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Rework of pending moves.
#1
Hello everyone, as you might have noticed, there are plenty of moves that aren't in the game yet. They still need to be worked, I will be posting the list below so you can give  your own suggestions, and I will also be working on the list. But please, try to come up with fair suggestions.

Edit: All the moves are ready, so make sure to leave your opinion.

This is the list.

Level up Whirlwind Normal Physical Damage: 40 Accuracy: 1000 PP: 20 Priority: 0 Whirlwind deals damage and never misses. Notice: This move works slightly different than official Pokémon games.

TM Roar  Normal Status Damage: 1 Accuracy: 100 PP: 20 Priority: 0  Roar decreases the target's attack by two Stages. Notice: This move works slightly different than official Pokémon games.

Level up Disable Normal  Status Damage: 1 Accuracy: 100 PP: 20 Priority: 0   Disable decreases the target's speed by two stages. Notice: This move works slightly different than official Pokémon games.

Level up Teleport  Psychic Status Damage: 1 Accuracy: 1000 PP: 20 Priority: 0 Teleport increases Evasion of the user by one stage. Notice: This move works slightly different than official Pokémon games.

Level up Sleep Talk Normal Physical Damage: 50 Accuracy: 100 PP: 15 Priority: 0 Sleep Talk deals damage and has a 30% chance of causing the target to flinch (if the target has not yet moved). However, it can only be used while the user is asleep (either from a move like Hypnosis or self-induced via Rest). An attack that can be used only if the user is asleep. Notice: This move works slightly different than official Pokémon games.

Level up Counter Fighting  Physical Damage: 70 Accuracy: 100 PP: 20 Priority: -4 Counter deals damage, if the user goes last, in this turn, the damage doubles to 140. Notice: This move works slightly different than official Pokémon games.

TM Reflect Psychic Status Damage: 1 Accuracy: 1000 PP: 20 Priority: 0 Reflect increases Defense of the user by three stages for four turns. Notice: This move works slightly different than official Pokémon games.

TM Light Screen  Psychic Status Damage: 1 Accuracy: 1000 PP: 20 Priority: 0 Light Screen increases the Special Defense of the user by three stages for four turns. Notice: This move works slightly different than official Pokémon games.

Bide Normal Physical Damage: 140 Accuracy: 70 PP: 10 Priority: -4 The user attacks last, inflicting a powerful but hard to land attack. Notice: This move works slightly different than official Pokémon games.

Level up Metronome Normal Special Damage: 70 Accuracy: 100 PP: 10 Priority: 0 Metronome deals damage and has a 21% chance of paralyzing, burning or freezing the target - i.e.
a 7% chance of each status condition. Notice: This move works slightly different than official Pokémon games.

Level up Mirror Move Flying Status Damage: 1 Accuracy: 1000 Priority: 0 The user mimics the move used immediately before it. The move fails if no other move has been used yet.

Level up Transform Normal Status Damage: 1 Accuracy: 100 PP: 10 Priority: 0 Transform swap stat changes with the enemy. Notice: This move works slightly different than official Pokémon games.

Level up Splash Normal Status Damage: 1 Accuracy: 1000 PP: 40 Priority: 0 The user flops around. Notice: This move works slightly different than official Pokémon games.

Level up Conversion Normal Status Damage: 1 Accuracy: 1000 PP: 30 Priority: 0 Conversion increases the Defense and Special Defense of the user by one Stage. Notice: This move works slightly different than official Pokémon games.

TM Substitute Normal Status Damage: 1 Accuracy: 1000 PP: 10 Priority: 0 Substitute increases the Evasion of the user by two stages. Notice: This move works slightly different than official Pokémon games.


Level up Nightmare Ghost  Special Damage: 100 Accuracy: 100 PP: 15 Priority: 0 Nightmare deals damage only on sleeping foes and the user will recover 50% of the HP drained. Notice: This move works slightly different than official Pokémon games.

Level up Curse Ghost Status Damage 1: Accuracy: 1000 PP: 10 Priority: 0 Curse lowers the user's speed by one stage, but raises attack and defense by one stage. Notice: This move works slightly different than official Pokémon games.

