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		<title><![CDATA[Pokemon Pets Game Official Forum - Abilities]]></title>
		<link>https://forum.pokemonpets.com/</link>
		<description><![CDATA[Pokemon Pets Game Official Forum - https://forum.pokemonpets.com]]></description>
		<pubDate>Sat, 16 May 2026 04:14:36 +0000</pubDate>
		<generator>MyBB</generator>
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			<title><![CDATA[crazy abilies and madness plez fix it or explain it]]></title>
			<link>https://forum.pokemonpets.com/Thread-crazy-abilies-and-madness-plez-fix-it-or-explain-it</link>
			<pubDate>Thu, 06 Aug 2015 19:01:27 +0100</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.pokemonpets.com/member.php?action=profile&uid=90055">haseeo55</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.pokemonpets.com/Thread-crazy-abilies-and-madness-plez-fix-it-or-explain-it</guid>
			<description><![CDATA[sorry cef but there is so bad really really bad choice on abilities <br />
 like u can't give slaking Slow Strong and Slow Tough together that's make him op and he has 100 staute hp already this worst thing ever u change<br />
 <img src="https://forum.pokemonpets.com/images/smilies/angry.gif" alt="Angry" title="Angry" class="smilie smilie_11"/><img src="https://forum.pokemonpets.com/images/smilies/angry.gif" alt="Angry" title="Angry" class="smilie smilie_11"/><img src="https://forum.pokemonpets.com/images/smilies/angry.gif" alt="Angry" title="Angry" class="smilie smilie_11"/><br />
<br />
like Giratina it's already op but mega Giratina is unbeatable at least remove Camouflage and Effect Expert from mega one so attack can be effective man<br />
<br />
and speaking of Camouflage what this abiltiy do in Lopunny and Zoroark<br />
at least give Lopunny physical master and Zoroark special master that's make more scene<br />
<br />
and sorry again for bothering u for my complaining]]></description>
			<content:encoded><![CDATA[sorry cef but there is so bad really really bad choice on abilities <br />
 like u can't give slaking Slow Strong and Slow Tough together that's make him op and he has 100 staute hp already this worst thing ever u change<br />
 <img src="https://forum.pokemonpets.com/images/smilies/angry.gif" alt="Angry" title="Angry" class="smilie smilie_11"/><img src="https://forum.pokemonpets.com/images/smilies/angry.gif" alt="Angry" title="Angry" class="smilie smilie_11"/><img src="https://forum.pokemonpets.com/images/smilies/angry.gif" alt="Angry" title="Angry" class="smilie smilie_11"/><br />
<br />
like Giratina it's already op but mega Giratina is unbeatable at least remove Camouflage and Effect Expert from mega one so attack can be effective man<br />
<br />
and speaking of Camouflage what this abiltiy do in Lopunny and Zoroark<br />
at least give Lopunny physical master and Zoroark special master that's make more scene<br />
<br />
and sorry again for bothering u for my complaining]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[ABILITIES LIST]]></title>
			<link>https://forum.pokemonpets.com/Thread-ABILITIES-LIST</link>
			<pubDate>Mon, 13 Jul 2015 17:20:33 +0100</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.pokemonpets.com/member.php?action=profile&uid=94795">maze123</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.pokemonpets.com/Thread-ABILITIES-LIST</guid>
			<description><![CDATA[ID<br />
Ability Name<br />
Ability Description1<br />
Accelerator<br />
Increases the Speed stat of the Pokémon by 1 at the end of every turn.<br />
2<br />
Accuracy Decreaser<br />
Decreases the opponent's Accuracy stat by 15%.<br />
3<br />
Accuracy Expert<br />
Increases the Pokémon's Accuracy stat by 20%.<br />
4<br />
Accuracy Gainer<br />
Increases the Pokémon's Accuracy stat by 1 stage at the end of every turn with a chance of 25%.<br />
5<br />
Accuracy Master<br />
Increases the Pokémon's Accuracy stat by 30%.<br />
6<br />
Accuracy Novice<br />
Increases the Pokémon's Accuracy stat by 10%.<br />
7<br />
Anger<br />
Increases move base power by 40% as long as burning, poisoned, paralyzed or bleeding.<br />
8<br />
Assassin<br />
Increases critical hit damage by 50% (making it equal to 3x the normal damage).<br />
9<br />
Attack Decreaser<br />
Decreases the opponent's Attack stat by 15%.<br />
10<br />
Attack Expert<br />
Increases the Pokémon's Attack stat by 20%.<br />
11<br />
Attack Gainer<br />
Increases the Pokémon's Attack stat by 1 stage at the end of every turn with a chance of 25%.<br />
12<br />
Attack Master<br />
Increases the Pokémon's Attack stat by 30%.<br />
13<br />
Attack Novice<br />
Increases the Pokémon's Attack stat by 10%.<br />
14<br />
Berserk<br />
Increases the Pokémon's Attack and Special Attack stats by 50%, but decreases it's Accuracy stat by 15%.<br />
15<br />
Beyond Type<br />
Allows the Pokémon to hit immune opponents (ignores type immunities).<br />
16<br />
Blazing<br />
The Pokémon has a 25% chance to burn the opponent with damaging moves.<br />
17<br />
Bleeding Immunity<br />
The Pokémon is immune to bleeding.<br />
18<br />
Bonus Damage<br />
Increases the Pokémon's same type attack bonus from 1.5x to 2.0x.<br />
19<br />
Bug Expert<br />
Increases the Pokémon's Bug moves base Power by 20%.<br />
20<br />
Bug Immunity<br />
The Pokémon is immune to Bug moves.<br />
21<br />
Bug Mania<br />
Increases the Pokémon's Bug moves base Power by 40% if the Pokémon's HP are below 40% of it's maximum HP.<br />
22<br />
Bug Master<br />
Increases the Pokémon's Bug moves base Power by 30%.<br />
23<br />
Bug Novice<br />
