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new moves
#1
did some research on offical poke games and made some new move lists
1)Acupressure
type Normal
Power —
Accuracy —
PP 30
Boosts a random stat by two stages.
2)After You
type Normal
Power —
Accuracy —
PP 15
If the target has not yet moved, it will attack immediately
3)Ally Switch
type Psychic
Power —
Accuracy —
PP 15
Switches the user's position with that of an ally.
Priority +1
4)Aromatic Mist
type Fairy
Power —
Accuracy 100%
PP 20
The user raises its and its allies' Special Defense by one
5)Assist
type Normal
Power —
Accuracy —
PP 20
Uses a random move from the user's team.
6)Attack Order
type Bug
Power 90
Accuracy 100%
PP 15
High critical hit rate.
7)Barrage
type Normal
Power 15
Accuracy 85%
PP 20
Hits two to five times.
8)Baton Pass
type Normal
Power —
Accuracy —
PP 40
The user switches, passing on all stat changes and some
9)Beat Up
type Dark
Power —
Accuracy 100%
PP 10
All healthy Pokemon on the user's team aid in damaging
10)Bestow
type Normal
Power —
Accuracy —
PP 15
The user passes its held item to the target.
11)Belly Drum
type Normal
Power —
Accuracy —
PP 10
The user loses 50% of max HP. Maximizes the user's Attack.
12)Bide
type Normal
Power —
Accuracy —
PP 10
Charges for two turns; returns double the damage received in those turns.
Priority +1
13)Block
type Normal
Power —
Accuracy —
PP 5
The target cannot switch out.
14)Blue Flare
type Fire
Power 130
Accuracy 85%
PP 5
20% chance to burn the target.
15)Bolt Strike
type Electric
Power 130
Accuracy 85%
PP 5
20% chance to paralyze the target.
16)bone club
type Ground
Power 65
Accuracy 85%
PP 20
10% chance of causing the target to flinch.
17)Bone Rush
type Ground
Power 25
Accuracy 80%
PP 10
Hits two to five times.
18)Boomburst
type Normal
Power 140
Accuracy 100%
PP 10
No additional effect.
19)Brick Break
type Fighting
Power 75
Accuracy 100%
PP 15
Destroys Light Screen and Reflect, then hits.
20)Camouflage
type Normal
Power —
Accuracy —
PP 20
Changes the user's type to Normal in Link Battles.
21)Captivate
type Normal
Power —
Accuracy 100%
PP 20
Lowers a target of the opposite gender's Special Attack by two stages.
22)Chatter
type Flying
Power 65
Accuracy 100%
PP 20
Confuses the target.
23)Circle Throw
type Fighting
Power 60
Accuracy 90%
PP 10
Forces the target to switch out and to a random Pokemon.
Priority -6.
24)Clear Smog
type Poison
Power 50
Accuracy —
PP 15
Eliminates the target's stat changes.
25)Coil
type Poison
Power —
Accuracy —
PP 20
Boosts the user's Attack, Defense, and accuracy by one stage each.
26)Constrict
type Normal
Power 10
Accuracy 100%
PP 35
10% chance to lower the target Speed by one stage.
27)Conversion
type Normal
Power—
Accuracy —
PP 30
Changes the user into the type of the move in its first
28)Conversion 2
type Normal
Power —
Accuracy —
PP 30
Changes the user into a new type that resists the last attack to hit it.
29)Cosmic Power
type Psychic
Power —
Accuracy —
PP 20
Boosts the user's Defense and Special Defense by one stage each
30)Cotton Spore
type Grass
Power —
Accuracy 100%
PP40
Lowers the target's Speed by two stage
MAGIC..
[Image: images?q=tbn:ANd9GcS-tfUb2gC5IwntG5iml9_...H1kQu2hqeE]
#2
Well, stuff like Block is already in the game, other moves, like those including held items or those including the user's team/switching out, will probably not come with those Effects.
-2Easy-



M30 - Galliant
#3
(2015-12-01, 01:20 PM)Blau Wrote: Well, stuff like Block is already in the game, other moves, like those including held items or those including the user's team/switching out, will probably not come with those Effects.