Level up Conversion 2 Normal Status Damage: 1 Accuracy: 1000 PP: 20 Priority: 0 Conversion 2 increases the Defense and Special Defense of the user by Two Stages. Notice: This move works slightly different than official Pokémon games.

Level up Spite Ghost Status Damage: 1 Accuracy: 100 PP: 10 Priority: 0 Spite decreases the opponent's Evasion and Accuracy by one stage. Notice: This move works slightly different than official Pokémon games.

TM Protect Normal Status Damage: 1 Accuracy: 1000 PP: 10 Priority: 3 Protect increases user's Defense and Special Defense by one stage. Notice: This move works slightly different than official Pokémon games.


Level up Belly Drum Normal Status Damage: 1 Accuracy: 1000 PP: 10 Priority: 0 Belly Drum increases the user's Attack by three stages. Notice: This move works slightly different than official Pokémon games.

Level up Foresight Normal Status Damage: 1 Accuracy: 1000 PP: 40 Priority: 0 Foresight increases the user's Accuracy by one stage. Notice: This move works slightly different than official Pokémon games.

Level up Destiny Bond Special Damage: 300 Accuracy: 100 PP: 5 Priority: 0 Attacks with massive power but user faints after the attack. Notice: This move works slightly different than official Pokémon games.

Level up Detect Fighting Status Damage: 1 Accuracy: 1000 PP: 5 Priority: 3 Detect increases the user's Defense by two stages. Notice: This move works slightly different than official Pokémon games.

Level up Lock-On Normal Status Damage: 1 Accuracy: 1000 PP: 5 Priority: 0 Lock-on increases the user's Accuracy by four stages. Notice: This move works slightly different than official Pokémon games.

TM Sandstorm Rock Physical Damage: 60 Accuracy: 100 PP: 10 Priority 0 Sandstorm deals damage and prevents target from switching for 5 turns. Notice: This move works slightly different than official Pokémon games.

Level up Endure Normal Status Damage: 1 Accuracy: 1000 PP: 10 Priority: 3 Endure increases the user's Defense by two stages. Notice: This move works slightly different than official Pokémon games.

TM Attract  Normal Status Damage: 1 Accuracy: 100 PP: 15 Priority: 0 Attract decreases the opponent's Attack by two stages. Notice: This move works slightly different than official Pokémon games.

Level up Baton Pass Normal Status Damage: 1 Accuracy: 100 PP: 40 Priority: 0 Baton Pass raises the user's speed by one stage. Notice: This move works slightly different than official Pokémon games.   

Level up Encore Normal Special Damage: 20 Accuracy: 95 PP: 10 Priority: 0 The user attacks four times, dealing a total of 80 Damage. Notice: This move works slightly different than official Pokémon games.  

Level up Mirror Coat  Psychic  Special Damage: 70 Accuracy: 100 PP: 20 Priority: -4 Mirror Coat deals damage, if the user goes last, in this turn, the damage doubles to 140. Notice: This move works slightly different than official Pokémon games.

Level up Leech Seed Grass Status Damage: 1 Accuracy: 1000 PP: 15 Priority: 0 Leech Seed recovers 25% of the user's maximum HP. Notice: This move works slightly different than official Pokémon games.

Level up Beat Up Dark Physical Damage: 15 Accuracy: 100 PP: 10 Priority: 0 Beat up hits 2-5 times per turn used. Notice: This move works slightly different than official Pokémon games.  

 
Level up Spit Up  Normal Physical Damage: 80 Accuracy: 100 PP: 100 Priority: 0 Spit up deals damage without additional effect. Notice: This move works slightly different than official Pokémon games.

TM Hail Ice Special Damage: 60 Accuracy: 100 PP: 10 Priority: 0 Hail deals damage and prevents target from switch for five turns. Notice: This move works slightly different than official Pokémon games.

Level up Torment Dark Status Damage: 1 Accuracy: 100 PP: 15 Priority: 0 Torment confuses the target. Notice: This move works slightly different than official Pokémon games.     

Level up Follow Me Normal Special Damage: 60 Accuracy: 100 PP: 20 Priority: -4 Follow Me deals double damage if the user attacks last. Notice: This move works slightly different than offical pokemon games.  

TM Taunt Dark Physical Damage: 75 Accuracy: 100 PP: 20 Priority: 0  Deals Damage and has a chance of 10% to confuse the opponent. Notice: This move works slightly different than official Pokémon games.    