Increases the Pokémon's Bug moves base Power by 10%.<br />
24<br />
Bug Shield<br />
Decreases the opponent's Bug moves base Power by 25%.<br />
25<br />
Burn Immunity<br />
The Pokémon is immune to burning.<br />
26<br />
Butcher<br />
The Pokémon has a 25% chance to inflict a bleeding on the opponent with damaging moves.<br />
27<br />
Camouflage<br />
Opponent's move effectiveness is reduced to 1.<br />
28<br />
Cautious<br />
Increases the Pokémon's Defense and Special Defense stats by 50%, but decreases it's Accuracy stat by 15%.<br />
29<br />
Competition<br />
Increases move base power by 40% against opponents of the same gender, but decreases it by 40% against enemies of the opposite gender.<br />
30<br />
Confusion Immunity<br />
The Pokémon is immune to confusion.<br />
31<br />
Cringe Immunity<br />
The Pokémon is immune to cringe.<br />
32<br />
Crippling<br />
The Pokémon has a 25% chance to paralyze the opponent with damaging moves.<br />
33<br />
Critic Expert<br />
Increases the Pokémon's Critical Hit Chance stat by 20%.<br />
34<br />
Critic Master<br />
Increases the Pokémon's Critical Hit Chance stat by 30%.<br />
35<br />
Critic Novice<br />
Increases the Pokémon's Critical Hit Chance stat by 10%.<br />
36<br />
Critical Immunity<br />
Makes the Pokémon immune to critical hits.<br />
37<br />
Dark Expert<br />
Increases the Pokémon's Dark moves base Power by 20%.<br />
38<br />
Dark Immunity<br />
The Pokémon is immune to Dark moves.<br />
39<br />
Dark Mania<br />
Increases the Pokémon's Dark moves base Power by 40% if the Pokémon's HP are below 40% of it's maximum HP.<br />
40<br />
Dark Master<br />
Increases the Pokémon's Dark moves base Power by 30%.<br />
41<br />
Dark Novice<br />
Increases the Pokémon's Dark moves base Power by 10%.<br />
42<br />
Dark Shield<br />
Decreases the opponent's Dark moves base Power by 25%.<br />
43<br />
Defense Decreaser<br />
Decreases the opponent's Defense stat by 15%.<br />
44<br />
Defense Expert<br />
Increases the Pokémon's Defense stat by 20%.<br />
45<br />
Defense Gainer<br />
Increases the Pokémon's Defense stat by 1 stage at the end of every turn with a chance of 25%.<br />
46<br />
Defense Master<br />
Increases the Pokémon's Defense stat by 30%.<br />
47<br />
Defense Novice<br />
Increases the Pokémon's Defense stat by 10%.<br />
48<br />
Dragon Expert<br />
Increases the Pokémon's Dragon moves base Power by 20%.<br />
49<br />
Dragon Immunity<br />
The Pokémon is immune to Dragon moves.<br />
50<br />
Dragon Mania<br />
Increases the Pokémon's Dragon moves base Power by 40% if the Pokémon's HP are below 40% of it's maximum HP.<br />
51<br />
Dragon Master<br />
Increases the Pokémon's Dragon moves base Power by 30%.<br />
52<br />
Dragon Novice<br />
Increases the Pokémon's Dragon moves base Power by 10%.<br />
53<br />
Dragon Shield<br />
Decreases the opponent's Dragon moves base Power by 25%.<br />
54<br />
Effect Expert<br />
Increases the priority of the Pokémon's status category moves by 1.<br />
55<br />
Effective Healing<br />
Increases the effectiveness of usable healing items by 100% and the effectiveness of held items by 50%.<br />
56<br />
Electric Expert<br />
Increases the Pokémon's Electric moves base Power by 20%.<br />
57<br />
Electric Immunity<br />
The Pokémon is immune to Electric moves.<br />
58<br />
Electric Mania<br />
Increases the Pokémon's Electric moves base Power by 40% if the Pokémon's HP are below 40% of it's maximum HP.<br />
59<br />
Electric Master<br />
Increases the Pokémon's Electric moves base Power by 30%.<br />
60<br />
Electric Novice<br />
Increases the Pokémon's Electric moves base Power by 10%.<br />
61<br />
Electric Shield<br />
Decreases the opponent's Electric moves base Power by 25%.<br />
62<br />
Evasion Decreaser<br />
Decreases the opponent's Evasion stat by 15%.<br />
63<br />
Evasion Expert<br />
Increases the Pokémon's Evasion stat by 20%.<br />
64<br />
Evasion Master<br />
Increases the Pokémon's Evasion stat by 30%.<br />
65<br />
Evasion Novice<br />
Increases the Pokémon's Evasion stat by 10%.<br />
66<br />
Expert Defender<br />
Decreases the enemy Pokémon's ultra effective (4x damaging) moves base power by 40%.<br />
67<br />
Expert Leader<br />
Adds 50% to the experience gain from wild monsters and NPC's. This stacks with other experience boosts.<br />
68<br />
Expert Regenerator<br />
Heal the Pokémon for 15% of it's maximum HP at the end of every turn.<br />
69<br />
Fairy Expert<br />
Increases the Pokémon's Fairy moves base Power by 20%.<br />
70<br />
Fairy Immunity<br />
The Pokémon is immune to Fairy moves.<br />
71<br />
Fairy Mania<br />
Increases the Pokémon's Fairy moves base Power by 40% if the Pokémon's HP are below 40% of it's maximum HP.<br />
72<br />
Fairy Master<br />
Increases the Pokémon's Fairy moves base Power by 30%.<br />
73<br />
Fairy Novice<br />
Increases the Pokémon's Fairy moves base Power by 10%.<br />
74<br />
Fairy Shield<br />
Decreases the opponent's Fairy moves base Power by 25%.<br />
75<br />
Fighting Eager<br />
Increases the Pokémon's Attack and Special Attack stats by 1 stage after fainting each opponent.<br />
76<br />
Fighting Expert<br />
Increases the Pokémon's Fighting moves base Power by 20%.<br />
77<br />
Fighting Immunity<br />
The Pokémon is immune to Fighting moves.<br />
78<br />
Fighting Mania<br />
Increases the Pokémon's Fighting moves base Power by 40% if the Pokémon's HP are below 40% of it's maximum HP.<br />
79<br />
Fighting Master<br />