added some more new moves
MAGIC..
[Image: images?q=tbn:ANd9GcS-tfUb2gC5IwntG5iml9_...H1kQu2hqeE]
#4
>>31)Counter
type Fighting
Power —
Accuracy 100%
PP 20If hit by a physical attack, deals double the damage taken.
Priority -5.
32)Covet
type Normal
Power 60
Accuracy 100%
PP 25
Steals the target's item.
33)Crafty Shield
type Fairy
Power —
Accuracy —
Pp 10
Protects the user and allies from status moves.
Priority +3.
34)Cross Poison
type Poison
Power 70
Accuracy 100%
PP 20
High critical hit rate. 10% chance to poison the target.
35)Cross Chop
type Fighting
Power 100
Accuracy 80%
PP 5
36)Crush Claw
type Normal
Power 75
Accuracy 95%
PP 10
50% chance to lower the target's Defense by one stage.
High critical hit rate.
37)Curse
type Ghost
Power —
Accuracy —
PP 10
Does 1/4 of max HP damage per turn at the cost of half the user's max HP if the user is a Ghost-type. Boosts the user's Attack and Defense and lowers Speed by one stage each otherwise.
38)Defend Order
type Bug
Power —
Accuracy —
PP 10
Boosts the user's Defense and Special Defense by one stage each.
39)Defog
type Flying
Power —
Accuracy —
PP 15
Lowers the target's evasion by one stage. Removes various field effects.
40)Destiny Bond
type Ghost
Power —
Accuracy —
PP 5
If the user faints before using its next move, the attacker faints.
41)Detect
type Fighting
Power —
Accuracy —
PP 5
Prevents anything from working on the user that turn. Chance of failure increases if it, Protect, Endure, Wide Guard, Quick Guard, King's Shield, or Spiky Shield was used successfully the previous turn.
Priority +4.
42)Diamond Storm
type Rock
Power 100
Accuracy 95%
PP 5
50% chance to boost the user's Defense by one stage.
43)Disable
type Normal
Power —
Accuracy 100%
PP 20
Prevents the last move used by the target from being used again for two to five turns.
45)Disarming Voice
type Fairy
Power 40
Accuracy —
PP 15
Ignores accuracy and evasion modifiers.
MAGIC..
[Image: images?q=tbn:ANd9GcS-tfUb2gC5IwntG5iml9_...H1kQu2hqeE]
#5
>>46)Dizzy Punch
type Normal
Power 70
Accuracy 100%
PP 10
20% chance to confuse the target.
47)Doom Desire
type Steel
Power 140
Accuracy 100%
PP 5
Deals damage at the end of the turn after three turns.
48)Double Hit
type Normal
Power 35
Accuracy 90%
PP 10
Hits twice.
49)Draco Meteor
type Dragon
Power 130
Accuracy 90%
PP 5
Lowers the user's Special Attack by two stages.
50)Dragon Ascent
type Flying
Power 120
Accuracy 100%
PP 5
Lowers the user's Defense and Special Defense by one stage each.
51)Dragon Tail
type Dragon
Power 60
Accuracy 90%
PP 10
Forces the target to switch to a random Pokemon.
Priority -6.
52)Drill Run
type Ground
Power 80
Accuracy 95%
PP 10
High critical hit rate.
53)Dynamic Punch
type Fighting
Power 100
Accuracy 50%
PP 5
Confuses the target.
54)Eerie Impulse
type Electric
Power —
Accuracy 100%
PP 15
Lowers the target's Special Attack by two stages.
55)Egg Bomb
type Normal
Power 100
Accuracy 75%
PP 10
No additional effect.
56)Electric Terrain
type Electric
Power —
Accuracy —
PP 10
For five turns, grounded Pokemon cannot fall asleep and will be woken up if already sleeping. Their Electric-type moves are powered up by 50%.
57)Electrify
type Electric
Power —
Accuracy —
PP 20
Changes the type of the target's move to Electric if the user moves before the target.
58)Electroweb
type Electric
Power 55
Accuracy 95%
PP 15
Lowers the target's Speed by one stage.
59) Embargo
type Dark
Power —
Accuracy 100%
PP 15
Item use is prevented for five turns.
60)Encore
type Normal
Power —
Accuracy 100%
PP 5
Forces the target to repeat the last move it used for three turns.
MAGIC..
[Image: images?q=tbn:ANd9GcS-tfUb2gC5IwntG5iml9_...H1kQu2hqeE]
#6
(2015-12-04, 02:11 PM)Magic.. Wrote: >>46)Dizzy Punch
type Normal
Power 70
Accuracy 100%
PP 10
20% chance to confuse the target.
47)Doom Desire
type Steel
Power 140
Accuracy 100%
PP 5
Deals damage at the end of the turn after three turns.
48)Double Hit
type Normal
Power 35
Accuracy 90%
PP 10
Hits twice.
49)Draco Meteor
type Dragon
Power 130
Accuracy 90%
PP 5
Lowers the user's Special Attack by two stages.
50)Dragon Ascent
type Flying
Power 120
Accuracy 100%
PP 5
Lowers the user's Defense and Special Defense by one stage each.
51)Dragon Tail
type Dragon
Power 60
Accuracy 90%
PP 10
Forces the target to switch to a random Pokemon.
Priority -6.
52)Drill Run
type Ground
Power 80
Accuracy 95%
PP 10
High critical hit rate.
53)Dynamic Punch
type Fighting
Power 100
Accuracy 50%
PP 5
Confuses the target.
54)Eerie Impulse
type Electric
Power —
Accuracy 100%
PP 15
Lowers the target's Special Attack by two stages.
55)Egg Bomb
type Normal
Power 100
Accuracy 75%
PP 10
No additional effect.
56)Electric Terrain
type Electric
Power —
Accuracy —
PP 10
For five turns, grounded Pokemon cannot fall asleep and will be woken up if already sleeping. Their Electric-type moves are powered up by 50%.
57)Electrify
type Electric
Power —
Accuracy —
PP 20
Changes the type of the target's move to Electric if the user moves before the target.
58)Electroweb
type Electric
Power 55
Accuracy 95%
PP 15
Lowers the target's Speed by one stage.
59) Embargo
type Dark
Power —
Accuracy 100%
PP 15
Item use is prevented for five turns.
60)Encore
type Normal
Power —
Accuracy 100%
PP 5
Forces the target to repeat the last move it used for three turns.

if you look in the pokedex here for those moves, you will find out lots of them already are in the game
#7
i know but they work diffrently
MAGIC..
[Image: images?q=tbn:ANd9GcS-tfUb2gC5IwntG5iml9_...H1kQu2hqeE]
#8
(2015-12-05, 02:05 AM)Magic.. Wrote: i know but they work diffrently

that's because the mechanic of the game here is different from the one of the original game, they cant work in their actual way
#9
(2015-12-05, 06:19 AM)Daeva13 Wrote:
(2015-12-05, 02:05 AM)Magic.. Wrote: i know but they work diffrently

that's because the mechanic of the game here is different from the one of the original game, they cant work in their actual way

well said

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