of the Pokémon by 1 stage with a chance of 10% whenever it uses a damaging move.
195
Steel Expert
Increases the Pokémon's Steel moves base Power by 20%.
196
Steel Immunity
The Pokémon is immune to Steel moves.
197
Steel Mania
Increases the Pokémon's Steel moves base Power by 40% if the Pokémon's HP are below 40% of it's maximum HP.
198
Steel Master
Increases the Pokémon's Steel moves base Power by 30%.
199
Steel Novice
Increases the Pokémon's Steel moves base Power by 10%.
200
Steel Shield
Decreases the opponent's Steel moves base Power by 25%.
201
Venomous
The Pokémon has a 25% chance to poison the opponent with damaging moves.
202
Water Expert
Increases the Pokémon's Water moves base Power by 20%.
203
Water Immunity
The Pokémon is immune to Water moves.
204
Water Mania
Increases the Pokémon's Water moves base Power by 40% if the Pokémon's HP are below 40% of it's maximum HP.
205
Water Master
Increases the Pokémon's Water moves base Power by 30%.
206
Water Novice
Increases the Pokémon's Water moves base Power by 10%.
207
Water Shield
Decreases the opponent's Water moves base Power by 25%.
#2
this thread doesn't help don't open such threads again

abilities list : https://www.pokemonpets.com/Abilities

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