Increases the Pokémon's Fighting moves base Power by 30%.<br />
80<br />
Fighting Novice<br />
Increases the Pokémon's Fighting moves base Power by 10%.<br />
81<br />
Fighting Shield<br />
Decreases the opponent's Fighting moves base Power by 25%.<br />
82<br />
Fire Expert<br />
Increases the Pokémon's Fire moves base Power by 20%.<br />
83<br />
Fire Immunity<br />
The Pokémon is immune to Fire moves.<br />
84<br />
Fire Mania<br />
Increases the Pokémon's Fire moves base Power by 40% if the Pokémon's HP are below 40% of it's maximum HP.<br />
85<br />
Fire Master<br />
Increases the Pokémon's Fire moves base Power by 30%.<br />
86<br />
Fire Novice<br />
Increases the Pokémon's Fire moves base Power by 10%.<br />
87<br />
Fire Shield<br />
Decreases the opponent's Fire moves base Power by 25%.<br />
88<br />
Flame Body<br />
Increases the Pokémon's Attack and Special Attack stats by 50% when the Pokémon is burning.<br />
89<br />
Flying Expert<br />
Increases the Pokémon's Flying moves base Power by 20%.<br />
90<br />
Flying Immunity<br />
The Pokémon is immune to Flying moves.<br />
91<br />
Flying Mania<br />
Increases the Pokémon's Flying moves base Power by 40% if the Pokémon's HP are below 40% of it's maximum HP.<br />
92<br />
Flying Master<br />
Increases the Pokémon's Flying moves base Power by 30%.<br />
93<br />
Flying Novice<br />
Increases the Pokémon's Flying moves base Power by 10%.<br />
94<br />
Flying Shield<br />
Decreases the opponent's Flying moves base Power by 25%.<br />
95<br />
Freeze Immunity<br />
The Pokémon is immune to freezing.<br />
96<br />
Frost Body<br />
Increases the Pokémon's Defense and Special Defense stats by 100% when the Pokémon is frozen.<br />
97<br />
Frosty<br />
The Pokémon has a 15% chance to freeze the opponent with damaging moves.<br />
98<br />
Ghost Expert<br />
Increases the Pokémon's Ghost moves base Power by 20%.<br />
99<br />
Ghost Immunity<br />
The Pokémon is immune to Ghost moves.<br />
100<br />
Ghost Mania<br />
Increases the Pokémon's Ghost moves base Power by 40% if the Pokémon's HP are below 40% of it's maximum HP.<br />
101<br />
Ghost Master<br />
Increases the Pokémon's Ghost moves base Power by 30%.<br />
102<br />
Ghost Novice<br />
Increases the Pokémon's Ghost moves base Power by 10%.<br />
103<br />
Ghost Shield<br />
Decreases the opponent's Ghost moves base Power by 25%.<br />
104<br />
Grass Expert<br />
Increases the Pokémon's Grass moves base Power by 20%.<br />
105<br />
Grass Immunity<br />
The Pokémon is immune to Grass moves.<br />
106<br />
Grass Mania<br />
Increases the Pokémon's Grass moves base Power by 40% if the Pokémon's HP are below 40% of it's maximum HP.<br />
107<br />
Grass Master<br />
Increases the Pokémon's Grass moves base Power by 30%.<br />
108<br />
Grass Novice<br />
Increases the Pokémon's Grass moves base Power by 10%.<br />
109<br />
Grass Shield<br />
Decreases the opponent's Grass moves base Power by 25%.<br />
110<br />
Ground Expert<br />
Increases the Pokémon's Ground moves base Power by 20%.<br />
111<br />
Ground Immunity<br />
The Pokémon is immune to Ground moves.<br />
112<br />
Ground Mania<br />
Increases the Pokémon's Ground moves base Power by 40% if the Pokémon's HP are below 40% of it's maximum HP.<br />
113<br />
Ground Master<br />
Increases the Pokémon's Ground moves base Power by 30%.<br />
114<br />
Ground Novice<br />
Increases the Pokémon's Ground moves base Power by 10%.<br />
115<br />
Ground Shield<br />
Decreases the opponent's Ground moves base Power by 25%.<br />
116<br />
Ice Expert<br />
Increases the Pokémon's Ice moves base Power by 20%.<br />
117<br />
Ice Immunity<br />
The Pokémon is immune to Ice moves.<br />
118<br />
Ice Mania<br />
Increases the Pokémon's Ice moves base Power by 40% if the Pokémon's HP are below 40% of it's maximum HP.<br />
119<br />
Ice Master<br />
Increases the Pokémon's Ice moves base Power by 30%.<br />
120<br />
Ice Novice<br />
Increases the Pokémon's Ice moves base Power by 10%.<br />
121<br />
Ice Shield<br />
Decreases the opponent's Ice moves base Power by 25%.<br />
122<br />
Maximum Accuracy<br />
The Pokémon's Accuracy stat cannot be reduced by enemy moves.<br />
123<br />
Maximum Attack<br />
The Pokémon's Attack stat cannot be reduced by enemy moves.<br />
124<br />
Maximum Defense<br />
The Pokémon's Defense stat cannot be reduced by enemy moves.<br />
125<br />
Maximum Evasion<br />
The Pokémon's Evasion stat cannot be reduced by enemy moves.<br />
126<br />
Maximum Guard<br />
The Pokémon's stats cannot be reduced by enemy moves.<br />
127<br />
Maximum SpAttack<br />
The Pokémon's Special Attack stat cannot be reduced by enemy moves.<br />
128<br />
Maximum SpDefense<br />
The Pokémon's Special defense stat cannot be reduced by enemy moves.<br />
129<br />
Maximum Speed<br />
The Pokémon's Speed stat cannot be reduced by enemy moves.<br />
130<br />
Mind Breaker<br />
The Pokémon has a 20% chance to confuse the opponent with damaging moves.<br />
131<br />
Move Expert<br />
Increases the power of moves with a base power of 60 or less by 50%.<br />
132<br />
Natural Heal<br />
Heal the Pokémon for 5% of it's maximum HP at the end of every turn.<br />
133<br />
Normal Expert<br />
Increases the Pokémon's Normal moves base Power by 20%.<br />
134<br />
Normal Immunity<br />
The Pokémon is immune to Normal moves.<br />
135<br />
Normal Mania<br />
Increases the Pokémon's Normal moves base Power by 40% if the Pokémon's HP are below 40% of it's maximum HP.<br />
136<br />
Normal Master<br />