Level up Helping Hand Normal Status Damage: 1 Accuracy: 1000 PP: 20 Priority: 3 Helping Hand increases the user's Attack by two stages. Notice: This move works slightly different than official Pokémon games.   

Level up Trick Psychic  Special Damage: 80 Accuracy: 100 PP: 10 Deals damage and the user will recover 50%¨of the HP drained. The user absorbs the target's HP. Notice: This move works slightly different than official Pokémon games.

Level up Role Play Psychic Status Damage: 1 Accuracy: 1000 PP: 10 Priority: 0 Copies opponent's last move. The user mimics the move used immediately before it. The move fails if no other move has been used yet. Notice: This move works slightly different than official

Pokémon games.  

Level up Assist Normal Status Damage: 1 Accuracy: 1000 PP: 20 Priority: 1 Assist raises the user's Speed by one stage. Notice: This move works slightly different than official Pokémon games. 

Level up Magic Coat Psychic Status Damage: 1 Accuracy: 1000 PP: 5 Priority: 0 Cures all status problems in your party. Notice: This move works slightly different than official Pokémon games.  

Level up Recycle Normal Status Damage: 1 Accuracy: 1000 PP: 10 Priority: 0 Recycle recovers 25% of the user's maximum HP. Notice: This move works slightly different than official Pokémon games.

TM Brick Break Fighting Physical Damage: 75 Accuracy: 100 PP: 15 Priority: 0 Brick Break deals damage and has a 20% chance of decreasing the opponent's Defense by one stage. Notice: This move works slightly different than official Pokémon games.

Level up Skill Swap Psychic Status Damage: 1 Accuracy: 100 PP: 10 Priority: 0 Skill Swap swap stat changes with the enemy. Notice: This move works slightly different than official Pokémon games.   

Level up Imprison  Psychic Special Damage: 60 Accuracy: 100 PP: 10 Priority: 0 Imprison deals damage and prevents the opponent from switching for five turns. Notice: This move works slightly different than official Pokémon games.  

Level up Grudge Ghost Special Damage: 60 Accuracy: 100 PP: 5 Priority: 0 Grudge deals damage and prevents the opponent from switching for five turns. Notice: This move works slightly different than official Pokémon games.   

TM Snatch Dark Physical Damage: 70 Accuracy: 100 PP: 10 Priority: 0 Snatch deals damage and the user will recover 50% of the HP drained. Notice: This move works slightly different than official Pokémon games.  

Level up Camouflage Normal Status Damage: 1 Accuracy: 1000 PP: 20 Priority: 0 Camouflage raises the user's Evasion by two stages. Notice: This move works slightly different than official Pokémon games.  

Level up Water Sport Water Special Damage: 60 Accuracy: 1000 PP: 20 Priority: 0 Water Sport deals damage, the attack never misses. Notice: This move works slightly different than official Pokémon games.  

Level up Mud Sport Ground Special Damage: 60 Accuracy: 1000 PP: 20 Priority: 0 Mud Sport deals damage, the attack never misses. Notice: This move works slightly different than official Pokémon games.      

Level up Gravity Phychic Status Damage: 1 Accuracy: 100 PP: 5 Priority: 0 Gravity decrease the opponent's Evasion by three stages. Notice: This move works slightly different than official Pokémon games.

Level up Healing Wish Status Damage: 1 Accuracy: 1000 PP: 10 Priority: 0 Healing Wish recovers 40% of the user's maximum HP. Notice: This move works slightly different than official Pokémon games.   

Level up Metal Burst Steel Physical Damage: 70 Accuracy: 100 PP: 10 Priority: -4 Metal Burst deals damage, if the user goes last, in this turn, the damage doubles to 140. Notice: This move works slightly different than official Pokémon games.
   
TM U-turn  Bug Physical Damage: 70 Accuracy: 100 PP: 15 Priority: 0 U-Turn deals damage without additional effects. Notice: This move works slightly different than official Pokémon games.

Level up Embargo Dark Physical Damage: 60 Accuracy: 95 PP: 15 Priority: 0 Embargo deal damage and prevents the opponent from switching for five turns. Notice: This move works slightly different than official Pokémon games.  