Increases the Pokémon's Normal moves base Power by 30%.<br />
137<br />
Normal Novice<br />
Increases the Pokémon's Normal moves base Power by 10%.<br />
138<br />
Normal Shield<br />
Decreases the opponent's Normal moves base Power by 25%.<br />
139<br />
Observer<br />
Increases the Pokémon's move base power by 35% if the Pokémon attacks last this round.<br />
140<br />
Paralysis Immunity<br />
The Pokémon is immune to paralyzation.<br />
141<br />
Perfect Body<br />
Makes the Pokémon immune to all status problems. For instance Burn.<br />
142<br />
Physical Expert<br />
Increases the Pokémon's Physical move's base power with by 20%.<br />
143<br />
Physical Master<br />
Increases the Pokémon's Physical move's base power with by 30%.<br />
144<br />
Physical Novice<br />
Increases the Pokémon's Physical move's base power with by 10%.<br />
145<br />
Poison Expert<br />
Increases the Pokémon's Poison moves base Power by 20%.<br />
146<br />
Poison Immunity<br />
The Pokémon is immune to Poison moves.<br />
147<br />
Poison Mania<br />
Increases the Pokémon's Poison moves base Power by 40% if the Pokémon's HP are below 40% of it's maximum HP.<br />
148<br />
Poison Master<br />
Increases the Pokémon's Poison moves base Power by 30%.<br />
149<br />
Poison Novice<br />
Increases the Pokémon's Poison moves base Power by 10%.<br />
150<br />
Poison Shield<br />
Decreases the opponent's Poison moves base Power by 25%.<br />
151<br />
Poisoning Immunity<br />
The Pokémon is immune to poison.<br />
152<br />
Psychic Expert<br />
Increases the Pokémon's Psychic moves base Power by 20%.<br />
153<br />
Psychic Immunity<br />
The Pokémon is immune to Psychic moves.<br />
154<br />
Psychic Mania<br />
Increases the Pokémon's Psychic moves base Power by 40% if the Pokémon's HP are below 40% of it's maximum HP.<br />
155<br />
Psychic Master<br />
Increases the Pokémon's Psychic moves base Power by 30%.<br />
156<br />
Psychic Novice<br />
Increases the Pokémon's Psychic moves base Power by 10%.<br />
157<br />
Psychic Shield<br />
Decreases the opponent's Psychic moves base Power by 25%.<br />
158<br />
Radiation<br />
Deals damage equal to 10% of the enemy Pokémon's maximum HP at the end of every turn.<br />
159<br />
Regenerator<br />
Heal the Pokémon for 10% of it's maximum HP at the end of every turn.<br />
160<br />
Rock Expert<br />
Increases the Pokémon's Rock moves base Power by 20%.<br />
161<br />
Rock Immunity<br />
The Pokémon is immune to Rock moves.<br />
162<br />
Rock Mania<br />
Increases the Pokémon's Rock moves base Power by 40% if the Pokémon's HP are below 40% of it's maximum HP.<br />
163<br />
Rock Master<br />
Increases the Pokémon's Rock moves base Power by 30%.<br />
164<br />
Rock Novice<br />
Increases the Pokémon's Rock moves base Power by 10%.<br />
165<br />
Rock Shield<br />
Decreases the opponent's Rock moves base Power by 25%.<br />
166<br />
Scary<br />
The Pokémon has a 15% chance to cringe the opponent with damaging moves. Only effective when the Pokémon attacks first.<br />
167<br />
Shield Expert<br />
Decreases the opponent's move base power by 20%.<br />
168<br />
Shield Master<br />
Decreases the opponent's move base power by 30%.<br />
169<br />
Shield Novice<br />
Decreases the opponent's move base power by 10%.<br />
170<br />
Sleep Immunity<br />
The Pokémon is immune to sleeping.<br />
171<br />
Sleep Master<br />
The Pokémon has a 15% chance to put the opponent asleep with damaging moves.<br />
172<br />
Slow Strong<br />
Increases the Pokémon's Attack and Special Attack stats by 40%, but decreases the Pokémon's Speed stat by 30%.<br />
173<br />
Slow Tough<br />
Increases the Pokémon's Defense and Special Defense stats by 40%, but decreases the Pokémon's Speed stat by 30%.<br />
174<br />
SpAttack Decreaser<br />
Decreases the opponent's Special Attack stat by 15%.<br />
175<br />
SpAttack Expert<br />
Increases the Pokémon's Special Attack stat by 20%.<br />
176<br />
SpAttack Gainer<br />
Increases the Pokémon's Special Attack stat by 1 stage at the end of every turn with a chance of 25%.<br />
177<br />
SpAttack Master<br />
Increases the Pokémon's Special Attack stat by 30%.<br />
178<br />
SpAttack Novice<br />
Increases the Pokémon's Special Attack stat by 10%.<br />
179<br />
SpDefense Decreaser<br />
Decreases the opponent's Special Defense stat by 15%.<br />
180<br />
SpDefense Expert<br />
Increases the Pokémon's Special Defense stat by 20%.<br />
181<br />
SpDefense Gainer<br />
Increases the Pokémon's Special Defense stat by 1 stage at the end of every turn with a chance of 25%.<br />
182<br />
SpDefense Master<br />
Increases the Pokémon's Special Defense stat by 30%.<br />
183<br />
SpDefense Novice<br />
Increases the Pokémon's Special Defense stat by 10%.<br />
184<br />
Special Expert<br />
Increases the Pokémon's Special move's base power with by 20%.<br />
185<br />
Special Master<br />
Increases the Pokémon's Special move's base power with by 30%.<br />
186<br />
Special Novice<br />
Increases the Pokémon's Special move's base power with by 10%.<br />
187<br />
Speed Decreaser<br />
Decreases the opponent's Speed stat by 15%.<br />
188<br />
Speed Expert<br />
Increases the Pokémon's Speed stat by 20%.<br />
189<br />
Speed Gainer<br />
Increases the Pokémon's Speed stat by 1 stage at the end of every turn with a chance of 25%.<br />
190<br />
Speed Master<br />
Increases the Pokémon's Speed stat by 30%.<br />
191<br />
Speed Novice<br />
Increases the Pokémon's Speed stat by 10%.<br />
192<br />
Stat Expert<br />
Increases 1 random stat of the Pokémon by 1 stage with a chance of 20% whenever it uses a damaging move.<br />
193<br />
Stat Master<br />
Increases 1 random stat of the Pokémon by 1 stage with a chance of 30% whenever it uses a damaging move.<br />
194<br />
Stat Novice<br />
Increases 1 random stat of the Pokémon by 1 stage with a chance of 10% whenever it uses a damaging move.<br />
195<br />
Steel Expert<br />
Increases the Pokémon's Steel moves base Power by 20%.<br />
196<br />
Steel Immunity<br />
The Pokémon is immune to Steel moves.<br />
197<br />
Steel Mania<br />
Increases the Pokémon's Steel moves base Power by 40% if the Pokémon's HP are below 40% of it's maximum HP.<br />
198<br />
Steel Master<br />
Increases the Pokémon's Steel moves base Power by 30%.<br />
199<br />
Steel Novice<br />
Increases the Pokémon's Steel moves base Power by 10%.<br />
200<br />
Steel Shield<br />
Decreases the opponent's Steel moves base Power by 25%.<br />
201<br />
Venomous<br />
The Pokémon has a 25% chance to poison the opponent with damaging moves.<br />
202<br />
Water Expert<br />
Increases the Pokémon's Water moves base Power by 20%.<br />
203<br />
Water Immunity<br />
The Pokémon is immune to Water moves.<br />
204<br />
Water Mania<br />
Increases the Pokémon's Water moves base Power by 40% if the Pokémon's HP are below 40% of it's maximum HP.<br />
205<br />
Water Master<br />
Increases the Pokémon's Water moves base Power by 30%.<br />
206<br />
Water Novice<br />
Increases the Pokémon's Water moves base Power by 10%.<br />
207<br />
Water Shield<br />
Decreases the opponent's Water moves base Power by 25%.]]></description>
			<content:encoded><![CDATA[ID<br />
Ability Name<br />
Ability Description1<br />
Accelerator<br />
Increases the Speed stat of the Pokémon by 1 at the end of every turn.<br />
2<br />
Accuracy Decreaser<br />
Decreases the opponent's Accuracy stat by 15%.<br />
3<br />
Accuracy Expert<br />
Increases the Pokémon's Accuracy stat by 20%.<br />
4<br />
Accuracy Gainer<br />
Increases the Pokémon's Accuracy stat by 1 stage at the end of every turn with a chance of 25%.<br />
5<br />
Accuracy Master<br />
Increases the Pokémon's Accuracy stat by 30%.<br />
6<br />
Accuracy Novice<br />
Increases the Pokémon's Accuracy stat by 10%.<br />
7<br />
Anger<br />
Increases move base power by 40% as long as burning, poisoned, paralyzed or bleeding.<br />
8<br />
Assassin<br />
Increases critical hit damage by 50% (making it equal to 3x the normal damage).<br />
9<br />
Attack Decreaser<br />
Decreases the opponent's Attack stat by 15%.<br />
10<br />
Attack Expert<br />
Increases the Pokémon's Attack stat by 20%.<br />
11<br />
Attack Gainer<br />
Increases the Pokémon's Attack stat by 1 stage at the end of every turn with a chance of 25%.<br />
12<br />
Attack Master<br />
Increases the Pokémon's Attack stat by 30%.<br />
13<br />
Attack Novice<br />
Increases the Pokémon's Attack stat by 10%.<br />
14<br />
Berserk<br />
Increases the Pokémon's Attack and Special Attack stats by 50%, but decreases it's Accuracy stat by 15%.<br />
15<br />
Beyond Type<br />
Allows the Pokémon to hit immune opponents (ignores type immunities).<br />
16<br />
Blazing<br />
The Pokémon has a 25% chance to burn the opponent with damaging moves.<br />
17<br />
Bleeding Immunity<br />
The Pokémon is immune to bleeding.<br />
18<br />
Bonus Damage<br />
Increases the Pokémon's same type attack bonus from 1.5x to 2.0x.<br />
19<br />
Bug Expert<br />
Increases the Pokémon's Bug moves base Power by 20%.<br />
20<br />
Bug Immunity<br />
The Pokémon is immune to Bug moves.<br />
21<br />
Bug Mania<br />
Increases the Pokémon's Bug moves base Power by 40% if the Pokémon's HP are below 40% of it's maximum HP.<br />
22<br />
Bug Master<br />
Increases the Pokémon's Bug moves base Power by 30%.<br />
23<br />
Bug Novice<br />
Increases the Pokémon's Bug moves base Power by 10%.<br />
24<br />
Bug Shield<br />
Decreases the opponent's Bug moves base Power by 25%.<br />
25<br />
Burn Immunity<br />
The Pokémon is immune to burning.<br />
26<br />
Butcher<br />
The Pokémon has a 25% chance to inflict a bleeding on the opponent with damaging moves.<br />
27<br />
Camouflage<br />
Opponent's move effectiveness is reduced to 1.<br />
28<br />
Cautious<br />
Increases the Pokémon's Defense and Special Defense stats by 50%, but decreases it's Accuracy stat by 15%.<br />
29<br />
Competition<br />
Increases move base power by 40% against opponents of the same gender, but decreases it by 40% against enemies of the opposite gender.<br />
30<br />
Confusion Immunity<br />
The Pokémon is immune to confusion.<br />
31<br />
Cringe Immunity<br />
The Pokémon is immune to cringe.<br />
32<br />
Crippling<br />
The Pokémon has a 25% chance to paralyze the opponent with damaging moves.<br />
33<br />
Critic Expert<br />
Increases the Pokémon's Critical Hit Chance stat by 20%.<br />
34<br />
Critic Master<br />
Increases the Pokémon's Critical Hit Chance stat by 30%.<br />
35<br />
Critic Novice<br />
Increases the Pokémon's Critical Hit Chance stat by 10%.<br />
36<br />
Critical Immunity<br />
Makes the Pokémon immune to critical hits.<br />
37<br />
Dark Expert<br />
Increases the Pokémon's Dark moves base Power by 20%.<br />
38<br />
Dark Immunity<br />
The Pokémon is immune to Dark moves.<br />
39<br />
Dark Mania<br />
Increases the Pokémon's Dark moves base Power by 40% if the Pokémon's HP are below 40% of it's maximum HP.<br />
40<br />
Dark Master<br />
Increases the Pokémon's Dark moves base Power by 30%.<br />