TM Fling  Dark Physical Damage: 60 Accuracy: 1000 PP: 10 Priority: 0 Fling deals damage and never misses. Notice: This move works slightly different than official Pokémon games.

Level up Heal Block Psychic Special Damage: 70 Accuracy: 100 PP: 15 Priority: 0 Deals damage and the user will recover 75%¨of the HP drained. The user absorbs the target's HP. Notice: This move works slightly different than official Pokémon games.

Level up Power Trick Psychic Status Damage: 1 Accuracy: 100 PP: 10 Priority: 0 swap stat changes with the enemy. Notice: This move works slightly different than official Pokémon games.   

Level up Gastro Acid Poison Special Damage: 75 Accuracy: 100 PP: 10 Priority: 0 Gastro Acid deals damage and decreases the opponent's Special Defense by one stage. Notice: This move works slightly different than official Pokémon games.

Level up Lucky Chant Normal Status Damage: 1 Accuracy: 1000 PP: 30 Priority: 0 Lucky Chant raises the user's critical ratio by one stage. Notice: This move works slightly different than official Pokémon games.   

Level up Me First Normal Physical Damage: 50 Accuracy: 100 PP: 20 Priority: 1 Me First deals damage and has a priority of +1. Notice: This move works slightly different than official Pokémon games.

Level up Power Swap Psychic Special Damage: 80 Accuracy: 100 PP: 10 Priority: 0 Power Swap deals damage and has a 10% chance of decreasing the opponent's Special attack by one stage.Notice: This move works slightly different than official Pokémon games.

Level up Guard Swap Psychic Special Damage: 80 Accuracy: 100 PP: 10 Priority: 0 Guard Swap deals damage and has a 10% chance of decreasing the opponent's Special Defense by one stage. Notice: This move works slightly different than official Pokémon games.  

Level up Worry Seed Grass Status Damage: 1 Accuracy: 100 PP: 10 Priority: 0 Worry Seed paralyzes the target. Notice: This move works slightly different than official Pokémon games.


Level up Toxic Spikes Poison Physical Damage: 95  Accuracy: 100 PP: 20 Priority: 0 Toxic Spikes deals damage and has a 50% chance of poisoning the opponent. The user tosses countless poisonous spikes at the target in a swift way, dealing damage and poisoning them. Notice: This move works slightly different than official Pokémon games.

Level up Heart Swap  Psychic Status Damage: 1 Accuracy: 1000 PP: 10 Priority: 0 Heart Swap swap stat changes with the enemy. Notice: This move works slightly different than official Pokémon games  

Level up Magnet Rise Electric Status Damage: 1 Accuracy: 1000 PP: 10 Priority: 0 Magnet Rise raises the user's speed by three stages. Notice: This move works slightly different than official Pokémon games.


Level up Switcheroo Dark Status Damage: 1 Accuracy: 100 PP: 10 Priority: 0  Switcheroo swap stat changes with the enemy. Notice: This move works slightly different than official Pokémon games

Level up Lunar Dance Psychic Status Damage: 1 Accuracy: 1000 PP: 10 Priority: 0 Lunar Dance raises the user's Defense and Special Defense by two stages. Notice: This move works slightly different than official Pokémon games.  

Level up Guard Split Psychic Special Damage: 60 Accuracy: 100 PP: 10 Priority: 0 Guard Split deals damage and decreases the opponent's Special Defense by two stages. Notice: This move works slightly different than official Pokémon games.

Level up Power Split Psychic Special Damage: 60 Accuracy: 100 PP: 10 Priority: 0 Power Split deals damage and decreases the opponent's Special Attack by one stage. Notice: This move works slightly different than official Pokémon games.

Level up Wonder Room Psychic Status Damage: 1 Accuracy: 100 PP: 10 Priority: 0 Wonder Room decreases the target's Defense by two stages. Notice: This move works slightly different than official Pokémon games.
 
Level up Rage Powder Grass Status Damage: 1 Accuracy: 1000 PP: 20 Priority: 1 Rage Powder raises the user's Special Attack and Attack by two stages. Notice: This move works slightly different than official Pokémon games.

Level up Magic Room Psychic Status Damage: 1 Accuracy: 100 PP: 10 Priority: 0 Magic Room decreases the target's Special Defense by two stages. Notice: This move works slightly different than official Pokémon games.   