41<br />
Dark Novice<br />
Increases the Pokémon's Dark moves base Power by 10%.<br />
42<br />
Dark Shield<br />
Decreases the opponent's Dark moves base Power by 25%.<br />
43<br />
Defense Decreaser<br />
Decreases the opponent's Defense stat by 15%.<br />
44<br />
Defense Expert<br />
Increases the Pokémon's Defense stat by 20%.<br />
45<br />
Defense Gainer<br />
Increases the Pokémon's Defense stat by 1 stage at the end of every turn with a chance of 25%.<br />
46<br />
Defense Master<br />
Increases the Pokémon's Defense stat by 30%.<br />
47<br />
Defense Novice<br />
Increases the Pokémon's Defense stat by 10%.<br />
48<br />
Dragon Expert<br />
Increases the Pokémon's Dragon moves base Power by 20%.<br />
49<br />
Dragon Immunity<br />
The Pokémon is immune to Dragon moves.<br />
50<br />
Dragon Mania<br />
Increases the Pokémon's Dragon moves base Power by 40% if the Pokémon's HP are below 40% of it's maximum HP.<br />
51<br />
Dragon Master<br />
Increases the Pokémon's Dragon moves base Power by 30%.<br />
52<br />
Dragon Novice<br />
Increases the Pokémon's Dragon moves base Power by 10%.<br />
53<br />
Dragon Shield<br />
Decreases the opponent's Dragon moves base Power by 25%.<br />
54<br />
Effect Expert<br />
Increases the priority of the Pokémon's status category moves by 1.<br />
55<br />
Effective Healing<br />
Increases the effectiveness of usable healing items by 100% and the effectiveness of held items by 50%.<br />
56<br />
Electric Expert<br />
Increases the Pokémon's Electric moves base Power by 20%.<br />
57<br />
Electric Immunity<br />
The Pokémon is immune to Electric moves.<br />
58<br />
Electric Mania<br />
Increases the Pokémon's Electric moves base Power by 40% if the Pokémon's HP are below 40% of it's maximum HP.<br />
59<br />
Electric Master<br />
Increases the Pokémon's Electric moves base Power by 30%.<br />
60<br />
Electric Novice<br />
Increases the Pokémon's Electric moves base Power by 10%.<br />
61<br />
Electric Shield<br />
Decreases the opponent's Electric moves base Power by 25%.<br />
62<br />
Evasion Decreaser<br />
Decreases the opponent's Evasion stat by 15%.<br />
63<br />
Evasion Expert<br />
Increases the Pokémon's Evasion stat by 20%.<br />
64<br />
Evasion Master<br />
Increases the Pokémon's Evasion stat by 30%.<br />
65<br />
Evasion Novice<br />
Increases the Pokémon's Evasion stat by 10%.<br />
66<br />
Expert Defender<br />
Decreases the enemy Pokémon's ultra effective (4x damaging) moves base power by 40%.<br />
67<br />
Expert Leader<br />
Adds 50% to the experience gain from wild monsters and NPC's. This stacks with other experience boosts.<br />
68<br />
Expert Regenerator<br />
Heal the Pokémon for 15% of it's maximum HP at the end of every turn.<br />
69<br />
Fairy Expert<br />
Increases the Pokémon's Fairy moves base Power by 20%.<br />
70<br />
Fairy Immunity<br />
The Pokémon is immune to Fairy moves.<br />
71<br />
Fairy Mania<br />
Increases the Pokémon's Fairy moves base Power by 40% if the Pokémon's HP are below 40% of it's maximum HP.<br />
72<br />
Fairy Master<br />
Increases the Pokémon's Fairy moves base Power by 30%.<br />
73<br />
Fairy Novice<br />
Increases the Pokémon's Fairy moves base Power by 10%.<br />
74<br />
Fairy Shield<br />
Decreases the opponent's Fairy moves base Power by 25%.<br />
75<br />
Fighting Eager<br />
Increases the Pokémon's Attack and Special Attack stats by 1 stage after fainting each opponent.<br />
76<br />
Fighting Expert<br />
Increases the Pokémon's Fighting moves base Power by 20%.<br />
77<br />
Fighting Immunity<br />
The Pokémon is immune to Fighting moves.<br />
78<br />
Fighting Mania<br />
Increases the Pokémon's Fighting moves base Power by 40% if the Pokémon's HP are below 40% of it's maximum HP.<br />
79<br />
Fighting Master<br />
Increases the Pokémon's Fighting moves base Power by 30%.<br />
80<br />
Fighting Novice<br />
Increases the Pokémon's Fighting moves base Power by 10%.<br />
81<br />
Fighting Shield<br />
Decreases the opponent's Fighting moves base Power by 25%.<br />
82<br />
Fire Expert<br />
Increases the Pokémon's Fire moves base Power by 20%.<br />
83<br />
Fire Immunity<br />
The Pokémon is immune to Fire moves.<br />
84<br />
Fire Mania<br />
Increases the Pokémon's Fire moves base Power by 40% if the Pokémon's HP are below 40% of it's maximum HP.<br />
85<br />
Fire Master<br />
Increases the Pokémon's Fire moves base Power by 30%.<br />
86<br />
Fire Novice<br />
Increases the Pokémon's Fire moves base Power by 10%.<br />
87<br />
Fire Shield<br />
Decreases the opponent's Fire moves base Power by 25%.<br />
88<br />
Flame Body<br />
Increases the Pokémon's Attack and Special Attack stats by 50% when the Pokémon is burning.<br />
89<br />
Flying Expert<br />
Increases the Pokémon's Flying moves base Power by 20%.<br />
90<br />
Flying Immunity<br />
The Pokémon is immune to Flying moves.<br />
91<br />
Flying Mania<br />
Increases the Pokémon's Flying moves base Power by 40% if the Pokémon's HP are below 40% of it's maximum HP.<br />
92<br />
Flying Master<br />
Increases the Pokémon's Flying moves base Power by 30%.<br />
93<br />
Flying Novice<br />
Increases the Pokémon's Flying moves base Power by 10%.<br />
94<br />
Flying Shield<br />
Decreases the opponent's Flying moves base Power by 25%.<br />
95<br />
Freeze Immunity<br />
The Pokémon is immune to freezing.<br />
96<br />
Frost Body<br />
Increases the Pokémon's Defense and Special Defense stats by 100% when the Pokémon is frozen.<br />
97<br />
Frosty<br />
The Pokémon has a 15% chance to freeze the opponent with damaging moves.<br />
98<br />
Ghost Expert<br />
Increases the Pokémon's Ghost moves base Power by 20%.<br />
99<br />
Ghost Immunity<br />
The Pokémon is immune to Ghost moves.<br />
100<br />
Ghost Mania<br />
Increases the Pokémon's Ghost moves base Power by 40% if the Pokémon's HP are below 40% of it's maximum HP.<br />
101<br />
Ghost Master<br />
Increases the Pokémon's Ghost moves base Power by 30%.<br />
102<br />
Ghost Novice<br />
Increases the Pokémon's Ghost moves base Power by 10%.<br />
103<br />
Ghost Shield<br />
Decreases the opponent's Ghost moves base Power by 25%.<br />
104<br />
Grass Expert<br />
Increases the Pokémon's Grass moves base Power by 20%.<br />
105<br />
Grass Immunity<br />
The Pokémon is immune to Grass moves.<br />
106<br />
Grass Mania<br />
Increases the Pokémon's Grass moves base Power by 40% if the Pokémon's HP are below 40% of it's maximum HP.<br />
107<br />
Grass Master<br />
Increases the Pokémon's Grass moves base Power by 30%.<br />
108<br />
Grass Novice<br />
Increases the Pokémon's Grass moves base Power by 10%.<br />
109<br />
Grass Shield<br />
Decreases the opponent's Grass moves base Power by 25%.<br />
110<br />
Ground Expert<br />
Increases the Pokémon's Ground moves base Power by 20%.<br />
111<br />
Ground Immunity<br />
The Pokémon is immune to Ground moves.<br />
112<br />
Ground Mania<br />
Increases the Pokémon's Ground moves base Power by 40% if the Pokémon's HP are below 40% of it's maximum HP.<br />
113<br />
Ground Master<br />
Increases the Pokémon's Ground moves base Power by 30%.<br />
114<br />
Ground Novice<br />
Increases the Pokémon's Ground moves base Power by 10%.<br />
115<br />
Ground Shield<br />
Decreases the opponent's Ground moves base Power by 25%.<br />
116<br />
Ice Expert<br />
Increases the Pokémon's Ice moves base Power by 20%.<br />
117<br />
Ice Immunity<br />
The Pokémon is immune to Ice moves.<br />
118<br />
Ice Mania<br />
Increases the Pokémon's Ice moves base Power by 40% if the Pokémon's HP are below 40% of it's maximum HP.<br />
119<br />
Ice Master<br />
Increases the Pokémon's Ice moves base Power by 30%.<br />
120<br />
Ice Novice<br />
Increases the Pokémon's Ice moves base Power by 10%.<br />
121<br />
Ice Shield<br />
Decreases the opponent's Ice moves base Power by 25%.<br />
122<br />
Maximum Accuracy<br />
The Pokémon's Accuracy stat cannot be reduced by enemy moves.<br />
123<br />
Maximum Attack<br />
The Pokémon's Attack stat cannot be reduced by enemy moves.<br />
124<br />
Maximum Defense<br />
The Pokémon's Defense stat cannot be reduced by enemy moves.<br />
125<br />
Maximum Evasion<br />
The Pokémon's Evasion stat cannot be reduced by enemy moves.<br />
126<br />
Maximum Guard<br />
The Pokémon's stats cannot be reduced by enemy moves.<br />
127<br />
Maximum SpAttack<br />
The Pokémon's Special Attack stat cannot be reduced by enemy moves.<br />
128<br />
Maximum SpDefense<br />
The Pokémon's Special defense stat cannot be reduced by enemy moves.<br />
129<br />
Maximum Speed<br />
The Pokémon's Speed stat cannot be reduced by enemy moves.<br />
130<br />
Mind Breaker<br />
The Pokémon has a 20% chance to confuse the opponent with damaging moves.<br />
131<br />
Move Expert<br />
Increases the power of moves with a base power of 60 or less by 50%.<br />
132<br />
Natural Heal<br />
Heal the Pokémon for 5% of it's maximum HP at the end of every turn.<br />
133<br />
Normal Expert<br />
Increases the Pokémon's Normal moves base Power by 20%.<br />
134<br />
Normal Immunity<br />
The Pokémon is immune to Normal moves.<br />
135<br />
Normal Mania<br />
Increases the Pokémon's Normal moves base Power by 40% if the Pokémon's HP are below 40% of it's maximum HP.<br />
136<br />
Normal Master<br />
Increases the Pokémon's Normal moves base Power by 30%.<br />
137<br />
Normal Novice<br />
Increases the Pokémon's Normal moves base Power by 10%.<br />
138<br />
Normal Shield<br />
Decreases the opponent's Normal moves base Power by 25%.<br />
139<br />
Observer<br />
Increases the Pokémon's move base power by 35% if the Pokémon attacks last this round.<br />
140<br />
Paralysis Immunity<br />
The Pokémon is immune to paralyzation.<br />
141<br />
Perfect Body<br />
Makes the Pokémon immune to all status problems. For instance Burn.<br />
142<br />
Physical Expert<br />
Increases the Pokémon's Physical move's base power with by 20%.<br />
143<br />
Physical Master<br />
Increases the Pokémon's Physical move's base power with by 30%.<br />
144<br />
Physical Novice<br />
Increases the Pokémon's Physical move's base power with by 10%.<br />
145<br />
Poison Expert<br />
Increases the Pokémon's Poison moves base Power by 20%.<br />
146<br />
Poison Immunity<br />
The Pokémon is immune to Poison moves.<br />
147<br />
Poison Mania<br />
Increases the Pokémon's Poison moves base Power by 40% if the Pokémon's HP are below 40% of it's maximum HP.<br />
148<br />
Poison Master<br />
Increases the Pokémon's Poison moves base Power by 30%.<br />
149<br />
Poison Novice<br />
Increases the Pokémon's Poison moves base Power by 10%.<br />
150<br />
Poison Shield<br />
Decreases the opponent's Poison moves base Power by 25%.<br />
151<br />
Poisoning Immunity<br />
The Pokémon is immune to poison.<br />
152<br />
Psychic Expert<br />
Increases the Pokémon's Psychic moves base Power by 20%.<br />
153<br />
Psychic Immunity<br />
The Pokémon is immune to Psychic moves.<br />
154<br />
Psychic Mania<br />