Level up Simple Beam Normal  Special Damage: 80 Accuracy: 100 PP: 20 Priority: 0 Simple Beam deals damage with no additional effect. Notice: This move works slightly different than offical pokemon games.

Level up Entrainment Normal Status Damage: 1 Accuracy: 100 PP: 15 Priority: 0 Entrainment decreases the opponent's Attack and Special Attack by one stage.  Notice: This move works slightly different than official pokemon games.

Level up After You Normal Physical Damage: 60 Accuracy: 100 PP: 20 Priority: -4 After You deals double damage if the user attacks last. Notice: This move works slightly different than official pokemon games.

Level up Ally Switch Psychic Status Damage: 1 Accuracy: 90 PP: 10 Priority: 0 Ally Swift swap stat changes with the enemy. Notice: This move works slightly different than official Pokémon games.   

Level up Reflect Type Normal Status Damage: 1 Accuracy: 100 PP: 15 Priority: 0  swap stat changes with the enemy. Notice: This move works slightly different than official Pokémon games.

Level up Bestow Normal Physical Damage: 40 Accuracy: 100 PP: 15 Priority: 0 Bestow deals 80 instead if the opponent is holding an item. Notice: This move works slightly different than official Pokémon games.

Level up Mat Block Fighting Status Damage: 1 Accuracy: 1000 PP: 10 Priority: 3 Mat Block raises the target's Defense by two stages. Notice: This move works slightly different than official Pokémon games.  

Level up Trick-or-Treat rass Status Damage: 1 Accuracy: 100 PP: 20 Priority: 0 Trick-or-Treat decreases the opponent's Attack by  two stages. Notice: This move works slightly different than official Pokémon games.
   

Level up Ion Deluge Electric Special Damage: 40 Accuracy: 100 PP: 25 Priority: 1 Ion Deluge deals damage and has priority of +1. Notice: This move works slightly different than officialPokémon games.


Level up Forest's Curse Grass Status Damage: 1 Accuracy: 100 PP: 20 Priority: 0 Forest Curse decreases the opponent's Special Attack by  two stages. Notice: This move works slightly different than official Pokémon games.

Level up Topsy-Turvy Dark Status Damage: 1 Accuracy: 100 PP: 20 Priority: 0 Topsy-Turvy swap stat changes with the enemy. Notice: This move works slightly different than official Pokémon games.

Level up Crafty Shield Fairy Status Damage: 1 Accuracy: 1000 PP: 10 Priority: 0  Heals the user's party's status conditions. Notice: This move works slightly different than officialPokémon games.

Level up Grassy Terrain Grass Status Damage: 1 Accuracy: 1000 PP: PP: 10 Priority: 0 Heals  the user's party's status conditions. Notice: This move works slightly different than official Pokémon games.


Level up Electrify Electric Status Damage: 1 Accuracy: 1000 PP: 20 Priority: 0 Increases the user's Special Attack by three stages. Notice: This move works slightly different than official Pokémon games.

Level up Boomburst Normal  Special Damage: 140 Accuracy: 100 PP: 20 Priority: 0 Deals damage with no additional effects.

Level up King's Shield Steel Status Damage: 1 Accuracy: 1000 PP: 10 Priority: 3 King's Shield increases the user's Defense and Special Defense by two stages. Cannot use this move in the next turn. Notice: This move works slightly different than official Pokémon games.

Diamond Storm Rock Special Damage: 100 Accuracy: 95 PP: 5 Priority: 0 Diamond Storm deals damage and has a 50% chance of raising the user's Defense by one stage.   

Steam Eruption  Water Special Damage: 110 Accuracy: 95 PP: 5 Priority: 0 Steam Eruption deals damage and has a 30% chance of burning the target.

Level up Hyperspace Hole  Psychic Special Damage: 90 Accuracy: 1000 PP: 5 Priority: 0 Hyperspace Hole deals damage and never misses. Notice: This move works slightly different than official Pokémon games.  

Level up Spiky Shield Grass Physical Damage: 1 Accuracy: 100 PP: 10 Priority: 3 10% of the enemy's current health is added to the damage as long as not type immune. There is a chance of increasing the user's defense by one stage. (30% chance) Notice: This move works slightly different than official Pokémon games.


Level up Powder Bug Status Damage: 1 Accuracy: 100 PP: 20 Priority: 0 Powder confuses the opponent. Notice: This move works slightly different than official Pokémon games.
 

Level up Happy Hour Normal Status Damage: 1 Accuracy: 1000 PP:30 Priority: 0 The user's Attack, Special Attack and Speed stat are raised by one stage.
 
Level up Electric Terrain Eletric Status Damage: 1 Accuracy: 100 PP: 10 Priority: 0 Electric Terrain paralyzes the opponent and also increases the user's Special Attack by one stage. Notice: This move works slightly different than official Pokémon games.

Level up Celebrate Normal Status Damage: 1 Accuracy: 1000 PP: 40 PP: 40 Priority: 0 Celebrate raises the user's speed by one stage.  

Level up Hold Hands Normal Status Damage: 1 Accuracy: 1000 PP: 40 Priority: 0 Hold Hands raises the user's Defense and Special Defense by one stage.   

Level up Thousand Arrows Ground Physical Damage: 100 Accuracy: 100 PP: 10 Priority: 0 Thousand Arrows deals damage and has a 10% chance of decreasing the opponent's defense by one stage. Notice: This move works slightly different than official Pokémon games.
    
Level up Thousand Waves Ground Physical Damage: 90 Accuracy: 100 PP: 10 Priority: 0 Thousand Waves deals damage and prevents the opponent from switch for 5 turns. Notice: This move works slightly different than official Pokémon games.

Level up Light of Ruin Fairy Special Damage: 140 Accuracy: 90 PP: 5 Priority: 0 Light of Ruin inflicts damage, but the user receives 1⁄2 of the damage it inflicted in recoil. In other words, if the attack does 100 HP damage to the opponent, the user will lose 50 HP.This also damages the user quite a lot.

Level up Origin Pulse Water Special Damage: 110 Accuracy: 85 PP: 10 Priority: 0 Origin Pulse deals damage without additional effect.

Level up Precipice Blades Ground Physical Damage: 120 Accuracy: 85 PP: 10 Priority: 0 Precipice Blades deals damage without additional effect.  

Level up Dragon Ascent Flying Physical Damage: 120 Accuracy: 100 PP: 5 Priority: 0 Dragon Ascent  deals damage but lowers the user's Defense and Special Defense by one stage each after attacking.

Level up Hyperspace Fury Dark Physical Damage: 100 Accuracy: 1000 PP: 5 Priority: 0 Hyperspace Fury deals damage and never misses. The user's Defense lowers by one stage. Notice: This move works slightly different than official Pokémon games.
#2
one more move can be added its drago meteore
#3
(2016-04-03, 03:24 PM)Jaditya Wrote: one more move can be added its drago meteore

No. Draco Meteor is already in the attack dex. It just needs to be added on the tutor egg moves part.
#4
I like seeing new moves being added....one suggestion....i don't like moves like reflect, belly drum etc. raising stats by three stages...i think two is good enough....other than that i think the moves are good ^^
Some Day You'll Leave This World Behind,
So Live a Life You Will Remember
-Avicii: The Nights
#5
(2016-04-07, 11:35 PM)Sgt_Redhawk Wrote: I like seeing new moves being added....one suggestion....i don't like moves like reflect, belly drum etc. raising stats by three stages...i think two is good enough....other than that i think the moves are good ^^

ty for suggestion

we are looking for all suggestions
#6
I will check the moves and suggest stuff, for now i would like to point that whirlwind and roar are basically the same move, so I dont see any reason to make them different.
#7
I would do metronome different. Diamond storm is op.
#8
Why is draining kiss spatk on pokemon games?
#9
We need transform. Might be too over powered
#10
(2016-04-20, 06:14 PM)Diamond Blade Wrote: Why is draining kiss spatk on pokemon games?

it is special category

https://bulbapedia.bulbagarden.net/wiki/...iss_(move)
#11
by the way guys i am planning to add these moves at this update hopefully Big Grin
#12
Yayyy ty
мертвая душа
#13
(2016-05-18, 12:38 AM)CeFurkan Wrote: by the way guys i am planning to add these moves at this update hopefully Big Grin

Great, I am eagerly waiting for these moves. Smile

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