Increases the Pokémon's Psychic moves base Power by 40% if the Pokémon's HP are below 40% of it's maximum HP.<br />
155<br />
Psychic Master<br />
Increases the Pokémon's Psychic moves base Power by 30%.<br />
156<br />
Psychic Novice<br />
Increases the Pokémon's Psychic moves base Power by 10%.<br />
157<br />
Psychic Shield<br />
Decreases the opponent's Psychic moves base Power by 25%.<br />
158<br />
Radiation<br />
Deals damage equal to 10% of the enemy Pokémon's maximum HP at the end of every turn.<br />
159<br />
Regenerator<br />
Heal the Pokémon for 10% of it's maximum HP at the end of every turn.<br />
160<br />
Rock Expert<br />
Increases the Pokémon's Rock moves base Power by 20%.<br />
161<br />
Rock Immunity<br />
The Pokémon is immune to Rock moves.<br />
162<br />
Rock Mania<br />
Increases the Pokémon's Rock moves base Power by 40% if the Pokémon's HP are below 40% of it's maximum HP.<br />
163<br />
Rock Master<br />
Increases the Pokémon's Rock moves base Power by 30%.<br />
164<br />
Rock Novice<br />
Increases the Pokémon's Rock moves base Power by 10%.<br />
165<br />
Rock Shield<br />
Decreases the opponent's Rock moves base Power by 25%.<br />
166<br />
Scary<br />
The Pokémon has a 15% chance to cringe the opponent with damaging moves. Only effective when the Pokémon attacks first.<br />
167<br />
Shield Expert<br />
Decreases the opponent's move base power by 20%.<br />
168<br />
Shield Master<br />
Decreases the opponent's move base power by 30%.<br />
169<br />
Shield Novice<br />
Decreases the opponent's move base power by 10%.<br />
170<br />
Sleep Immunity<br />
The Pokémon is immune to sleeping.<br />
171<br />
Sleep Master<br />
The Pokémon has a 15% chance to put the opponent asleep with damaging moves.<br />
172<br />
Slow Strong<br />
Increases the Pokémon's Attack and Special Attack stats by 40%, but decreases the Pokémon's Speed stat by 30%.<br />
173<br />
Slow Tough<br />
Increases the Pokémon's Defense and Special Defense stats by 40%, but decreases the Pokémon's Speed stat by 30%.<br />
174<br />
SpAttack Decreaser<br />
Decreases the opponent's Special Attack stat by 15%.<br />
175<br />
SpAttack Expert<br />
Increases the Pokémon's Special Attack stat by 20%.<br />
176<br />
SpAttack Gainer<br />
Increases the Pokémon's Special Attack stat by 1 stage at the end of every turn with a chance of 25%.<br />
177<br />
SpAttack Master<br />
Increases the Pokémon's Special Attack stat by 30%.<br />
178<br />
SpAttack Novice<br />
Increases the Pokémon's Special Attack stat by 10%.<br />
179<br />
SpDefense Decreaser<br />
Decreases the opponent's Special Defense stat by 15%.<br />
180<br />
SpDefense Expert<br />
Increases the Pokémon's Special Defense stat by 20%.<br />
181<br />
SpDefense Gainer<br />
Increases the Pokémon's Special Defense stat by 1 stage at the end of every turn with a chance of 25%.<br />
182<br />
SpDefense Master<br />
Increases the Pokémon's Special Defense stat by 30%.<br />
183<br />
SpDefense Novice<br />
Increases the Pokémon's Special Defense stat by 10%.<br />
184<br />
Special Expert<br />
Increases the Pokémon's Special move's base power with by 20%.<br />
185<br />
Special Master<br />
Increases the Pokémon's Special move's base power with by 30%.<br />
186<br />
Special Novice<br />
Increases the Pokémon's Special move's base power with by 10%.<br />
187<br />
Speed Decreaser<br />
Decreases the opponent's Speed stat by 15%.<br />
188<br />
Speed Expert<br />
Increases the Pokémon's Speed stat by 20%.<br />
189<br />
Speed Gainer<br />
Increases the Pokémon's Speed stat by 1 stage at the end of every turn with a chance of 25%.<br />
190<br />
Speed Master<br />
Increases the Pokémon's Speed stat by 30%.<br />
191<br />
Speed Novice<br />
Increases the Pokémon's Speed stat by 10%.<br />
192<br />
Stat Expert<br />
Increases 1 random stat of the Pokémon by 1 stage with a chance of 20% whenever it uses a damaging move.<br />
193<br />
Stat Master<br />
Increases 1 random stat of the Pokémon by 1 stage with a chance of 30% whenever it uses a damaging move.<br />
194<br />
Stat Novice<br />
Increases 1 random stat of the Pokémon by 1 stage with a chance of 10% whenever it uses a damaging move.<br />
195<br />
Steel Expert<br />
Increases the Pokémon's Steel moves base Power by 20%.<br />
196<br />
Steel Immunity<br />
The Pokémon is immune to Steel moves.<br />
197<br />
Steel Mania<br />
Increases the Pokémon's Steel moves base Power by 40% if the Pokémon's HP are below 40% of it's maximum HP.<br />
198<br />
Steel Master<br />
Increases the Pokémon's Steel moves base Power by 30%.<br />
199<br />
Steel Novice<br />
Increases the Pokémon's Steel moves base Power by 10%.<br />
200<br />
Steel Shield<br />
Decreases the opponent's Steel moves base Power by 25%.<br />
201<br />
Venomous<br />
The Pokémon has a 25% chance to poison the opponent with damaging moves.<br />
202<br />
Water Expert<br />
Increases the Pokémon's Water moves base Power by 20%.<br />
203<br />
Water Immunity<br />
The Pokémon is immune to Water moves.<br />
204<br />
Water Mania<br />
Increases the Pokémon's Water moves base Power by 40% if the Pokémon's HP are below 40% of it's maximum HP.<br />
205<br />
Water Master<br />
Increases the Pokémon's Water moves base Power by 30%.<br />
206<br />
Water Novice<br />
Increases the Pokémon's Water moves base Power by 10%.<br />
207<br />
Water Shield<br />
Decreases the opponent's Water moves base Power by 25%.]]></content:encoded>
		</item>
	</channel>
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